Пример #1
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    def polish_blueprint(self, names, polishers):
        """
        Walks a named blueprint for this facility and polish related resources

        :param names: the name(s) of the blueprint(s) to polish
        :type names: ``str`` or ``list`` of ``str``

        :param polishers: polishers to be applied
        :type polishers: list of :class:`plumbery.PlumberyPolisher`

        """

        self.power_on()
        infrastructure = PlumberyInfrastructure(self)
        nodes = PlumberyNodes(self)

        if isinstance(names, str):
            names = names.split(' ')

        for name in names:

            blueprint = self.get_blueprint(name)
            if blueprint is None:
                continue

            container = infrastructure.get_container(blueprint)

            for polisher in polishers:
                polisher.shine_container(container)

            nodes.polish_blueprint(blueprint, polishers, container)
Пример #2
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    def destroy_all_blueprints(self):
        """
        Destroys all blueprints at this facility

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        basement = self.list_basement()

        for name in self.list_blueprints():
            if name in basement:
                continue
            blueprint = self.get_blueprint(name)
            logging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)

        for name in basement:
            blueprint = self.get_blueprint(name)
            logging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Пример #3
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    def stop_blueprint(self, names):
        """
        Stops nodes of the given blueprint at this facility

        :param names: the name(s) of the target blueprint(s)
        :type names: ``str`` or ``list`` of ``str``

        You can use the following setting to prevent plumbery from stopping a
        node::

          - sql:
              domain: *vdc1
              ethernet: *data
              nodes:
                - slaveSQL:
                    running: always

        """

        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)

            if 'nodes' not in blueprint:
                continue

            nodes.stop_blueprint(blueprint)
Пример #4
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    def stop_nodes(self, names):
        """
        Stops nodes of the given blueprint at this facility

        :param names: the name(s) of the target blueprint(s)
        :type names: ``str`` or ``list`` of ``str``

        You can use the following setting to prevent plumbery from stopping a
        node::

          - sql:
              domain: *vdc1
              ethernet: *data
              nodes:
                - slaveSQL:
                    running: always

        """

        nodes = PlumberyNodes(self)

        if isinstance(names, str):
            names = names.split(' ')

        for name in names:

            blueprint = self.get_blueprint(name)
            if blueprint is None:
                continue

            if 'nodes' not in blueprint:
                continue

            nodes.stop_blueprint(blueprint)
Пример #5
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    def stop_nodes(self, name):
        """
        Stops nodes of the given blueprint at this facility

        :param name: the name of the target blueprint
        :type name: ``str``

        You can use the following setting to prevent plumbery from stopping a
        node::

          - sql:
              domain: *vdc1
              ethernet: *data
              nodes:
                - slaveSQL:
                    running: always

        """

        blueprint = self.get_blueprint(name)
        if not blueprint:
            return

        if 'nodes' not in blueprint:
            return

        nodes = PlumberyNodes(self)
        nodes.stop_blueprint(blueprint)
Пример #6
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    def polish_blueprint(self, names, polishers):
        """
        Walks a named blueprint for this facility and polish related resources

        :param names: the name(s) of the blueprint(s) to polish
        :type names: ``str`` or ``list`` of ``str``

        :param polishers: polishers to be applied
        :type polishers: list of :class:`plumbery.PlumberyPolisher`

        """

        if isinstance(polishers, str):
            polishers = PlumberyPolisher.filter(self.plumbery.polishers,
                                                polishers)

        self.power_on()
        infrastructure = PlumberyInfrastructure(self)
        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)

            container = infrastructure.get_container(blueprint)

            for polisher in polishers:
                polisher.shine_container(container)

            nodes.polish_blueprint(blueprint, polishers, container)
Пример #7
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    def build_blueprint(self, names):
        """
        Builds a named blueprint for this facility

        :param names: the name(s) of the blueprint(s) to build
        :type names: ``str`` or ``list`` of ``str``

        This function builds the named blueprint in two steps: the
        infrastructure comes first, and then the nodes themselves.

            >>>facility.build_blueprint('sql')

        If the keyword ``basement`` mentions one or several blueprints,
        then network domains of these special blueprints are built before
        the actual target blueprint.

        Example ``fittings.yaml``::

            ---
            basement: admin

            blueprints:

              - admin:
                  ethernet: control

              - sql:
                  ethernet: data
                  nodes:
                    - server1:
                        glue: control

        In this example, the node ``server1``has two network interfaces. The
        main network interface is connected to the network ``data``, and the
        secondary network interface is connected to the network ``control``.

        """

        self.power_on()
        infrastructure = PlumberyInfrastructure(self)
        nodes = PlumberyNodes(self)

        basement = self.list_basement()
        for name in basement:
            blueprint = self.get_blueprint(name)
            infrastructure.build(blueprint)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)

            if name not in basement:
                infrastructure.build(blueprint)

            nodes.build_blueprint(
                blueprint,
                infrastructure.get_container(blueprint))
Пример #8
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    def build_blueprint(self, names):
        """
        Builds a named blueprint for this facility

        :param names: the name(s) of the blueprint(s) to build
        :type names: ``str`` or ``list`` of ``str``

        This function builds the named blueprint in two steps: the
        infrastructure comes first, and then the nodes themselves.

            >>>facility.build_blueprint('sql')

        If the keyword ``basement`` mentions one or several blueprints,
        then network domains of these special blueprints are built before
        the actual target blueprint.

        Example ``fittings.yaml``::

            ---
            basement: admin

            blueprints:

              - admin:
                  ethernet: control

              - sql:
                  ethernet: data
                  nodes:
                    - server1:
                        glue: control

        In this example, the node ``server1``has two network interfaces. The
        main network interface is connected to the network ``data``, and the
        secondary network interface is connected to the network ``control``.

        """

        self.power_on()
        infrastructure = PlumberyInfrastructure(self)
        nodes = PlumberyNodes(self)

        basement = self.list_basement()
        for name in basement:
            blueprint = self.get_blueprint(name)
            infrastructure.build(blueprint)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)

            if name not in basement:
                infrastructure.build(blueprint)

            nodes.build_blueprint(
                blueprint,
                infrastructure.get_container(blueprint))
Пример #9
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    def lookup(self, token):
        """
        Retrieves the value attached to a token

        :param token: the token, e.g., 'node.ipv6'
        :type token: ``str``

        :return: the value attached to this token, or `None`

        """

        if token in self.cache:
            return str(self.cache[token])

        value = None
        if self.context is not None:
            value = self.context.lookup(token)

        if value is not None:
            return value

        if self.container is None:
            return None

        tokens = token.split('.')
        if len(tokens) < 2:
            tokens.append('private')

        nodes = PlumberyNodes(self.container.facility)
        node = nodes.get_node(tokens[0])
        if node is None:
            return None

        if self.context is not None:
            self.context.remember(tokens[0], node.private_ips[0])
            self.context.remember(tokens[0] + '.private', node.private_ips[0])
            self.context.remember(tokens[0] + '.ipv6', node.extra['ipv6'])
            if len(node.public_ips) > 0:
                self.context.remember(tokens[0] + '.public',
                                      node.public_ips[0])

        if tokens[1] == 'private':
            return node.private_ips[0]

        if tokens[1] == 'ipv6':
            return node.extra['ipv6']

        if tokens[1] == 'public':
            if len(node.public_ips) > 0:
                return node.public_ips[0]
            else:
                return ''

        return None
Пример #10
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    def lookup(self, token):
        """
        Retrieves the value attached to a token

        :param token: the token, e.g., 'node.ipv6'
        :type token: ``str``

        :return: the value attached to this token, or `None`

        """

        if token in self.cache:
            return str(self.cache[token])

        value = None
        if self.context is not None:
            value = self.context.lookup(token)

        if value is not None:
            return value

        if self.container is None:
            return None

        tokens = token.split('.')
        if len(tokens) < 2:
            tokens.append('private')

        nodes = PlumberyNodes(self.container.facility)
        node = nodes.get_node(tokens[0])
        if node is None:
            return None

        if self.context is not None:
            self.context.remember(tokens[0], node.private_ips[0])
            self.context.remember(tokens[0]+'.private', node.private_ips[0])
            self.context.remember(tokens[0]+'.ipv6', node.extra['ipv6'])
            if len(node.public_ips) > 0:
                self.context.remember(tokens[0]+'.public', node.public_ips[0])

        if tokens[1] == 'private':
            return node.private_ips[0]

        if tokens[1] == 'ipv6':
            return node.extra['ipv6']

        if tokens[1] == 'public':
            if len(node.public_ips) > 0:
                return node.public_ips[0]
            else:
                return ''

        return None
Пример #11
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    def destroy_all_nodes(self):
        """
        Destroys all nodes at this facility

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        for name in self.list_blueprints():
            blueprint = self.get_blueprint(name)
            if blueprint is not None:
                logging.info("Destroying nodes of blueprint '{}'".format(name))
                nodes.destroy_blueprint(blueprint)
Пример #12
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    def list_nodes(self):
        """
        Retrieves the list of nodes that have been defined across
        blueprints for this facility

        :return: names of nodes defined for this facility
        :rtype: ``list`` of ``str`` or ``[]``

        Nodes are defined in blueprints.

        """

        labels = set()
        for blueprint in self.fittings.blueprints:
            name = blueprint.keys()[0]
            if 'nodes' in blueprint[name]:
                for item in blueprint[name]['nodes']:
                    if type(item) is dict:
                        label = item.keys()[0]

                    else:
                        label = item

                    for label in PlumberyNodes.expand_labels(label):
                        labels.add(label)

        return list(labels)
Пример #13
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    def list_nodes(self):
        """
        Retrieves the list of nodes that have been defined across
        blueprints for this facility

        :return: names of nodes defined for this facility
        :rtype: ``list`` of ``str`` or ``[]``

        Nodes are defined in blueprints.

        """

        labels = []

        for blueprint in self.fittings.blueprints:
            name = blueprint.keys()[0]
            if 'nodes' in blueprint[name]:
                for item in blueprint[name]['nodes']:
                    if type(item) is dict:
                        label = item.keys()[0]

                    else:
                        label = item

                    for label in PlumberyNodes.expand_labels(label):
                        if label in labels:
                            logging.warning("Duplicate node name '{}'"
                                            .format(label))
                        else:
                            labels.append(label)

        return labels
Пример #14
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    def list_nodes(self):
        """
        Retrieves the list of nodes that have been defined across
        blueprints for this facility

        :return: names of nodes defined for this facility
        :rtype: ``list`` of ``str`` or ``[]``

        Nodes are defined in blueprints.

        """

        labels = []

        for blueprint in self.blueprints:
            name = blueprint.keys()[0]
            if 'nodes' in blueprint[name]:
                for item in blueprint[name]['nodes']:
                    if type(item) is dict:
                        label = item.keys()[0]

                    else:
                        label = item

                    for label in PlumberyNodes.expand_labels(label):
                        if label in labels:
                            logging.warning("Duplicate node name '{}'"
                                            .format(label))
                        else:
                            labels.append(label)

        return labels
Пример #15
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    def wipe_blueprint(self, names):
        """
        Destroys nodes of a given blueprint at this facility

        :param names: the names of the blueprint to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
Пример #16
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    def wipe_blueprint(self, names):
        """
        Destroys nodes of a given blueprint at this facility

        :param names: the names of the blueprint to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
Пример #17
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    def destroy_nodes(self, name):
        """
        Destroys nodes of a given blueprint at this facility

        :param name: the name of the blueprint to destroy
        :type name: ``str``

        """

        self.power_on()

        blueprint = self.get_blueprint(name)
        if not blueprint:
            return

        nodes = PlumberyNodes(self)
        nodes.destroy_blueprint(blueprint)
Пример #18
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    def build_all_blueprints(self):
        """
        Builds all blueprints defined for this facility

        This function builds all network domains across all blueprints, then
        it builds all nodes across all blueprints.

        If the keyword ``basement`` mentions one or several blueprints,
        then these are built before the other blueprints.

        """

        self.power_on()
        infrastructure = PlumberyInfrastructure(self)
        nodes = PlumberyNodes(self)

        basement = self.list_basement()
        for name in basement:
            logging.debug("Building infrastructure of blueprint '{}'"
                          .format(name))
            blueprint = self.get_blueprint(name)
            infrastructure.build(blueprint)

        blueprints = self.list_blueprints()
        for name in blueprints:
            if name not in basement:
                logging.debug("Building infrastructure of blueprint '{}'"
                              .format(name))
                blueprint = self.get_blueprint(name)
                infrastructure.build(blueprint)

        for name in basement:
            logging.debug("Building nodes of blueprint '{}'"
                          .format(name))
            blueprint = self.get_blueprint(name)
            container = infrastructure.get_container(blueprint)
            nodes.build_blueprint(blueprint, container)

        for name in blueprints:
            if name not in basement:
                logging.debug("Building nodes of blueprint '{}'"
                              .format(name))
                blueprint = self.get_blueprint(name)
                container = infrastructure.get_container(blueprint)
                nodes.build_blueprint(blueprint, container)
Пример #19
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    def destroy_blueprint(self, names):
        """
        Destroys a given blueprint at this facility

        :param names: the name(s) of the blueprint(s) to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Пример #20
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    def build_blueprint(self, name):
        """
        Builds a named blueprint for this facility

        :param name: the name of the blueprint to build
        :type name: ``str``

        """

        blueprint = self.get_blueprint(name)
        if not blueprint:
            return

        domain = PlumberyDomain(self)
        domain.build(blueprint)

        nodes = PlumberyNodes(self)
        nodes.build_blueprint(blueprint, domain)
Пример #21
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    def destroy_blueprint(self, names):
        """
        Destroys a given blueprint at this facility

        :param names: the name(s) of the blueprint(s) to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Пример #22
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    def start_nodes(self, name):
        """
        Starts nodes from a given blueprint at this facility

        :param name: the name of the target blueprint
        :type name: ``str``

        """

        blueprint = self.get_blueprint(name)
        if not blueprint:
            return

        if 'nodes' not in blueprint:
            return

        nodes = PlumberyNodes(self)
        nodes.start_blueprint(blueprint)
Пример #23
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    def start_blueprint(self, names):
        """
        Starts nodes from a given blueprint at this facility

        :param names: the name(s) of the target blueprint(s)
        :type names: ``str`` or ``list`` of ``str``

        """

        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)

            if 'nodes' not in blueprint:
                continue

            nodes.start_blueprint(blueprint)
Пример #24
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    def start_blueprint(self, names):
        """
        Starts nodes from a given blueprint at this facility

        :param names: the name(s) of the target blueprint(s)
        :type names: ``str`` or ``list`` of ``str``

        """

        nodes = PlumberyNodes(self)

        for name in self.expand_blueprint(names):

            blueprint = self.get_blueprint(name)

            if 'nodes' not in blueprint:
                continue

            nodes.start_blueprint(blueprint)
Пример #25
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    def polish_blueprint(self, name, polishers):
        """
        Walks a named blueprint for this facility and polish related resources

        :param name: the name of the blueprint to polish
        :type name: ``str``

        :param polishers: polishers to be applied
        :type polishers: list of :class:`plumbery.PlumberyPolisher`

        """

        blueprint = self.get_blueprint(name)
        if not blueprint:
            return

        if 'nodes' not in blueprint:
            return

        nodes = PlumberyNodes(self)
        nodes.polish_blueprint(blueprint, polishers)
Пример #26
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    def lookup(self, token):

        if token in self.cache:
            return str(self.cache[token])

        if self.container is not None:

            if self.inventory is None:
                self.inventory = self.container.facility.list_nodes()

            tokens = token.split('.')
            if len(tokens) < 2:
                tokens.append('private')

            if tokens[0] in self.inventory:

                nodes = PlumberyNodes(self.container.facility)
                node = nodes.get_node(tokens[0])
                self.cache[node.name] = node.private_ips[0]
                self.cache[node.name+'.private'] = node.private_ips[0]
                self.cache[node.name+'.ipv6'] = node.extra['ipv6']
                self.cache[node.name+'.public'] = node.public_ips[0]

                if tokens[1] == 'private':
                    return node.private_ips[0]

                if tokens[1] == 'ipv6':
                    return node.extra['ipv6']

                if tokens[1] == 'public':
                    if len(node.public_ips) > 0:
                        return node.public_ips[0]
                    else:
                        return ''


        if self.context is not None:
            return self.context.lookup(token)

        return None
Пример #27
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    def destroy_all_blueprints(self):
        """
        Destroys all blueprints at this facility

        """

        self.power_on()
        nodes = PlumberyNodes(self)
        infrastructure = PlumberyInfrastructure(self)

        basement = self.list_basement()

        for name in self.expand_blueprint('*'):
            if name in basement:
                continue
            blueprint = self.get_blueprint(name)
            logging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)

        for name in basement:
            blueprint = self.get_blueprint(name)
            logging.debug("Destroying blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
            infrastructure.destroy_blueprint(blueprint)
Пример #28
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    def destroy_nodes(self, names):
        """
        Destroys nodes of a given blueprint at this facility

        :param names: the names of the blueprint to destroy
        :type names: ``str`` or ``list`` of ``str``

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        if isinstance(names, str):
            names = names.split(' ')

        for name in names:

            blueprint = self.get_blueprint(name)
            if blueprint is None:
                continue

            nodes.destroy_blueprint(blueprint)
Пример #29
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    def wipe_all_blueprints(self):
        """
        Destroys all nodes at this facility

        """

        self.power_on()
        nodes = PlumberyNodes(self)

        basement = self.list_basement()

        for name in self.list_blueprints():
            if name in basement:
                continue
            blueprint = self.get_blueprint(name)
            logging.debug("Wiping blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)

        for name in basement:
            blueprint = self.get_blueprint(name)
            logging.debug("Wiping blueprint '{}'".format(name))
            nodes.destroy_blueprint(blueprint)
Пример #30
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    def start_nodes(self, names):
        """
        Starts nodes from a given blueprint at this facility

        :param names: the name(s) of the target blueprint(s)
        :type names: ``str`` or ``list`` of ``str``

        """

        nodes = PlumberyNodes(self)

        if isinstance(names, str):
            names = names.split(' ')

        for name in names:

            blueprint = self.get_blueprint(name)
            if blueprint is None:
                continue

            if 'nodes' not in blueprint:
                continue

            nodes.start_blueprint(blueprint)
Пример #31
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    def build_all_blueprints(self):
        """
        Builds all blueprints defined for this facility

        This function builds all network domains across all blueprints, then
        it builds all nodes across all blueprints.

        If the keyword ``basement`` mentions one or several blueprints,
        then these are built before the other blueprints.

        """

        self.power_on()
        infrastructure = PlumberyInfrastructure(self)
        nodes = PlumberyNodes(self)

        for name in self.list_basement():
            blueprint = self.get_blueprint(name)
            if blueprint is not None:
                infrastructure.build(blueprint)

        for name in self.list_blueprints():
            if name not in self.list_basement():
                blueprint = self.get_blueprint(name)
                if blueprint is not None:
                    infrastructure.build(blueprint)

        for name in self.list_basement():
            blueprint = self.get_blueprint(name)
            if blueprint is not None:
                container = infrastructure.get_container(blueprint)
                nodes.build_blueprint(blueprint, container)

        for name in self.list_blueprints():
            if name not in self.list_basement():
                blueprint = self.get_blueprint(name)
                if blueprint is not None:
                    container = infrastructure.get_container(blueprint)
                    nodes.build_blueprint(blueprint, container)