Пример #1
0
# Set the name for the final output item

FINAL_OUTPUT_NAME = 'a.out'
# Link unittest directory by object module so that Catch's self-registration mechanism 'works'
unit_test_objects = '_BUILT_DIR_.src/Cpl/Dm/Mp/_0test'

#
# For build config/variant: "Release" (aka posix build variant)
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()  # Do NOT comment out this line
base_release.cflags = '-m32 -std=c++11 -Wall -Werror -x c++ -fprofile-arcs -ftest-coverage -DCATCH_CONFIG_FAST_COMPILE'
base_release.linkflags = '-m32 -fprofile-arcs'
base_release.linklibs = '-lgcov -lpthread -lm'
base_release.firstobjs = unit_test_objects

# Set project specific 'optimized' options
optimzed_release = BuildValues()  # Do NOT comment out this line
optimzed_release.cflags = '-O3'
optimzed_release.linklibs = '-lstdc++'

# Set project specific 'debug' options
debug_release = BuildValues()  # Do NOT comment out this line
debug_release.linklibs = '-lstdc++'

#
# For build config/variant: "cpp11"
# (note: uses same internal toolchain options as the 'Release' variant,
#        only the 'User' options will/are different)
#
Пример #2
0
# Set the name for the final output item
FINAL_OUTPUT_NAME = 'b.exe'

# Link unittest directory by object module so that Catch's self-registration mechanism 'works'
unit_test_objects = '_BUILT_DIR_.src/Cpl/Text/Frame/_0test'

#
# For build config/variant: "Release"
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()  # Do NOT comment out this line
base_release.cflags = '-m32 -std=c++11 -Wall -Werror -x c++  -fprofile-arcs -ftest-coverage -DCATCH_CONFIG_FAST_COMPILE'
base_release.linkflags = '-m32 -fprofile-arcs'
base_release.linklibs = '-lgcov'
base_release.firstobjs = unit_test_objects

# Set project specific 'optimized' options
optimzed_release = BuildValues()  # Do NOT comment out this line
optimzed_release.cflags = '-O3'
optimzed_release.linklibs = '-lstdc++'

# Set project specific 'debug' options
debug_release = BuildValues()  # Do NOT comment out this line
debug_release.linklibs = '-lstdc++'

#
# For build config/variant: "cpp11"
# (note: uses same internal toolchain options as the 'Release' variant,
#        only the 'User' options will/are different)
#
Пример #3
0
#---------------------------------------------------

# Set the name for the final output item
FINAL_OUTPUT_NAME = 'thermostat-simulation.exe'

# Main directory by object module to work around static object creation issues with the MS compiler
main_objects = '_BUILT_DIR_.src/Storm/Thermostat/Main'

#
# For build config/variant: "Release" (aka C++11 threading)
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()  # Do NOT comment out this line
base_release.cflags = '/W3 /WX /EHsc'  # /EHsc enables exceptions
base_release.firstobjs = main_objects

# Set project specific 'optimized' options
optimzed_release = BuildValues()  # Do NOT comment out this line
optimzed_release.cflags = '/O2'

# Set project specific 'debug' options
debug_release = BuildValues()  # Do NOT comment out this line
debug_release.cflags = '/D "_MY_APP_DEBUG_SWITCH_"'

#-------------------------------------------------
# ONLY edit this section if you are ADDING options
# for build configurations/variants OTHER than the
# 'release' build
#-------------------------------------------------
Пример #4
0
# BSP directory that contains the vector table 
bsp_objects = '_BUILT_DIR_.src/Bsp/Adafruit/grand_central_m4/gcc'

#
# For build config/variant: "Release"
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()        # Do NOT comment out this line
base_release.cflags       = ' -DUSING_FREERTOS -Wall -DF_CPU=120000000L -DARDUINO=10810 -DVARIANT_QSPI_BAUD_DEFAULT=50000000 -DENABLE_CACHE '
base_release.inc         += r' -I{}\src\Bsp\Adafruit\grand_central_m4\gcc\FreeRTOS\Source\Include'.format( NQBP_PKG_ROOT() )
base_release.inc         += r' -I{}\src\Bsp\Adafruit\grand_central_m4\gcc\FreeRTOS\Source\portable\GCC\ARM_CM4F'.format( NQBP_PKG_ROOT() )

base_release.linkflags    = '-Tflash_without_bootloader.ld'
base_release.firstobjs    = bsp_objects;

# Set project specific 'optimized' options
optimzed_release = BuildValues()    # Do NOT comment out this line

# Set project specific 'debug' options
debug_release = BuildValues()       # Do NOT comment out this line
#debug_release.cflags = '-D_MY_APP_DEBUG_SWITCH_'




#-------------------------------------------------
# ONLY edit this section if you are ADDING options
# for build configurations/variants OTHER than the
# 'release' build
Пример #5
0
main_objects = '_BUILT_DIR_.src/Storm/Thermostat/Main'

#
# For build config/variant: "Release" (aka posix build variant)
#

#
# For build config/variant: "Release" (aka posix build variant)
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()  # Do NOT comment out this line
base_release.cflags = '-m32 -std=c++11 -Wall -Werror -x c++'
base_release.linkflags = '-m32'
base_release.linklibs = '-lpthread -lm'
base_release.firstobjs = main_objects

# Set project specific 'optimized' options
optimzed_release = BuildValues()  # Do NOT comment out this line
optimzed_release.cflags = '-O3'
optimzed_release.linklibs = '-lstdc++'

# Set project specific 'debug' options
debug_release = BuildValues()  # Do NOT comment out this line
debug_release.linklibs = '-lstdc++'

#
# For build config/variant: "cpp11"
# (note: uses same internal toolchain options as the 'Release' variant,
#        only the 'User' options will/are different)
#
Пример #6
0
                             "portable", "GCC", "RX600")

#
# For build config/variant: "Release"
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()  # Do NOT comment out this line
base_release.cflags = '-ffunction-sections -fdata-sections  -Wall -Werror -D__RX_LITTLE_ENDIAN__=1 -mlittle-endian-data -m64bit-doubles -mint-register=0 -DCPPAPP'
base_release.cppflags = '-std=c++11 -fno-exceptions -fno-rtti'
base_release.asmflags = base_release.cflags + ' -x assembler-with-cpp '
base_release.inc = ' -I{} -I{} -I{} -I{}'.format(INC_PATH1, INC_PATH2,
                                                 INC_FREERTOS1, INC_FREERTOS2)
base_release.asminc = base_release.inc

base_release.firstobjs = '..\\xpkgs\\colony.bsp.renesas.rx\src\\Bsp\\Renesas\Rx\\u62n\\Yrdkr62n\\Gnurx\\_no_c++_exceptions\*.o '
base_release.lastobjs = '..\\xpkgs\\colony.bsp.renesas.rx\src\\Bsp\\Renesas\Rx\\u62n\\Yrdkr62n\\Gnurx\\_libc\*.a '
base_release.linkflags = '-ffunction-sections -fdata-sections -fno-exceptions -fno-rtti -Wl,--gc-sections -T ..\\{} -e {} -L {} -L {}'.format(
    LINKER_SCRIPT, RESET_VECTOR_NAME, LIB_PATH1, LIB_PATH2)

# Set project specific 'optimized' options
optimzed_release = BuildValues()  # Do NOT comment out this line
optimzed_release.cflags = ' -Os '
optimzed_release.asmflags = optimzed_release.cflags

# Set project specific 'debug' options
debug_release = BuildValues()  # Do NOT comment out this line
debug_release.cflags = ' -g2 '
debug_release.asmflags = '-Wa,--gdwarf-2 '

#-------------------------------------------------
Пример #7
0
#---------------------------------------------------

# Set the name for the final output item
FINAL_OUTPUT_NAME = 'a.exe'

# Link unittest directory by object module so that Catch's self-registration mechanism 'works'
unit_test_objects = '_BUILT_DIR_.src/Cpl/Dm/_0test _BUILT_DIR_.src/Cpl/Dm/_0test/_baremetal'

#
# For build config/variant: "Release"
#

# Set project specific 'base' (i.e always used) options
base_release = BuildValues()  # Do NOT comment out this line
base_release.cflags = '/W3 /WX /EHsc /D CATCH_CONFIG_FAST_COMPILE'  # /EHsc enables exceptions
base_release.firstobjs = unit_test_objects

# Set project specific 'optimized' options
optimzed_release = BuildValues()  # Do NOT comment out this line
optimzed_release.cflags = '/O2'
optimzed_release.linklibs = ''

# Set project specific 'debug' options
debug_release = BuildValues()  # Do NOT comment out this line
debug_release.cflags = '/D "_MY_APP_DEBUG_SWITCH_"'
debug_release.linklibs = ''

#-------------------------------------------------
# ONLY edit this section if you are ADDING options
# for build configurations/variants OTHER than the
# 'release' build