def __init__(self, identifier, nick, color, pos, vel=(0,0)): WorldObject.__init__(self, identifier) self.nick = nick self.color = color self.rect = Rect((0,0), settings.PLAYER_SIZE) self.vx, self.vy = vel self.x, self.y = pos self.rect.center = pos dispatcher.connect(self.move, signal=signals.MOVE_PLAYER, sender=self)
def __init__(self, identifier, nick, color, pos, vel=(0, 0)): WorldObject.__init__(self, identifier) self.nick = nick self.color = color self.rect = Rect((0, 0), settings.PLAYER_SIZE) self.vx, self.vy = vel self.x, self.y = pos self.rect.center = pos self.local = False dispatcher.connect(self.move, signal=signals.MOVE_PLAYER, sender=self)
def __init__(self, identifier, loc): WorldObject.__init__(self, identifier) self.rect = Rect((0, 0), settings.COIN_SIZE) self.rect.center = loc
def __init__(self, identifier, loc): WorldObject.__init__(self, identifier) self.rect = Rect((0,0), settings.COIN_SIZE) self.rect.center = loc