Пример #1
0
async def leave_chan(user: Player, p: bytes) -> None:
    name = (reader.handle_packet(p, (("chan", osuTypes.string),)))["chan"]

    if name in ["#highlight", "#userlog"] or not name.startswith("#"):  # osu why!!!
        return

    if name == "#spectator":
        if user.spectating is not None:
            uid = user.spectating.id
        elif user.spectators:
            uid = user.id
        else:
            return  # not spectating

        chan = glob.channels.get(f"#spec_{uid}")

    elif name == "#multiplayer":
        if not user.match:
            return

        m = user.match.id
        chan = glob.channels.get(f"#multi_{m}")

    elif name == "#clan":
        if not user.clan:
            return

        chan = user.clan.chan

    else:
        chan = glob.channels.get(name)

    if not chan:
        return

    if user not in chan.players:
        return

    user.leave_chan(chan)
    chan_leave = writer.channelInfo(chan)

    for (
        o
    ) in (
        chan.players
    ):  # TODO: playerlist instances for channels/multiplayer rooms etc..?
        o.enqueue(chan_leave)
Пример #2
0
async def leave_chan(user: Player, p: bytes) -> None:
    name = (reader.handle_packet(p, (('chan', osuTypes.string),)))['chan']

    if name in ['#highlight', '#userlog'] or not name.startswith('#'): # osu why!!!
        return

    if name == '#spectator':
        if user.spectating is not None:
            uid = user.spectating.id
        elif user.spectators:
            uid = user.id
        else:
            return # not spectating

        chan = glob.channels.get(f'#spec_{uid}')

    elif name == '#multiplayer':
        if not user.match:
            return

        m = user.match.id
        chan = glob.channels.get(f'#multi_{m}')

    elif name == '#clan':
        if not user.clan:
            return

        chan = user.clan.chan

    else:
        chan = glob.channels.get(name)

    if not chan:
        return

    if user not in chan.players:
        return

    user.leave_chan(chan)
    chan_leave = writer.channelInfo(chan)

    for o in chan.players: #TODO: playerlist instances for channels/multiplayer rooms etc..?
        o.enqueue(chan_leave)