Пример #1
0
 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 4, 0)  # 0 - quit
     self.add_list([
         MenuTextButton('Play',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 50),
                        self.click_play,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Characters',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 110),
                        self.click_character_select,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Settings',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 170),
                        self.click_settings,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Credits',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 230),
                        self.click_credits,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Quit',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 290),
                        self.click_quit,
                        scale=Coordinates(1.5, 1)),
         Background('resources\\test_images\\white_background.png')
     ])
Пример #2
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 3, 1)  # 1 - build mode
     self.add(self.change_perspective, 1 / 1)
     self.add(self.focus, 1 / target_fps)
     self.add_list([MenuTextButton('Resume', 30, Coordinates(10, 15), Coordinates(50, 50), self.click_resume,
                                   scale=Coordinates(1.5, 1)),
                    MenuTextButton('Main Menu', 30, Coordinates(10, 15), Coordinates(50, 110), self.click_main_menu,
                                   scale=Coordinates(1.5, 1))])
Пример #3
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 12, 11)
     self.add_list([MenuTextButton('Back', 30, Coordinates(10, 15), Coordinates(10, 10), self.click_back),
                    MenuTextButton('Previous', 30, Coordinates(10, 15), Coordinates(580, 540), self.click_previous),
                    MenuTextButton('Next', 30, Coordinates(10, 15), Coordinates(690, 540), self.click_next),
                    Background('resources\\test_images\\white_background.png')])
     self.buttons = []
     self.c = 0
     self.s = 12
     self.binding_list = None
Пример #4
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 6, 5)  # 0 - quit
     self.add_list([
         MenuTextButton('Back', 30, Coordinates(10, 15),
                        Coordinates(10, 10), self.click_back),
         MenuTextButton('Previous', 30, Coordinates(10, 15),
                        Coordinates(580, 540), self.click_previous),
         MenuTextButton('Next', 30, Coordinates(10, 15),
                        Coordinates(690, 540), self.click_next),
         Background('resources\\test_images\\white_background.png')
     ])
     self.buttons = []
     self.c = 0
     self.s = 18
     self.paths = self.get_level_paths()
Пример #5
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 8, 4)
     self.add_list([
         MenuTextButton('Back', 30, Coordinates(10, 15),
                        Coordinates(10, 10), self.click_back),
         MenuTextButton('Previous', 30, Coordinates(10, 15),
                        Coordinates(580, 540), self.click_previous),
         MenuTextButton('Next', 30, Coordinates(10, 15),
                        Coordinates(690, 540), self.click_next),
         Background('resources\\test_images\\white_background.png')
     ])
     self.characters = []
     self.buttons = []
     self.c = 0
     self.s = 12
     self.name_label = None
     self.character_names = self.get_all_characters()
Пример #6
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 7, 6)
     self.add_list([
         MenuTextButton('Play', 30, Coordinates(10, 15),
                        Coordinates(500, 50), self.click_play),
         MenuTextButton('Edit', 30, Coordinates(10, 15),
                        Coordinates(500, 110), self.click_edit),
         MenuTextButton('Rename', 30, Coordinates(10, 15),
                        Coordinates(500, 170), self.click_rename),
         MenuTextButton('Delete', 30, Coordinates(10, 15),
                        Coordinates(500, 230), self.click_delete),
         MenuTextButton('Back', 30, Coordinates(10, 15),
                        Coordinates(500, 290), self.click_back),
         Background('resources\\test_images\\white_background.png')
     ])
     self.path = None
     self.name_label = None
Пример #7
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 10, 6)
     self.add_list([
         MenuTextButton('Back',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 500),
                        self.click_back,
                        scale=Coordinates(1.5, 1)),
         Background('resources\\test_images\\green_background.png')
     ])
Пример #8
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 14, 4)
     self.add_list([
         MenuTextButton('Back', 30, Coordinates(10, 15),
                        Coordinates(10, 10), self.click_back),
         LevelName(Menu_14.credit_string, 40, Coordinates(100, 100)),
         LevelName(Menu_14.mentor, 40, Coordinates(100, 150)),
         LevelName(Menu_14.adiitional_design, 30, Coordinates(100, 300)),
         LevelName(Menu_14.beta_testers, 30, Coordinates(100, 350)),
         LevelName(Menu_14.special_thx, 30, Coordinates(100, 400)),
         LevelName(Menu_14.special_thx2, 30, Coordinates(100, 430)),
         Background('resources\\test_images\\white_background.png')
     ])
Пример #9
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 5, 4)
     self.add_list([
         MenuTextButton('Build',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 50),
                        self.click_build,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Level Select',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 110),
                        self.click_lselect,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Main Menu',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 170),
                        self.click_main_menu,
                        scale=Coordinates(1.5, 1)),
         Background('resources\\test_images\\white_background.png')
     ])
Пример #10
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 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 11, 4)
     self.add_list([
         MenuTextButton('User Settings',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 50),
                        self.click_us,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Key Bindings',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 110),
                        self.click_keyb,
                        scale=Coordinates(1.5, 1)),
         MenuTextButton('Back',
                        30,
                        Coordinates(10, 15),
                        Coordinates(325, 170),
                        self.click_back,
                        scale=Coordinates(1.5, 1)),
         Background('resources\\test_images\\white_background.png')
     ])
Пример #11
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 def generate_buttons(self, arr, starting_index, finishing_index):
     if starting_index >= len(arr):
         yield False
     if finishing_index > len(arr):
         finishing_index = len(arr)
     l = arr[starting_index:finishing_index]
     g = self.generate_coordinates()
     for i in l:
         c = next(g)
         if c:
             yield MenuTextButton(
                 i.split('\\')[-1][:-4], 30, Coordinates(10, 15), c,
                 self.get_level_function(i),
                 self.dim / Coordinates(100, 50))
         else:
             yield False
     yield False
Пример #12
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 def generate_buttons(self, arr, starting_index, finishing_index):
     if starting_index >= len(arr):
         yield False
     if finishing_index > len(arr):
         finishing_index = len(arr)
     l = arr[starting_index: finishing_index]
     g = self.generate_coordinates()
     for i in l:
         c = next(g)
         if c:
             n = LevelName(i.name, 30, c + Coordinates(0, 15))
             b = MenuTextButton(i.key.get_name(), 30, Coordinates(10, 15),
                                c + (self.dim - self.dim_button) * Coordinates(1, 0),
                                self.get_binding_function(i.name), self.dim_button / Coordinates(100, 50))
             yield n, b
         else:
             yield False
     yield False
Пример #13
0
 def __init__(self, gamestates):
     Menu.__init__(self, gamestates, 13, 11)
     self.add_list([MenuTextButton('Back', 30, Coordinates(10, 15), Coordinates(10, 10), self.click_back),
                    Background('resources\\test_images\\white_background.png')])
     self.mouse_confined_button = MenuTextButton('', 30, Coordinates(10, 15), Coordinates(300, 50),
                                                 self.confine, Coordinates(2, 1))