Пример #1
0
    def remove(self, other):
        playing = False
        if isinstance(other, (animation.Animation, animation.StaticAnimation)):
            if self.isPlaying(other):
                playing = True
            del self.animations[other.name]
        
        GameObject.remove(self, other)

        # handle when there are no animations left
        if len(self.animations) == 0:
            self.curAnimation = None
            self.curImage = None
            self.curFrame = None
            self.default = None
            self._is_paused = True
        elif playing:
            self.setDefault(self.animations.keys()[0])
            self.reset()