def show_people_of_class_at_page(town_name, size, class_name, page): town = Village(town_name, size) try: population = town.classes[class_name]['total'] except KeyError: return redirect( url_for('show_town', town_name=town.name, size=town.size)) if population < 50: return redirect( url_for('show_people_of_class', town_name=town_name, size=size, class_name=class_name)) elif population >= page * 50: return render_template('some-of-class.html', town=town, class_name=class_name, people=iter_over_people(town, class_name, page), page=page, last_page=(int(population / 50) == page)) else: return redirect( url_for('show_people_of_class_at_page', town_name=town.name, size=town.size, class_name=class_name, page=population // 50))
def get_npc(town_name, size, neighbourhood, class_name, house, person): seed = (PASSWORD, town_name, size, neighbourhood, class_name, house, person) town = Village(town_name, size) person = town.find('person', seed) return render_template('show-person.html', town=town, person=person, )
def show_people_of_class(town_name, size, class_name): town = Village(town_name, size) try: population = town.classes[class_name] except KeyError: return redirect( url_for('show_town', town_name=town.name, size=town.size)) if population['total'] <= 50: return render_template('all-of-class.html', town=Village(town_name, size), class_name=class_name, people=iter_over_people(town, class_name)) else: return redirect( url_for('show_people_of_class_at_page', town_name=town_name, size=size, class_name=class_name, page=0))
def tavern_guests_at_given_time(town_name, size, neighbourhood, tavern_id, time): seed = (PASSWORD, town_name, size, neighbourhood, 'Barkeep', tavern_id) town = Village(town_name, size) tavern = town.find('house', seed) if tavern is None: return redirect(url_for('show_town', town_name=town.name, size=town.size)) for guest_data in tavern.extra_data['guests']: if guest_data['time'] == time: return render_template('tavern-guests.html', town=town, tavern=tavern, g=guest_data) else: return 'The tavern is closed at this time.'
def get_house(town_name, size, house_type, neighbourhood, house_id): if house_type == 'Barkeep': return redirect( url_for('get_tavern', town_name=town_name, size=size, neighbourhood=neighbourhood, tavern_id=house_id)) seed = (PASSWORD, town_name, size, neighbourhood, house_type, house_id) town = Village(town_name, size) house = town.find('house', seed) if house is not None and house.extra_data != {}: return render_template('show-shop.html', town=town, shop=house) else: return redirect(url_for('show_town', town_name=town_name, size=size))
def show_all_stores(town_name, size, store_type): return render_template('all-of-store.html', town=Village(town_name, size), htype=store_type)
def show_town(town_name, size): return render_template('town.html', town=Village(town_name, size))
def get_tavern(town_name, size, neighbourhood, tavern_id): seed = (PASSWORD, town_name, size, neighbourhood, 'Barkeep', tavern_id) town = Village(town_name, size) tavern = town.find('house', seed) return render_template('show-tavern.html', tavern=tavern, town=town)