Пример #1
0
    def loop(self):
        while self._continue_flag is True:
            self.canvas.fill(self.BACKGROUND_COLOR)
            for obstacle in self.obstacles:
                obstacle.draw(self.ray_canvas)

            if not self._drawing_mode_flag:
                self.source.draw(self.ray_canvas, self.canvas, self.obstacles,
                                 self.width, self.height, self.minuature_width,
                                 self.minuature_height)
            else:
                self.source.preview(self.ray_canvas,
                                    Point2D.from_tuple(self.mouse_pos) / 4)

            if self._drawing_obstacle_flag:
                Obstacle.preview(self.ray_canvas,
                                 self.starting_edge_of_obstacle,
                                 Point2D.from_tuple(self.mouse_pos) / 4)

            self.canvas.blit(self.ray_canvas, (0, 0))
            self.ray_canvas.fill(self.BACKGROUND_COLOR)
            self.handle_events()
            self.clock.tick(self.fps)
            pygame.display.flip()