def test_usage(self): mesh = osd.Topology(faces) mesh.boundaryMode = osd.BoundaryMode.EDGE_ONLY mesh.vertices[0].sharpness = 2.7 self.assertAlmostEqual(mesh.vertices[0].sharpness, 2.7) self.assertEqual(len(mesh.vertices), len(verts) / len(dtype)) self.assertEqual(len(mesh.faces), len(faces)) self.assertEqual(len(mesh.faces[0].edges), len(faces[0])) mesh.finalize() subdivider = osd.Subdivider( mesh, vertexLayout = dtype, indexType = np.uint32, levels = 4) subdivider.setCoarseVertices(verts, np.float32) subdivider.refine() numQuads = len(subdivider.getRefinedQuads()) / 4 numVerts = len(subdivider.getRefinedVertices()) / len(dtype) self.assertEqual(numQuads, 1536, "Unexpected number of refined quads") self.assertEqual(numVerts, 2056, "Unexpected number of refined verts")
def test_Topology_creation(self): # Input data indices, valences = _flatten(faces) # Native list-of-lists, constant valence: mesh = osd.Topology(faces) self.assert_(mesh, "Unable to construct Topology object from a list-of-lists") # Native list, constant valence: mesh = osd.Topology(indices, 4) self.assert_(mesh, "Unable to construct Topology object from a list") # Native list-of-lists, variable valence: faces2 = faces + [(8,9,10)] mesh = osd.Topology(faces2) self.assert_(mesh, "Unable to construct Topology object from a list of " "variable-sized lists") # Two-dimensional numpy array: numpyFaces = np.array(indices, 'uint16').reshape(-1, 4) mesh = osd.Topology(numpyFaces) self.assert_(mesh, "Unable to construct Topology object from a " "two-dimensional numpy array") # Native index list and valence list: mesh = osd.Topology(indices, valences) self.assert_(mesh) # Numpy index list and valence list: indices = np.array(indices, 'uint16') valences = np.array(valences, 'uint8') mesh = osd.Topology(indices, valences) self.assert_(mesh) # Ensure various topology checks self.assertRaises(osd.OsdTypeError, osd.Topology, indices, None) self.assertRaises(osd.OsdTypeError, osd.Topology, faces, valences) faces2 = faces + [(8,9)] self.assertRaises(osd.TopoError, osd.Topology, faces2) valences2 = valences + [3] self.assertRaises(osd.TopoError, osd.Topology, indices, valences2)
def interactive(): app = QtGui.QApplication(sys.argv) renderer = Renderer() win = Window(renderer) win.raise_() cage = [ 0.0, -1.414214, 1.0, # 0 1.414214, 0.0, 1.0, # 1 -1.414214, 0.0, 1.0, # 2 0.0, 1.414214, 1.0, # 3 -1.414214, 0.0, -1.0, # 4 0.0, 1.414214, -1.0, # 5 0.0, -1.414214, -1.0, # 6 1.414214, 0.0, -1.0 ] # 7 cage = np.array(cage, np.float32).reshape((-1, 3)) faces = [ (0, 1, 3, 2), # 0 (2, 3, 5, 4), # 1 (4, 5, 7, 6), # 2 (6, 7, 1, 0), # 3 (1, 7, 5, 3), # 4 (6, 0, 2, 4) ] # 5 topo = osd.Topology(faces) dtype = [('x', np.float32), ('y', np.float32), ('z', np.float32)] def updateTopo(numLevels=4): global subdivider topo.reset() topo.finalize() subdivider = osd.Subdivider(topo, vertexLayout=dtype, indexType=np.uint32, levels=numLevels) quads = subdivider.getRefinedQuads() renderer.updateIndicesVbo(quads) def updateCoarseVertices(): global subdivider subdivider.setCoarseVertices(cage) subdivider.refine() pts = subdivider.getRefinedVertices() renderer.updatePointsVbo(pts) updateTopo() updateCoarseVertices() renderer.drawHook = updateCoarseVertices # Start an interactive session import code from time import time timer = QtCore.QTimer() code.interact(local=dict(globals(), **locals())) sys.exit(0)
def main(): app = QtGui.QApplication(sys.argv) renderer = Renderer() win = Window(renderer) win.raise_() verts = [ 0.0, -1.414214, 1.0, # 0 1.414214, 0.0, 1.0, # 1 -1.414214, 0.0, 1.0, # 2 0.0, 1.414214, 1.0, # 3 -1.414214, 0.0, -1.0, # 4 0.0, 1.414214, -1.0, # 5 0.0, -1.414214, -1.0, # 6 1.414214, 0.0, -1.0 ] # 7 verts = np.array(verts, np.float32).reshape((-1, 3)) faces = [ (0, 1, 3, 2), # 0 (2, 3, 5, 4), # 1 (4, 5, 7, 6), # 2 (6, 7, 1, 0), # 3 (1, 7, 5, 3), # 4 (6, 0, 2, 4) ] # 5 topo = osd.Topology(faces) topo.boundaryMode = osd.BoundaryMode.EDGE_ONLY for v in (2, 3, 4, 5): topo.vertices[v].sharpness = 2.0 for e in xrange(4): topo.faces[3].edges[e].sharpness = 3 topo.finalize() subdivider = osd.Subdivider(topo, vertexLayout='f4, f4, f4', indexType=np.uint32, levels=4) subdivider.setCoarseVertices(verts) subdivider.refine() inds = subdivider.getRefinedQuads() renderer.updateIndicesVbo(inds) def animateVerts(): from time import time import math t = 4 * time() t = 0 t = 0.5 + 0.5 * math.sin(t) t = 0.25 + t * 0.75 a = np.array([0.0, -1.414214, 1.0]) b = np.array([1.414214, 0.0, 1.0]) c = np.array([0.0, -1.414214, -1.0]) d = np.array([1.414214, 0.0, -1.0]) center = (a + b + c + d) / 4 center = np.multiply(center, 1 - t) verts[0] = center + np.multiply(a, t) verts[1] = center + np.multiply(b, t) verts[6] = center + np.multiply(c, t) verts[7] = center + np.multiply(d, t) def updateAnimation(): animateVerts() subdivider.setCoarseVertices(verts) subdivider.refine() pts = subdivider.getRefinedVertices() renderer.updatePointsVbo(pts) updateAnimation() renderer.drawHook = updateAnimation retcode = app.exec_() sys.exit(retcode)