def play(self, item, menuw): _debug_('play(item=%r, menuw=%r)' % (item, menuw), 2) self.item = item self.filename = item.filename self.command = item.command self.mode = item.mode self.menuw = menuw if not os.path.isfile(self.filename): osd.clearscreen() osd.drawstring(_('File "%s" not found!') % self.filename, 30, 280) osd.update() time.sleep(2.0) self.menuw.refresh() return 0 if plugin.getbyname('MIXER'): plugin.getbyname('MIXER').reset() if plugin.is_active('joy'): try: plugin.getbyname('JOY').enable(FALSE) except Exception, e: _debug_('getbyname(\'JOY\')', e, DWARNING)
def play(self, item, menuw): logger.log( 9, 'play(item=%r, menuw=%r)', item, menuw) self.item = item self.filename = item.filename self.command = item.command self.mode = item.mode self.menuw = menuw if not os.path.isfile(self.filename): osd.clearscreen() osd.drawstring(_('File "%s" not found!') % self.filename, 30, 280) osd.update() time.sleep(2.0) self.menuw.refresh() return 0 if plugin.getbyname('MIXER'): plugin.getbyname('MIXER').reset() if plugin.is_active('joy'): try: plugin.getbyname('JOY').disable() except Exception, why: logger.warning('getbyname("JOY"): %s', why)
def __cleanup_freevo(): import osd import plugin import rc import util.mediainfo osd = osd.get_singleton() util.mediainfo.sync() if not config.HELPER: if not osd.active: # this function is called from the signal # handler, but we are dead already. sys.exit(0) osd.clearscreen(color=osd.COL_BLACK) osd.drawstringframed(_('shutting down...'), 0, 0, osd.width, osd.height, osd.getfont(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE), fgcolor=osd.COL_ORANGE, align_h='center', align_v='center') osd.update() time.sleep(0.5) # shutdown all daemon plugins plugin.shutdown() # shutdown registered callbacks rc.shutdown() if not config.HELPER: # shutdown the screen osd.clearscreen(color=osd.COL_BLACK) osd.shutdown()
def __draw(self, screensaver, time_per_frame, iteration, max_iterations): s = time.time() try: screensaver.draw(osd.screen) pygame.display.flip() except: iteration = max_iterations print 'Screensaver %s crashed!' % screensaver.plugin_name traceback.print_exc() # Remove the broken screensaver so we don't try to run it again self.plugins.remove(screensaver) e = time.time() t = e - s iteration += 1 if iteration < max_iterations: d = time_per_frame - t if d < 0.0: d = time_per_frame self.timer = kaa.OneShotTimer(self.__draw, screensaver, time_per_frame, iteration, max_iterations) self.timer.start(d) else: try: screensaver.stop() except: print 'Screensaver %s crashed when stopping' % screensaver.plugin_name osd.clearscreen(osd.COL_BLACK) osd.update() self.__next()
def __run_screensaver__(self, screensaver): _debug_( '__run_screensaver__(screensaver=%r)' % (screensaver.plugin_name, ), 2) try: fps = screensaver.start(osd.width, osd.height) max_iterations = int(self.cycle_time / (1.0 / fps)) iteration = 0 clock = pygame.time.Clock() while (not self.stop_screensaver) and (iteration < max_iterations): # Draw the screen and update the display screensaver.draw(osd.screen) pygame.display.flip() clock.tick(fps) iteration += 1 screensaver.stop() except: print 'Screensaver %s crashed!' % screensaver.plugin_name traceback.print_exc() # Remove the broken screensaver so we don't try to run it again self.plugins.remove(screensaver) osd.clearscreen(osd.COL_BLACK) osd.update()
def enable_dpms(self): self.dpms_enabled = True self.timer.stop() osd.clearscreen(osd.COL_BLACK) osd.update() logger.debug('Forced DPMS OFF') os.system('xset dpms force off')
def clear(self, osd_update=True): """ Clean the screen """ logger.debug('Skin.clear(osd_update=%r)', osd_update) self.force_redraw = True osd.clearscreen(osd.COL_BLACK) if osd_update: osd.update()
def clear(self, osd_update=True): """ clean the screen """ _debug_('clear: %s' % osd_update, 2) self.force_redraw = True osd.clearscreen(osd.COL_BLACK) if osd_update: osd.update()
# print 'Shutdown by keyboard interrupt' # # Shutdown the application # shutdown() except Exception, why: _debug_('Crash!: %s' % (why), config.DCRITICAL) try: tb = sys.exc_info()[2] fname, lineno, funcname, text = traceback.extract_tb(tb)[-1] if config.FREEVO_EVENTHANDLER_SANDBOX: secs = 5 else: secs = 1 for i in range(secs, 0, -1): osd.clearscreen(color=osd.COL_BLACK) osd.drawstring(_('Freevo crashed!'), 70, 70, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Filename: %s') % fname, 70, 130, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Lineno: %s') % lineno, 70, 160, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Function: %s') % funcname, 70, 190,
def shutdown(menuw=None, argshutdown=None, argrestart=None, exit=False): """ Function to shut down freevo or the whole system. This system will be shut down when argshutdown is True, restarted when argrestart is true, else only Freevo will be stopped. """ import osd import plugin import rc import util.mediainfo osd = osd.get_singleton() util.mediainfo.sync() if not osd.active: # this function is called from the signal handler, but # we are dead already. sys.exit(0) osd.clearscreen(color=osd.COL_BLACK) osd.drawstringframed(_('shutting down...'), 0, 0, osd.width, osd.height, osd.getfont(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE), fgcolor=osd.COL_ORANGE, align_h='center', align_v='center') osd.update() time.sleep(0.5) if argshutdown or argrestart: # shutdown dual head for mga if config.CONF.display == 'mga': os.system('%s runapp matroxset -f /dev/fb1 -m 0' % \ os.environ['FREEVO_SCRIPT']) time.sleep(1) os.system('%s runapp matroxset -f /dev/fb0 -m 1' % \ os.environ['FREEVO_SCRIPT']) time.sleep(1) plugin.shutdown() rc.shutdown() osd.shutdown() if argshutdown and not argrestart: os.system(config.SHUTDOWN_SYS_CMD) elif argrestart and not argshutdown: os.system(config.RESTART_SYS_CMD) # let freevo be killed by init, looks nicer for mga while 1: time.sleep(1) return # # Exit Freevo # # Shutdown any daemon plugins that need it. plugin.shutdown() # Shutdown all children still running rc.shutdown() # SDL must be shutdown to restore video modes etc osd.clearscreen(color=osd.COL_BLACK) osd.shutdown() if exit: # realy exit, we are called by the signal handler sys.exit(0) os.system('%s stop' % os.environ['FREEVO_SCRIPT']) # Just wait until we're dead. SDL cannot be polled here anyway. while 1: time.sleep(1)
except SystemExit, why: print 'Freevo %s exited' % (version.version,) except Exception, why: logger.fatal('Crash!', exc_info=True) try: tb = sys.exc_info()[2] fname, lineno, funcname, text = traceback.extract_tb(tb)[-1] if config.FREEVO_EVENTHANDLER_SANDBOX: secs = 5 else: secs = 1 for i in range(secs, 0, -1): osd.clearscreen(color=osd.COL_BLACK) osd.drawstring(_('Freevo crashed!'), 70, 70, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Filename: %s') % fname, 70, 130, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Lineno: %s') % lineno, 70, 160, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Function: %s') % funcname, 70, 190, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Text: %s') % text, 70, 220, fgcolor=osd.COL_ORANGE) osd.drawstring(str(sys.exc_info()[1]), 70, 280, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Please see the logfiles for more info'), 70, 350, fgcolor=osd.COL_ORANGE) osd.drawstring(_('Exit in %s seconds') % i, 70, 410, fgcolor=osd.COL_ORANGE) osd.update() time.sleep(1) except: pass traceback.print_exc()
def shutdown(menuw=None, mode=None, exit=False): """ Function to shut down freevo or the whole system. This system will be shut down when argshutdown is True, restarted when argrestart is true, else only Freevo will be stopped. """ logger.debug('shutdown(menuw=%r, mode=%r, exit=%r)', menuw, mode, exit) if ShutdownModes.shutdown_in_progress: logger.debug('shutdown in progress') return ShutdownModes.shutdown_in_progress = True import osd import plugin import rc import util.mediainfo osd = osd.get_singleton() util.mediainfo.sync() if not osd.active: # this function is called from the signal handler, but we are dead # already. sys.exit(0) skin.get_singleton().suspend() osd.clearscreen(color=osd.COL_BLACK) if mode == ShutdownModes.SYSTEM_SHUTDOWN: msg = _('Shutting down...') elif mode == ShutdownModes.SYSTEM_RESTART: msg = _('Restarting...') else: msg = _('Exiting...') osd.drawstringframed(msg, 0, 0, osd.width, osd.height, osd.getfont(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE), fgcolor=osd.COL_ORANGE, align_h='center', align_v='center') osd.update() time.sleep(0.5) if mode == ShutdownModes.SYSTEM_SHUTDOWN or mode == ShutdownModes.SYSTEM_RESTART: # shutdown dual head for mga if config.CONF.display == 'mga': os.system('%s runapp matroxset -f /dev/fb1 -m 0' % os.environ['FREEVO_SCRIPT']) time.sleep(1) os.system('%s runapp matroxset -f /dev/fb0 -m 1' % os.environ['FREEVO_SCRIPT']) time.sleep(1) logger.debug('sys:plugin.shutdown()') plugin.shutdown() logger.debug('sys:rc.shutdown()') rc.shutdown() #if config.CONF.display == 'mga': logger.debug('sys:osd.shutdown()') osd.shutdown() if mode == ShutdownModes.SYSTEM_SHUTDOWN: logger.debug('os.system(%r)', config.SYS_SHUTDOWN_CMD) os.system(config.SYS_SHUTDOWN_CMD) elif ShutdownModes.SYSTEM_RESTART: logger.debug('os.system(%r)', config.SYS_RESTART_CMD) os.system(config.SYS_RESTART_CMD) # this closes the log logger.debug('sys:config.shutdown()') config.shutdown() # let freevo be killed by init, looks nicer for mga print 'Freevo shutdown' while True: time.sleep(1) # # Exit Freevo # # shutdown any daemon plugins that need it. logger.debug('plugin.shutdown()') plugin.shutdown() # shutdown registered callbacks logger.debug('rc.shutdown()') rc.shutdown() # SDL must be shutdown to restore video modes etc logger.log( 9, 'osd.clearscreen(color=osd.COL_BLACK)') osd.clearscreen(color=osd.COL_BLACK) logger.debug('osd.shutdown()') osd.shutdown() logger.debug('config.shutdown()') config.shutdown() if exit: # really exit, we are called by the signal handler logger.debug('raise SystemExit') raise SystemExit # We must use spawn instead of os.system here because the python interpreter # lock is held by os.system until the command returns, which prevents receiving # any signals. logger.log( 9, '%s --stop', os.environ['FREEVO_SCRIPT']) os.spawnlp(os.P_NOWAIT, os.environ['FREEVO_SCRIPT'], os.environ['FREEVO_SCRIPT'], '--stop') # Just wait until we're dead. SDL cannot be polled here anyway. while True: time.sleep(1)