def get_server_info(self, gameid, session_id, client_id):
        server_info = None
        servers = self.server_manager.get_natneg_server(session_id)._getvalue()

        if servers == None:
            return None

        console = 0
        ipstr = self.session_list[gameid][session_id][client_id]['addr'][0]

        if console != 0:
            ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
            console = 0
        else:
            ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
            console = 1

        for server in servers:
            if server['publicip'] == ip:
                server_info = server
                break

        if server_info == None:
            if console != 0:
                ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
            else:
                ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS

            for server in servers:
                if server['publicip'] == ip:
                    server_info = server
                    break

        return server_info
    def get_server_info(self, gameid, session_id, client_id):
        server_info = None
        servers = self.server_manager.get_natneg_server(session_id)._getvalue()

        if servers == None:
            return None

        console = 0
        ipstr = self.session_list[session_id][client_id]['addr'][0]

        if console != 0:
            ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
            console = 0
        else:
            ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
            console = 1

        for server in servers:
            if server['publicip'] == ip:
                server_info = server
                break

        if server_info == None:
            if console != 0:
                ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
            else:
                ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS

            for server in servers:
                if server['publicip'] == ip:
                    server_info = server
                    break

        return server_info
    def get_server_info(self, gameid, session_id, client_id):
        console = 0
        ipstr = self.session_list[gameid][session_id][client_id]['addr'][0]

        if console != 0:
            ip = str(
                ctypes.c_int32(
                    utils.get_int_be(
                        bytearray([int(x) for x in ipstr.split('.')]),
                        0)).value)  # Wii
            console = 0
        else:
            ip = str(
                ctypes.c_int32(
                    utils.get_int(
                        bytearray([int(x) for x in ipstr.split('.')]),
                        0)).value)  # DS
            console = 1

        serveraddr = self.server_manager.find_server_by_local_address(
            ip,
            self.session_list[gameid][session_id][client_id]['localaddr'][0],
            self.session_list[gameid][session_id][client_id]['localaddr'][1],
            self.session_list[gameid][session_id][client_id]
            ['gameid'])._getvalue()

        if serveraddr == None:
            if console != 0:
                ip = str(
                    ctypes.c_int32(
                        utils.get_int_be(
                            bytearray([int(x) for x in ipstr.split('.')]),
                            0)).value)  # Wii
                console = 0
            else:
                ip = str(
                    ctypes.c_int32(
                        utils.get_int(
                            bytearray([int(x) for x in ipstr.split('.')]),
                            0)).value)  # DS
                console = 1

            serveraddr = self.server_manager.find_server_by_local_address(
                ip, self.session_list[gameid][session_id][client_id]
                ['localaddr'][0], self.session_list[gameid][session_id]
                [client_id]['localaddr'][1], self.session_list[gameid]
                [session_id][client_id]['gameid'])._getvalue()

        return serveraddr
Пример #4
0
    def find_server_in_cache(self, addr, port, console):
        if console != 0:
            ip = str(
                ctypes.c_int32(
                    utils.get_int_be(
                        bytearray([int(x) for x in addr.split('.')]),
                        0)).value)  # Wii
        else:
            ip = str(
                ctypes.c_int32(
                    utils.get_int(bytearray([int(x) for x in addr.split('.')]),
                                  0)).value)  # DS

        self.log(logging.DEBUG, "IP: %s, Console: %d" % (ip, console))

        # Get server based on ip/port
        # server = None
        # self.log(logging.DEBUG, self.server_cache)
        # self.log(logging.DEBUG, "Searching for: %s %s" % (ip + str(port), addr))
        # if (str(ip) + str(port)) in self.server_cache:
        #     server = self.server_cache[ip + str(port)]
        #     #self.server_cache.pop((publicip + str(self.forward_client[1])))

        server = self.server_manager.find_server_by_address(
            ip, self.forward_client[1])._getvalue()
        self.log(logging.DEBUG,
                 "find_server_in_cache is returning: %s %s" % (server, ip))

        return server, ip
    def get_server_info_alt(self, gameid, session_id, client_id):
        console = 0
        ipstr = self.session_list[session_id][client_id]['addr'][0]

        if console != 0:
            ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
            console = 0
        else:
            ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
            console = 1

        serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'], self.session_list[session_id][client_id]['gameid'])._getvalue()

        if serveraddr == None:
            if console != 0:
                ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # Wii
                console = 0
            else:
                ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in ipstr.split('.')]), 0)).value) # DS
                console = 1

            serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'], self.session_list[session_id][client_id]['gameid'])._getvalue()

        return serveraddr
    def find_server_in_cache(self, addr, port, console):
        if console != 0:
            ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in addr.split('.')]), 0)).value) # Wii
        else:
            ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in addr.split('.')]), 0)).value) # DS

        self.log(logging.DEBUG, "IP: %s, Console: %d" % (ip, console))

        # Get server based on ip/port
        # server = None
        # self.log(logging.DEBUG, self.server_cache)
        # self.log(logging.DEBUG, "Searching for: %s %s" % (ip + str(port), addr))
        # if (str(ip) + str(port)) in self.server_cache:
        #     server = self.server_cache[ip + str(port)]
        #     #self.server_cache.pop((publicip + str(self.forward_client[1])))

        server = self.server_manager.find_server_by_address(ip, self.forward_client[1])._getvalue()

        return server, ip
    def handle_packet(self, recv_data, addr):
        logger.log(logging.DEBUG, "Connection from %s:%d..." % (addr[0], addr[1]))
        logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

        # Make sure it's a legal packet
        if recv_data[0:6] != bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
            return

        session_id = struct.unpack("<I", recv_data[8:12])[0]
        session_id_raw = recv_data[8:12]

        # Handle commands
        if recv_data[7] == '\x00':
            logger.log(logging.DEBUG, "Received initialization from %s:%s..." % (addr[0], addr[1]))

            output = bytearray(recv_data[0:14])
            output += bytearray([0xff, 0xff, 0x6d, 0x16, 0xb5, 0x7d, 0xea ]) # Checked with Tetris DS, Mario Kart DS, and Metroid Prime Hunters, and this seems to be the standard response to 0x00
            output[7] = 0x01 # Initialization response
            self.write_queue.put((output, addr))

            # Try to connect to the server
            gameid = utils.get_string(recv_data, 0x15)
            client_id = "%02x" % ord(recv_data[13])

            localip_raw = recv_data[15:19]
            localip_int_le = utils.get_int(recv_data, 15)
            localip_int_be = utils.get_int_be(recv_data, 15)
            localip = '.'.join(["%d" % ord(x) for x in localip_raw])
            localport_raw = recv_data[19:21]
            localport = utils.get_short_be(localport_raw, 0)
            localaddr = (localip, localport, localip_int_le, localip_int_be)

            if session_id not in self.session_list:
                self.session_list[session_id] = {}
            if client_id not in self.session_list[session_id]:
                self.session_list[session_id][client_id] = { 'connected': False, 'addr': '', 'localaddr': None, 'serveraddr': None, 'gameid': None }

            self.session_list[session_id][client_id]['gameid'] = gameid
            self.session_list[session_id][client_id]['addr'] = addr
            self.session_list[session_id][client_id]['localaddr'] = localaddr
            clients = len(self.session_list[session_id])

            for client in self.session_list[session_id]:
                if self.session_list[session_id][client]['connected'] == False: # and self.session_list[session_id][client]['localaddr'][1] != 0:
                    if client == client_id:
                        continue

                    #if self.session_list[session_id][client]['serveraddr'] == None:
                    serveraddr = self.get_server_info(gameid, session_id, client)
                    if serveraddr == None:
                        serveraddr = self.get_server_info_alt(gameid, session_id, client)

                    self.session_list[session_id][client]['serveraddr'] = serveraddr
                    logger.log(logging.DEBUG, "Found server from local ip/port: %s from %d" % (serveraddr, session_id))

                    publicport = self.session_list[session_id][client]['addr'][1]
                    if self.session_list[session_id][client]['localaddr'][1] != 0:
                        publicport = self.session_list[session_id][client]['localaddr'][1]

                    if self.session_list[session_id][client]['serveraddr'] != None:
                        publicport = int(self.session_list[session_id][client]['serveraddr']['publicport'])

                    # Send to requesting client
                    output = bytearray(recv_data[0:12])
                    output += bytearray([int(x) for x in self.session_list[session_id][client]['addr'][0].split('.')])
                    output += utils.get_bytes_from_short_be(publicport)

                    output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
                    output[7] = 0x05
                    #self.write_queue.put((output, (self.session_list[session_id][client_id]['addr'])))
                    self.write_queue.put((output, (self.session_list[session_id][client_id]['addr'][0], self.session_list[session_id][client_id]['addr'][1])))

                    logger.log(logging.DEBUG, "Sent connection request to %s:%d..." % (self.session_list[session_id][client_id]['addr'][0], self.session_list[session_id][client_id]['addr'][1]))
                    logger.log(logging.DEBUG, utils.pretty_print_hex(output))

                    # Send to other client
                    #if self.session_list[session_id][client_id]['serveraddr'] == None:
                    serveraddr = self.get_server_info(gameid, session_id, client_id)
                    if serveraddr == None:
                        serveraddr = self.get_server_info_alt(gameid, session_id, client)

                    self.session_list[session_id][client_id]['serveraddr'] = serveraddr
                    logger.log(logging.DEBUG, "Found server 2 from local ip/port: %s from %d" % (serveraddr, session_id))

                    publicport = self.session_list[session_id][client_id]['addr'][1]
                    if self.session_list[session_id][client_id]['localaddr'][1] != 0:
                        publicport = self.session_list[session_id][client_id]['localaddr'][1]

                    if self.session_list[session_id][client_id]['serveraddr'] != None:
                        publicport = int(self.session_list[session_id][client_id]['serveraddr']['publicport'])

                    output = bytearray(recv_data[0:12])
                    output += bytearray([int(x) for x in self.session_list[session_id][client_id]['addr'][0].split('.')])
                    output += utils.get_bytes_from_short_be(publicport)

                    output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
                    output[7] = 0x05
                    #self.write_queue.put((output, (self.session_list[session_id][client]['addr'])))
                    self.write_queue.put((output, (self.session_list[session_id][client]['addr'][0], self.session_list[session_id][client]['addr'][1])))

                    logger.log(logging.DEBUG, "Sent connection request to %s:%d..." % (self.session_list[session_id][client]['addr'][0], self.session_list[session_id][client]['addr'][1]))
                    logger.log(logging.DEBUG, utils.pretty_print_hex(output))

        elif recv_data[7] == '\x06': # Was able to connect
            client_id = "%02x" % ord(recv_data[13])
            logger.log(logging.DEBUG, "Received connected command from %s:%s..." % (addr[0], addr[1]))

            if session_id not in self.session_list:
                return
            if client_id not in self.session_list[session_id]:
                return

            self.session_list[session_id][client_id]['connected'] = True

        elif recv_data[7] == '\x0a': # Address check. Note: UNTESTED!
            client_id = "%02x" % ord(recv_data[13])
            logger.log(logging.DEBUG, "Received address check command from %s:%s..." % (addr[0], addr[1]))

            output = bytearray(recv_data[0:15])
            output += bytearray([int(x) for x in addr[0].split('.')])
            output += utils.get_bytes_from_short_be(addr[1])
            output += bytearray(recv_data[len(output):])

            output[7] = 0x0b
            self.write_queue.put((output, addr))

            logger.log(logging.DEBUG, "Sent address check response to %s:%d..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(output))

        elif recv_data[7] == '\x0c': # Natify
            port_type = "%02x" % ord(recv_data[12])
            logger.log(logging.DEBUG, "Received natify command from %s:%s..." % (addr[0], addr[1]))

            output = bytearray(recv_data)
            output[7] = 0x02 # ERT Test
            self.write_queue.put((output, addr))

            logger.log(logging.DEBUG, "Sent natify response to %s:%d..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(output))

        elif recv_data[7] == '\x0d':
            client_id = "%02x" % ord(recv_data[13])
            logger.log(logging.DEBUG, "Received report command from %s:%s..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

            output = bytearray(recv_data)
            output[7] = 0x0e # Report response
            self.write_queue.put((recv_data, addr))

        else: # Was able to connect
            logger.log(logging.DEBUG, "Received unknown command %02x from %s:%s..." % (ord(recv_data[7]), addr[0], addr[1]))
Пример #8
0
    def rawDataReceived(self, data):
        # First 2 bytes are the packet size.
        #
        # Third byte is the command byte.
        # According to Openspy-Core:
        #   0x00 - Server list request
        #   0x01 - Server info request
        #   0x02 - Send message request
        #   0x03 - Keep alive reply
        #   0x04 - Map loop request (?)
        #   0x05 - Player search request
        #
        # For Tetris DS, at the very least 0x00 and 0x02 need to be implemented.
        if self.forward_to_client:
            if self.forward_packet == None:
                self.forward_packet = data
            else:
                self.forward_packet += data

            if self.header_length + len(self.forward_packet) >= self.expected_packet_length:
                # Is it possible that multiple packets will need to be waited for?
                # Is it possible that more data will be in the last packet than expected?
                self.forward_data_to_client(self.forward_packet, self.forward_client)

                self.forward_to_client = False
                self.forward_client = ()
                self.header_length = 0
                self.expected_packet_length = 0
                self.forward_packet = None
            return

        if data[2] == '\x00': # Server list request
            self.log(logging.DEBUG, "Received server list request from %s:%s..." % (self.address.host, self.address.port))

            # This code is so... not python. The C programmer in me is coming out strong.
            # TODO: Rewrite this section later?
            idx = 3
            list_version = ord(data[idx])
            idx += 1
            encoding_version = ord(data[idx])
            idx += 1
            game_version = utils.get_int(data, idx)
            idx += 4

            query_game = utils.get_string(data, idx)
            idx += len(query_game) + 1
            game_name = utils.get_string(data, idx)
            idx += len(game_name) + 1

            challenge = data[idx:idx+8]
            idx += 8

            filter = utils.get_string(data, idx)
            idx += len(filter) + 1
            fields = utils.get_string(data, idx)
            idx += len(fields) + 1

            options = utils.get_int_be(data, idx)
            idx += 4

            source_ip = 0
            max_servers = 0

            NO_SERVER_LIST = 0x02
            ALTERNATE_SOURCE_IP = 0x08
            LIMIT_RESULT_COUNT = 0x80

            send_ip = False
            if (options & LIMIT_RESULT_COUNT):
                max_servers = utils.get_int(data, idx)
            elif (options & ALTERNATE_SOURCE_IP):
                source_ip = utils.get_int(data, idx)
            elif (options & NO_SERVER_LIST):
                send_ip = True

            if '\\' in fields:
                fields = [x for x in fields.split('\\') if x and not x.isspace()]

            #print "%02x %02x %08x" % (list_version, encoding_version, game_version)
            #print "%s" % query_game
            #print "%s" % game_name
            #print "%s" % challenge
            #print "%s" % filter
            #print "%s" % fields

            #print "%08x" % options
            #print "%d %08x" % (max_servers, source_ip)

            self.log(logging.DEBUG, "list version: %02x / encoding version: %02x / game version: %08x / query game: %s / game name: %s / challenge: %s / filter: %s / fields: %s / options: %08x / max servers: %d / source ip: %08x" % (list_version, encoding_version, game_version, query_game, game_name, challenge, filter, fields, options, max_servers, source_ip))

            # Requesting ip and port of client, not server
            if filter == "" or fields == "" or send_ip == True:
                output = bytearray([int(x) for x in self.address.host.split('.')])
                output += utils.get_bytes_from_short_be(6500) # Does this ever change?

                enc = gs_utils.EncTypeX()
                output_enc = enc.encrypt(self.secret_key_list[game_name], challenge, output)

                self.transport.write(bytes(output_enc))

                self.log(logging.DEBUG, "Responding with own IP and game port...")
                self.log(logging.DEBUG, utils.pretty_print_hex(output))
            else:
                self.find_server(query_game, filter, fields, max_servers, game_name, challenge)



        elif data[2] == '\x02': # Send message request
            packet_len = utils.get_short_be(data, 0)
            dest_addr = '.'.join(["%d" % ord(x) for x in data[3:7]])
            dest_port = utils.get_short_be(data, 7) # What's the pythonic way to do this? unpack?
            dest = (dest_addr, dest_port)

            self.log(logging.DEBUG, "Received send message request from %s:%s to %s:%d... expecting %d byte packet." % (self.address.host, self.address.port, dest_addr, dest_port, packet_len))
            self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))

            if packet_len == len(data):
                # Contains entire packet, send immediately.
                self.forward_data_to_client(data[3:], dest)
                
                self.forward_to_client = False
                self.forward_client = ()
                self.header_length = 0
                self.expected_packet_length = 0
                self.forward_packet = None
            else:
                self.forward_to_client = True
                self.forward_client = dest
                self.header_length = len(data)
                self.expected_packet_length = packet_len

        elif data[2] == '\x03': # Keep alive reply
            self.log(logging.DEBUG, "Received keep alive from %s:%s..." % (self.address.host, self.address.port))

        else:
            self.log(logging.DEBUG, "Received unknown command (%02x) from %s:%s..." % (ord(data[2]), self.address.host, self.address.port))
            self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
            self.log(logging.DEBUG, utils.pretty_print_hex(data))
    def handle_packet(self, recv_data, addr):
        logger.log(logging.DEBUG, "Connection from %s:%d..." % (addr[0], addr[1]))
        logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

        # Make sure it's a legal packet
        if recv_data[0:6] != bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
            return

        session_id = struct.unpack("<I", recv_data[8:12])[0]
        session_id_raw = recv_data[8:12]

        # Handle commands
        if recv_data[7] == '\x00':
            logger.log(logging.DEBUG, "Received initialization from %s:%s..." % (addr[0], addr[1]))

            output = bytearray(recv_data[0:14])
            output += bytearray([0xff, 0xff, 0x6d, 0x16, 0xb5, 0x7d, 0xea ]) # Checked with Tetris DS, Mario Kart DS, and Metroid Prime Hunters, and this seems to be the standard response to 0x00
            output[7] = 0x01 # Initialization response
            self.write_queue.put((output, addr))

            # Try to connect to the server
            gameid = utils.get_string(recv_data, 0x15)
            client_id = "%02x" % ord(recv_data[13])

            localip_raw = recv_data[15:19]
            localip_int_le = utils.get_int(recv_data, 15)
            localip_int_be = utils.get_int_be(recv_data, 15)
            localip = '.'.join(["%d" % ord(x) for x in localip_raw])
            localport_raw = recv_data[19:21]
            localport = utils.get_short_be(localport_raw, 0)
            localaddr = (localip, localport, localip_int_le, localip_int_be)

            if session_id not in self.session_list:
                self.session_list[session_id] = {}
            if client_id not in self.session_list[session_id]:
                self.session_list[session_id][client_id] = { 'connected': False, 'addr': '', 'localaddr': None, 'serveraddr': None, 'gameid': None }

            self.session_list[session_id][client_id]['gameid'] = gameid
            self.session_list[session_id][client_id]['addr'] = addr
            self.session_list[session_id][client_id]['localaddr'] = localaddr
            clients = len(self.session_list[session_id])

            for client in self.session_list[session_id]:
                if self.session_list[session_id][client]['connected'] == False: # and self.session_list[session_id][client]['localaddr'][1] != 0:
                    if client == client_id:
                        continue

                    #if self.session_list[session_id][client]['serveraddr'] == None:
                    serveraddr = self.get_server_info(gameid, session_id, client)
                    if serveraddr == None:
                        serveraddr = self.get_server_info_alt(gameid, session_id, client)

                    self.session_list[session_id][client]['serveraddr'] = serveraddr
                    logger.log(logging.DEBUG, "Found server from local ip/port: %s from %d" % (serveraddr, session_id))

                    publicport = self.session_list[session_id][client]['addr'][1]
                    if self.session_list[session_id][client]['localaddr'][1] != 0:
                        publicport = self.session_list[session_id][client]['localaddr'][1]

                    if self.session_list[session_id][client]['serveraddr'] != None:
                        publicport = int(self.session_list[session_id][client]['serveraddr']['publicport'])

                    # Send to requesting client
                    output = bytearray(recv_data[0:12])
                    output += bytearray([int(x) for x in self.session_list[session_id][client]['addr'][0].split('.')])
                    output += utils.get_bytes_from_short_be(publicport)

                    output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
                    output[7] = 0x05
                    #self.write_queue.put((output, (self.session_list[session_id][client_id]['addr'])))
                    self.write_queue.put((output, (self.session_list[session_id][client_id]['addr'][0], self.session_list[session_id][client_id]['addr'][1])))

                    logger.log(logging.DEBUG, "Sent connection request to %s:%d..." % (self.session_list[session_id][client_id]['addr'][0], self.session_list[session_id][client_id]['addr'][1]))
                    logger.log(logging.DEBUG, utils.pretty_print_hex(output))

                    # Send to other client
                    #if self.session_list[session_id][client_id]['serveraddr'] == None:
                    serveraddr = self.get_server_info(gameid, session_id, client_id)
                    if serveraddr == None:
                        serveraddr = self.get_server_info_alt(gameid, session_id, client)

                    self.session_list[session_id][client_id]['serveraddr'] = serveraddr
                    logger.log(logging.DEBUG, "Found server 2 from local ip/port: %s from %d" % (serveraddr, session_id))

                    publicport = self.session_list[session_id][client_id]['addr'][1]
                    if self.session_list[session_id][client_id]['localaddr'][1] != 0:
                        publicport = self.session_list[session_id][client_id]['localaddr'][1]

                    if self.session_list[session_id][client_id]['serveraddr'] != None:
                        publicport = int(self.session_list[session_id][client_id]['serveraddr']['publicport'])

                    output = bytearray(recv_data[0:12])
                    output += bytearray([int(x) for x in self.session_list[session_id][client_id]['addr'][0].split('.')])
                    output += utils.get_bytes_from_short_be(publicport)

                    output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
                    output[7] = 0x05
                    #self.write_queue.put((output, (self.session_list[session_id][client]['addr'])))
                    self.write_queue.put((output, (self.session_list[session_id][client]['addr'][0], self.session_list[session_id][client]['addr'][1])))

                    logger.log(logging.DEBUG, "Sent connection request to %s:%d..." % (self.session_list[session_id][client]['addr'][0], self.session_list[session_id][client]['addr'][1]))
                    logger.log(logging.DEBUG, utils.pretty_print_hex(output))

        elif recv_data[7] == '\x06': # Was able to connect
            client_id = "%02x" % ord(recv_data[13])
            logger.log(logging.DEBUG, "Received connected command from %s:%s..." % (addr[0], addr[1]))

            if session_id not in self.session_list:
                return
            if client_id not in self.session_list[session_id]:
                return

            self.session_list[session_id][client_id]['connected'] = True

        elif recv_data[7] == '\x0a': # Address check. Note: UNTESTED!
            client_id = "%02x" % ord(recv_data[13])
            logger.log(logging.DEBUG, "Received address check command from %s:%s..." % (addr[0], addr[1]))

            output = bytearray(recv_data[0:15])
            output += bytearray([int(x) for x in addr[0].split('.')])
            output += utils.get_bytes_from_short_be(addr[1])
            output += bytearray(recv_data[len(output):])

            output[7] = 0x0b
            self.write_queue.put((output, addr))

            logger.log(logging.DEBUG, "Sent address check response to %s:%d..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(output))

        elif recv_data[7] == '\x0c': # Natify
            port_type = "%02x" % ord(recv_data[12])
            logger.log(logging.DEBUG, "Received natify command from %s:%s..." % (addr[0], addr[1]))

            output = bytearray(recv_data)
            output[7] = 0x02 # ERT Test
            self.write_queue.put((output, addr))

            logger.log(logging.DEBUG, "Sent natify response to %s:%d..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(output))

        elif recv_data[7] == '\x0d': # Report
            logger.log(logging.DEBUG, "Received report command from %s:%s..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

            # Report response
            output = bytearray(recv_data[:21])
            output[7] = 0x0e # Report response
            output[14] = 0 # Clear byte to match real server's response
            self.write_queue.put((output, addr))

        elif recv_data[7] == '\x0f':
            # Natneg v4 command thanks to Pipian.
            # Only seems to be used in very few DS games (namely, Pokemon Black/White/Black 2/White 2).
            logger.log(logging.DEBUG, "Received pre-init command from %s:%s..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

            session = utils.get_int(recv_data[-4:],0)

            # Report response
            output = bytearray(recv_data[:-4]) + bytearray([0, 0, 0, 0])
            output[7] = 0x10 # Pre-init response

            if session == 0:
                # What's the correct behavior when session == 0?
                output[13] = 2
            elif session in self.natneg_preinit_session:
                # Should this be sent to both clients or just the one that connected most recently?
                # I can't tell from a one sided packet capture of Pokemon.
                # For the time being, send to both clients just in case.
                output[13] = 2
                self.write_queue.put((output, self.natneg_preinit_session[session]))

                output[12] = (1, 0)[output[12]] # Swap the index
                del self.natneg_preinit_session[session]
            else:
                output[13] = 0
                self.natneg_preinit_session[session] = addr

            self.write_queue.put((output, addr))

        else: # Was able to connect
            logger.log(logging.DEBUG, "Received unknown command %02x from %s:%s..." % (ord(recv_data[7]), addr[0], addr[1]))
    def handle_packet(self, socket, recv_data, address):
        # Tetris DS overlay 10 @ 02144184 - Handle responses back to server
        # Tetris DS overlay 10 @ 02144184 - Handle responses back to server
        #
        # After some more packet inspection, it seems the format goes something like this:
        # - All server messages seem to always start with \xfe\xfd.
        # - The first byte from the client (or third byte from the server) is a command.
        # - Bytes 2 - 5 from the client is some kind of ID. This will have to be inspected later. I believe it's a
        # session-like ID because the number changes between connections. Copying the client's ID might be enough.
        #
        # The above was as guessed.
        # The code in Tetris DS (overlay 10) @ 0216E974 handles the network command creation.
        # R1 contains the command to be sent to the server.
        # R2 contains a pointer to some unknown integer that gets written after the command.
        #
        # - Commands
        #   Commands range from 0x00 to 0x09 (for client only at least?) (Tetris DS overlay 10 @ 0216DDCC)
        #
        #   CLIENT:
        #       0x01 - Response (Tetris DS overlay 10 @ 216DCA4)
        #           Sends back base64 of RC4 encrypted string that was gotten from the server's 0x01.
        #
        #       0x03 - Send client state? (Tetris DS overlay 10 @ 216DA30)
        #           Data sent:
        #           1) Loop for each localip available on the system, write as localip%d\x00(local ip)
        #           2) localport\x00(local port)
        #           3) natneg (either 0 or 1)
        #           4) ONLY IF STATE CHANGED: statechanged\x00(state) (Possible values: 0, 1, 2, 3)
        #           5) gamename\x00(game name)
        #           6) ONLY IF PUBLIC IP AND PORT ARE AVAILABLE: publicip\x00(public ip)
        #           7) ONLY IF PUBLIC IP AND PORT ARE AVAILABLE: publicport\x00(public port)
        #
        #           if statechanged != 2:
        #               Write various other data described here: http://docs.poweredbygamespy.com/wiki/Query_and_Reporting_Implementation
        #
        #       0x07 - Unknown, related to server's 0x06 (returns value sent from server)
        #
        #       0x08 - Keep alive? Sent after 0x03
        #
        #       0x09 - Availability check
        #
        #   SERVER:
        #       0x01 - Unknown
        #           Data sent:
        #           8 random ASCII characters (?) followed by the public IP and port of the client as a hex string
        #
        #       0x06 - Unknown
        #           First 4 bytes is some kind of id? I believe it's a unique identifier for the data being sent,
        #           seeing how the server can send the same IP information many times in a row. If the IP information has
        #           already been parsed then it doesn't waste time handling it.
        #
        #           After that is a "SBCM" section which is 0x14 bytes in total.
        #           SBCM information gets parsed at 2141A0C in Tetris DS overlay 10.
        #           Seems to contain IP address information.
        #
        #           The SBCM seems to contain a little information that must be parsed before.
        #           After the SBCM:
        #               \x03\x00\x00\x00 - Always the same?
        #               \x01 - Found player?
        #               \x04 - Unknown
        #               (2 bytes) - Unknown. Port?
        #               (4 bytes) - Player's IP
        #               (4 bytes) - Unknown. Some other IP? Remote server IP?
        #               \x00\x00\x00\x00 - Unknown but seems to get checked
        #
        #           Another SBCM, after a player has been found and attempting to start a game:
        #               \x03\x00\x00\x00 - Always the same?
        #               \x05 - Connecting to player?
        #               \x00 - Unknown
        #               (2 bytes) - Unknown. Port? Same as before.
        #               (4 bytes) - Player's IP
        #               (4 bytes) - Unknown. Some other IP? Remote server IP?
        #
        #       0x0a - Response to 0x01
        #           Gets sent after receiving 0x01 from the client. So, server 0x01 -> client 0x01 -> server 0x0a.
        #           Has no other data besides the client ID.
        #
        #  - \xfd\xfc commands get passed directly between the other player(s)?
        #
        #
        # Open source version of GameSpy found here: https://github.com/sfcspanky/Openspy-Core/tree/master/qr
        # Use as reference.

        if recv_data[0] != '\x09':
            # Don't add a session if the client is trying to check if the game is available or not
            session_id = struct.unpack("<I", recv_data[1:5])[0]
            session_id_raw = recv_data[1:5]
            if session_id not in self.sessions:
                # Found a new session, add to session list
                self.sessions[session_id] = self.Session(address)
                self.sessions[session_id].session = session_id
                self.sessions[session_id].keepalive = int(time.time())
                self.sessions[session_id].disconnected = False

            if session_id in self.sessions and self.sessions[session_id].disconnected == True:
                return

        # Handle commands
        if recv_data[0] == '\x00': # Query
            self.log(logging.DEBUG, address, "NOT IMPLEMENTED! Received query from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

        elif recv_data[0] == '\x01': # Challenge
            self.log(logging.DEBUG, address, "Received challenge from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            # Prepare the challenge sent from the server to be compared
            challenge = gs_utils.prepare_rc4_base64(self.sessions[session_id].secretkey, self.sessions[session_id].challenge)

            # Compare challenge
            client_challenge = recv_data[5:-1]
            if client_challenge == challenge:
                # Challenge succeeded

                # Send message back to client saying it was accepted
                packet = bytearray([0xfe, 0xfd, 0x0a]) # Send client registered command
                packet.extend(session_id_raw) # Get the session ID
                self.write_queue.put((packet, address))
                self.log(logging.DEBUG, address, "Sent client registered to %s:%s..." % (address[0], address[1]))
            else:
                # Failed the challenge, request another during the next heartbeat
                self.sessions[session_id].sent_challenge = False

        elif recv_data[0] == '\x02': # Echo
            self.log(logging.DEBUG, address, "NOT IMPLEMENTED! Received echo from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

        elif recv_data[0] == '\x03': # Heartbeat
            data = recv_data[5:]
            self.log(logging.DEBUG, address, "Received heartbeat from %s:%s... %s" % (address[0], address[1], data))

            # Parse information from heartbeat here
            d = data.rstrip('\0').split('\0')

            # It may be safe to ignore "unknown" keys because the proper key names get filled in later...
            k = {}
            for i in range(0, len(d), 2):
                #self.log(logging.DEBUG, address, "%s = %s" % (d[i], d[i+1]))
                k[d[i]] = d[i+1]

            if "gamename" in k:
                if k['gamename'] in self.secret_key_list:
                    self.sessions[session_id].secretkey = self.secret_key_list[k['gamename']]
                else:
                    self.log(logging.INFO, address, "Connection from unknown game '%s'!" % k['gamename'])

            if self.sessions[session_id].playerid == 0 and "dwc_pid" in k:
                # Get the player's id and then query the profile to figure out what console they are on.
                # The endianness of some server data depends on the endianness of the console, so we must be able
                # to account for that.
                self.sessions[session_id].playerid = int(k['dwc_pid'])

                # Try to detect console without hitting the database first
                found_console = False
                if 'gamename' in k:
                    self.sessions[session_id].console = 0

                    if k['gamename'].endswith('ds') or k['gamename'].endswith('dsam') or k['gamename'].endswith('dsi') or k['gamename'].endswith('dsiam'):
                        self.sessions[session_id].console = 0
                        found_console = True
                    elif k['gamename'].endswith('wii') or k['gamename'].endswith('wiiam') or k['gamename'].endswith('wiiware') or k['gamename'].endswith('wiiwaream'):
                        self.sessions[session_id].console = 1
                        found_console = True

                if found_console == False:
                    # Couldn't detect game, try to get it from the database
                    # Try a 3 times before giving up
                    for i in range(0, 3):
                        try:
                            profile = self.db.get_profile_from_profileid(self.sessions[session_id].playerid)

                            if "console" in profile:
                                self.sessions[session_id].console = profile['console']

                            break
                        except:
                            time.sleep(0.5)


            if self.sessions[session_id].sent_challenge == False:
                addr_hex =  ''.join(["%02X" % int(x) for x in address[0].split('.')])
                port_hex = "%04X" % int(address[1])
                server_challenge = utils.generate_random_str(6) + '00' + addr_hex + port_hex

                self.sessions[session_id].challenge = server_challenge

                packet = bytearray([0xfe, 0xfd, 0x01]) # Send challenge command
                packet.extend(session_id_raw) # Get the session ID
                packet.extend(server_challenge)
                packet.extend('\x00')

                self.write_queue.put((packet, address))
                self.log(logging.DEBUG, address, "Sent challenge to %s:%s..." % (address[0], address[1]))

                self.sessions[session_id].sent_challenge = True

            if 'publicip' in k and k['publicip'] == "0": #and k['dwc_hoststate'] == "2": # When dwc_hoststate == 2 then it doesn't send an IP, so calculate it ourselves
                if self.sessions[session_id].console != 0:
                    k['publicip'] = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in address[0].split('.')]), 0)).value) # Wii
                else:
                    k['publicip'] = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in address[0].split('.')]), 0)).value) # DS

            if "statechanged" in k:
                if k['statechanged'] == "2": # Close server
                    self.server_manager.delete_server(k['gamename'] , session_id)

                    if session_id in self.sessions:
                        self.sessions[session_id].disconnected = True

                else: #if k['statechanged'] == "1": # Create server
                    #if k['publicport'] != "0" and k['publicip'] != "0":
                        # dwc_mtype controls what kind of server query we're looking for.
                        # dwc_mtype = 0 is used when looking for a matchmaking game.
                        # dwc_mtype = 1 is unknown.
                        # dwc_mtype = 2 is used when hosting a friends only game (possibly other uses too).
                        # dwc_mtype = 3 is used when looking for a friends only game (possibly other uses too).

                        # Some memory could be saved by clearing out any unwanted fields from k before sending.
                    self.server_manager.update_server_list(k['gamename'], session_id, k, self.sessions[session_id].console)._getvalue()

                    if session_id in self.sessions:
                        self.sessions[session_id].gamename = k['gamename']


        elif recv_data[0] == '\x04': # Add Error
            self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received add error from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

        elif recv_data[0] == '\x05': # Echo Response
            self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received echo response from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

        elif recv_data[0] == '\x06': # Client Message
            self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received echo from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

        elif recv_data[0] == '\x07': # Client Message Ack
            #self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received client message ack from %s:%s... %s" % (address[0], address[1], recv_data[5:]))
            self.log(logging.DEBUG, address, "Received client message ack from %s:%s..." % (address[0], address[1]))

        elif recv_data[0] == '\x08': # Keep Alive
            self.log(logging.DEBUG, address, "Received keep alive from %s:%s..." % (address[0], address[1]))
            self.sessions[session_id].keepalive = int(time.time())

        elif recv_data[0] == '\x09': # Available
            # Availability check only sent to *.available.gs.nintendowifi.net
            self.log(logging.DEBUG, address, "Received availability request for '%s' from %s:%s..." % (recv_data[5: -1], address[0], address[1]))
            self.write_queue.put((bytearray([0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00]), address))

        elif recv_data[0] == '\x0a': # Client Registered
            # Only sent to client, never received?
            self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received client registered from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

        else:
            self.log(logging.ERROR, address, "Unknown request from %s:%s:" % (address[0], address[1]))
            self.log(logging.DEBUG, address, utils.pretty_print_hex(recv_data))
    def wait_loop(self):
        while 1:
            recv_data, address = self.socket.recvfrom(2048)

            # Tetris DS overlay 10 @ 02144184 - Handle responses back to server
            # Tetris DS overlay 10 @ 02144184 - Handle responses back to server
            #
            # After some more packet inspection, it seems the format goes something like this:
            # - All server messages seem to always start with \xfe\xfd.
            # - The first byte from the client (or third byte from the server) is a command.
            # - Bytes 2 - 5 from the client is some kind of ID. This will have to be inspected later. I believe it's a
            # session-like ID because the number changes between connections. Copying the client's ID might be enough.
            #
            # The above was as guessed.
            # The code in Tetris DS (overlay 10) @ 0216E974 handles the network command creation.
            # R1 contains the command to be sent to the server.
            # R2 contains a pointer to some unknown integer that gets written after the command.
            #
            # - Commands
            #   Commands range from 0x00 to 0x09 (for client only at least?) (Tetris DS overlay 10 @ 0216DDCC)
            #
            #   CLIENT:
            #       0x01 - Response (Tetris DS overlay 10 @ 216DCA4)
            #           Sends back base64 of RC4 encrypted string that was gotten from the server's 0x01.
            #
            #       0x03 - Send client state? (Tetris DS overlay 10 @ 216DA30)
            #           Data sent:
            #           1) Loop for each localip available on the system, write as localip%d\x00(local ip)
            #           2) localport\x00(local port)
            #           3) natneg (either 0 or 1)
            #           4) ONLY IF STATE CHANGED: statechanged\x00(state) (Possible values: 0, 1, 2, 3)
            #           5) gamename\x00(game name)
            #           6) ONLY IF PUBLIC IP AND PORT ARE AVAILABLE: publicip\x00(public ip)
            #           7) ONLY IF PUBLIC IP AND PORT ARE AVAILABLE: publicport\x00(public port)
            #
            #           if statechanged != 2:
            #               Write various other data described here: http://docs.poweredbygamespy.com/wiki/Query_and_Reporting_Implementation
            #
            #       0x07 - Unknown, related to server's 0x06 (returns value sent from server)
            #
            #       0x08 - Keep alive? Sent after 0x03
            #
            #       0x09 - Availability check
            #
            #   SERVER:
            #       0x01 - Unknown
            #           Data sent:
            #           8 random ASCII characters (?) followed by the public IP and port of the client as a hex string
            #
            #       0x06 - Unknown
            #           First 4 bytes is some kind of id? I believe it's a unique identifier for the data being sent,
            #           seeing how the server can send the same IP information many times in a row. If the IP information has
            #           already been parsed then it doesn't waste time handling it.
            #
            #           After that is a "SBCM" section which is 0x14 bytes in total.
            #           SBCM information gets parsed at 2141A0C in Tetris DS overlay 10.
            #           Seems to contain IP address information.
            #
            #           The SBCM seems to contain a little information that must be parsed before.
            #           After the SBCM:
            #               \x03\x00\x00\x00 - Always the same?
            #               \x01 - Found player?
            #               \x04 - Unknown
            #               (2 bytes) - Unknown. Port?
            #               (4 bytes) - Player's IP
            #               (4 bytes) - Unknown. Some other IP? Remote server IP?
            #               \x00\x00\x00\x00 - Unknown but seems to get checked
            #
            #           Another SBCM, after a player has been found and attempting to start a game:
            #               \x03\x00\x00\x00 - Always the same?
            #               \x05 - Connecting to player?
            #               \x00 - Unknown
            #               (2 bytes) - Unknown. Port? Same as before.
            #               (4 bytes) - Player's IP
            #               (4 bytes) - Unknown. Some other IP? Remote server IP?
            #
            #       0x0a - Response to 0x01
            #           Gets sent after receiving 0x01 from the client. So, server 0x01 -> client 0x01 -> server 0x0a.
            #           Has no other data besides the client ID.
            #
            #  - \xfd\xfc commands get passed directly between the other player(s)?
            #
            #
            # Open source version of GameSpy found here: https://github.com/sfcspanky/Openspy-Core/tree/master/qr
            # Use as reference.

            if recv_data[0] != '\x09':
                # Don't add a session if the client is trying to check if the game is available or not
                session_id = struct.unpack("<I", recv_data[1:5])[0]
                session_id_raw = recv_data[1:5]
                if session_id not in self.sessions:
                    # Found a new session, add to session list
                    self.sessions[session_id] = self.Session(address)
                    self.sessions[session_id].session = session_id
                    self.sessions[session_id].keepalive = int(time.time())

            # Handle commands
            if recv_data[0] == '\x00': # Query
                self.log(logging.DEBUG, address, "NOT IMPLEMENTED! Received query from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            elif recv_data[0] == '\x01': # Challenge
                self.log(logging.DEBUG, address, "Received challenge from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

                # Prepare the challenge sent from the server to be compared
                challenge = gs_utils.prepare_rc4_base64(self.sessions[session_id].secretkey, self.sessions[session_id].challenge)

                # Compare challenge
                client_challenge = recv_data[5:-1]
                if client_challenge == challenge:
                    # Challenge succeeded

                    # Send message back to client saying it was accepted
                    packet = bytearray([0xfe, 0xfd, 0x0a]) # Send client registered command
                    packet.extend(session_id_raw) # Get the session ID
                    self.socket.sendto(packet, address)
                    self.log(logging.DEBUG, address, "Sent client registered to %s:%s..." % (address[0], address[1]))
                else:
                    # Failed the challenge, request another during the next heartbeat
                    self.sessions[session_id].sent_challenge = False

            elif recv_data[0] == '\x02': # Echo
                self.log(logging.DEBUG, address, "NOT IMPLEMENTED! Received echo from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            elif recv_data[0] == '\x03': # Heartbeat
                data = recv_data[5:]
                self.log(logging.DEBUG, address, "Received heartbeat from %s:%s... %s" % (address[0], address[1], data))

                # Parse information from heartbeat here
                d = data.rstrip('\0').split('\0')

                # It may be safe to ignore "unknown" keys because the proper key names get filled in later...
                k = {}
                for i in range(0, len(d), 2):
                    #self.log(logging.DEBUG, address, "%s = %s" % (d[i], d[i+1]))
                    k[d[i]] = d[i+1]

                if "gamename" in k:
                    self.sessions[session_id].secretkey = self.secret_key_list[k['gamename']]
                    #print "Got secret key %s for %s" % (self.sessions[session_id].secretkey, k['gamename'])

                if self.sessions[session_id].playerid == 0 and "dwc_pid" in k:
                    # Get the player's id and then query the profile to figure out what console they are on.
                    # The endianness of some server data depends on the endianness of the console, so we must be able
                    # to account for that.
                    self.sessions[session_id].playerid = int(k['dwc_pid'])
                    profile = self.db.get_profile_from_profileid(self.sessions[session_id].playerid)

                    if "console" in profile:
                        self.sessions[session_id].console = profile['console']


                if self.sessions[session_id].sent_challenge == False:
                    addr_hex =  ''.join(["%02X" % int(x) for x in address[0].split('.')])
                    port_hex = "%04X" % int(address[1])
                    server_challenge = utils.generate_random_str(8) + addr_hex + port_hex

                    self.sessions[session_id].challenge = server_challenge

                    packet = bytearray([0xfe, 0xfd, 0x01]) # Send challenge command
                    packet.extend(session_id_raw) # Get the session ID
                    packet.extend(server_challenge)
                    packet.extend('\x00')

                    self.socket.sendto(packet, address)
                    self.log(logging.DEBUG, address, "Sent challenge to %s:%s..." % (address[0], address[1]))

                    self.sessions[session_id].sent_challenge = True

                if 'publicip' in k and k['publicip'] == "0": #and k['dwc_hoststate'] == "2": # When dwc_hoststate == 2 then it doesn't send an IP, so calculate it ourselves
                    if self.sessions[session_id].console != 0:
                        k['publicip'] = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in address[0].split('.')]), 0)).value) # Wii
                    else:
                        k['publicip'] = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in address[0].split('.')]), 0)).value) # DS

                if "statechanged" in k:
                    if k['statechanged'] == "1": # Create server
                        #if k['publicport'] != "0" and k['publicip'] != "0":
                            # dwc_mtype controls what kind of server query we're looking for.
                            # dwc_mtype = 0 is used when looking for a matchmaking game.
                            # dwc_mtype = 1 is unknown.
                            # dwc_mtype = 2 is used when hosting a friends only game (possibly other uses too).
                            # dwc_mtype = 3 is used when looking for a friends only game (possibly other uses too).

                            # Some memory could be saved by clearing out any unwanted fields from k before sending.
                        self.server_manager.update_server_list(k['gamename'], session_id, k, self.sessions[session_id].console)._getvalue()

                        if session_id in self.sessions:
                            self.sessions[session_id].gamename = k['gamename']
                    elif k['statechanged'] == "2": # Close server
                        self.server_manager.delete_server(k['gamename'] , session_id)

                        if session_id in self.sessions:
                            self.sessions.pop(session_id)


            elif recv_data[0] == '\x04': # Add Error
                self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received add error from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            elif recv_data[0] == '\x05': # Echo Response
                self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received echo response from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            elif recv_data[0] == '\x06': # Client Message
                self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received echo from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            elif recv_data[0] == '\x07': # Client Message Ack
                #self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received client message ack from %s:%s... %s" % (address[0], address[1], recv_data[5:]))
                self.log(logging.DEBUG, address, "Received client message ack from %s:%s..." % (address[0], address[1]))

            elif recv_data[0] == '\x08': # Keep Alive
                self.log(logging.DEBUG, address, "Received keep alive from %s:%s..." % (address[0], address[1]))
                self.sessions[session_id].keepalive = int(time.time())

            elif recv_data[0] == '\x09': # Available
                # Availability check only sent to *.available.gs.nintendowifi.net
                self.log(logging.DEBUG, address, "Received availability request for '%s' from %s:%s..." % (recv_data[5: -1], address[0], address[1]))
                self.socket.sendto(bytearray([0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00]), address)

            elif recv_data[0] == '\x0a': # Client Registered
                # Only sent to client, never received?
                self.log(logging.WARNING, address, "NOT IMPLEMENTED! Received client registered from %s:%s... %s" % (address[0], address[1], recv_data[5:]))

            else:
                self.log(logging.ERROR, address, "Unknown request from %s:%s:" % (address[0], address[1]))
                self.log(logging.DEBUG, address, utils.pretty_print_hex(recv_data))
    def start(self):
        # Start natneg server
        address = ('0.0.0.0', 27901)  # accessible to outside connections (use this if you don't know what you're doing)

        s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
        s.bind(address)

        logger.log(logging.INFO, "Server is now listening on %s:%s..." % (address[0], address[1]))

        while 1:
            recv_data, addr = s.recvfrom(2048)

            logger.log(logging.DEBUG, "Connection from %s:%d..." % (addr[0], addr[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

            # Make sure it's a legal packet
            if recv_data[0:6] != bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
                continue

            session_id = struct.unpack("<I", recv_data[8:12])[0]
            session_id_raw = recv_data[8:12]

            # Handle commands
            if recv_data[7] == '\x00':
                logger.log(logging.DEBUG, "Received initialization from %s:%s..." % (addr[0], addr[1]))

                output = bytearray(recv_data[0:14])
                output += bytearray([0xff, 0xff, 0x6d, 0x16, 0xb5, 0x7d, 0xea ]) # Checked with Tetris DS, Mario Kart DS, and Metroid Prime Hunters, and this seems to be the standard response to 0x00
                output[7] = 0x01 # Initialization response
                s.sendto(output, addr)

                # Try to connect to the server
                gameid = utils.get_string(recv_data, 0x16)
                client_id = "%02x" % ord(recv_data[13])

                localip_raw = recv_data[15:19]
                localip_int_le = utils.get_int(recv_data, 15)
                localip_int_be = utils.get_int_be(recv_data, 15)
                localip = '.'.join(["%d" % ord(x) for x in localip_raw])
                localport_raw = recv_data[19:21]
                localport = utils.get_short_be(localport_raw, 0)
                localaddr = (localip, localport, localip_int_le, localip_int_be)

                if gameid not in self.session_list:
                    self.session_list[gameid] = {}
                if session_id not in self.session_list[gameid]:
                    self.session_list[gameid][session_id] = {}
                if client_id not in self.session_list[gameid][session_id]:
                    self.session_list[gameid][session_id][client_id] = { 'connected': False, 'addr': '', 'localaddr': None, 'serveraddr': None, 'gameid': None }

                self.session_list[gameid][session_id][client_id]['gameid'] = utils.get_string(recv_data[21:], 0)
                self.session_list[gameid][session_id][client_id]['addr'] = addr
                self.session_list[gameid][session_id][client_id]['localaddr'] = localaddr
                clients = len(self.session_list[gameid][session_id])

                for client in self.session_list[gameid][session_id]:
                    if self.session_list[gameid][session_id][client]['connected'] == False: # and self.session_list[gameid][session_id][client]['localaddr'][1] != 0:
                        if client == client_id:
                            continue

                        #if self.session_list[gameid][session_id][client]['serveraddr'] == None:
                        serveraddr = self.get_server_info(gameid, session_id, client)
                        if serveraddr == None:
                            serveraddr = self.get_server_info_alt(gameid, session_id, client)

                        self.session_list[gameid][session_id][client]['serveraddr'] = serveraddr
                        logger.log(logging.DEBUG, "Found server from local ip/port: %s from %d" % (serveraddr, session_id))

                        publicport = self.session_list[gameid][session_id][client]['addr'][1]
                        if self.session_list[gameid][session_id][client]['localaddr'][1] != 0:
                            publicport = self.session_list[gameid][session_id][client]['localaddr'][1]

                        if self.session_list[gameid][session_id][client]['serveraddr'] != None:
                            publicport = int(self.session_list[gameid][session_id][client]['serveraddr']['publicport'])

                        # Send to requesting client
                        output = bytearray(recv_data[0:12])
                        output += bytearray([int(x) for x in self.session_list[gameid][session_id][client]['addr'][0].split('.')])
                        output += utils.get_bytes_from_short_be(publicport)

                        output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
                        output[7] = 0x05
                        #s.sendto(output, (self.session_list[gameid][session_id][client_id]['addr']))
                        s.sendto(output, (self.session_list[gameid][session_id][client_id]['addr'][0], self.session_list[gameid][session_id][client_id]['addr'][1]))

                        logger.log(logging.DEBUG, "Sent connection request to %s:%d..." % (self.session_list[gameid][session_id][client_id]['addr'][0], self.session_list[gameid][session_id][client_id]['addr'][1]))
                        logger.log(logging.DEBUG, utils.pretty_print_hex(output))

                        # Send to other client
                        #if self.session_list[gameid][session_id][client_id]['serveraddr'] == None:
                        serveraddr = self.get_server_info(gameid, session_id, client_id)
                        if serveraddr == None:
                            serveraddr = self.get_server_info_alt(gameid, session_id, client)

                        self.session_list[gameid][session_id][client_id]['serveraddr'] = serveraddr
                        logger.log(logging.DEBUG, "Found server 2 from local ip/port: %s from %d" % (serveraddr, session_id))

                        publicport = self.session_list[gameid][session_id][client_id]['addr'][1]
                        if self.session_list[gameid][session_id][client_id]['localaddr'][1] != 0:
                            publicport = self.session_list[gameid][session_id][client_id]['localaddr'][1]

                        if self.session_list[gameid][session_id][client_id]['serveraddr'] != None:
                            publicport = int(self.session_list[gameid][session_id][client_id]['serveraddr']['publicport'])

                        output = bytearray(recv_data[0:12])
                        output += bytearray([int(x) for x in self.session_list[gameid][session_id][client_id]['addr'][0].split('.')])
                        output += utils.get_bytes_from_short_be(publicport)

                        output += bytearray([0x42, 0x00]) # Unknown, always seems to be \x42\x00
                        output[7] = 0x05
                        #s.sendto(output, (self.session_list[gameid][session_id][client]['addr']))
                        s.sendto(output, (self.session_list[gameid][session_id][client]['addr'][0], self.session_list[gameid][session_id][client]['addr'][1]))

                        logger.log(logging.DEBUG, "Sent connection request to %s:%d..." % (self.session_list[gameid][session_id][client]['addr'][0], self.session_list[gameid][session_id][client]['addr'][1]))
                        logger.log(logging.DEBUG, utils.pretty_print_hex(output))

            elif recv_data[7] == '\x06': # Was able to connect
                client_id = "%02x" % ord(recv_data[13])
                logger.log(logging.DEBUG, "Received connected command from %s:%s..." % (addr[0], addr[1]))

                if gameid not in self.session_list:
                    continue
                if session_id not in self.session_list[gameid]:
                    continue
                if client_id not in self.session_list[gameid][session_id]:
                    continue

                self.session_list[gameid][session_id][client_id]['connected'] = True

            elif recv_data[7] == '\x0a': # Address check. Note: UNTESTED!
                client_id = "%02x" % ord(recv_data[13])
                logger.log(logging.DEBUG, "Received address check command from %s:%s..." % (addr[0], addr[1]))

                output = bytearray(recv_data[0:15])
                output += bytearray([int(x) for x in addr[0].split('.')])
                output += utils.get_bytes_from_short_be(addr[1])
                output += bytearray(recv_data[len(output):])

                output[7] = 0x0b
                s.sendto(output, addr)

                logger.log(logging.DEBUG, "Sent address check response to %s:%d..." % (self.session_list[gameid][session_id][client]['addr'][0], self.session_list[gameid][session_id][client]['addr'][1]))
                logger.log(logging.DEBUG, utils.pretty_print_hex(output))

            elif recv_data[7] == '\x0c': # Natify
                port_type = "%02x" % ord(recv_data[12])
                logger.log(logging.DEBUG, "Received natify command from %s:%s..." % (addr[0], addr[1]))

                output = bytearray(recv_data)
                output[7] = 0x02 # ERT Test
                s.sendto(output, addr)

                logger.log(logging.DEBUG, "Sent natify response to %s:%d..." % (self.session_list[gameid][session_id][client]['addr'][0], self.session_list[gameid][session_id][client]['addr'][1]))
                logger.log(logging.DEBUG, utils.pretty_print_hex(output))

            elif recv_data[7] == '\x0d':
                client_id = "%02x" % ord(recv_data[13])
                logger.log(logging.DEBUG, "Received report command from %s:%s..." % (addr[0], addr[1]))
                logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))

                output = bytearray(recv_data)
                output[7] = 0x0e # Report response
                s.sendto(recv_data, addr)

            else: # Was able to connect
                logger.log(logging.DEBUG, "Received unknown command %02x from %s:%s..." % (ord(recv_data[7]), addr[0], addr[1]))
    def rawDataReceived(self, data):
        # First 2 bytes are the packet size.
        #
        # Third byte is the command byte.
        # According to Openspy-Core:
        #   0x00 - Server list request
        #   0x01 - Server info request
        #   0x02 - Send message request
        #   0x03 - Keep alive reply
        #   0x04 - Map loop request (?)
        #   0x05 - Player search request
        #
        # For Tetris DS, at the very least 0x00 and 0x02 need to be implemented.

        if self.forward_to_client:
            self.forward_to_client = False

            # Find session id of server
            # Iterate through the list of servers sent to the client and match by IP and port.
            # Is there a better way to determine this information?
            if self.console != 0:
                ip = str(ctypes.c_int32(utils.get_int_be(bytearray([int(x) for x in self.forward_client[0].split('.')]), 0)).value) # Wii
            else:
                ip = str(ctypes.c_int32(utils.get_int(bytearray([int(x) for x in self.forward_client[0].split('.')]), 0)).value) # DS

            logger.log(logging.DEBUG, "Trying to send message to %s:%d..." % (self.forward_client[0], self.forward_client[1]))
            logger.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))

            # Get server based on ip/port
            server = self.server_manager.find_server_by_address(ip, self.forward_client[1])._getvalue()
            logger.log(logging.DEBUG, "find_server_by_address returned: %s" % server)

            if server == None:
                pass

            logger.log(logging.DEBUG, "%s %s" % (ip, server['publicip']))
            if server['publicip'] == ip and server['publicport'] == str(self.forward_client[1]):
                # Send command to server to get it to connect to natneg
                natneg_session = int(utils.generate_random_hex_str(8), 16) # Quick and lazy way to get a random 32bit integer. Replace with something else late.r

                output = bytearray([0xfe, 0xfd, 0x06])
                output += utils.get_bytes_from_int(server['__session__'])
                output += bytearray(utils.get_bytes_from_int(natneg_session))
                output += bytearray(data)

                client_s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
                client_s.sendto(output, self.forward_client)
                logger.log(logging.DEBUG, "Forwarded data to %s:%s..." % (self.forward_client[0], self.forward_client[1]))
            return

        if data[2] == '\x00': # Server list request
            logger.log(logging.DEBUG, "Received server list request from %s:%s..." % (self.address.host, self.address.port))

            # This code is so... not python. The C programmer in me is coming out strong.
            # TODO: Rewrite this section later?
            idx = 3
            list_version = ord(data[idx])
            idx += 1
            encoding_version = ord(data[idx])
            idx += 1
            game_version = utils.get_int(data, idx)
            idx += 4

            query_game = utils.get_string(data, idx)
            idx += len(query_game) + 1
            game_name = utils.get_string(data, idx)
            idx += len(game_name) + 1

            challenge = data[idx:idx+8]
            idx += 8

            filter = utils.get_string(data, idx)
            idx += len(filter) + 1
            fields = utils.get_string(data, idx)
            idx += len(fields) + 1

            options = utils.get_int_be(data, idx)
            idx += 4

            source_ip = 0
            max_servers = 0

            ALTERNATE_SOURCE_IP = 0x08
            LIMIT_RESULT_COUNT = 0x80
            if (options & LIMIT_RESULT_COUNT):
                max_servers = utils.get_int(data, idx)
            elif (options & ALTERNATE_SOURCE_IP):
                source_ip = utils.get_int(data, idx)

            if '\\' in fields:
                fields = [x for x in fields.split('\\') if x and not x.isspace()]

            #print "%02x %02x %08x" % (list_version, encoding_version, game_version)
            #print "%s" % query_game
            #print "%s" % game_name
            #print "%s" % challenge
            #print "%s" % filter
            #print "%s" % fields

            #print "%08x" % options
            #print "%d %08x" % (max_servers, source_ip)

            logger.log(logging.DEBUG, "list version: %02x / encoding version: %02x / game version: %08x / query game: %s / game name: %s / challenge: %s / filter: %s / fields: %s / options: %08x / max servers: %d / source ip: %08x" % (list_version, encoding_version, game_version, query_game, game_name, challenge, filter, fields, options, max_servers, source_ip))

            # Requesting ip and port of client, not server
            if filter == "" or fields == "":
                output = bytearray([int(x) for x in self.address.host.split('.')])
                output += utils.get_bytes_from_short_be(self.address.port)
                self.transport.write(bytes(output))
                logger.log(logging.DEBUG, "Responding with own IP and port...")
                logger.log(logging.DEBUG, utils.pretty_print_hex(output))
            else:
                self.find_server(query_game, filter, fields, max_servers, game_name, challenge)



        elif data[2] == '\x02': # Send message request
            dest_addr = '.'.join(["%d" % ord(x) for x in data[3:7]])
            dest_port = utils.get_short_be(data, 7) # What's the pythonic way to do this? unpack?
            dest = (dest_addr, dest_port)

            logger.log(logging.DEBUG, "Received send message request from %s:%s to %s:%d..." % (self.address.host, self.address.port, dest_addr, dest_port))
            logger.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))

            self.forward_to_client = True
            self.forward_client = dest

        elif data[2] == '\x03': # Keep alive reply
            logger.log(logging.DEBUG, "Received keep alive from %s:%s..." % (self.address.host, self.address.port))

        else:
            logger.log(logging.DEBUG, "Received unknown command (%02x) from %s:%s..." % (ord(data[2]), self.address.host, self.address.port))
            logger.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
            logger.log(logging.DEBUG, utils.pretty_print_hex(data))