Пример #1
0
 def test_save_as_references_to_a_version_in_same_workspace_are_replaced_with_abs_path_with_env_variable(self):
     """testing if the save_as method updates the references paths with an
     absolute path starting with conf.repository_env_key for references to
     a version in the same project thus the referenced path is relative
     """
     
     # create project
     proj1 = Project("Proj1")
     proj1.save()
     proj1.create()
     
     # create assets
     asset1 = Asset(proj1, "Asset 1")
     asset1.save()
     
     # create a version of asset vtype 
     vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
     vers1.save()
     
     # save it
     self.mEnv.save_as(vers1)
     
     # new scene
     pm.newFile(force=True)
     
     # create another version with different type
     vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
     vers2.save()
     
     # reference the other version
     self.mEnv.reference(vers1)
     
     # save it
     self.mEnv.save_as(vers2)
     
     # now check if the referenced vers1 starts with $REPO
     refs = pm.listReferences()
     
     # there should be only one ref
     self.assertTrue(len(refs)==1)
     
     # and the path should start with conf.repository_env_key
     self.assertTrue(
         refs[0].unresolvedPath().startswith("$" + conf.repository_env_key)
     )
Пример #2
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    def test_save_as_references_to_a_version_in_same_workspace_are_replaced_with_abs_path_with_env_variable(
            self):
        """testing if the save_as method updates the references paths with an
        absolute path starting with conf.repository_env_key for references to
        a version in the same project thus the referenced path is relative
        """

        # create project
        proj1 = Project("Proj1")
        proj1.save()
        proj1.create()

        # create assets
        asset1 = Asset(proj1, "Asset 1")
        asset1.save()

        # create a version of asset vtype
        vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
        vers1.save()

        # save it
        self.mEnv.save_as(vers1)

        # new scene
        pm.newFile(force=True)

        # create another version with different type
        vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers2.save()

        # reference the other version
        self.mEnv.reference(vers1)

        # save it
        self.mEnv.save_as(vers2)

        # now check if the referenced vers1 starts with $REPO
        refs = pm.listReferences()

        # there should be only one ref
        self.assertTrue(len(refs) == 1)

        # and the path should start with conf.repository_env_key
        self.assertTrue(
            refs[0].unresolvedPath().startswith("$" + conf.repository_env_key))
Пример #3
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    def test_reference_creates_references_to_Versions_in_other_workspaces_loaded(
            self):
        """testing if reference method creates references to Versions with
        different VersionType and the reference state will be loaded
        """

        proj1 = Project("Test Project 1")
        proj1.create()
        proj1.save()

        asset1 = Asset(proj1, "Test Asset 1")
        asset1.save()

        vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
        vers1.save()

        vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers2.save()

        self.mEnv.save_as(vers1)

        pm.newFile(force=True)

        self.mEnv.save_as(vers2)

        # refence vers1 to vers2
        self.mEnv.reference(vers1)

        # now check if the referenced files unresolved path is already starting
        # with conf.repository_env_key

        refs = pm.listReferences()

        # there should be only one reference
        self.assertEqual(len(refs), 1)

        # the unresolved path should start with $REPO
        self.assertTrue(
            refs[0].unresolvedPath().startswith("$" + conf.repository_env_key))

        self.assertTrue(refs[0].isLoaded())
Пример #4
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    def test_save_as_of_a_scene_with_two_references_to_the_same_version(self):
        """testing if the case where the current maya scene has two references
        to the same file is gracefully handled by assigning the version only
        once
        """

        # create project
        proj1 = Project("Proj1")
        proj1.save()
        proj1.create()

        # create assets
        asset1 = Asset(proj1, "Asset 1")
        asset1.save()

        # create a version of asset vtype
        vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
        vers1.save()

        # save it
        self.mEnv.save_as(vers1)

        # new scene
        pm.newFile(force=True)

        # create another version with different type
        vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers2.save()

        # reference the other version twice
        self.mEnv.reference(vers1)
        self.mEnv.reference(vers1)

        # save it and expect no InvalidRequestError
        self.mEnv.save_as(vers2)

        self.mEnv.reference(vers1)
        vers3 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers3.save()

        self.mEnv.save_as(vers3)
Пример #5
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 def test_reference_creates_references_to_Versions_in_other_workspaces_loaded(self):
     """testing if reference method creates references to Versions with
     different VersionType and the reference state will be loaded
     """
     
     proj1 = Project("Test Project 1")
     proj1.create()
     proj1.save()
 
     asset1 = Asset(proj1, "Test Asset 1")
     asset1.save()
 
     vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
     vers1.save()
 
     vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
     vers2.save()
 
     self.mEnv.save_as(vers1)
 
     pm.newFile(force=True)
 
     self.mEnv.save_as(vers2)
 
     # refence vers1 to vers2
     self.mEnv.reference(vers1)
 
     # now check if the referenced files unresolved path is already starting
     # with conf.repository_env_key
     
     refs = pm.listReferences()
 
     # there should be only one reference
     self.assertEqual(len(refs), 1)
 
     # the unresolved path should start with $REPO
     self.assertTrue(
         refs[0].unresolvedPath().startswith("$" + conf.repository_env_key)
     )
     
     self.assertTrue(refs[0].isLoaded())
Пример #6
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 def test_save_as_of_a_scene_with_two_references_to_the_same_version(self):
     """testing if the case where the current maya scene has two references
     to the same file is gracefully handled by assigning the version only
     once
     """
     
     # create project
     proj1 = Project("Proj1")
     proj1.save()
     proj1.create()
     
     # create assets
     asset1 = Asset(proj1, "Asset 1")
     asset1.save()
     
     # create a version of asset vtype 
     vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
     vers1.save()
     
     # save it
     self.mEnv.save_as(vers1)
     
     # new scene
     pm.newFile(force=True)
     
     # create another version with different type
     vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
     vers2.save()
     
     # reference the other version twice
     self.mEnv.reference(vers1)
     self.mEnv.reference(vers1)
     
     # save it and expect no InvalidRequestError
     self.mEnv.save_as(vers2)
     
     self.mEnv.reference(vers1)
     vers3 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
     vers3.save()
     
     self.mEnv.save_as(vers3)
Пример #7
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    def test_save_as_sets_the_fps(self):
        """testing if the save_as method sets the fps value correctly
        """

        # create two projects with different fps values
        # first create a new scene and save it under the first project
        # and then save it under the other project
        # and check if the fps follows the project values

        project1 = Project("FPS_TEST_PROJECT_1")
        project1.fps = 24
        project1.create()

        project2 = Project("FPS_TEST_PROJECT_2")
        project2.fps = 30
        project2.save()

        # create assets
        asset1 = Asset(project1, "Test Asset 1")
        asset1.save()

        asset2 = Asset(project2, "Test Asset 2")
        asset2.save()

        # create versions
        version1 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=self.asset_vtypes[0],
                           created_by=self.user1)

        version2 = Version(version_of=asset2,
                           base_name=asset2.code,
                           type=self.asset_vtypes[0],
                           created_by=self.user1)

        # save the current scene for asset1
        self.mEnv.save_as(version1)

        # check the fps value
        self.assertEqual(self.mEnv.get_fps(), 24)

        # now save it for asset2
        self.mEnv.save_as(version2)

        # check the fps value
        self.assertEqual(self.mEnv.get_fps(), 30)
Пример #8
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 def test_save_as_sets_the_fps(self):
     """testing if the save_as method sets the fps value correctly
     """
     
     # create two projects with different fps values
     # first create a new scene and save it under the first project
     # and then save it under the other project
     # and check if the fps follows the project values
     
     project1 = Project("FPS_TEST_PROJECT_1")
     project1.fps = 24
     project1.create()
     
     project2 = Project("FPS_TEST_PROJECT_2")
     project2.fps = 30
     project2.save()
     
     # create assets
     asset1 = Asset(project1, "Test Asset 1")
     asset1.save()
     
     asset2 = Asset(project2, "Test Asset 2")
     asset2.save()
     
     # create versions
     version1 = Version(
         version_of=asset1,
         base_name=asset1.code,
         type=self.asset_vtypes[0],
         created_by=self.user1
     )
     
     version2 = Version(
         version_of=asset2,
         base_name=asset2.code,
         type=self.asset_vtypes[0],
         created_by=self.user1
     )
     
     # save the current scene for asset1
     self.mEnv.save_as(version1)
     
     # check the fps value
     self.assertEqual(
         self.mEnv.get_fps(),
         24
     )
     
     # now save it for asset2
     self.mEnv.save_as(version2)
     
     # check the fps value
     self.assertEqual(
         self.mEnv.get_fps(),
         30
     )
Пример #9
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    def setUp(self):
        """setup the tests
        """
        # -----------------------------------------------------------------
        # start of the setUp
        # create the environment variable and point it to a temp directory
        conf.database_url = "sqlite://"

        self.temp_config_folder = tempfile.mkdtemp()
        self.temp_projects_folder = tempfile.mkdtemp()

        os.environ["OYPROJECTMANAGER_PATH"] = self.temp_config_folder
        os.environ[conf.repository_env_key] = self.temp_projects_folder

        # create a test project
        self.project = Project("Test Project")
        self.project.create()

        # create a test asset
        self.asset1 = Asset(self.project, "Test Asset 1")

        # version type
        self.asset_vtypes = VersionType.query()\
            .filter(VersionType.type_for == "Asset").all()

        self.shot_vtypes = VersionType.query()\
            .filter(VersionType.type_for == "Shot").all()

        self.user1 = User(name="Test User 1", email="*****@*****.**")

        # create a test version
        self.kwargs = {
            "version_of": self.asset1,
            "base_name": self.asset1.code,
            "type": self.asset_vtypes[0],
            "created_by": self.user1,
            "extension": "ma"
        }

        self.version1 = Version(**self.kwargs)
        self.version1.save()

        # create the environment instance
        self.mEnv = mayaEnv.Maya()

        # just renew the scene
        pm.newFile(force=True)
Пример #10
0
    def test_assets_tableWidget_is_filled_with_Asset_data(self):
        """testing if the assets_tableWidget is filled with asset data properly
        """

        db.setup()

        # create a project
        proj1 = Project('Test Project 1')
        proj1.save()

        proj2 = Project('Test Project 2')
        proj2.save()

        asset_vtypes = VersionType.query()\
            .filter(VersionType.type_for=='Asset')\
            .order_by(VersionType.name)\
            .all()

        admin = User.query().first()

        asset1 = Asset(proj1, 'Test Asset 1', type='Char')
        asset1.save()

        asset2 = Asset(proj1, 'Test Asset 2', type='Prop')
        asset2.save()

        asset3 = Asset(proj1, 'Test Asset 3', type='Environment')
        asset3.save()

        asset4 = Asset(proj1, 'Test Asset 4', type='Prop')
        asset4.save()

        # versions for asset1
        version1 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[0],
                           created_by=admin,
                           status=conf.status_list[0])
        version1.save()

        version2 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[1],
                           created_by=admin,
                           status=conf.status_list[1])
        version2.save()

        version3 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[2],
                           created_by=admin,
                           status=conf.status_list[2])
        version3.save()

        # version for asset1 with different takes
        version4 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[3],
                           created_by=admin,
                           status=conf.status_list[3],
                           take_name='Test_A')
        version4.save()

        version5 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[4],
                           created_by=admin,
                           status=conf.status_list[4],
                           take_name='Test_A')
        version5.save()

        version6 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[5],
                           created_by=admin,
                           status=conf.status_list[4],
                           take_name='Test_B')
        version6.save()

        version7 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[5],
                           created_by=admin,
                           status=conf.status_list[4],
                           take_name='Test_B')
        version7.save()

        dialog = status_manager.MainDialog()
        #        self.show_dialog(dialog)

        # start tests

        # What we should see shoul be:
        #
        # +-----------+-------------+--------------+--------+---------------------+
        # | Thumbnail | Type        |     Name     |  Take  | Asset Version Types |
        # +===========+=============+==============+========+=====================+
        # |  (IMAGE)  | Char        | Test Asset 1 |  MAIN  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Char        | Test Asset 1 | Test_A | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Char        | Test Asset 1 | Test_B | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Environment | Test Asset 3 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Prop        | Test Asset 2 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Prop        | Test Asset 4 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        #

        # set the project to project1
        dialog.projects_comboBox.setCurrentIndex(0)

        # asset1's vtypes[0] vtypes[1] vtypes[2] vtypes[3]
        # set to assets
        dialog.tabWidget.setCurrentIndex(0)
        #self.show_dialog(dialog)

        # expect to see 6 rows
        self.assertEqual(6, dialog.assets_tableWidget.rowCount())

        # expect the assets types listed in the first column
        # first three should be Char
        dialog.assets_tableWidget.setCurrentCell(0, 1)
        self.assertEqual('Char',
                         dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(1, 1)
        self.assertEqual('Char',
                         dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(2, 1)
        self.assertEqual('Char',
                         dialog.assets_tableWidget.currentItem().text())

        # next should be Environment
        dialog.assets_tableWidget.setCurrentCell(3, 1)
        self.assertEqual('Environment',
                         dialog.assets_tableWidget.currentItem().text())

        # the next two should be Prop
        dialog.assets_tableWidget.setCurrentCell(4, 1)
        self.assertEqual('Prop',
                         dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(5, 1)
        self.assertEqual('Prop',
                         dialog.assets_tableWidget.currentItem().text())
Пример #11
0
 def fill_assets_tableWidget(self):
     """fills the asset_tableWidget
     """
     # clear the table
     self.assets_tableWidget.clear()
     
     asset_vtypes = VersionType.query()\
         .filter(VersionType.type_for=='Asset')\
         .order_by(VersionType.name)\
         .all()
     
     asset_vtype_codes = map(lambda x: x.code, asset_vtypes)
     
     labels = ['Thumbnail', 'Type', 'Name', 'Take']
     labels.extend(map(lambda x: x.code, asset_vtypes))
     
     logger.debug('asset_tableWidget.labels: %s' % labels)
     
     self.assets_tableWidget.setColumnCount(len(labels))
     self.assets_tableWidget.setHorizontalHeaderLabels(labels)
     
     # get the project
     project = self.get_current_project()
     
     if project is None:
         return
     
     # get all the assets for the project
     assets = Asset.query()\
         .filter(Asset.project==project)\
         .order_by(Asset.type)\
         .all()
     
     # feed the assets to the list
     items = []
     
     row = 0
     column = 0
     for asset in assets:
        # get the distinct take names
         take_names = map(
             lambda x: x[0],
             db.query(distinct(Version.take_name))
                 .filter(Version.version_of==asset)
                 .all()
         )
         
         if not len(take_names):
             take_names = ['-']
         
         for take_name in take_names:
             
             # add the asset type to the first column
             column = 0
             item = QtGui.QTableWidgetItem()
             item.setTextAlignment(0x0004 | 0x0080)
             # set the thumbnail
             if os.path.exists(asset.thumbnail_full_path):
                 thumbnail_full_path = asset.thumbnail_full_path
                 pixmap = QtGui.QPixmap(thumbnail_full_path)
                 pixmap = pixmap.scaled(
                     conf.thumbnail_size[0] / 2,
                     conf.thumbnail_size[1] / 2,
                     QtCore.Qt.KeepAspectRatio,
                     QtCore.Qt.SmoothTransformation
                 )
                 brush = QtGui.QBrush(pixmap)
                 item.has_thumbnail = True
                 item.setBackground(brush)
             else:
                 item.has_thumbnail = False
             items.append(item)
             
             column = 1
             item = QtGui.QTableWidgetItem(asset.type)
             item.setTextAlignment(0x0004 | 0x0080)
             items.append(item)
             
             # add the asset name to the second column
             column = 2
             item = QtGui.QTableWidgetItem(asset.name)
             item.setTextAlignment(0x0004 | 0x0080)
             items.append(item)
             
             # add the take name to the third column
             column = 3
             item = QtGui.QTableWidgetItem(take_name)
             item.setTextAlignment(0x0004 | 0x0080)
             #self.assets_tableWidget.setItem(row, column, item)
             items.append(item)
             
             for type_code in asset_vtype_codes:
                 column += 1
                 
                 # now for every asset vtype create two rows instead of one
                 # and show the users name on the second row
                 
                 # get the latest version of that type and take
                 version = Version.query()\
                     .join(VersionType)\
                     .filter(Version.version_of==asset)\
                     .filter(Version.type_id==VersionType.id)\
                     .filter(VersionType.code==type_code)\
                     .filter(Version.take_name==take_name)\
                     .order_by(Version.version_number.desc())\
                     .first()
                 
                 if version:
                     # mark the status of that type in that take
                     item = QtGui.QTableWidgetItem(
                         version.status + '\n' + version.created_by.name
                     )
                     item.setTextAlignment(0x0004 | 0x0080)
                     
                     # set the color according to status
                     index = conf.status_list.index(version.status)
                     bgcolor = conf.status_bg_colors[index]
                     fgcolor = conf.status_fg_colors[index]
                     
                     bg = item.background()
                     bg.setColor(QtGui.QColor(*bgcolor))
                     item.setBackground(bg)
                     
                     fg = item.foreground()
                     fg.setColor(QtGui.QColor(*fgcolor))
                     item.setForeground(fg)
                     
                     try:
                         item.setBackgroundColor(QtGui.QColor(*bgcolor))
                     except AttributeError: # gives errpor with PySide
                         pass
                     
                     # add this version to the item
                     item.version = version
                     
                 else:
                     # set the background color to black
                     item = QtGui.QTableWidgetItem('-')
                     item.setTextAlignment(0x0004 | 0x0080)
                     bg = item.background()
                     bg.setColor(QtGui.QColor(0, 0, 0))
                     item.setBackground(bg)
                     
                     try:
                         item.setBackgroundColor(QtGui.QColor(0, 0, 0))
                     except AttributeError: # gives error with PySide
                         pass
                     
                     # set the related version to None
                     item.version = None
                 
                 items.append(item)
                 
             row += 1
     
     self.assets_tableWidget.setRowCount(row)
     
     item_index = 0
     for r in range(row):
         for c in range(column + 1):
             item = items[item_index]
             self.assets_tableWidget.setItem(r, c, item)
             item_index += 1
     
     # adjust the row heights accordingly
     self.assets_tableWidget.resizeRowsToContents()
     
     # need to pass over the first rows again
     # to resize the thumbnail cell
     for r in range(row):
         item_index = r * (column + 1)
         item = items[item_index]
         if item.has_thumbnail:
             # scale the row height
             self.assets_tableWidget.setRowHeight(
                 r,
                 conf.thumbnail_size[1] / 2
             )
     
     # resize columns to fit the content
     self.assets_tableWidget.resizeColumnsToContents()
     
     # set column width
     self.assets_tableWidget.setColumnWidth(0, conf.thumbnail_size[0] / 2)
Пример #12
0
    def test_assets_tableWidget_is_filled_with_Asset_data(self):
        """testing if the assets_tableWidget is filled with asset data properly
        """
        
        db.setup()
        
        # create a project
        proj1 = Project('Test Project 1')
        proj1.save()
        
        proj2 = Project('Test Project 2')
        proj2.save()
        
        asset_vtypes = VersionType.query()\
            .filter(VersionType.type_for=='Asset')\
            .order_by(VersionType.name)\
            .all()
        
        admin = User.query().first()
        
        asset1 = Asset(proj1, 'Test Asset 1', type='Char')
        asset1.save()
        
        asset2 = Asset(proj1, 'Test Asset 2', type='Prop')
        asset2.save()
        
        asset3 = Asset(proj1, 'Test Asset 3', type='Environment')
        asset3.save()
        
        asset4 = Asset(proj1, 'Test Asset 4', type='Prop')
        asset4.save()
        
        # versions for asset1
        version1 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[0],
            created_by=admin,
            status=conf.status_list[0]
        )
        version1.save()
        
        version2 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[1],
            created_by=admin,
            status=conf.status_list[1]
        )
        version2.save()
        
        version3 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[2],
            created_by=admin,
            status=conf.status_list[2]
        )
        version3.save()
        
        # version for asset1 with different takes
        version4 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[3],
            created_by=admin,
            status=conf.status_list[3],
            take_name='Test_A'
        )
        version4.save()
        
        version5 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[4],
            created_by=admin,
            status=conf.status_list[4],
            take_name='Test_A'
        )
        version5.save()
        
        version6 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[5],
            created_by=admin,
            status=conf.status_list[4],
            take_name='Test_B'
        )
        version6.save()
        
        version7 = Version(
            version_of=asset1,
            base_name=asset1.code,
            type=asset_vtypes[5],
            created_by=admin,
            status=conf.status_list[4],
            take_name='Test_B'
        )
        version7.save()
           
        dialog = status_manager.MainDialog()
#        self.show_dialog(dialog)      
        
        # start tests
        
        # What we should see shoul be:
        # 
        # +-----------+-------------+--------------+--------+---------------------+
        # | Thumbnail | Type        |     Name     |  Take  | Asset Version Types |
        # +===========+=============+==============+========+=====================+
        # |  (IMAGE)  | Char        | Test Asset 1 |  MAIN  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Char        | Test Asset 1 | Test_A | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Char        | Test Asset 1 | Test_B | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Environment | Test Asset 3 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Prop        | Test Asset 2 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Prop        | Test Asset 4 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        #
        
        # set the project to project1
        dialog.projects_comboBox.setCurrentIndex(0)
        
        # asset1's vtypes[0] vtypes[1] vtypes[2] vtypes[3]
        # set to assets
        dialog.tabWidget.setCurrentIndex(0)
        #self.show_dialog(dialog)
        
        # expect to see 6 rows
        self.assertEqual(6, dialog.assets_tableWidget.rowCount())
        
        # expect the assets types listed in the first column
        # first three should be Char
        dialog.assets_tableWidget.setCurrentCell(0, 1)
        self.assertEqual('Char', dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(1, 1)
        self.assertEqual('Char', dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(2, 1)
        self.assertEqual('Char', dialog.assets_tableWidget.currentItem().text())
        
        # next should be Environment
        dialog.assets_tableWidget.setCurrentCell(3, 1)
        self.assertEqual(
            'Environment',
            dialog.assets_tableWidget.currentItem().text()
        )
        
        # the next two should be Prop
        dialog.assets_tableWidget.setCurrentCell(4, 1)
        self.assertEqual(
            'Prop',
            dialog.assets_tableWidget.currentItem().text()
        )
        dialog.assets_tableWidget.setCurrentCell(5, 1)
        self.assertEqual(
            'Prop',
            dialog.assets_tableWidget.currentItem().text()
        )
Пример #13
0
    def test_save_as_in_another_project_updates_paths_correctly(self):
        """testing if the external paths are updated correctly if the document
        is created in one maya project but it is saved under another one.
        """

        # create a new scene
        # save it under one Asset Version with name Asset1

        asset1 = Asset(self.project, "Asset 1")
        asset1.save()

        self.kwargs["version_of"] = asset1
        self.kwargs["base_name"] = asset1.code
        version1 = Version(**self.kwargs)
        version1.save()

        self.kwargs["take_name"] = "References1"
        version_ref1 = Version(**self.kwargs)
        version_ref1.save()

        self.kwargs["take_name"] = "References2"
        version_ref2 = Version(**self.kwargs)
        version_ref2.save()

        # save a maya file with this references
        self.mEnv.save_as(version_ref1)
        self.mEnv.save_as(version_ref2)

        # save the original version
        self.mEnv.save_as(version1)

        # create a couple of file textures
        file_texture1 = pm.createNode("file")
        file_texture2 = pm.createNode("file")

        path1 = os.path.dirname(version1.path) + "/.maya_files/TEXTURES/a.jpg"
        path2 = os.path.dirname(version1.path) + "/.maya_files/TEXTURES/b.jpg"

        # set them to some relative paths
        file_texture1.fileTextureName.set(path1)
        file_texture2.fileTextureName.set(path2)

        # create a couple of references in the same project
        self.mEnv.reference(version_ref1)
        self.mEnv.reference(version_ref2)

        # save again
        self.mEnv.save_as(version1)

        # then save it under another Asset with name Asset2
        # because with this new system all the Assets folders are a maya
        # project, the references should be updated correctly
        asset2 = Asset(self.project, "Asset 2")
        asset2.save()

        # create a new Version for Asset 2
        self.kwargs["version_of"] = asset2
        self.kwargs["base_name"] = asset2.code
        version2 = Version(**self.kwargs)

        # now save it under that asset
        self.mEnv.save_as(version2)

        # check if the paths are updated
        self.assertEqual(
            file_texture1.fileTextureName.get(),
            "$REPO/TEST_PROJECT/Assets/Asset_1/.maya_files/TEXTURES/a.jpg")

        self.assertEqual(
            file_texture2.fileTextureName.get(),
            "$REPO/TEST_PROJECT/Assets/Asset_1/.maya_files/TEXTURES/b.jpg")
Пример #14
0
    def test_save_as_in_another_project_updates_paths_correctly(self):
        """testing if the external paths are updated correctly if the document
        is created in one maya project but it is saved under another one.
        """
        
        # create a new scene
        # save it under one Asset Version with name Asset1
        
        asset1 = Asset(self.project, "Asset 1")
        asset1.save()
        
        self.kwargs["version_of"] = asset1
        self.kwargs["base_name"] = asset1.code
        version1 = Version(**self.kwargs)
        version1.save()
        
        self.kwargs["take_name"] = "References1"
        version_ref1 = Version(**self.kwargs)
        version_ref1.save()
        
        self.kwargs["take_name"] = "References2"
        version_ref2 = Version(**self.kwargs)
        version_ref2.save()
        
        # save a maya file with this references
        self.mEnv.save_as(version_ref1)
        self.mEnv.save_as(version_ref2)
        
        # save the original version
        self.mEnv.save_as(version1)
        
        # create a couple of file textures
        file_texture1 = pm.createNode("file")
        file_texture2 = pm.createNode("file")
        
        path1 = os.path.dirname(version1.path) +  "/.maya_files/TEXTURES/a.jpg"
        path2 = os.path.dirname(version1.path) +  "/.maya_files/TEXTURES/b.jpg"
        
        # set them to some relative paths
        file_texture1.fileTextureName.set(path1)
        file_texture2.fileTextureName.set(path2)
        
        # create a couple of references in the same project
        self.mEnv.reference(version_ref1)
        self.mEnv.reference(version_ref2)
        
        # save again
        self.mEnv.save_as(version1)

        # then save it under another Asset with name Asset2
        # because with this new system all the Assets folders are a maya
        # project, the references should be updated correctly
        asset2 = Asset(self.project, "Asset 2")
        asset2.save()
        
        # create a new Version for Asset 2
        self.kwargs["version_of"] = asset2
        self.kwargs["base_name"] = asset2.code
        version2 = Version(**self.kwargs)
        
        # now save it under that asset
        self.mEnv.save_as(version2)
        
        # check if the paths are updated
        self.assertEqual(
            file_texture1.fileTextureName.get(),
            "$REPO/TEST_PROJECT/Assets/Asset_1/.maya_files/TEXTURES/a.jpg"
        )

        self.assertEqual(
            file_texture2.fileTextureName.get(),
            "$REPO/TEST_PROJECT/Assets/Asset_1/.maya_files/TEXTURES/b.jpg"
        )