Пример #1
0
 def mouseReleaseEvent(self, event):
     btn = event.button()
     if btn == QtCore.Qt.LeftButton:
         self.inputDevice.buttonUp(MouseButton.one())
     elif btn == QtCore.Qt.MiddleButton:
         self.inputDevice.buttonUp(MouseButton.two())
     elif btn == QtCore.Qt.RightButton:
         self.inputDevice.buttonUp(MouseButton.three())
     QtWidgets.QWidget.mouseReleaseEvent(self, event)
Пример #2
0
    def moveCamera( self, task ):

        is_down = base.mouseWatcherNode.is_button_down

        if base.mouseWatcherNode.hasMouse():
            x = base.mouseWatcherNode.getMouseX()
            y = base.mouseWatcherNode.getMouseY()
            if is_down( MouseButton.two() ):
                dx = self.lastMousePos[0] - x
                self.ang -= dx
                #self.ang = max( 0, min( self.ang, math.pi*0.49 ) )
                dy = self.lastMousePos[1] - y
                self.angY -= dy
                self.angY = max( 0.01, min( self.angY, math.pi ) )
        
            self.lastMousePos = (x,y)

        speed = self.speed
        if is_down( self.bSpeed ):
            speed = speed*3

        if self.attachmentNode and self.attached:
            self.focusPoint = self.attachmentNode.getPos()
        else:
            sideways = (is_down(self.bRight)-is_down(self.bLeft))*speed
            forward = (is_down(self.bForward)-is_down(self.bBackward))*speed

            quat = Quat()
            quat.setFromAxisAngle( -180*self.ang/math.pi, LVector3f.unitZ())
            rotated = quat.xform( LVector3f( -forward, sideways, 0 ))

            self.focusPoint += rotated

        
        self.focusNode.setPos( self.focusPoint )

        radius = self.zoom
        self.angY = max( 0, min( math.pi*0.4, self.angY ) )
        rY = math.sin( self.angY )
        self.nodePos = self.focusPoint + LVector3f( rY*math.cos(self.ang)*radius, -rY*math.sin(self.ang)*radius, radius*math.cos( self.angY) )

        self.node.setPos( self.nodePos )
        self.node.lookAt( self.focusNode, LVector3f.unitZ() )

        return Task.cont
Пример #3
0
    def moveCamera(self, task):

        is_down = base.mouseWatcherNode.is_button_down

        if base.mouseWatcherNode.hasMouse():
            x = base.mouseWatcherNode.getMouseX()
            y = base.mouseWatcherNode.getMouseY()
            if is_down(MouseButton.two()):
                dx = self.lastMousePos[0] - x
                self.heading += dx * 25
                #self.ang = max( 0, min( self.ang, math.pi*0.49 ) )
                dy = self.lastMousePos[1] - y
                self.pitch -= dy * 25
                self.pitch = max(self.pitch, -80)
                self.pitch = min(self.pitch, 80)
                #self.angY = max( 0.01, min( self.angY, math.pi ) )

            self.lastMousePos = (x, y)

        speed = self.speed
        if is_down(self.bSpeed):
            speed = speed * 3

        if not self.attached:
            forward = (is_down(self.bRight) - is_down(self.bLeft)) * speed
            sideways = -(is_down(self.bForward) -
                         is_down(self.bBackward)) * speed

            quat = Quat()
            quat.setFromAxisAngle(self.heading, LVector3f.unitZ())
            rotated = quat.xform(LVector3f(-forward, sideways, 0))

            self.headingNode.setPos(self.headingNode.getPos() - rotated)

        #self.angY = max( 0, min( math.pi*0.4, self.angY ) )
        #rY = math.sin( self.angY )
        #self.nodePos = self.focusPoint + LVector3f( math.sin(self.angY)*math.cos(self.ang)*radius, -math.sin(self.ang)*radius, radius*math.cos( self.angY) )

        self.node.lookAt(self.headingNode)

        self.node.setPos(0, -self.zoom, 0)
        self.pitchNode.setHpr(0, self.pitch, 0)
        self.headingNode.setHpr(self.heading, 0, 0)

        return Task.cont
Пример #4
0
def test_mousebutton():
    btns = [
        MouseButton.one(),
        MouseButton.two(),
        MouseButton.three(),
        MouseButton.four(),
        MouseButton.five()
    ]

    for i, btn in enumerate(btns):
        assert MouseButton.button(i) == btn
        assert MouseButton.is_mouse_button(btn)

    assert MouseButton.button(5) == ButtonHandle.none()

    assert MouseButton.is_mouse_button(MouseButton.wheel_up())
    assert MouseButton.is_mouse_button(MouseButton.wheel_down())
    assert MouseButton.is_mouse_button(MouseButton.wheel_left())
    assert MouseButton.is_mouse_button(MouseButton.wheel_right())
Пример #5
0
class DialogMask(DirectButton):
    '''used to generate a full-screen mask to prevent button-clicking below the focused window/dialog
    Added some tricks to make panda3d mouse events still available
    '''
    B1PRESS = PGButton.getPressPrefix() + MouseButton.one().getName() + '-'
    B2PRESS = PGButton.getPressPrefix() + MouseButton.two().getName() + '-'
    B3PRESS = PGButton.getPressPrefix() + MouseButton.three().getName() + '-'
    B4PRESS = PGButton.getPressPrefix() + MouseButton.four().getName() + '-'
    B5PRESS = PGButton.getPressPrefix() + MouseButton.five().getName() + '-'
    WHEELUP = PGButton.getReleasePrefix() + MouseButton.wheelUp().getName(
    ) + '-'
    WHEELDOWN = PGButton.getReleasePrefix() + MouseButton.wheelDown().getName(
    ) + '-'
    WHEELLEFT = PGButton.getReleasePrefix() + MouseButton.wheelLeft().getName(
    ) + '-'
    WHEELRIGHT = PGButton.getReleasePrefix() + MouseButton.wheelRight(
    ).getName() + '-'
    B1RELEASE = PGButton.getReleasePrefix() + MouseButton.one().getName() + '-'
    B2RELEASE = PGButton.getReleasePrefix() + MouseButton.two().getName() + '-'
    B3RELEASE = PGButton.getReleasePrefix() + MouseButton.three().getName(
    ) + '-'
    B4RELEASE = PGButton.getReleasePrefix() + MouseButton.four().getName(
    ) + '-'
    B5RELEASE = PGButton.getReleasePrefix() + MouseButton.five().getName(
    ) + '-'

    def __init__(self):
        DirectButton.__init__(self,
                              parent=aspect2d,
                              frameColor=(1, 1, 1, 0),
                              relief=DGG.FLAT,
                              commandButtons=[])
        self.accept('window-event', self.windowResize)
        self.windowResize(None)
        #trick: make this re-throw mouse events
        self.bind(self.B1PRESS, self.rethrowEvent, ['mouse1'])
        self.bind(self.B2PRESS, self.rethrowEvent, ['mouse2'])
        self.bind(self.B3PRESS, self.rethrowEvent, ['mouse3'])
        self.bind(self.B4PRESS, self.rethrowEvent, ['mouse4'])
        self.bind(self.B5PRESS, self.rethrowEvent, ['mouse5'])

        self.bind(self.WHEELUP, self.rethrowEvent, ['wheel_up'])
        self.bind(self.WHEELDOWN, self.rethrowEvent, ['wheel_down'])
        self.bind(self.WHEELLEFT, self.rethrowEvent, ['wheel_left'])
        self.bind(self.WHEELRIGHT, self.rethrowEvent, ['wheel_right'])

        self.bind(self.B1RELEASE, self.rethrowEvent, ['mouse1-up'])
        self.bind(self.B2RELEASE, self.rethrowEvent, ['mouse2-up'])
        self.bind(self.B3RELEASE, self.rethrowEvent, ['mouse3-up'])
        self.bind(self.B4RELEASE, self.rethrowEvent, ['mouse4-up'])
        self.bind(self.B5RELEASE, self.rethrowEvent, ['mouse5-up'])

    def windowResize(self, arg):
        #fill the screen
        aspect = base.getAspectRatio()
        if aspect > 1:
            self['frameSize'] = (-aspect, aspect, -1, 1)
        elif aspect:
            hh = 1.0 / aspect
            self['frameSize'] = (-1, 1, -hh, hh)

    def setCommandButtons(self, *args, **kwargs):
        #inherited
        pass

    def rethrowEvent(self, sevent, event):
        messenger.send(sevent)

    def destroy(self):
        self.ignoreAll()
        DirectButton.destroy(self)
Пример #6
0
    def __init__(self, name):
        NodePath.__init__(self, name)
        DirectObject.__init__(self)
        self.setPythonTag('Sprite', self)

        global SpriteCounter
        SpriteCounter += 1
        self.__id = int(SpriteCounter)

        #- Use PGItem to detect mouse and keyboard input via PGTop (eg, aspect2d, pixel2d, etc)
        self.__pgItem = PGItem(name)
        self.__pgItem.setActive(True)
        self.__pgItemNp = self.attachNewNode(self.__pgItem)

        #- Use TextNode to generate both text and cards for displaying background images
        self.__textNode = TextNode(name)
        self.__textNodeNp = None
        #self.__textNodeNp = self.attachNewNode(self.__textNode)
        #self.__textNode.setCardDecal(True) #- This is what we would do, should Sprite support being non-under PGTop

        self.accept(self.__pgItem.getPressEvent(MouseButton.one()),
                    self.__onMouse, [Sprite.MouseLeftDown])
        self.accept(self.__pgItem.getPressEvent(MouseButton.two()),
                    self.__onMouse, [Sprite.MouseCenterDown])
        self.accept(self.__pgItem.getPressEvent(MouseButton.three()),
                    self.__onMouse, [Sprite.MouseRightDown])
        self.accept(self.__pgItem.getPressEvent(MouseButton.four()),
                    self.__onMouse, [Sprite.MouseFourDown])
        self.accept(self.__pgItem.getPressEvent(MouseButton.five()),
                    self.__onMouse, [Sprite.MouseFiveDown])

        self.accept(self.__pgItem.getReleaseEvent(MouseButton.one()),
                    self.__onMouse, [Sprite.MouseLeftUp])
        self.accept(self.__pgItem.getReleaseEvent(MouseButton.two()),
                    self.__onMouse, [Sprite.MouseCenterUp])
        self.accept(self.__pgItem.getReleaseEvent(MouseButton.three()),
                    self.__onMouse, [Sprite.MouseRightUp])
        self.accept(self.__pgItem.getReleaseEvent(MouseButton.four()),
                    self.__onMouse, [Sprite.MouseFourUp])
        self.accept(self.__pgItem.getReleaseEvent(MouseButton.five()),
                    self.__onMouse, [Sprite.MouseFiveUp])

        self.accept(self.__pgItem.getPressEvent(MouseButton.wheelDown()),
                    self.__onMouse, [Sprite.MouseScrollDown])
        self.accept(self.__pgItem.getPressEvent(MouseButton.wheelUp()),
                    self.__onMouse, [Sprite.MouseScrollUp])

        self.accept(self.__pgItem.getEnterEvent(), self.__onMouse,
                    [Sprite.MouseEnter])
        self.accept(self.__pgItem.getExitEvent(), self.__onMouse,
                    [Sprite.MouseExit])
        self.accept(self.__pgItem.getWithinEvent(), self.__onMouse,
                    [Sprite.MouseWithin])
        self.accept(self.__pgItem.getWithoutEvent(), self.__onMouse,
                    [Sprite.MouseWithout])

        self.__beastDebug = ConfigVariableBool('beast-debug', False).getValue()

        self.__mouseInside = False
        self.__disabled = False

        #- Setup state configuration
        self.__lastStateOptions = None
        self.__state = None
        self.__states = {
            'default': SpriteOptions(),
            'hover': SpriteOptions(),
            'click': SpriteOptions(),
            'focus': SpriteOptions(),
            'disabled': SpriteOptions(),
        }
        self.updateToState('default')
Пример #7
0
class _beastGlobals(DirectObject):
    enter = PGButton.getEnterPrefix()
    exit = PGButton.getExitPrefix()
    within = PGButton.getWithinPrefix()
    without = PGButton.getWithoutPrefix()
    leftPress = PGButton.getPressPrefix() + MouseButton.one().getName() + '-'
    centerPress = PGButton.getPressPrefix() + MouseButton.two().getName() + '-'
    rightPress = PGButton.getPressPrefix() + MouseButton.three().getName(
    ) + '-'
    leftClick = PGButton.getClickPrefix() + MouseButton.one().getName() + '-'
    centerClick = PGButton.getClickPrefix() + MouseButton.two().getName() + '-'
    rightClick = PGButton.getClickPrefix() + MouseButton.three().getName(
    ) + '-'
    leftRelease = PGButton.getReleasePrefix() + MouseButton.one().getName(
    ) + '-'
    centerRelease = PGButton.getReleasePrefix() + MouseButton.two().getName(
    ) + '-'
    rightRelease = PGButton.getReleasePrefix() + MouseButton.three().getName(
    ) + '-'
    wheelUp = PGButton.getPressPrefix() + MouseButton.wheelUp().getName() + '-'
    wheelDown = PGButton.getPressPrefix() + MouseButton.wheelDown().getName(
    ) + '-'

    def __init__(self, taskMgr, base):
        DirectObject.__init__(self)
        self.taskMgr = taskMgr
        self.base = base
        self.setupPoint2d()

        self.beastPointSize = ConfigVariableDouble('beast-point-size',
                                                   1.0).getValue()
        self.beastPointSizeAuto = ConfigVariableBool('beast-point-size-auto',
                                                     False).getValue()
        self.beastRenderBruteForce = ConfigVariableBool(
            'beast-render-brute-force', False).getValue()
        self.beastRenderDebug = ConfigVariableBool('beast-render-debug',
                                                   False).getValue()

        self.setPointSize(self.beastPointSize, update=False)
        self.setPointSizeAuto(self.beastPointSizeAuto, update=False)
        self.accept('window-event', self.windowEvent)
        self.originalResolution = (float(self.base.win.getXSize()),
                                   float(self.base.win.getYSize()))

        self.buffer = None
        #- If bruteForce == False then we will setup beast frame rendering system
        if self.beastRenderBruteForce == False:
            self._setupTextureBuffer()
            taskMgr.add(self.renderTask, 'beastRender', sort=-100000000)

        self.windowEvent()

    def _setupTextureBuffer(self):
        if self.buffer:
            self.card.remove()
            self.camera2d.remove()
            self.base.graphicsEngine.removeWindow(self.buffer)

        self.buffer = self.base.win.makeTextureBuffer("beastBuffer",
                                                      self.base.win.getXSize(),
                                                      self.base.win.getYSize())
        self.buffer.setActive(True)
        self.buffer.getTexture().setOrigFileSize(self.base.win.getXSize(),
                                                 self.base.win.getYSize())

        self.camera2d = self.base.makeCamera2d(self.buffer)
        self.camera2d.reparentTo(self.point2d.getParent())

        cm = CardMaker('beastDisplay')
        cm.setFrame(-1, 1, -1, 1)
        cm.setUvRange(self.buffer.getTexture())
        self.card = self.base.render2d.attachNewNode(cm.generate())
        self.card.setTransparency(TransparencyAttrib.MAlpha)
        self.card.setTexture(self.buffer.getTexture())

    def renderTask(self, task):
        if self.point2d.getRequiresUpdate():
            debug = self.beastRenderBruteForce == False and self.beastRenderDebug == True
            if debug:
                print ':beast::render'
            self.buffer.setActive(True)
            self.point2d.setRequiresUpdate(False)
        else:
            self.buffer.setActive(False)
        return task.cont

    def setupPoint2d(self):
        fakeRender2d = NodePath('render2d')
        fakeRender2d.setDepthTest(False)
        fakeRender2d.setDepthWrite(False)
        fakeRender2d.setMaterialOff(True)
        fakeRender2d.setTwoSided(True)

        self.point2d = beastNodePath(PGTop('point2d'))
        self.point2d.reparentTo(fakeRender2d)
        self.point2d.node().setMouseWatcher(self.base.mouseWatcherNode)

        self.p2dTopLeft = self.point2d.attachNewNode('p2dTopLeft')
        self.p2dTopRight = self.point2d.attachNewNode('p2dTopRight')
        self.p2dTopCenter = self.point2d.attachNewNode('p2dTopCenter')

        self.p2dCenterLeft = self.point2d.attachNewNode('p2dCenterLeft')
        self.p2dCenterRight = self.point2d.attachNewNode('p2dCenterRight')

        self.p2dBottomLeft = self.point2d.attachNewNode('p2dBottomLeft')
        self.p2dBottomRight = self.point2d.attachNewNode('p2dBottomRight')
        self.p2dBottomCenter = self.point2d.attachNewNode('p2dBottomCenter')

    def getMousePos(self):
        md = self.win.getPointer(0)
        x = md.getX()
        y = md.getY()
        p = self.point2d.getRelativePoint(self.pixel2d, (x, 0, -y))
        return p.getX(), p.getZ()

    def hasMouse(self):
        return self.mouseWatcherNode.hasMouse()

    def getAbsolutePointSize(self):
        fakePointSize = None
        if self.getPointSizeAuto():
            oldX, oldY = self.originalResolution
            newX, newY = float(self.win.getXSize()), float(self.win.getYSize())
            ratio = newY / oldY
            fakePointSize = ratio

        if self.getPointSizeAuto():
            ps = fakePointSize
        else:
            ps = self.getPointSize()
        return ps

    def windowEvent(self, win=None):
        ps = self.getAbsolutePointSize()
        x = self.base.win.getXSize()
        y = self.base.win.getYSize()

        xActual = (x / ps)
        yActual = (y / ps)
        self.point2d.setScale(2.0 / xActual, 1.0, 2.0 / yActual)

        #- Finish actuals
        self.p2dTopLeft.setPos(-xActual / 2.0, 1.0, yActual / 2.0)
        self.p2dTopRight.setPos(xActual / 2.0, 1.0, yActual / 2.0)
        self.p2dTopCenter.setPos(0, 1.0, yActual / 2.0)

        self.p2dCenterLeft.setPos(-xActual / 2.0, 1.0, 0.0)
        self.p2dCenterRight.setPos(xActual / 2.0, 1.0, 0.0)

        self.p2dBottomLeft.setPos(-xActual / 2.0, 1.0, -yActual / 2.0)
        self.p2dBottomRight.setPos(xActual / 2.0, 1.0, -yActual / 2.0)
        self.p2dBottomCenter.setPos(0, 1.0, -yActual / 2.0)

        if self.beastRenderBruteForce == False:
            debug = self.beastRenderBruteForce == False and self.beastRenderDebug == True
            bx = self.buffer.getTexture().getOrigFileXSize()
            by = self.buffer.getTexture().getOrigFileYSize()
            cx = self.base.win.getXSize()
            cy = self.base.win.getYSize()
            if bx != cx or by != by:
                if debug:
                    print ':beast::render::resolutionChanged from(%s, %s) to(%s, %s)' % (
                        bx, by, cx, cy)
                self._setupTextureBuffer()
        messenger.send('beast.windowEvent')

    ''' Point size '''

    def getPointSize(self):
        return self.pointSize

    def setPointSize(self, value, update=True):
        self.pointSize = float(value)
        if update:
            self.update()

    ''' Point size auto resolution '''

    def setPSAutoResolution(self, x, y):
        self.originalResolution = (float(base.win.getXSize()),
                                   float(base.win.getYSize()))

    def getPSAutoResolution(self):
        return self.originalResolution

    ''' Point size auto '''

    def setPointSizeAuto(self, value, update=True):
        self.pointSizeAuto = bool(value)
        if update:
            self.update()

    def getPointSizeAuto(self):
        return self.pointSizeAuto

    def togglePointSizeAuto(self):
        if self.getPointSizeAuto():
            self.setPointSizeAuto(False)
        else:
            self.setPointSizeAuto(True)

    ''' Data folder '''

    def getDataFolder(self):
        if sys.platform.startswith('win'):
            slash = '\\'
        else:
            slash = '/'
        point = __file__.rindex(slash)
        f = __file__[:point] + slash + 'data' + slash
        return Filename().fromOsSpecific(f).getFullpath()

    ''' Destroy beast now '''

    def destroy(self):
        self.ignoreAll()