Пример #1
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 def _clear_state_cache(self, task=None):
     """ Task which repeatedly clears the state cache to avoid storing
     unused states. """
     task.delayTime = 2.0
     TransformState.clear_cache()
     RenderState.clear_cache()
     return task.again
Пример #2
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 def _clear_state_cache(self, task=None):
     """ Task which repeatedly clears the state cache to avoid storing
     unused states. """
     task.delayTime = 2.0
     TransformState.clear_cache()
     RenderState.clear_cache()
     return task.again
Пример #3
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 def _clear_state_cache(self, task=None):
     """ Task which repeatedly clears the state cache to avoid storing
     unused states. While running once a while, this task prevents over-polluting
     the state-cache with unused states. This complements Panda3D's internal
     state garbarge collector, which does a great job, but still cannot clear
     up all states. """
     task.delayTime = 2.0
     TransformState.clear_cache()
     RenderState.clear_cache()
     return task.again
Пример #4
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 def _clear_state_cache(self, task=None):
     """ Task which repeatedly clears the state cache to avoid storing
     unused states. While running once a while, this task prevents over-polluting
     the state-cache with unused states. This complements Panda3D's internal
     state garbarge collector, which does a great job, but still cannot clear
     up all states. """
     task.delayTime = 2.0
     TransformState.clear_cache()
     RenderState.clear_cache()
     return task.again
Пример #5
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    def update_serialized_material(self, data):
        """ Internal method to update a material from a given serialized material """
        name = data[0]

        for i, material in enumerate(Globals.render.find_all_materials()):
            if self._get_serialized_material_name(material, i) == name:
                material.set_base_color(Vec4(float(data[1]), float(data[2]), float(data[3]), 1.0))
                material.set_roughness(float(data[4]))
                material.set_refractive_index(float(data[5]))
                material.set_metallic(float(data[6]))
                material.set_emission(Vec4(
                    float(data[7]),
                    float(data[8]),
                    float(data[9]),
                    float(data[10]),
                ))

        RenderState.clear_cache()
Пример #6
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    def update_serialized_material(self, data):
        """ Internal method to update a material from a given serialized material """
        name = data[0]

        for i, material in enumerate(Globals.render.find_all_materials()):
            if self._get_serialized_material_name(material, i) == name:
                material.set_base_color(
                    Vec4(float(data[1]), float(data[2]), float(data[3]), 1.0))
                material.set_roughness(float(data[4]))
                material.set_refractive_index(float(data[5]))
                material.set_metallic(float(data[6]))
                material.set_emission(
                    Vec4(
                        float(data[7]),
                        float(data[8]),
                        float(data[9]),
                        float(data[10]),
                    ))

        RenderState.clear_cache()