Пример #1
0
 def __eggifyverts(self, eprim, evpool, vlist):
     for vertex in vlist:
         ixyz = vertex['v']
         vinfo = self.points[ixyz - 1]
         vxyz, _ = vinfo
         ev = EggVertex()
         ev.setPos(Point3D(vxyz[0], vxyz[1], vxyz[2]))
         iuv = vertex['vt']
         if iuv is not None:
             vuv = self.uvs[iuv - 1]
             ev.setUv(Point2D(vuv[0], vuv[1]))
         inormal = vertex['vn']
         if inormal is not None:
             vn = self.normals[inormal - 1]
             ev.setNormal(Vec3D(vn[0], vn[1], vn[2]))
         evpool.addVertex(ev)
         eprim.addVertex(ev)
     return self
Пример #2
0
def test_vec3_str():
    assert str(Vec3F(2, 3, 1)) == "LVector3f(2, 3, 1)"
    assert str(Vec3D(2, 3, 1)) == "LVector3d(2, 3, 1)"
Пример #3
0
    def __init__(self, width, height, isFullscreen, title):
        
        ShowBase.__init__(self)

        #=======================================================================
        # Set window properties.
        #=======================================================================
        win_props = WindowProperties(self.win.getProperties())
        win_props.setTitle(title)
        win_props.setFullscreen(isFullscreen)
        win_props.setSize(width, height)
        self.win.requestProperties(win_props)
        
        # Apply the property changes.
        self.graphicsEngine.openWindows()

        #=======================================================================
        # Scene related fields.
        #=======================================================================
        self.sceneNP = None
        '''
        Main scene node path. There can be only one scene at any given time.
        '''

        #=======================================================================
        # Actor related fields.
        #=======================================================================
        self.actorNP = {}
        '''
        Dictionary of actor node paths keyed with the actor name.Internal use 
        only.
        '''
        
        self.actorOINP = None
        '''
        Actor of interest node path. There can be only one actor of interest
        at any given time.
        '''

        self.actorOIName = None
        '''
        Actor of interest name. There can be only one actor of interest at any 
        given time.
        '''

        self.actorOIMoveDir = 0
        '''
        Actor of interest movement direction indicator. Forward is 1, reverse is
        -1, and stop is 0.
        '''

        self.actorOITurnDir = 0
        '''
        Actor of interest turn direction indicator. Left is 1, right is -1, and 
        no turn is 0.
        '''

        self.actorOIMoveSpeed = 3
        '''
        Actor of interest translational speed. Distance units per second.
        '''
        
        self.actorOITurnSpeed = 30
        '''
        Actor of interest rotational speed. Degrees per second.
        '''
        
        self.actorOILocation = Vec3D.zero()
        '''
        Actor of interest's location coordinates after the last frame.
        '''
        
        self.actorOIVelocity = Vec3D.zero()
        '''
        Actor of interest's velocity vector after the last frame.
        '''

        #=======================================================================
        # Camera related fields.
        #=======================================================================
        self.cameraNP = {}
        '''
        Dictionary of camera node paths keyed with the camera name.
        '''

        # Add the showbase camera as 'default'.
        self.cameraNP['default'] = self.cam

        #=======================================================================
        # Illumination related fields
        #=======================================================================
        self.lightNP  = {}
        '''
        Dictionary of light node paths keyed with the light name.
        '''

        self.goalNP  = {}
        '''
        Dictionary of goal node paths keyed with the goal name.
        '''
        
        #=======================================================================
        # Display region related fields.
        #=======================================================================
        self.displayRegion = {}
        '''
        Dictionary of display regions keyed with the display region name.
        '''

        self.displayRegionOI = None
        '''
        Display region of interest. Any action related to display regions 
        will be applied to the current display region of interest.
        '''

        self.displayRegionOIName = None
        '''
        Display region of interest name. Any action related to display 
        regions will be applied to the current display region of interest.
        '''

        # Add the display region associated with the default showbase camera.
        self.displayRegion['default'] = self.camNode.getDisplayRegion(0)
        self.displayRegion['default'].setSort(1) 
        self.accept('control-`', self.setDisplayRegionOfInterest, ['default'])
        
        # Current display region of interest is the 'default' one.
        self.displayRegionOI = self.displayRegion['default']
        self.displayRegionOIName = 'default'

        #=======================================================================
        # AI related fields.
        #=======================================================================
        self.AIWorld = AIWorld(self.render)
        self.AICharacter = {}

        #=======================================================================
        # Trace file related fields.
        #=======================================================================
        self.traceFile = None
        '''Handle to the trace file.'''

        self.traceMessage = ''
        '''Message to be written to the trace file.'''

        self.onScreenHelpNP = None
        '''Text node path holding the on screen help information.'''

        #=======================================================================
        # Other fields.
        #=======================================================================
        self.clock = globalClock
        '''Exposes Panda3D's GlobalClock.'''
        
        self.userDialog = OnscreenText(text='', bg=(0,0,0,.6), fg=(.8,0,0,1),
                                       mayChange=True)
       
        self.userDialogTask = None
       
        self.isNotifyUser = True
        
        # We do not need the default mouse controls.
        self.disableMouse()
        
        # We do not need the default camera.
        self.cam.node().setActive(False)

        # Make sure a clean exit from the application when requested.
        atexit.register(self.exitfunc)
        
        # Default collision traverser.
        self.cTrav = CollisionTraverser()
        
        #=======================================================================
        # On screen help setup.
        #=======================================================================
        OSHelp_str = '\nHELP\n'
        text_font = self.loader.loadFont('cmtt12', spaceAdvance=.52)
        self.onScreenHelpNP = OnscreenText(text=OSHelp_str,
                                           font=text_font,
                                           style=1, 
                                           fg=(1,1,1,1),
                                           bg=(0,0,0,.6), 
                                           align=TextNode.ALeft,
                                           scale=.05,
                                           mayChange=True)
        self.onScreenHelpNP.reparentTo(self.a2dTopLeft)
        self.onScreenHelpNP.hide()

        #=======================================================================
        # Keyboard control related fields and default settings.
        #=======================================================================
        self.keyMap = {}
        '''Dictionary of keyboard controls keyed with the action name.'''

        self.setActorOIActionKey('forward', 'arrow_up')
        self.setActorOIActionKey('reverse', 'arrow_down')
        self.setActorOIActionKey('turn left', 'arrow_left')
        self.setActorOIActionKey('turn right', 'arrow_right')

        self.addHotKey('t', 'toggle pip', self.toggleDisplayRegion, [])
        self.addHotKey('f1', 'help', self.toggleOnScreenHelp, [])
        self.addHotKey('escape', 'quit', self.shutDown, [])