def traverse_joints(fbx_scene, fbx_node, egg_parent): for i in range(fbx_node.GetChildCount()): fbx_child = fbx_node.GetChild(i) if fbx_child.GetSkeleton() is None: # we're only concerned with the skeleton for now continue fbx_transform = fbx_child.EvaluateLocalTransform() egg_transform = convert_fbx_matrix(fbx_transform) egg_joint = EggGroup(fbx_child.GetName()) egg_joint.setGroupType(EggGroup.GTJoint) egg_joint.setTransform3d(egg_transform) egg_parent.addChild(egg_joint) traverse_joints(fbx_scene, fbx_child, egg_joint)