def makeBundle(startDir): fstartDir = Filename.fromOsSpecific(startDir) # Search for panda3d_mac along $PATH. path = DSearchPath() if 'PATH' in os.environ: path.appendPath(os.environ['PATH']) path.appendPath(os.defpath) panda3d_mac = path.findFile('panda3d_mac') if not panda3d_mac: raise StandardError, "Couldn't find panda3d_mac on path." # Construct a search path to look for the images. search = DSearchPath() # First on the path: an explicit $PLUGIN_IMAGES env var. if ExecutionEnvironment.hasEnvironmentVariable('PLUGIN_IMAGES'): search.appendDirectory(Filename.expandFrom('$PLUGIN_IMAGES')) # Next on the path: the models/plugin_images directory within the # current directory. search.appendDirectory('models/plugin_images') # Finally on the path: models/plugin_images within the model # search path. for dir in getModelPath().getDirectories(): search.appendDirectory(Filename(dir, 'plugin_images')) # Now find the icon file on the above search path. icons = search.findFile('panda3d.icns') if not icons: raise StandardError, "Couldn't find panda3d.icns on model-path." # Generate the bundle directory structure rootFilename = Filename(fstartDir) bundleFilename = Filename(rootFilename, 'Panda3D.app') if os.path.exists(bundleFilename.toOsSpecific()): shutil.rmtree(bundleFilename.toOsSpecific()) plistFilename = Filename(bundleFilename, 'Contents/Info.plist') plistFilename.makeDir() exeFilename = Filename(bundleFilename, 'Contents/MacOS/panda3d_mac') exeFilename.makeDir() iconFilename = Filename(bundleFilename, 'Contents/Resources/panda3d.icns') iconFilename.makeDir() # Copy in Info.plist, the icon file, and the compiled executable. shutil.copyfile( Filename(fstartDir, "panda3d_mac.plist").toOsSpecific(), plistFilename.toOsSpecific()) shutil.copyfile(icons.toOsSpecific(), iconFilename.toOsSpecific()) print panda3d_mac, exeFilename shutil.copyfile(panda3d_mac.toOsSpecific(), exeFilename.toOsSpecific()) os.chmod(exeFilename.toOsSpecific(), 0755) # All done! bundleFilename.touch() print bundleFilename.toOsSpecific()
def makeBundle(startDir): fstartDir = Filename.fromOsSpecific(startDir) # Search for panda3d_mac along $PATH. path = DSearchPath() if 'PATH' in os.environ: path.appendPath(os.environ['PATH']) path.appendPath(os.defpath) panda3d_mac = path.findFile('panda3d_mac') if not panda3d_mac: raise StandardError, "Couldn't find panda3d_mac on path." # Construct a search path to look for the images. search = DSearchPath() # First on the path: an explicit $PLUGIN_IMAGES env var. if ExecutionEnvironment.hasEnvironmentVariable('PLUGIN_IMAGES'): search.appendDirectory(Filename.expandFrom('$PLUGIN_IMAGES')) # Next on the path: the models/plugin_images directory within the # current directory. search.appendDirectory('models/plugin_images') # Finally on the path: models/plugin_images within the model # search path. for dir in getModelPath().getDirectories(): search.appendDirectory(Filename(dir, 'plugin_images')) # Now find the icon file on the above search path. icons = search.findFile('panda3d.icns') if not icons: raise StandardError, "Couldn't find panda3d.icns on model-path." # Generate the bundle directory structure rootFilename = Filename(fstartDir) bundleFilename = Filename(rootFilename, 'Panda3D.app') if os.path.exists(bundleFilename.toOsSpecific()): shutil.rmtree(bundleFilename.toOsSpecific()) plistFilename = Filename(bundleFilename, 'Contents/Info.plist') plistFilename.makeDir() exeFilename = Filename(bundleFilename, 'Contents/MacOS/panda3d_mac') exeFilename.makeDir() iconFilename = Filename(bundleFilename, 'Contents/Resources/panda3d.icns') iconFilename.makeDir() # Copy in Info.plist, the icon file, and the compiled executable. shutil.copyfile(Filename(fstartDir, "panda3d_mac.plist").toOsSpecific(), plistFilename.toOsSpecific()) shutil.copyfile(icons.toOsSpecific(), iconFilename.toOsSpecific()) print panda3d_mac, exeFilename shutil.copyfile(panda3d_mac.toOsSpecific(), exeFilename.toOsSpecific()) os.chmod(exeFilename.toOsSpecific(), 0755) # All done! bundleFilename.touch() print bundleFilename.toOsSpecific()
def makeBundle(startDir): fstartDir = Filename.fromOsSpecific(startDir) # Search for nppandad along $DYLD_LIBRARY_PATH. path = DSearchPath() if 'LD_LIBRARY_PATH' in os.environ: path.appendPath(os.environ['LD_LIBRARY_PATH']) if 'DYLD_LIBRARY_PATH' in os.environ: path.appendPath(os.environ['DYLD_LIBRARY_PATH']) nppanda3d = path.findFile('nppanda3d') if not nppanda3d: raise StandardError, "Couldn't find nppanda3d on path." # Generate the bundle directory structure rootFilename = Filename(fstartDir, 'bundle') if os.path.exists(rootFilename.toOsSpecific()): shutil.rmtree(rootFilename.toOsSpecific()) bundleFilename = Filename(rootFilename, 'nppanda3d.plugin') plistFilename = Filename(bundleFilename, 'Contents/Info.plist') plistFilename.makeDir() exeFilename = Filename(bundleFilename, 'Contents/MacOS/nppanda3d') exeFilename.makeDir() resourceFilename = Filename(bundleFilename, 'Contents/Resources/nppanda3d.rsrc') resourceFilename.makeDir() # Compile the .r file to an .rsrc file. os.system('/Developer/Tools/Rez -useDF -o %s %s' % (resourceFilename.toOsSpecific(), Filename(fstartDir, "nppanda3d.r").toOsSpecific())) if not resourceFilename.exists(): raise IOError, 'Unable to run Rez' # Copy in Info.plist and the compiled executable. shutil.copyfile( Filename(fstartDir, "nppanda3d.plist").toOsSpecific(), plistFilename.toOsSpecific()) shutil.copyfile(nppanda3d.toOsSpecific(), exeFilename.toOsSpecific()) # All done! bundleFilename.touch() print bundleFilename.toOsSpecific()
def makeBundle(startDir): fstartDir = Filename.fromOsSpecific(startDir) # Search for nppandad along $DYLD_LIBRARY_PATH. path = DSearchPath() if 'LD_LIBRARY_PATH' in os.environ: path.appendPath(os.environ['LD_LIBRARY_PATH']) if 'DYLD_LIBRARY_PATH' in os.environ: path.appendPath(os.environ['DYLD_LIBRARY_PATH']) nppanda3d = path.findFile('nppanda3d') if not nppanda3d: raise StandardError, "Couldn't find nppanda3d on path." # Generate the bundle directory structure rootFilename = Filename(fstartDir, 'bundle') if os.path.exists(rootFilename.toOsSpecific()): shutil.rmtree(rootFilename.toOsSpecific()) bundleFilename = Filename(rootFilename, 'nppanda3d.plugin') plistFilename = Filename(bundleFilename, 'Contents/Info.plist') plistFilename.makeDir() exeFilename = Filename(bundleFilename, 'Contents/MacOS/nppanda3d') exeFilename.makeDir() resourceFilename = Filename(bundleFilename, 'Contents/Resources/nppanda3d.rsrc') resourceFilename.makeDir() # Compile the .r file to an .rsrc file. os.system('/Developer/Tools/Rez -useDF -o %s %s' % ( resourceFilename.toOsSpecific(), Filename(fstartDir, "nppanda3d.r").toOsSpecific())) if not resourceFilename.exists(): raise IOError, 'Unable to run Rez' # Copy in Info.plist and the compiled executable. shutil.copyfile(Filename(fstartDir, "nppanda3d.plist").toOsSpecific(), plistFilename.toOsSpecific()) shutil.copyfile(nppanda3d.toOsSpecific(), exeFilename.toOsSpecific()) # All done! bundleFilename.touch() print bundleFilename.toOsSpecific()