Пример #1
0
def getWaterSurface(manager, polycount=50000, size=(512, 512)):
    # Get cache directory...
    cacheDir = manager.get("paths").getConfig().find("cache").get("path")

    # Check if the data required already exists...
    cachedWaterSurface = "%s/plane-%dx%d-%dk.bam" % (cacheDir, size[0], size[1], int(polycount / 1000))
    try:
        return loader.loadModel(cachedWaterSurface)
    except:
        pass

    # Make cache directory if needed...
    if not os.path.isdir(cacheDir):
        os.mkdir(cacheDir)

    # Put in an image...
    img = PNMImage(*size)
    img.makeGrayscale()
    img.fill(0, 0, 0)
    img.write("%s/black-%dx%d.png" % (cacheDir, size[0], size[1]))

    # Put in a mesh...
    ht = HeightfieldTesselator("plane")
    assert ht.setHeightfield(Filename("%s/black-%dx%d.png" % (cacheDir, size[0], size[1])))
    ht.setPolyCount(polycount)
    ht.setFocalPoint(size[0] * 0.5, size[1] * 0.5)
    node = ht.generate()
    node.setPos(-0.5 * size[0], 0.5 * size[1], 0)
    node.flattenLight()
    node.writeBamFile(cachedWaterSurface)

    return node
Пример #2
0
def getWaterSurface(manager, polycount=50000, size=(512, 512)):
    # Get cache directory...
    cacheDir = manager.get('paths').getConfig().find('cache').get('path')

    # Check if the data required already exists...
    cachedWaterSurface = "%s/plane-%dx%d-%dk.bam" % (
        cacheDir, size[0], size[1], int(polycount / 1000))
    try:
        return loader.loadModel(cachedWaterSurface)
    except:
        pass

    # Make cache directory if needed...
    if not os.path.isdir(cacheDir):
        os.mkdir(cacheDir)

    # Put in an image...
    img = PNMImage(*size)
    img.makeGrayscale()
    img.fill(0, 0, 0)
    img.write("%s/black-%dx%d.png" % (cacheDir, size[0], size[1]))

    # Put in a mesh...
    ht = HeightfieldTesselator("plane")
    assert ht.setHeightfield(
        Filename("%s/black-%dx%d.png" % (cacheDir, size[0], size[1])))
    ht.setPolyCount(polycount)
    ht.setFocalPoint(size[0] * 0.5, size[1] * 0.5)
    node = ht.generate()
    node.setPos(-0.5 * size[0], 0.5 * size[1], 0)
    node.flattenLight()
    node.writeBamFile(cachedWaterSurface)

    return node
Пример #3
0
	def setupHeightfield( self ):
		# Prep terrain textures
		#coverTextureFile = "data/textures/ground/green.jpg"
		#self.mCoverTexture = loader.loadTexture(coverTextureFile)
		
		# Setup heightfield
		self.mHeightFieldTesselator = HeightfieldTesselator("Heightfield")
		#fName = "data/textures/ground/heightfield.png"
		#self.mHeightFieldTesselator.setPolyCount(10000)
		#fileObj = Filename(fName)
		self.mTerrainVScale = self.mTerrainUScale = 1.0/1024.0
			
		myImage=PNMImage(256,256)
		myImage.makeGrayscale()
	
		p = Perlin(numberOfOctaves = 10, persistance = 0.65, smooth = False)
		for y in range(0,256):
			for x in range(0,256):
				i = p.noise2D(float(x)/256.0,float(y)/256.0)
				myImage.setGray(x, y, abs(i))
	
		bigImage=PNMImage(1024, 1024)
		bigImage.gaussianFilterFrom(1.0, myImage)
		fileObj = Filename("data/textures/ground/myHeightfield.png")
		bigImage.write(fileObj)
		#myTexture = Texture()
		#myTexture.load(bigImage)
		

		
		self.mHeightFieldTesselator.setHeightfield(fileObj)
		self.mTerrainHeight = MAPSIZE/10
		self.mHeightFieldTesselator.setVerticalScale(self.mTerrainHeight)
		self.mHorizontalScale = MAPSIZE/1024.0
		self.mHeightFieldTesselator.setHorizontalScale(self.mHorizontalScale)
		self.mHeightFieldNode = None

#		self.tex0 = loader.loadTexture( 'models/textures/ground/schachbrett.png' )
		self.tex0 = loader.loadTexture( 'data/textures/ground/mud-tile.png' )
		#self.tex1 = loader.loadTexture( 'data/models/textures/ground/green.jpg' )
		#self.tex2 = loader.loadTexture( 'data/models/textures/ground/grey-green-leaves.jpg' )

		#self.ts0 = TextureStage( 'dirt' )
		#self.ts1 = TextureStage( 'fungus' )
		#self.ts2 = TextureStage( 'grass' )
		
		self.updateHeightField()
Пример #4
0
	def run(self):
		size = 256
		pb = Perlin.Perlin( persistance = 0.500, smooth = False, seed = random.random() )
		myImage2 = pb.imgNoise2D(size,True)
		
		myImage=PNMImage(size,size)
		myImage.makeGrayscale()
		myImage.setMaxval( (2<<16)-1 )
		myImage.fill(0.5)
		line = lineDrawer.LineDrawer(myImage,(42,180),(13,253),13)
		
		for x in range(size):
			for y in range(size):
				gray = myImage.getGray(x,y) - 0.5
				gray = gray + (myImage2.getGray(x,y) - 0.5)
				myImage.setGray(x,y,gray + 0.5)
		

		self.myTexture.load(myImage)
Пример #5
0
	def flattenArea( self ):
		tilePos = (500,500)
		tileSize = (4000,4000)
		
		imgTilePos = self.world2MapPos(tilePos)
		imgTileSize = self.world2MapPos( (tilePos[0] + tileSize[0], tilePos[1] + tileSize[1]) )
		imgTileSize = (imgTileSize[0] - imgTilePos[0], imgTileSize[1] - imgTilePos[1])
		
		tileSquare = PNMImage(Filename("tile.png"))
		
		tileStamp = PNMImage(int(imgTileSize[0] * (5/3)),int(imgTileSize[1] * (5/3)))
		tileStamp.makeGrayscale()
		tileStamp.addAlpha()
		
		tileStamp.gaussianFilterFrom(1, tileSquare)
		
		count = 4
		total = 0.0
		
		selectXLow = int(imgTilePos[0] + imgTileSize[0] * 0.25)
		selectXHigh = int(imgTilePos[0] + imgTileSize[0] * 0.75)
		selectYLow = int(imgTilePos[1] + imgTileSize[1] * 0.25)
		selectYHigh = int(imgTilePos[1] + imgTileSize[1] * 0.75)
		
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		average = total/count
		
		tileStamp.fill(average)
		
		edgeWidth = imgTilePos[0]*(1/3)
		
		self.myImage.blendSubImage(tileStamp, int( imgTilePos[0]-edgeWidth), 
											  int( imgTilePos[1]-edgeWidth), 
										0, 0, int(imgTileSize[0]*( 5/3 )  ), 
											  int(imgTileSize[1]*( 5/3 )  ), 1)
Пример #6
0
	def imgNoise2D(self, size = 512, autoOctave = False):
		myImage=PNMImage(1,1)
		myImage.makeGrayscale()
		myImage.setMaxval( (2<<16)-1 )
		myImage.fill(0.5)
		
		octaves = self.numberOfOctaves
		if autoOctave == True:
			octaves = int(math.log(size,2))
			self.pNoise = range(0,octaves)
			random.seed(self.seed)
			for i in range(1,octaves):
				self.pNoise[i] = PerlinNoise2( 1, 1, 256, random.randint(1,10000))
		
		for o in range(1,octaves):
			
			freq = 2**o
			oldImage = myImage
			myImage = PNMImage(freq+1,freq+1)
			myImage.makeGrayscale()
			myImage.setMaxval( (2<<16)-1 )
			myImage.gaussianFilterFrom(1.0, oldImage)
			
			for x in range(0,freq):
				for y in range(0,freq):
					newNoise = (self.pNoise[o].noise( x, y)*(self.persistance**o)) / 2
					myImage.setGray(x,y, myImage.getGray(x,y) + newNoise)#*32)
			for i in range(0,freq+1):
				myImage.setGray(i,freq, myImage.getGray(i%freq,0))
				myImage.setGray(freq,i, myImage.getGray(0,i%freq))
		
		oldImage = myImage
		myImage = PNMImage(size,size)
		myImage.makeGrayscale()
		myImage.setMaxval( (2<<16)-1 )
		myImage.gaussianFilterFrom(1.0, oldImage)
		
		return myImage
Пример #7
0
class Heightfield(DirectObject):# threading.Thread):
	#def __init__(self):
	#	threading.Thread.__init__(self)#, name="test") 
	
	
	def __init__( self ):
		'''try:
			import psyco
			psyco.full()
		except ImportError:
			pass'''
		
		self.ts0 = TextureStage( 'dirtL0' )
		self.ts1 = TextureStage( 'dirtL1' )
		self.ts2 = TextureStage( 'dirtL3' )
		self.tex0 = loader.loadTexture( 'mud-tile.png' )
		
		self.mTerrainHeight = MAPSIZE*3
		self.mHorizontalScale = MAPSIZE/TEXSIZE
		
		size = int(TEXSIZE) + 1
		pb = Perlin.Perlin( persistance = 0.500, smooth = False, seed = random.random() )
		myImage2 = pb.imgNoise2D(size,True)
		
		self.myImage=PNMImage(size,size)
		self.myImage.makeGrayscale()
		self.myImage.setMaxval( (2<<16)-1 )
		
		line = lineDrawer.LineDrawer(self.myImage,(42,180),(13,240),30)
		
		for x in range(size):
			for y in range(size):
				if self.myImage.getGray(x,y) > myImage2.getGray(x,y):
					gray = self.myImage.getGray(x,y) - 0.5
				else:
					gray = myImage2.getGray(x,y) - 0.5
				self.myImage.setGray(x,y,gray + 0.5)
		
		#size = int(TEXSIZE) + 1
		#randSeed = random.random()
		#p1 = Perlin.Perlin( persistance = 0.500, smooth = False, seed = randSeed )
		#self.myImage = p1.imgNoise2D(size,True)
		
		self.terrain1 = GeoMipTerrain("myTerrain1")
		self.terrain2 = GeoMipTerrain("myTerrain2")
		self.setupHeightfield(self.terrain1)
		self.setupHeightfield(self.terrain2)
		
		self.terrain1.getRoot().reparentTo(render)
		self.terrain2.getRoot().reparentTo(render)
		
		self.accept( "g", self.flattenArea)
		self.accept( "u", self.updateWithNewImage)
	
	def setupHeightfield( self , terrain):
		
		terrain.setHeightfield(self.myImage)
		terrain.setBruteforce(True)
		
		terrain.setBlockSize(64)
		terrain.setNear(128)
		terrain.setFar(512)
		terrain.setFocalPoint(base.camera.getPos(render))
		
		taskMgr.add(self.updateTask, "update")
		
		mHeightFieldNode = terrain.getRoot()
		mHeightFieldNode.setPos( -MAPSIZE/2, -MAPSIZE/2, - self.mTerrainHeight/2)
		mHeightFieldNode.setSx(self.mHorizontalScale)
		mHeightFieldNode.setSy(self.mHorizontalScale)
		mHeightFieldNode.setSz(self.mTerrainHeight)
		
		terrain.generate()
		
		scale = 1.0
		mHeightFieldNode.setTexScale( self.ts0, scale, scale )
		mHeightFieldNode.setTexture( self.ts0, self.tex0, 1 )
		
		scale = 32.0
		mHeightFieldNode.setTexScale( self.ts1, scale, scale )
		mHeightFieldNode.setTexture( self.ts1, self.tex0, 1 )
		
		scale = 128.0
		mHeightFieldNode.setTexScale( self.ts2, scale, scale )
		mHeightFieldNode.setTexture( self.ts2, self.tex0, 1 )
		
	
	def flattenArea( self ):
		tilePos = (500,500)
		tileSize = (4000,4000)
		
		imgTilePos = self.world2MapPos(tilePos)
		imgTileSize = self.world2MapPos( (tilePos[0] + tileSize[0], tilePos[1] + tileSize[1]) )
		imgTileSize = (imgTileSize[0] - imgTilePos[0], imgTileSize[1] - imgTilePos[1])
		
		tileSquare = PNMImage(Filename("tile.png"))
		
		tileStamp = PNMImage(int(imgTileSize[0] * (5/3)),int(imgTileSize[1] * (5/3)))
		tileStamp.makeGrayscale()
		tileStamp.addAlpha()
		
		tileStamp.gaussianFilterFrom(1, tileSquare)
		
		count = 4
		total = 0.0
		
		selectXLow = int(imgTilePos[0] + imgTileSize[0] * 0.25)
		selectXHigh = int(imgTilePos[0] + imgTileSize[0] * 0.75)
		selectYLow = int(imgTilePos[1] + imgTileSize[1] * 0.25)
		selectYHigh = int(imgTilePos[1] + imgTileSize[1] * 0.75)
		
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		average = total/count
		
		tileStamp.fill(average)
		
		edgeWidth = imgTilePos[0]*(1/3)
		
		self.myImage.blendSubImage(tileStamp, int( imgTilePos[0]-edgeWidth), 
											  int( imgTilePos[1]-edgeWidth), 
										0, 0, int(imgTileSize[0]*( 5/3 )  ), 
											  int(imgTileSize[1]*( 5/3 )  ), 1)
		
	def getCurrentTerrain(self):
		if self.terrain2.getRoot().isHidden():
			return self.terrain1
		else:
			return self.terrain2
	
	def getHiddenTerrain(self):
		if self.terrain1.getRoot().isHidden():
			return self.terrain1
		else:
			return self.terrain2
	
	def updateWithNewImage(self):
		posX = base.camera.getX()  + MAPSIZE/2
		posY = base.camera.getY()  + MAPSIZE/2
		if self.terrain2.getRoot().isHidden():
			self.terrain2.setHeightfield(self.myImage)
			self.terrain2.setFocalPoint(posX, posY)
			if Thread.isThreadingSupported():
				thread.start_new_thread(self.updateWithNewImageThread,(self.terrain2,1))
			else:
				self.updateWithNewImageThread(self.terrain2)
			self.terrain1.getRoot().hide()
			self.terrain2.getRoot().show()
			print "done"
		else:
			self.terrain1.setHeightfield(self.myImage)
			self.terrain1.setFocalPoint(posX, posY)
			if Thread.isThreadingSupported():
				thread.start_new_thread(self.updateWithNewImageThread,(self.terrain1,1))
			else:
				self.updateWithNewImageThread(self.terrain1)
			self.terrain2.getRoot().hide()
			self.terrain1.getRoot().show()
			print "done2"
		
			
	def updateWithNewImageThread(self,terrain,blag=1):
		terrain.update()
	
	def updateTask(self,task):
		posX = base.camera.getX(render)  + MAPSIZE/2
		posY = base.camera.getY(render)  + MAPSIZE/2
		self.getCurrentTerrain().setFocalPoint(posX, posY)
		self.getCurrentTerrain().update()
		return task.cont
	
	def world2MapPos( self, in_pos ):
		result = (0,0)
		if abs(in_pos[0]) <= MAPSIZE/2.0 and abs(in_pos[1]) <= MAPSIZE/2.0:
			posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
			posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
			result = (posX,posY)
		return result
	
	def get_elevation( self, in_pos ):
		result = 0
		if abs(in_pos[0]) <= MAPSIZE/2.0 and abs(in_pos[1]) <= MAPSIZE/2.0:
			posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
			posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
			result = (self.getCurrentTerrain().getElevation(posX ,posY ) * self.mTerrainHeight) - self.mTerrainHeight/2
		
		return result
Пример #8
0
class PerlinTest(DirectObject):
    def __init__(self):
        self.size = 64
        self.p = Perlin.Perlin(numberOfOctaves=10, persistance=0.75, smooth=False)
        self.myImage = PNMImage(self.size, self.size)
        self.myImage.makeGrayscale()
        self.myTexture = Texture()
        self.myImage.fill(0.5)
        self.myTexture.load(self.myImage)
        self.imageObject = OnscreenImage(image=self.myTexture, pos=(0, 0, 0))
        self.myList = [None] * (self.size)
        for a in range(self.size):
            self.myList[a] = [0.5] * (self.size)
        taskMgr.add(self.noiseTaskVerySmart, "perlinNoiseTask")
        self.startTime = time()
        self.noiseTaskVerySmart()
        self.accept("arrow_up", self.run)
        self.i = [None] * (self.size + 1)
        for x in range(0, self.size + 1):
            self.i[x] = [None] * (self.size + 1)

    def run(self):
        for a in range(self.size):
            self.myList[a] = [0.5] * (self.size)
        self.startTime = time()
        taskMgr.add(self.noiseTaskVerySmart, "perlinNoiseTask")

    def noiseTask(self, Task=None):
        numLines = 8
        if Task == None:
            y = 0
        else:
            y = Task.frame * numLines

        for yNum in range(0, numLines):
            for x in range(0, self.size):
                i = self.p.noise2D(float(x) / self.size, float(y + yNum) / self.size)
                self.myImage.setGray(x, y + yNum, (i + 1.0) / 2)

        self.myTexture.load(self.myImage)
        if Task != None:
            if self.size >= y + numLines:
                return Task.cont
            else:
                self.myTexture.load(self.myImage)
                print time() - self.startTime
                return Task.done

    def noiseTaskSmart(self, Task=None):
        if Task == None:
            o = 0
        else:
            o = Task.frame
        p = Perlin.Perlin(numberOfOctaves=1, smooth=False, seed=0)
        freq = 2 ** o
        for x in range(0, freq + 1):
            for y in range(0, freq + 1):
                self.i[x][y] = p.intNoise2D(x * freq, y * freq)

        for y in range(0, self.size):
            for x in range(0, self.size):
                intX = (x * freq) / self.size
                fraX = (float(x) * freq) / self.size - intX
                intY = (y * freq) / self.size
                i1 = p.linearInterpolate(self.i[intX][intY], self.i[intX + 1][intY], fraX)
                i2 = p.linearInterpolate(self.i[intX][intY + 1], self.i[intX + 1][intY + 1], fraX)
                interNoise = p.linearInterpolate(i1, i2, (float(y) * freq) / self.size - intY)
                self.myList[x][y] += interNoise * (0.75 ** o) / 2
                self.myImage.setGray(x, y, self.myList[x][y])

        self.myTexture.load(self.myImage)
        if Task != None:
            if freq < self.size:
                return Task.cont
            else:
                print time() - self.startTime
                return Task.done

    def noiseTaskVerySmart(self, Task=None):
        if Task == None:
            o = 0
        else:
            o = Task.frame
        p = Perlin.Perlin(numberOfOctaves=1, smooth=False, seed=0)
        freq = 2 ** o
        self.oldImage = self.myImage
        self.myImage = PNMImage(freq + 1, freq + 1)
        self.myImage.makeGrayscale()
        self.myImage.gaussianFilterFrom(1.0, self.oldImage)

        for x in range(0, freq + 1):
            for y in range(0, freq + 1):
                self.myImage.setGray(
                    x, y, self.myImage.getGray(x, y) + p.intNoise2D(x * freq, y * freq) * (0.75 ** o) / 2
                )

        self.myTexture.load(self.myImage)
        if Task != None:
            if freq < self.size:
                return Task.cont
            else:
                print time() - self.startTime
                return Task.done
class TerrainTile(GeoMipTerrain):
    """TerrainTiles are the building blocks of a terrain."""
    def __init__(self, terrain, x, y):
        """Builds a Tile for the terrain at input coordinates.

        Important settings are used directly from the terrain.
        This allows for easier setting changes, and reduces memory overhead.
        x and y parameters give the appropriate world coordinates of this tile.

        """

        self.terrain = terrain
        self.xOffset = x
        self.yOffset = y
        self.heightMapDetail = 1  # higher means greater detail

        self.name = "ID" + str(terrain.id) + "_X" + str(x) + "_Y" + str(y)
        GeoMipTerrain.__init__(self, name=self.name)

        self.image = PNMImage()

        #self.setAutoFlatten(GeoMipTerrain.AFMOff)
        self.setFocalPoint(self.terrain.focus)
        self.setAutoFlatten(GeoMipTerrain.AFMOff)
        self.getRoot().setPos(x, y, 0)
        if self.terrain.bruteForce:
            GeoMipTerrain.setBruteforce(self, True)
            GeoMipTerrain.setBlockSize(
                self, self.terrain.heightMapSize * self.heightMapDetail)
        else:
            GeoMipTerrain.setBlockSize(self, self.terrain.blockSize / 2)
            #self.setBorderStitching(1)
            self.setNear(self.terrain.near)
            self.setFar(self.terrain.far)

    def update(self):
        """Updates the GeoMip to use the correct LOD on each block."""

        #logging.info("TerrainTile.update()")
        GeoMipTerrain.update(self)

    @pstat
    def updateTask(self, task):
        """Updates the GeoMip to use the correct LOD on each block."""

        self.update()
        return task.again

    #@pstat
    def setHeightField(self, filename):
        """Set the GeoMip heightfield from a heightmap image."""

        GeoMipTerrain.setHeightfield(self, filename)

    @pstat
    def generate(self):
        GeoMipTerrain.generate(self)

    @pstat
    def setHeight(self):
        """Sets the height field to match the height map image."""

        self.setHeightField(self.image)

    @pstat
    def makeHeightMap(self):
        """Generate a new heightmap image.

        Panda3d GeoMipMaps require an image from which to build and update
        their height field. This function creates the correct image using the
        tile's position and the Terrain's getHeight() function.

        """

        if SAVED_HEIGHT_MAPS:
            fileName = "maps/height/" + self.name + ".png"
            self.getRoot().setTag('EditableTerrain', '1')
            if self.image.read(Filename(fileName)):
                logging.info("read heightmap from " + fileName)
                return

        heightMapSize = self.terrain.tileSize * self.heightMapDetail + 1
        self.image = PNMImage(heightMapSize, heightMapSize, 1, 65535)

        ySize = self.image.getYSize() - 1
        getHeight = self.terrain.getHeight
        setGray = self.image.setGray
        xo = self.xOffset
        yo = self.yOffset
        d = self.heightMapDetail

        for x in range(self.image.getXSize()):
            for y in range(ySize + 1):
                height = getHeight(x / d + xo, y / d + yo)
                #  feed pixel into image
                # why is it necessary to invert the y axis I wonder?
                setGray(x, ySize - y, height)
        #self.postProcessImage()
        if SAVED_HEIGHT_MAPS:
            fileName = "maps/height/" + self.name + ".png"
            logging.info("saving heightmap to " + fileName)
            self.image.write(Filename(fileName))

    def postProcessImage(self):
        """Perform filters and manipulations on the heightmap image."""

        #self.image.gaussianFilter()

    def setWireFrame(self, state):
        self.getRoot().setRenderModeWireframe()

    def makeSlopeMap(self):

        self.slopeMap = PNMImage()
        if SAVED_SLOPE_MAPS:
            fileName = "maps/slope/" + self.name + ".png"
            if self.slopeMap.read(Filename(fileName)):
                logging.info("read slopemap from " + fileName)
                return

        self.slopeMap = PNMImage(self.terrain.heightMapSize,
                                 self.terrain.heightMapSize)
        self.slopeMap.makeGrayscale()
        self.slopeMap.setMaxval(65535)

        size = self.slopeMap.getYSize()
        getNormal = self.getNormal
        setGray = self.slopeMap.setGray

        for x in range(size):
            for y in range(size):
                #note getNormal works at the same resolution as the heightmap
                normal = getNormal(x, y)
                #  feed pixel into image
                # why is it necessary to invert the y axis I wonder?
                #logging.info( normal)
                normal.z /= self.terrain.getSz()
                normal.normalize()
                slope = 1.0 - normal.dot(Vec3(0, 0, 1))
                setGray(x, y, slope)

        if SAVED_SLOPE_MAPS:
            fileName = "maps/slope/" + self.name + ".png"
            logging.info("saving slopemap to " + fileName)
            self.slopeMap.write(Filename(fileName))

    def createGroups(self):
        self.statics = self.getRoot().attachNewNode(self.name + "_statics")
        self.statics.setSz(1.0 / self.terrain.getSz())
        self.statics.setSx(1.0 / self.terrain.getSx())
        self.statics.setSy(1.0 / self.terrain.getSy())

        self.statics.setShaderAuto()

    @pstat
    def make(self):
        """Build a finished renderable heightMap."""

        # apply shader
        #logging.info( "applying shader")
        self.terrain.texturer.apply(self.getRoot())

        # detail settings
        #self.getRoot().setSx(1.0 / self.heightMapDetail)
        #self.getRoot().setSy(1.0 / self.heightMapDetail)

        #logging.info( "making height map")
        self.makeHeightMap()
        #logging.info( "setHeight()")
        self.setHeight()
        #self.getRoot().setSz(self.maxHeight)

        #http://www.panda3d.org/forums/viewtopic.php?t=12054
        self.calcAmbientOcclusion()
        #logging.info( "generate()")
        self.generate()
        self.getRoot().setCollideMask(BitMask32.bit(1))

        #self.makeSlopeMap()
        #logging.info( "createGroups()")
        self.createGroups()
        self.terrain.populator.populate(self)
Пример #10
0
class TerrainTile(GeoMipTerrain):
	"""TerrainTiles are the building blocks of a terrain."""
	
	def __init__(self, terrain, x, y):
		"""Builds a Tile for the terrain at input coordinates.
		
		Important settings are used directly from the terrain.
		This allows for easier setting changes and reduces memory overhead.
		x and y parameters give the appropriate world coordinates of this tile.
		
		"""
		
		self.terrain = terrain
		self.xOffset = x
		self.yOffset = y
		self.heightMapDetail = 1 # higher means greater detail
		
		self.name = "ID" + str(terrain.id) + "_X" + str(x) + "_Y" + str(y)
		GeoMipTerrain.__init(self, name=self.name)
		
		self.image = PNImage()
		
		#self.setAutoFlatten(GeoMipTerrain.AFMOff
		self.setFocalPoint(self.terrain.focus)
		self.setAutoFlatten(GeoMipTerrain.AFMOff)
		self.getRoot().setPos(x, y, 0)
		if self.terrain.bruteForce:
			GeoMipTerrain.setBruteForce(self, True)
			GeoMipTerrain.setBlockSize(self, self.terrain.heightMapSize * self.heightMapDetail)
		else:
			GeoMipTerrain.setBlockSize(self, self.terrain.blockSize/2)
			#self.setBorderStitching(1)
			self.setNear(self.terrain.near)
			self.setFar(self.terrain.far)
			
		
	def update(self):
		"""Updates the GeoMip to use the correct LOD on each block."""
		
		#logging.info("TerrainTile.update()")
		GeoMipTerrain.update(self)
		
	@pstat
	def updateTask(self, task):
		"""Updates the GeoMip to use the correct LOD on each block."""
		
		self.update()
		return task.again
		
	#@pstat
	def setHeightField(self, filename):
		"Set the GeoMip heightfield from a heightmap image."""
		
		GeoMipTerrain.setHeightfield(self, filename)
		
	@pstat
	def generate(self):
		GeoMipTerrain.generate(self)
		
	@pstat
	def setHeight(self):
		"""Sets the height field to match the height map image."""
		
		self.setHeightField(self.image)
		
	@pstat
	def makeHeightMap(self):
		"""Generate a new heightmap image.
		
		Panda3d GeoMipMaps require an image from which to build and update
        their height field. This function creates the correct image using the
        tile's position and the Terrain's getHeight() function.
		
		"""
		
		if SAVED_HEIGHT_MAPS:
			fileName = "maps/height/" + self.name + ".png"
			self.getRoot().setTag('EditableTerrain', '1')
			if self.image.read(Filename(fileName)):
				logging.info( "read heightmap from " + fileName)
				return
				
		heightMapSize = self.terrain.tileSize * self.heightMapDetail + 1
		self.image = PNMImage(heightMapSize, heightMapSize, 1, 65535)
		
		ySize = self.image.getYSize() - 1
		getHeight = self.terrain.getHeight
		setGray = self.image.setGray
		xo = self.xOffset
		yo = self.yOffset
		d = self.heightMapDetail
		
		for x in range(self.image.getXSize()):
			for y in range(ySize + 1):
				height = getHeight(x / d + xo, y / d + yo)
				# feed pixel into image
				# why is it necessary to invert the y axis I wonder?
				setGray(x, ySize - y, height)
		#self.postProcessImage()
		if SAVED_HEIGHT_MAPS:	
			fileName = "maps/height/" + self.name + ".png"
			logging.info( "saving heightmap to " + fileName)
			self.image.write(Filename(fileName))
			
	
	def postProcessImage(self):
		"""Perform filters and manipulations on the heightmap image."""
		
		#self.image.gaussianFilter()
		
	def setWireFrame(self, state):
		self.getRoot().setRenderModeWireframe()
		
	def makeSlopeMap(self):
		
		self.slopeMap = PNMImage()
		if SAVED_SLOPE_MAPS:
			fileName = "maps/slope/" + self.name + ".png"
			if self.slopeMap.read(Filename(fileName)):
				logging.info( "read slopemap from " + fileName)
				return
				
		self.slopeMap = PNMImage(self.terrain.heightMapSize, self.terrain.heightMapSize)
		self.slopeMap.makeGrayscale()
		self.slopeMap.setMaxval(65535)
		
		size = self.slopeMap.getYSize()
		getNormal = self.getNormal
		setGray = self.slopeMap.setGray
		
		for x in range(size):
			for y in range(size):
				#note getNormal works at the same resolution as the heightmap
				normal = getNormal(x, y)
				# feed pixel into image
				# why is it necessary to invert the y axis I wonder?
				#logging.info( normal)
				normal.z /= self.terrain.getSz()
				normal.normalize()
				slope = 1.0 - normal.dot(Vec3(0, 0, 1))
				setGray(x, y, slope)
				
		if SAVED_SLOPE_MAPS:
			fileName = "maps/slope/" + self.name + ".png"
			logging.info( "saving slopemap to " + fileName)
			self.slopeMap.write(Filename(fileName))
			
	def createGroups(self):
		self.statics = self.getRoot().attachNewNode(self.name + "_statics")
		self.statics.setSz(1.0 / self.terrain.getSz())
		self.statics.setSx(1.0 / self.terrain.getSz())
		self.statics.setSy(1.0 / self.terrain.getSy())
		
		self.statics.setShaderAuto()
		
	@pstat
	def make(self):
		"""Build a finished renderable heightMap."""
		
		# apply shader
		#logging.info( "applying shader")
		self.terrain.texturer.apply(self.getRoot())
		
		# detail settings
		#self.getRoot().setSz(1.0 / self.heightMapDetail)
		#self.getRoot().setSy(1.0 / self.heightMapDetail)
		
		#logging.info( "making height map")
		self.makeHeightMap()
		#logging.info( "setHeight()")
		self.setHeight()
		#self.getRoot().setSz(self.maxHeight)
		
		#http://www.panda3d.org/forums/viewtopic.php?=t=12054
		self.calcAmbientOcclusion()
		#loggin.info( "generate()")
		self.generate()
		self.getRoot().setCollideMask(BitMask32.bit(1))
		
		#self.makeSlopeMap()
		#logging.info( "createGroups()")
		self.createGroups()
		self.terrain.populator.populate(self)