def tskDisconnectPolling(self, task): while self.cManager.resetConnectionAvailable() == True: connPointer = PointerToConnection() self.cManager.getResetConnection(connPointer) connection = connPointer.p() # Remove the connection self.cReader.removeConnection(connection) # Check for if it was a client for client in self.activeClients: if client.connection == connection: print 'removing client' self.activeClients.remove(client) break # then check servers for server in self.activeServers: if server.connection == connection: self.activeServers.remove(server) break # then check servers for chat in self.activeChats: if chat.connection == connection: self.activeChats.remove(chat) break return Task.cont
def tcpListenerTask(self, task): """ Accept new incoming connection from clients, related to TCP """ # Handle new connection if self.connectionManager.tcpListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConnection = PointerToConnection() if self.connectionManager.tcpListener.getNewConnection( rendezvous, netAddress, newConnection): newConnection = newConnection.p() self.connectionManager.tcpReader.addConnection(newConnection) clientId = generateUUID() self.connectionManager.streamMgr.clientManager.clients[newConnection] = Client(clientId, \ self.connectionManager.streamMgr.server, newConnection, netAddress) print "Server: New Connection from -", str( netAddress.getIpString()), clientId else: print "Server: Connection Failed from -", str( netAddress.getIpString()) return Task.cont
def tskListenerPolling(self, task): if self.cListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConnection = PointerToConnection() if self.cListener.getNewConnection(rendezvous, netAddress, newConnection): newConnection = newConnection.p() self.tempConnections.append(newConnection) self.cReader.addConnection(newConnection) return Task.cont
def TCPConnectionListenTask(self, task): if self.tcpListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConnection = PointerToConnection() if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection): newConnection = newConnection.p() self.tcpReader.addConnection(newConnection) self.tcpPacketController.AddConnection(newConnection, netAddress) return task.cont
def tskListenerPolling(self, task): if self.tcpListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConnection = PointerToConnection() if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection): newConnection = newConnection.p() self.tcpReader.addConnection(newConnection) self.conn = newConnection print self.conn.getAddress().getPort() return task.cont
def tskDisconnectPolling(self, task): while self.cManager.resetConnectionAvailable() == True: connPointer = PointerToConnection() self.cManager.getResetConnection(connPointer) connection = connPointer.p() # Remove the connection we just found to be "reset" or "disconnected" self.cReader.removeConnection(connection) # Let us know that we are not connected self.connected = False return Task.cont
def connection_polling(self, taskdata): if self.cListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConn = PointerToConnection() if self.cListener.getNewConnection(rendezvous,netAddress, newConn): conn = newConn.p() self.cReader.addConnection(conn) # Begin reading connection conn_id = self.client_counter logging.info("New Connection from ip:%s, conn:%s" % (conn.getAddress(), conn_id)) self.connection_map[conn_id] = conn self.client_counter += 1 message = eVV_ACK_OK(self.ip, self.port, conn_id) self.sendMessage(message, conn) return Task.cont
def __listenTask(self, Task): ''' This task listens for connections. When a connection is made it adds the connection to the clients list and begins listening to that connection.''' if self._cListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConnection = PointerToConnection() if self._cListener.getNewConnection(rendezvous,netAddress,newConnection): newConnection = newConnection.p() if newConnection not in self.connections: self.connections.append(newConnection) self._cReader.addConnection(newConnection) # Begin reading connection self._console.printNotice('Connection from %s'%netAddress.getIpString()) else: self._console.printNotice('%s: already connected'%(newConnection.getAddress().getIpString())) return Task.cont
def connection_polling(self, taskdata): if self.cListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConn = PointerToConnection() if self.cListener.getNewConnection(rendezvous, netAddress, newConn): conn = newConn.p() self.cReader.addConnection(conn) # Begin reading connection conn_id = self.client_counter logging.info("New Connection from ip:%s, conn:%s" % (conn.getAddress(), conn_id)) self.connection_map[conn_id] = conn self.client_counter += 1 message = eVV_ACK_OK(self.ip, self.port, conn_id) self.sendMessage(message, conn) return Task.cont
def tskDisconnectPolling(self, task): while self.cManager.resetConnectionAvailable() == True: connPointer = PointerToConnection() self.cManager.getResetConnection(connPointer) connection = connPointer.p() # Remove the connection we just found to be "reset" or "disconnected" self.cReader.removeConnection(connection) # remove from our activeConnections list if connection in self.tempConnections: self.tempConnections.remove(connection) for user in self.unauthenticatedUsers: if connection == user.connection: self.unauthenticatedUsers.remove(user) for user in self.users: if connection == user.connection: user.connection = None self.passData(('disconnect', user.name), None) return Task.cont
def disconnection_polling(self, taskdata): if(self.cManager.resetConnectionAvailable()): connectionPointer = PointerToConnection() self.cManager.getResetConnection(connectionPointer) lostConnection = connectionPointer.p() for session in self.activeSessions.values(): if session.conn == lostConnection: logging.info("Lost Connection from ip:%s, conn:%s" %(session.client_address, session.conn_id)) conn_id = session.conn_id if session.getSessionType() == VP: cameras = session.getCameras() for cam_id in cameras: camera = self.cam_mgr.getCameraById(cam_id) camera.clearSession() del self.activeSessions[conn_id] del self.connection_map[conn_id] break self.cManager.closeConnection(lostConnection) return Task.cont
def disconnection_polling(self, taskdata): if (self.cManager.resetConnectionAvailable()): connectionPointer = PointerToConnection() self.cManager.getResetConnection(connectionPointer) lostConnection = connectionPointer.p() for session in self.activeSessions.values(): if session.conn == lostConnection: logging.info("Lost Connection from ip:%s, conn:%s" % (session.client_address, session.conn_id)) conn_id = session.conn_id if session.getSessionType() == VP: cameras = session.getCameras() for cam_id in cameras: camera = self.cam_mgr.getCameraById(cam_id) camera.clearSession() del self.activeSessions[conn_id] del self.connection_map[conn_id] break self.cManager.closeConnection(lostConnection) return Task.cont
def handleDisconnects(self, task): """This is just a basic idea, and pretty brutal TODO: Maybe get the ip of the connection that did the disconnect along with removing any ingame objects belonging to that connection """ # Handle Disconnections if self.connectionManager.tcpManager.resetConnectionAvailable(): clients = self.connectionManager.streamMgr.clientManager.clients connection = PointerToConnection() if self.connectionManager.tcpManager.getResetConnection( connection): connection = connection.p() for client in clients: if clients[client].connection == connection: self.connectionManager.tcpManager.closeConnection( clients[client].connection) print clients[client].netAddress.getIpString( ), "Disconnected" del clients[ client] # This will change, should clean out everything first break return Task.again
def tskListenerPolling(self, task): if self.cListener.newConnectionAvailable(): rendezvous = PointerToConnection() netAddress = NetAddress() newConnection = PointerToConnection() if self.cListener.getNewConnection(rendezvous, netAddress, newConnection): newConnection = newConnection.p() newConnection.setNoDelay(True) self.tempConnections.append(newConnection) # Remember connection self.cReader.addConnection(newConnection) # Begin reading connection return Task.cont