Пример #1
0
 def record_stats(self, players, winners):
     # This method may be overridden to implement other scoring systems.
     win_points = (len(players) / len(winners)) - 1
     loss_points = -1
     
     scores = self.read_scores()
     self.log.debug("Initial scores: %r", dict(scores))
     
     # Scoring loop
     for power, name, version, factor in players:
         key = (name, version)
         
         if power in winners:
             diff = win_points
         else: diff = loss_points
         diff *= factor
         scores[key] = scores.get(key, 0) + diff
         
         if diff < 0:
             gain = 'loses'
         else: gain = 'gains'
         
         change = abs(diff)
         self.log.info("%s (%s) %s %g point%s, for a total of %g."
             % (name, version, gain, change, s(change), scores[key]))
     
     self.store_scores(scores)
Пример #2
0
 def generate(self):
     "Generate a move for the computer player."
     msg = sum(x << (n*2) for n, x in enumerate(self.game.board))
     msg |= self.player << 18
     message = msg
     for n in count(1):
         action = self.agent.process(message)
         pos = action % 9
         if self.game.board[pos]:
             self.game.output("%d round%s", n, s(n))
             self.game.goto(*self.game.square[pos])
             self.game.win.refresh()
             
             # Keep part of the failure around.
             message = ((action << 20) & 0xFFFF0000) | msg
         else:
             break
     return pos