def begin_page(self, page, ctm):
     (x0, y0, x1, y1) = page.mediabox
     (x0, y0) = apply_matrix_pt(ctm, (x0, y0))
     (x1, y1) = apply_matrix_pt(ctm, (x1, y1))
     mediabox = (0, 0, abs(x0-x1), abs(y0-y1))
     self.cur_item = LTPage(self.pageno, mediabox)
     return
Пример #2
0
 def begin_page(self, page: PDFPage, ctm: Tuple[int, int, int, int, int,
                                                int]) -> None:
     (x0, y0, x1, y1) = page.mediabox
     (x0, y0) = apply_matrix_pt(ctm, (x0, y0))
     (x1, y1) = apply_matrix_pt(ctm, (x1, y1))
     mediabox = (0, 0, abs(x0 - x1), abs(y0 - y1))
     self.cur_item = LTPageExtended(self.pageno, mediabox)
     return
Пример #3
0
    def paint_single_path(self, gstate, stroke, fill, evenodd, path):
        '''
        Converting a single path draw command into lines and curves objects
        '''
        if len(path) < 2:
            return
        shape = ''.join(x[0] for x in path)

        pts = []
        for p in path:
            for i in xrange(1, len(p), 2):
                pts.append(apply_matrix_pt(self.ctm, (p[i], p[i + 1])))

        # Line mode
        if self.line_only_shape.match(shape):
            # check for sloped lines first
            has_slope = False
            for i in xrange(len(pts) - 1):
                if pts[i][0] != pts[i + 1][0] and pts[i][1] != pts[i + 1][1]:
                    has_slope = True
                    break
            if not has_slope:
                for i in xrange(len(pts) - 1):
                    self.cur_item.add(
                        LTLine(gstate.linewidth, pts[i], pts[i + 1]))

                # Adding the closing line for a polygon, especially rectangles
                if shape.endswith('h'):
                    self.cur_item.add(LTLine(gstate.linewidth, pts[0],
                                             pts[-1]))
                return

        # Add the curve as an arbitrary polyline (belzier curve info is lost here)
        self.cur_item.add(LTCurve(gstate.linewidth, pts))
Пример #4
0
    def paint_single_path(self, gstate, stroke, fill, evenodd, path):
        '''
        Converting a single path draw command into lines and curves objects
        '''
        if len(path) < 2:
            return
        shape = ''.join(x[0] for x in path)

        pts = []
        for p in path:
            for i in xrange(1, len(p), 2):
                pts.append(apply_matrix_pt(self.ctm, (p[i], p[i+1])))
                
        # Line mode
        if self.line_only_shape.match(shape):
            # check for sloped lines first
            has_slope = False
            for i in xrange(len(pts)-1):
                if pts[i][0] != pts[i+1][0] and pts[i][1] != pts[i+1][1]:
                    has_slope = True
                    break
            if not has_slope:
                for i in xrange(len(pts) - 1):
                    self.cur_item.add(LTLine(gstate.linewidth, pts[i], pts[i + 1]))
                
                # Adding the closing line for a polygon, especially rectangles
                if shape.endswith('h'):
                    self.cur_item.add(LTLine(gstate.linewidth, pts[0], pts[-1]))
                return

        # Add the curve as an arbitrary polyline (belzier curve info is lost here)
        self.cur_item.add(LTCurve(gstate.linewidth, pts))
Пример #5
0
    def _paint_network(self, path):
        network = LTNetwork()

        previous_element = None
        for tuple in path:
            if len(tuple) == 3:
                state, x, y = tuple
                element = (x, y)
                element = apply_matrix_pt(self.ctm, element)
                element = int_round(element[0]), int_round(element[1])
                element = Point(element)
            elif len(tuple) == 1 and tuple[0] == 'h':
                element = previous_element
                state = 'l'
            else:
                raise IndexError

            network.add_point(element)

            # state 'l' is to draw a line, which means that we have link.
            # Otherwise, we only have the point.
            if state == 'l':
                network.add_link(element, previous_element)

            previous_element = element
        self.cur_item.add(network)
Пример #6
0
 def paint_path(self, gstate, stroke, fill, evenodd, path):
     shape = ''.join(x[0] for x in path)
     if shape == 'ml':
         # horizontal/vertical line
         (_, x0, y0) = path[0]
         (_, x1, y1) = path[1]
         (x0, y0) = apply_matrix_pt(self.ctm, (x0, y0))
         (x1, y1) = apply_matrix_pt(self.ctm, (x1, y1))
         if x0 == x1 or y0 == y1:
             self.cur_item.add(LTLine(gstate.linewidth, (x0, y0), (x1, y1)))
             return
     if shape == 'mlllh':
         # rectangle
         (_, x0, y0) = path[0]
         (_, x1, y1) = path[1]
         (_, x2, y2) = path[2]
         (_, x3, y3) = path[3]
         (x0, y0) = apply_matrix_pt(self.ctm, (x0, y0))
         (x1, y1) = apply_matrix_pt(self.ctm, (x1, y1))
         (x2, y2) = apply_matrix_pt(self.ctm, (x2, y2))
         (x3, y3) = apply_matrix_pt(self.ctm, (x3, y3))
         if ((x0 == x1 and y1 == y2 and x2 == x3 and y3 == y0)
                 or (y0 == y1 and x1 == x2 and y2 == y3 and x3 == x0)):
             self.cur_item.add(LLTRect(gstate.linewidth, (x0, y0, x2, y2)))
             print self.interpreter.scs, self.interpreter.ncs, gstate, stroke, fill, (
                 x0, y0, x2, y2)
             return
     # other shapes
     pts = []
     for p in path:
         for i in xrange(1, len(p), 2):
             pts.append(apply_matrix_pt(self.ctm, (p[i], p[i + 1])))
     self.cur_item.add(LTCurve(gstate.linewidth, pts))
     return
Пример #7
0
	def newLTCharInit(self, matrix, font, fontsize, scaling, rise,
				text, textwidth, textdisp):
		LTText.__init__(self)
		# Patched in line
		self.font = font
		self.fontsize = fontsize
		self._text = text
		self.matrix = matrix
		self.fontname = font.fontname
		self.adv = textwidth * fontsize * scaling
		# compute the boundary rectangle.
		if font.is_vertical():
			# vertical
			width = font.get_width() * fontsize
			(vx, vy) = textdisp
			if vx is None:
				vx = width//2
			else:
				vx = vx * fontsize * .001
			vy = (1000 - vy) * fontsize * .001
			tx = -vx
			ty = vy + rise
			bll = (tx, ty+self.adv)
			bur = (tx+width, ty)
		else:
			# horizontal
			height = font.get_height() * fontsize
			descent = font.get_descent() * fontsize
			ty = descent + rise
			bll = (0, ty)
			bur = (self.adv, ty+height)
		(a, b, c, d, e, f) = self.matrix
		self.upright = (0 < a*d*scaling and b*c <= 0)
		(x0, y0) = apply_matrix_pt(self.matrix, bll)
		(x1, y1) = apply_matrix_pt(self.matrix, bur)
		if x1 < x0:
			(x0, x1) = (x1, x0)
		if y1 < y0:
			(y0, y1) = (y1, y0)
		LTComponent.__init__(self, (x0, y0, x1, y1))
		if font.is_vertical():
			self.size = self.width
		else:
			self.size = self.height
		return
Пример #8
0
 def paint_path(self, gstate, stroke, fill, evenodd, path):
   shape = ''.join(x[0] for x in path)
   if shape == 'ml': # horizontal/vertical line
     (_,x0,y0) = path[0]
     (_,x1,y1) = path[1]
     (x0,y0) = apply_matrix_pt(self.ctm, (x0,y0))
     (x1,y1) = apply_matrix_pt(self.ctm, (x1,y1))
     if y0 == y1:
       # horizontal ruler
       self.cur_item.add(LTLine(gstate.linewidth, 'H', (x0,y0,x1,y1)))
     elif x0 == x1:
       # vertical ruler
       self.cur_item.add(LTLine(gstate.linewidth, 'V', (x0,y0,x1,y1)))
   elif shape == 'mlllh':
     # rectangle
     (_,x0,y0) = path[0]
     (_,x1,y1) = path[1]
     (_,x2,y2) = path[2]
     (_,x3,y3) = path[3]
     (x0,y0) = apply_matrix_pt(self.ctm, (x0,y0))
     (x1,y1) = apply_matrix_pt(self.ctm, (x1,y1))
     (x2,y2) = apply_matrix_pt(self.ctm, (x2,y2))
     (x3,y3) = apply_matrix_pt(self.ctm, (x3,y2))
     if ((x0 == x1 and y1 == y2 and x2 == x3 and y3 == y0) or
         (y0 == y1 and x1 == x2 and y2 == y3 and x3 == x0)):
       self.cur_item.add(LTRect(gstate.linewidth, (x0,y0,x2,y2)))
   return
Пример #9
0
 def draw_cid(self, ts, cid, force_space=False):
     verbose("drawing cid: ", cid)
     Trm = utils.mult_matrix((ts.Tfs * ts.Th, 0, 0, ts.Tfs, 0, ts.Trise),
                             ts.Tm)
     if Trm[1] != 0:
         return
     if Trm[2] != 0:
         return
     verbose('Trm', Trm)
     if cid == 32 or force_space:
         Tw = ts.Tw
     else:
         Tw = 0
     try:
         if force_space:
             unichar = ' '
         else:
             try:
                 unichar = ts.Tf.to_unichr(cid)
             except Exception as e:
                 verbose(f"Failed to process {cid = }: {e}")
                 unichar = ' '
     except PDFUnicodeNotDefined:
         if MISSING_CHAR:
             unichar = MISSING_CHAR
         else:
             raise
     (gx, gy) = utils.apply_matrix_pt(Trm, (0, 0))
     verbose("drawing unichar: '", unichar, "' @", gx, ",", gy)
     tfs = Trm[0]
     if self.current_block is None:
         self.current_block = (ts.Tf, tfs, gx, gy, [unichar])
     elif ((self.current_block[0] == ts.Tf)
           and (self.current_block[1] == tfs)):
         self.current_block[4].append(unichar)
     else:
         self.blocks.append(self.current_block)
         self.current_block = (ts.Tf, tfs, gx, gy, [unichar])
     verbose('current block: ', self.current_block)
     verbose('blocks: ', self.blocks)
     if force_space:
         pass
     else:
         w = ts.Tf.char_width(cid)
         if ts.Tf.is_vertical():
             tx = 0
             ty = self.new_ty(w, 0, ts.Tfs, ts.Tc, Tw)
         else:
             tx = self.new_tx(w, 0, ts.Tfs, ts.Tc, Tw, ts.Th)
             ty = 0
         ts.Tm = utils.translate_matrix(ts.Tm, (tx, ty))
 def paint_path(self, gstate, stroke, fill, evenodd, path):
     shape = ''.join(x[0] for x in path)
     if shape == 'ml':
         # horizontal/vertical line
         (_, x0, y0) = path[0]
         (_, x1, y1) = path[1]
         (x0, y0) = utils.apply_matrix_pt(self.ctm, (x0, y0))
         (x1, y1) = utils.apply_matrix_pt(self.ctm, (x1, y1))
         if x0 == x1 or y0 == y1:
             self.cur_item.add(LTLine(gstate.linewidth, (x0, y0), (x1, y1),
                 stroke, fill, evenodd, gstate.scolor, gstate.ncolor))
             return
     if shape == 'mlllh':
         #print("Painting rectangle!")
         # rectangle
         (_, x0, y0) = path[0]
         (_, x1, y1) = path[1]
         (_, x2, y2) = path[2]
         (_, x3, y3) = path[3]
         (x0, y0) = utils.apply_matrix_pt(self.ctm, (x0, y0))
         (x1, y1) = utils.apply_matrix_pt(self.ctm, (x1, y1))
         (x2, y2) = utils.apply_matrix_pt(self.ctm, (x2, y2))
         (x3, y3) = utils.apply_matrix_pt(self.ctm, (x3, y3))
         if ((x0 == x1 and y1 == y2 and x2 == x3 and y3 == y0) or
             (y0 == y1 and x1 == x2 and y2 == y3 and x3 == x0)):
             xlist = [x0,x1,x2,x3]
             ylist = [y0,y1,y2,y3]
             minx = min(xlist)
             maxx = max(xlist)
             miny = min(ylist)
             maxy = max(ylist)
             self.rectangles.append(Rectangle(minx, miny, maxx-minx, maxy-miny))
             self.cur_item.add(LTRect(gstate.linewidth, (x0, y0, x2, y2),
                 stroke, fill, evenodd, gstate.scolor, gstate.ncolor))
             return
     # other shapes
     pts = []
     for p in path:
         for i in range(1, len(p), 2):
             pts.append(utils.apply_matrix_pt(self.ctm, (p[i], p[i+1])))
     self.cur_item.add(LTCurve(gstate.linewidth, pts, stroke, fill,
         evenodd, gstate.scolor, gstate.ncolor))
     return
 def push_textbox(self, p, h, font, matrix):
     if self.temp_text is not None:
         (xt, yt) = utils.apply_matrix_pt(matrix, self.init_p)
         self.text_boxes.append(TextBox(self.temp_text, xt,
                                        yt, (p[0]-self.init_p[0])*matrix[0], h, font))
         self.temp_text = None
Пример #12
0
 def paint_single_path(self, gstate, stroke, fill, evenodd, path):
     '''
     Converting a single path draw command into lines and curves objects
     '''
     shape = ''.join(x[0] for x in path)
     if shape == 'mh':
         return
     if shape == 'ml':
         # horizontal/vertical line
         (_, x0, y0) = path[0]
         (_, x1, y1) = path[1]
         (x0, y0) = apply_matrix_pt(self.ctm, (x0, y0))
         (x1, y1) = apply_matrix_pt(self.ctm, (x1, y1))
         if x0 == x1 or y0 == y1:
             self.cur_item.add(LTLine(gstate.linewidth, (x0, y0), (x1, y1)))
             return
     if shape == 'mlllh':
         # rectangle
         (_, x0, y0) = path[0]
         (_, x1, y1) = path[1]
         (_, x2, y2) = path[2]
         (_, x3, y3) = path[3]
         (x0, y0) = apply_matrix_pt(self.ctm, (x0, y0))
         (x1, y1) = apply_matrix_pt(self.ctm, (x1, y1))
         (x2, y2) = apply_matrix_pt(self.ctm, (x2, y2))
         (x3, y3) = apply_matrix_pt(self.ctm, (x3, y3))
         if ((x0 == x1 and y1 == y2 and x2 == x3 and y3 == y0) or
             (y0 == y1 and x1 == x2 and y2 == y3 and x3 == x0)):
             self.cur_item.add(LTRect(gstate.linewidth, (x0, y0, x2, y2)))
             return
     # other shapes
     pts = []
     
     for p in path:
         for i in xrange(1, len(p), 2):
             pts.append(apply_matrix_pt(self.ctm, (p[i], p[i+1])))
     
     direction = None
     for i in xrange(len(pts)-1):
         if pts[i][0]==pts[i+1][0]:
             cur_dir = 'v'
         elif pts[i][1]==pts[i+1][1]:
             cur_dir = 'h'
         else:
             direction = None
             break
         
         if direction is None:
             direction = cur_dir
         elif direction != cur_dir:
             direction = None
             break
         # implicitly if direction == cur_dir, continue
             
     # If the entire segment has a consistent vertical/horizontal 
     # direction, we split all draw commands into segments instead
     # of dumping the entire path as a curve
     if direction is not None:
         for i in xrange(len(pts)-1):
             self.cur_item.add(LTLine(gstate.linewidth,pts[i],pts[i+1]))
     else:# Add the curve as an arbitrary polyline (belzier curve info is lost here)
         self.cur_item.add(LTCurve(gstate.linewidth, pts))
Пример #13
0
def paint_path(self, gstate, stroke, fill, evenodd, path):
    shape = ''.join(x[0] for x in path)
    if shape == 'ml':
        # horizontal/vertical line
        (_, x0, y0) = path[0]
        (_, x1, y1) = path[1]
        (x0, y0) = apply_matrix_pt(self.ctm, (x0, y0))
        (x1, y1) = apply_matrix_pt(self.ctm, (x1, y1))
        if x0 == x1 or y0 == y1:
            x0, y0, x1, y1 = get_bound([(x0, y0), (x1, y1)])

            item = add_wh({
                "x0": x0,
                "y0": y0,
                "x1": x1,
                "y1": y1,
                "object_type": "line",
            })

            if self.interpreter.parse_styles:
                item.update({
                    "stroke_width":
                    0 if stroke is False else gstate.linewidth,
                    "stroke":
                    None if stroke is False else
                    (gstate.scolor_hex or "#000000"),
                    "fill":
                    None if fill is False else
                    (gstate.ncolor_hex or "#000000"),
                    "dash":
                    gstate.dash,
                    "evenodd":
                    evenodd,
                })

            self.cur_item.add(item)
            return

    if shape == 'mlllh':
        # rectangle
        (_, x0, y0) = path[0]
        (_, x1, y1) = path[1]
        (_, x2, y2) = path[2]
        (_, x3, y3) = path[3]
        (x0, y0) = apply_matrix_pt(self.ctm, (x0, y0))
        (x1, y1) = apply_matrix_pt(self.ctm, (x1, y1))
        (x2, y2) = apply_matrix_pt(self.ctm, (x2, y2))
        (x3, y3) = apply_matrix_pt(self.ctm, (x3, y3))
        if ((x0 == x1 and y1 == y2 and x2 == x3 and y3 == y0)
                or (y0 == y1 and x1 == x2 and y2 == y3 and x3 == x0)):
            y_min = min(y0, y1, y2, y3)
            y_max = max(y0, y1, y2, y3)
            x_min = min(x0, x1, x2, x3)
            x_max = max(x0, x1, x2, x3)
            item = add_wh({
                "x0": x_min,
                "y0": y_min,
                "x1": x_max,
                "y1": y_max,
                "object_type": "rect",
            })
            if self.interpreter.parse_styles:
                item.update({
                    "stroke_width":
                    0 if stroke is False else gstate.linewidth,
                    "stroke":
                    None if stroke is False else
                    (gstate.scolor_hex or "#000000"),
                    "fill":
                    None if fill is False else
                    (gstate.ncolor_hex or "#000000"),
                    "dash":
                    gstate.dash,
                    "evenodd":
                    evenodd,
                })
            self.cur_item.add(item)
            return
    # other shapes
    pts = []
    for p in path:
        for i in range(1, len(p), 2):
            pts.append(apply_matrix_pt(self.ctm, (p[i], p[i + 1])))
    x0, y0, x1, y1 = get_bound(pts)

    item = add_wh({
        "x0": x0,
        "y0": y0,
        "x1": x1,
        "y1": y1,
        "points": pts,
        "path": path,
        "object_type": "curve"
    })

    if self.interpreter.parse_styles:
        item.update({
            "stroke_width":
            0 if stroke is False else gstate.linewidth,
            "stroke":
            None if stroke is False else (gstate.scolor_hex or "#000000"),
            "fill":
            None if fill is False else (gstate.ncolor_hex or "#000000"),
            "dash":
            gstate.dash,
            "evenodd":
            evenodd,
        })

    self.cur_item.add(item)
    return
Пример #14
0
def render_char(self, matrix, font, fontsize, scaling, rise, cid):
    try:
        text = font.to_unichr(cid)
        assert isinstance(text, six.text_type), text
    except PDFUnicodeNotDefined:
        text = self.handle_undefined_char(font, cid)

    textwidth = font.char_width(cid)
    textdisp = font.char_disp(cid)
    adv = textwidth * fontsize * scaling

    # compute the boundary rectangle.
    if font.is_vertical():
        # vertical
        width = font.get_width() * fontsize
        (vx, vy) = textdisp
        if vx is None:
            vx = width * 0.5
        else:
            vx = vx * fontsize * .001
        vy = (1000 - vy) * fontsize * .001
        tx = -vx
        ty = vy + rise
        bll = (tx, ty + self.adv)
        bur = (tx + width, ty)
    else:
        # horizontal
        height = font.get_height() * fontsize
        descent = font.get_descent() * fontsize
        ty = descent + rise
        bll = (0, ty)
        bur = (adv, ty + height)
    (a, b, c, d, e, f) = matrix
    upright = (0 < a * d * scaling and b * c <= 0)
    (x0, y0) = apply_matrix_pt(matrix, bll)
    (x1, y1) = apply_matrix_pt(matrix, bur)
    if x1 < x0:
        (x0, x1) = (x1, x0)
    if y1 < y0:
        (y0, y1) = (y1, y0)

    if font.is_vertical():
        size = x1 - x0
    else:
        size = y1 - y0

    # cf. "Table 106 – Text rendering modes" of PDF 1.7 spec
    gs = self.interpreter.graphicstate
    r = self.interpreter.textstate.render
    if r in (0, 2, 4, 6):
        fill = gs.ncolor_hex
    else:
        fill = None
    if r in (1, 2, 5, 6):
        stroke = gs.scolor_hex
    else:
        stroke = None

    item = add_wh({
        "x0": x0,
        "y0": y0,
        "x1": x1,
        "y1": y1,
        "fontname": font.fontname,
        "size": size,
        "text": text,
        "object_type": "char",
    })

    if self.interpreter.parse_styles:
        item.update({
            "fill": fill,
            "stroke": stroke,
        })

    self.cur_item.add(item)
    return adv