def room(id): rooms = ps.get_rooms(rooms_path) characters_stat = ps.get_characters(characters_path) if "nickname" not in session: return redirect("/create-nickname") selected_room = {} for room in rooms: if room["id"] == id: selected_room = room break else: return redirect("/list-rooms") if request.method == "POST": password = request.form["password"] if password == selected_room["password"]: if put_player_into_room(selected_room, session["nickname"]): session["room_id"] = id characters_stat.append( game.create_character(session["nickname"], session["user_id"])) ps.export_rooms(rooms_path, rooms) ps.export_characters(characters_path, characters_stat) return redirect(f"/room/{id}") else: return render_template("join_room.html", room=selected_room, message="Password is incorrect") if "room_id" not in session or session["room_id"] != id: return render_template("join_room.html", room=selected_room) return render_template("room.html", room=selected_room)
def bomb_animation(state, user_id, character_name): character_list = ps.get_characters(characters_path) current_character = get_current_player(character_list, character_name) current_character['bomb_used'] = str( int(current_character["bomb_used"]) + 1) ps.export_characters(characters_path, character_list) time.sleep(2) my_map = ps.get_map(map_path) my_map[state[0]][state[1]] = my_map[state[0]][state[1]].replace( (',0' + str(user_id)), (',M' + str(user_id)), 1) explosion_placement(0, 1, current_character, state, user_id, 'R', my_map) explosion_placement(0, -1, current_character, state, user_id, 'L', my_map) explosion_placement(1, 0, current_character, state, user_id, 'D', my_map) explosion_placement(-1, 0, current_character, state, user_id, 'U', my_map) ps.export_map(map_path, my_map) bomb_delete_animation(state, user_id, character_name)
def place_bomb(): characters_stat = ps.get_characters(characters_path) my_dict = request.json game.show_bomb(my_dict['bombState'], my_dict['userId'], characters_stat, session["nickname"])
def player_move(): characters_stat = ps.get_characters(characters_path) my_dict = request.json game.step_player(my_dict['state'], my_dict['next'], characters_stat, session["nickname"]) ps.export_characters(characters_path, characters_stat)