Пример #1
0
    def __on_old_game_teardown_end(self, event):
        assert isinstance(event[0], map.Map)
        del globals.active_objects_list[:]

        globals.active_map = event[0]
        pf.new_game_string(globals.active_map.pfmap_str(),
                           update_navgrid=False)
        minimap_pos = pf.get_minimap_position()
        pf.set_minimap_position(UI_LEFT_PANE_WIDTH + minimap_pos[0],
                                minimap_pos[1])
        self.view.hide()

        if event[1] is not None:
            assert len(globals.active_objects_list) == 0
            try:
                globals.active_objects_list = pf.load_scene(
                    event[1], update_navgrid=False)
                globals.scene_filename = event[1]
                for obj in globals.active_objects_list:
                    obj.selectable = True
                faction_descs = pf.get_factions_list()
            except:
                print("Failed to load scene! [{0}]".format(event[1]))

        if len(pf.get_factions_list()) == 0:
            pf.add_faction(DEFAULT_FACTION_NAME, DEFAULT_FACTION_COLOR)
Пример #2
0
    def __on_old_game_teardown_end(self, event):
        assert isinstance(event[0], map.Map)
        del globals.active_objects_list[:]

        globals.active_map = event[0]
        pf.new_game_string(globals.active_map.pfmap_str())
        pf.set_minimap_position(UI_LEFT_PANE_WIDTH + MINIMAP_PX_WIDTH/cos(pi/4)/2 + 10, 
            pf.get_resolution()[1] - MINIMAP_PX_WIDTH/cos(pi/4)/2 - 10)
        self.view.hide()

        import os
        if event[1] is not None and os.path.isfile(event[1]):
            assert len(globals.active_objects_list) == 0 
            try:
                globals.active_objects_list = pf.load_scene(event[1])
                globals.scene_filename = event[1]
                for obj in globals.active_objects_list:
                    obj.selectable = True
            except:
                print("Failed to load scene! [{0}]".format(event[1]))
Пример #3
0
############################################################
# Global configs                                           #
############################################################

pf.set_ambient_light_color((1.0, 1.0, 1.0))
pf.set_emit_light_color((1.0, 1.0, 1.0))
pf.set_emit_light_pos((1664.0, 1024.0, 384.0))
pf.set_active_font("OptimusPrinceps.ttf")

############################################################
# Setup map/scene                                          #
############################################################

pf.load_map("assets/maps", "demo.pfmap")
globals.scene_objs = pf.load_scene("assets/maps/demo.pfscene")

pf.set_diplomacy_state(1, 2, pf.DIPLOMACY_STATE_WAR)
pf.set_diplomacy_state(1, 3, pf.DIPLOMACY_STATE_WAR)
pf.set_diplomacy_state(2, 3, pf.DIPLOMACY_STATE_WAR)

pf.set_faction_controllable(0, False)
pf.set_faction_controllable(2, False)
pf.set_faction_controllable(3, False)

############################################################
# Setup global events                                      #
############################################################

main_cam = pf.get_active_camera()
debug_cam = pf.Camera(mode=pf.CAM_MODE_FPS,
Пример #4
0
mouse_events.install()

############################################################
# Setup Map, Scene                                         #
############################################################

if len(sys.argv) > 1:
    pf.load_map(pf.get_basedir(), sys.argv[1], update_navgrid=False)
    globals.active_map = map.Map.from_filepath(pf.get_basedir() + "/" +
                                               sys.argv[1])
else:
    pf.load_map_string(globals.active_map.pfmap_str(), update_navgrid=False)

if len(sys.argv) > 2:
    globals.active_objects_list = pf.load_scene(sys.argv[2],
                                                update_navgrid=False)
    globals.scene_filename = sys.argv[2]
    for obj in globals.active_objects_list:
        obj.selectable = True
else:
    pf.add_faction(DEFAULT_FACTION_NAME, DEFAULT_FACTION_COLOR)

############################################################
# Setup UI                                                 #
############################################################

minimap_pos = pf.get_minimap_position()
pf.set_minimap_position(UI_LEFT_PANE_WIDTH + minimap_pos[0], minimap_pos[1])

terrain_tab_vc = ttvc.TerrainTabVC(ttw.TerrainTabWindow())
objects_tab_vc = otvc.ObjectsVC(otw.ObjectsTabWindow())