Пример #1
0
    def _exclude_lanes(self):
        para = self.get_config()
        t_type = para[Parameter.t_intersection_type]
        self.add_sockets(self.pre_block_socket)

        start_node = self._sockets[PGBlockSocket.get_real_index(self.name, t_type)].negative_road.end_node
        end_node = self._sockets[PGBlockSocket.get_real_index(self.name, t_type)].positive_road.start_node
        for i in range(4):
            if i == t_type:
                continue
            index_i = PGBlockSocket.get_real_index(self.name, i) if i < 3 else self.pre_block_socket_index
            exit_node = self._sockets[index_i].positive_road.start_node if i != Goal.ADVERSE else self._sockets[
                index_i].negative_road.start_node
            pos_lanes = self.block_network.remove_all_roads(start_node, exit_node)
            entry_node = self._sockets[index_i].negative_road.end_node if i != Goal.ADVERSE else self._sockets[
                index_i].positive_road.end_node
            neg_lanes = self.block_network.remove_all_roads(entry_node, end_node)

            # if (i + 2) % 4 == t_type:
            #     # for vis only, solve a bug existing in a corner case,
            #     for lane in neg_lanes:
            #         lane.reset_start_end(lane.start, lane.position(lane.length / 2, 0))
            #     self.block_network.add_road(Road(Decoration.start, Decoration.end), neg_lanes)
            #
            #     for lane in pos_lanes:
            #         lane.reset_start_end(lane.position(lane.length / 2, 0), lane.end)
            #     self.block_network.add_road(Road(Decoration.start, Decoration.end), pos_lanes)

        self._change_vis(t_type)
        self._sockets.pop(self.pre_block_socket.index)
        socket = self._sockets.pop(PGBlockSocket.get_real_index(self.name, t_type))
        self.block_network.remove_all_roads(socket.positive_road.start_node, socket.positive_road.end_node)
        self.block_network.remove_all_roads(socket.negative_road.start_node, socket.negative_road.end_node)
        self._respawn_roads.remove(socket.negative_road)
Пример #2
0
    def _add_one_socket(self, socket: PGBlockSocket):
        assert isinstance(socket, PGBlockSocket), "Socket list only accept BlockSocket Type"

        # mute warning in T interection

        # if socket.index is not None and not socket.index.startswith(self.name):
        #     logging.warning(
        #         "The adding socket has index {}, which is not started with this block name {}. This is dangerous! "
        #         "Current block has sockets: {}.".format(socket.index, self.name, self.get_socket_indices())
        #     )
        if socket.index is None:
            # if this socket is self block socket
            socket.set_index(self.name, len(self._sockets))
        self._sockets[socket.index] = socket
Пример #3
0
    def _try_plug_into_previous_block(self) -> bool:
        self.set_part_idx(
            0)  # only one part in simple block like straight, and curve
        para = self.get_config()
        length = para[Parameter.length]
        basic_lane = self.positive_basic_lane
        assert isinstance(
            basic_lane,
            StraightLane), "Straight road can only connect straight type"
        new_lane = ExtendStraightLane(basic_lane, length,
                                      [LineType.BROKEN, LineType.SIDE])
        start = self.pre_block_socket.positive_road.end_node
        end = self.add_road_node()
        socket = Road(start, end)
        _socket = -socket

        # create positive road
        no_cross = CreateRoadFrom(
            new_lane,
            self.positive_lane_num,
            socket,
            self.block_network,
            self._global_network,
            ignore_intersection_checking=self.ignore_intersection_checking)
        # create negative road
        no_cross = CreateAdverseRoad(socket,
                                     self.block_network,
                                     self._global_network,
                                     ignore_intersection_checking=self.
                                     ignore_intersection_checking) and no_cross
        self.add_sockets(PGBlockSocket(socket, _socket))
        return no_cross
Пример #4
0
    def _try_plug_into_previous_block(self) -> bool:
        para = self.get_config()
        decrease_increase = -1 if para[Parameter.decrease_increase] == 0 else 1
        if self.positive_lane_num <= 1:
            decrease_increase = 1
        elif self.positive_lane_num >= 4:
            decrease_increase = -1
        self.lane_num_intersect = self.positive_lane_num + decrease_increase * para[
            Parameter.change_lane_num]
        no_cross = True
        attach_road = self.pre_block_socket.positive_road
        _attach_road = self.pre_block_socket.negative_road
        attach_lanes = attach_road.get_lanes(self._global_network)
        # right straight left node name, rotate it to fit different part
        intersect_nodes = deque([
            self.road_node(0, 0),
            self.road_node(1, 0),
            self.road_node(2, 0), _attach_road.start_node
        ])

        for i in range(4):
            right_lane, success = self._create_part(attach_lanes, attach_road,
                                                    para[Parameter.radius],
                                                    intersect_nodes, i)
            no_cross = no_cross and success
            if i != 3:
                lane_num = self.positive_lane_num if i == 1 else self.lane_num_intersect
                exit_road = Road(self.road_node(i, 0), self.road_node(i, 1))
                no_cross = CreateRoadFrom(
                    right_lane,
                    lane_num,
                    exit_road,
                    self.block_network,
                    self._global_network,
                    ignore_intersection_checking=self.
                    ignore_intersection_checking) and no_cross
                no_cross = CreateAdverseRoad(
                    exit_road,
                    self.block_network,
                    self._global_network,
                    ignore_intersection_checking=self.
                    ignore_intersection_checking) and no_cross
                socket = PGBlockSocket(exit_road, -exit_road)
                self.add_respawn_roads(socket.negative_road)
                self.add_sockets(socket)
                attach_road = -exit_road
                attach_lanes = attach_road.get_lanes(self.block_network)
        return no_cross
Пример #5
0
    def _try_plug_into_previous_block(self) -> bool:
        self.set_part_idx(0)  # only one part in simple block like straight, and curve
        para = self.get_config()
        length = para[Parameter.length]
        self.BUILDING_LENGTH = length
        basic_lane = self.positive_basic_lane
        new_lane = ExtendStraightLane(basic_lane, length, [LineType.CONTINUOUS, LineType.SIDE])
        start = self.pre_block_socket.positive_road.end_node
        end = self.add_road_node()
        socket = Road(start, end)
        _socket = -socket

        # create positive road
        no_cross = CreateRoadFrom(
            new_lane,
            self.positive_lane_num,
            socket,
            self.block_network,
            self._global_network,
            center_line_color=LineColor.YELLOW,
            center_line_type=LineType.CONTINUOUS,
            inner_lane_line_type=LineType.CONTINUOUS,
            side_lane_line_type=LineType.SIDE,
            ignore_intersection_checking=self.ignore_intersection_checking
        )

        # create negative road
        no_cross = CreateAdverseRoad(
            socket,
            self.block_network,
            self._global_network,
            center_line_color=LineColor.YELLOW,
            center_line_type=LineType.CONTINUOUS,
            inner_lane_line_type=LineType.CONTINUOUS,
            side_lane_line_type=LineType.SIDE,
            ignore_intersection_checking=self.ignore_intersection_checking
        ) and no_cross

        self.add_sockets(PGBlockSocket(socket, _socket))
        self._add_building_and_speed_limit(socket)
        self._add_building_and_speed_limit(_socket)
        return no_cross
Пример #6
0
    def _try_plug_into_previous_block(self) -> bool:
        no_cross = True
        parameters = self.get_config()
        self.BOTTLENECK_LEN = parameters["bottle_len"]
        lane_num_changed = parameters[Parameter.lane_num]

        start_ndoe = self.pre_block_socket.positive_road.end_node
        straight_lane_num = int(self.positive_lane_num - lane_num_changed)
        straight_lane_num = max(1, straight_lane_num)

        circular_lane_num = self.positive_lane_num - straight_lane_num

        # part 1, straight road 0
        basic_lane = self.positive_lanes[straight_lane_num - 1]
        ref_lane = ExtendStraightLane(basic_lane, self.BOTTLENECK_LEN,
                                      [LineType.NONE, LineType.NONE])
        straight_road = Road(start_ndoe, self.road_node(0, 0))
        no_cross = CreateRoadFrom(ref_lane,
                                  straight_lane_num,
                                  straight_road,
                                  self.block_network,
                                  self._global_network,
                                  center_line_type=LineType.CONTINUOUS,
                                  side_lane_line_type=LineType.NONE,
                                  inner_lane_line_type=LineType.NONE,
                                  ignore_intersection_checking=self.
                                  ignore_intersection_checking) and no_cross
        no_cross = CreateAdverseRoad(straight_road,
                                     self.block_network,
                                     self._global_network,
                                     inner_lane_line_type=LineType.NONE,
                                     side_lane_line_type=LineType.NONE,
                                     center_line_type=LineType.CONTINUOUS,
                                     ignore_intersection_checking=self.
                                     ignore_intersection_checking) and no_cross

        # extend for socket ,part 1 road 1
        ref_lane = ExtendStraightLane(ref_lane, parameters[Parameter.length],
                                      [LineType.NONE, LineType.NONE])
        socket_road = Road(self.road_node(0, 0), self.road_node(0, 1))
        no_cross = CreateRoadFrom(ref_lane,
                                  straight_lane_num,
                                  socket_road,
                                  self.block_network,
                                  self._global_network,
                                  center_line_type=LineType.CONTINUOUS,
                                  side_lane_line_type=LineType.SIDE,
                                  inner_lane_line_type=LineType.BROKEN,
                                  ignore_intersection_checking=self.
                                  ignore_intersection_checking) and no_cross
        no_cross = CreateAdverseRoad(socket_road,
                                     self.block_network,
                                     self._global_network,
                                     inner_lane_line_type=LineType.BROKEN,
                                     side_lane_line_type=LineType.SIDE,
                                     center_line_type=LineType.CONTINUOUS,
                                     ignore_intersection_checking=self.
                                     ignore_intersection_checking) and no_cross

        negative_sockect_road = -socket_road
        self.add_sockets(PGBlockSocket(socket_road, negative_sockect_road))

        # part 2, circular part
        for index, lane in enumerate(self.positive_lanes[straight_lane_num:],
                                     1):
            lateral_dist = index * self.lane_width / 2
            inner_node = self.road_node(1, index)
            side_line_type = LineType.SIDE if index == self.positive_lane_num - straight_lane_num else LineType.NONE

            # positive part
            circular_1, circular_2, _ = create_wave_lanes(
                lane, lateral_dist, self.BOTTLENECK_LEN, 5, self.lane_width)
            road_1 = Road(start_ndoe, inner_node)
            no_cross = CreateRoadFrom(
                circular_1,
                1,
                road_1,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking
            ) and no_cross
            road_2 = Road(inner_node, self.road_node(0, 0))
            no_cross = CreateRoadFrom(
                circular_2,
                1,
                road_2,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking
            ) and no_cross

            # adverse part
            lane = negative_sockect_road.get_lanes(self.block_network)[-1]
            circular_2, circular_1, _ = create_wave_lanes(
                lane, lateral_dist, self.BOTTLENECK_LEN, 5, self.lane_width,
                False)
            road_2 = -road_2
            no_cross = CreateRoadFrom(
                circular_2,
                1,
                road_2,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking
            ) and no_cross

            road_1 = -road_1
            no_cross = CreateRoadFrom(
                circular_1,
                1,
                road_1,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking
            ) and no_cross

        return no_cross
Пример #7
0
    def _add_one_parking_space(self, in_socket: PGBlockSocket,
                               out_socket: PGBlockSocket, part_idx: int,
                               radius, dist_to_in, dist_to_out) -> bool:
        no_cross = True

        # lane into parking space and parking space, 1
        if in_socket.is_same_socket(
                self.pre_block_socket) or in_socket.is_same_socket(
                    self.pre_block_socket.get_socket_in_reverse()):
            net = self._global_network
        else:
            net = self.block_network
        in_lane = in_socket.positive_road.get_lanes(net)[0]
        start_node = in_socket.positive_road.end_node
        if dist_to_in > 1e-3:
            # a straight part will be added
            in_lane = ExtendStraightLane(in_lane, dist_to_in,
                                         [LineType.NONE, LineType.NONE])
            in_road = Road(in_socket.positive_road.end_node,
                           self.road_node(part_idx, 0))
            CreateRoadFrom(
                in_lane,
                self.positive_lane_num,
                in_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking)
            start_node = self.road_node(part_idx, 0)

        bend, straight = create_bend_straight(in_lane,
                                              self.parking_space_length,
                                              radius, self.ANGLE, True,
                                              self.parking_space_width)
        bend_road = Road(start_node, self.road_node(part_idx, 1))
        bend_no_cross = CreateRoadFrom(
            bend,
            self.positive_lane_num,
            bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE
            if dist_to_in < 1e-3 else LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)
        if dist_to_in < 1e-3:
            no_cross = no_cross and bend_no_cross

        straight_road = Road(self.road_node(part_idx, 1),
                             self.road_node(part_idx, 2))
        self.dest_roads.append(straight_road)
        no_cross = no_cross and CreateRoadFrom(
            straight,
            self.positive_lane_num,
            straight_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.CONTINUOUS,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE
            if dist_to_in < 1e-3 else LineType.NONE,
            center_line_color=LineColor.GREY,
            ignore_intersection_checking=self.ignore_intersection_checking)

        # lane into parking space and parking space, 2
        neg_road: Road = out_socket.negative_road
        if out_socket.is_same_socket(
                self.pre_block_socket) or out_socket.is_same_socket(
                    self.pre_block_socket.get_socket_in_reverse()):
            net = self._global_network
        else:
            net = self.block_network
        neg_lane = \
            neg_road.get_lanes(net)[0]
        start_node = neg_road.end_node
        if dist_to_out > 1e-3:
            # a straight part will be added
            neg_lane = ExtendStraightLane(neg_lane, dist_to_out,
                                          [LineType.NONE, LineType.NONE])
            neg_road = Road(neg_road.end_node, self.road_node(part_idx, 3))
            CreateRoadFrom(
                neg_lane,
                self.positive_lane_num,
                neg_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking)
            start_node = self.road_node(part_idx, 3)

        bend, straight = create_bend_straight(neg_lane, self.lane_width,
                                              radius, self.ANGLE, False,
                                              self.parking_space_width)
        bend_road = Road(start_node, self.road_node(part_idx, 4))
        CreateRoadFrom(
            bend,
            self.positive_lane_num,
            bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)

        straight_road = Road(self.road_node(part_idx, 4),
                             self.road_node(part_idx, 1))
        CreateRoadFrom(
            straight,
            self.positive_lane_num,
            straight_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)

        # give it a new road name to make it be a two way road (1,2) = (5,6) = parking space !
        parking_road = Road(self.road_node(part_idx, 5),
                            self.road_node(part_idx, 6))
        self.spawn_roads.append(parking_road)
        CreateTwoWayRoad(
            Road(self.road_node(part_idx, 1), self.road_node(part_idx, 2)),
            self.block_network,
            self._global_network,
            parking_road,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE
            if dist_to_out < 1e-3 else LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)

        # out part
        parking_lane = parking_road.get_lanes(self.block_network)[0]

        # out part 1
        bend, straight = create_bend_straight(
            parking_lane, 0.1 if dist_to_out < 1e-3 else dist_to_out, radius,
            self.ANGLE, True, parking_lane.width)
        out_bend_road = Road(
            self.road_node(part_idx, 6),
            self.road_node(part_idx, 7)
            if dist_to_out > 1e-3 else out_socket.positive_road.start_node)
        bend_success = CreateRoadFrom(
            bend,
            self.positive_lane_num,
            out_bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE
            if dist_to_out < 1e-3 else LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)
        if dist_to_out < 1e-3:
            no_cross = no_cross and bend_success

        if dist_to_out > 1e-3:
            out_straight_road = Road(self.road_node(part_idx, 7),
                                     out_socket.positive_road.start_node)
            no_cross = no_cross and CreateRoadFrom(
                straight,
                self.positive_lane_num,
                out_straight_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking)
        # out part 2
        extend_lane = ExtendStraightLane(parking_lane, self.lane_width,
                                         [LineType.NONE, LineType.NONE])
        CreateRoadFrom(
            extend_lane,
            self.positive_lane_num,
            Road(self.road_node(part_idx, 6), self.road_node(part_idx, 8)),
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)

        bend, straight = create_bend_straight(
            extend_lane, 0.1 if dist_to_in < 1e-3 else dist_to_in, radius,
            self.ANGLE, False, parking_lane.width)
        out_bend_road = Road(
            self.road_node(part_idx, 8),
            self.road_node(part_idx, 9)
            if dist_to_in > 1e-3 else in_socket.negative_road.start_node)
        CreateRoadFrom(
            bend,
            self.positive_lane_num,
            out_bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE,
            ignore_intersection_checking=self.ignore_intersection_checking)
        if dist_to_in > 1e-3:
            out_straight_road = Road(self.road_node(part_idx, 9),
                                     in_socket.negative_road.start_node)
            CreateRoadFrom(
                straight,
                self.positive_lane_num,
                out_straight_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE,
                ignore_intersection_checking=self.ignore_intersection_checking)

        return no_cross
Пример #8
0
    def __init__(self,
                 global_network: RoadNetwork,
                 lane_width: float,
                 lane_num: int,
                 render_root_np: NodePath,
                 physics_world: PhysicsWorld,
                 length: float = 50,
                 ignore_intersection_checking=False):
        place_holder = PGBlockSocket(Road(Decoration.start, Decoration.end),
                                     Road(Decoration.start, Decoration.end))
        super(FirstPGBlock, self).__init__(
            0,
            place_holder,
            global_network,
            random_seed=0,
            ignore_intersection_checking=ignore_intersection_checking)
        assert length > self.ENTRANCE_LENGTH, (length, self.ENTRANCE_LENGTH)
        self._block_objects = []
        basic_lane = StraightLane(
            [0, lane_width * (lane_num - 1)],
            [self.ENTRANCE_LENGTH, lane_width * (lane_num - 1)],
            line_types=(LineType.BROKEN, LineType.SIDE),
            width=lane_width)
        ego_v_spawn_road = Road(self.NODE_1, self.NODE_2)
        CreateRoadFrom(
            basic_lane,
            lane_num,
            ego_v_spawn_road,
            self.block_network,
            self._global_network,
            ignore_intersection_checking=self.ignore_intersection_checking)
        CreateAdverseRoad(
            ego_v_spawn_road,
            self.block_network,
            self._global_network,
            ignore_intersection_checking=self.ignore_intersection_checking)

        next_lane = ExtendStraightLane(basic_lane,
                                       length - self.ENTRANCE_LENGTH,
                                       [LineType.BROKEN, LineType.SIDE])
        other_v_spawn_road = Road(self.NODE_2, self.NODE_3)
        CreateRoadFrom(
            next_lane,
            lane_num,
            other_v_spawn_road,
            self.block_network,
            self._global_network,
            ignore_intersection_checking=self.ignore_intersection_checking)
        CreateAdverseRoad(
            other_v_spawn_road,
            self.block_network,
            self._global_network,
            ignore_intersection_checking=self.ignore_intersection_checking)

        self._create_in_world()

        # global_network += self.block_network
        global_network.add(self.block_network)

        socket = self.create_socket_from_positive_road(other_v_spawn_road)
        socket.set_index(self.name, 0)

        self.add_sockets(socket)
        self.attach_to_world(render_root_np, physics_world)
        self._respawn_roads = [other_v_spawn_road]