Пример #1
0
def test_ma_intersection_close_spawn():
    def _no_close_spawn(vehicles):
        vehicles = list(vehicles.values())
        for c1, v1 in enumerate(vehicles):
            for c2 in range(c1 + 1, len(vehicles)):
                v2 = vehicles[c2]
                dis = norm(v1.position[0] - v2.position[0],
                           v1.position[1] - v2.position[1])
                assert distance_greater(v1.position, v2.position, length=2.2)

    MultiAgentIntersectionEnv._DEBUG_RANDOM_SEED = 1
    env = MultiAgentIntersectionEnv({
        # "use_render": True, "fast": True,
        "horizon": 50,
        "num_agents": 16,
        "map_config": {
            "exit_length": 30
        }
    })
    env.seed(100)
    try:
        _check_spaces_before_reset(env)
        for num_r in range(10):
            obs = env.reset()
            _check_spaces_after_reset(env)
            for _ in range(10):
                o, r, d, i = env.step({k: [0, 0] for k in env.vehicles.keys()})
                assert not any(d.values())
            _no_close_spawn(env.vehicles)
            print('Finish {} resets.'.format(num_r))
    finally:
        env.close()
        MultiAgentIntersectionEnv._DEBUG_RANDOM_SEED = None
Пример #2
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def test_ma_intersection_init_space():
    try:
        for start_seed in [5000, 6000, 7000]:
            for num_agents in [16, 32]:
                for num_others in [0, 2, 4, 8]:
                    for crash_vehicle_penalty in [0, 5]:
                        env_config = dict(
                            start_seed=start_seed,
                            num_agents=num_agents,
                            vehicle_config=dict(lidar=dict(
                                num_others=num_others)),
                            crash_vehicle_penalty=crash_vehicle_penalty)
                        env = MultiAgentIntersectionEnv(env_config)

                        single_space = env.observation_space["agent0"]
                        assert single_space.shape is not None, single_space
                        assert np.prod(
                            single_space.shape) is not None, single_space

                        single_space = env.action_space["agent0"]
                        assert single_space.shape is not None, single_space
                        assert np.prod(
                            single_space.shape) is not None, single_space

                        _check_spaces_before_reset(env)
                        env.reset()
                        _check_spaces_after_reset(env)
                        env.close()
                        print('Finish: ', env_config)
    finally:
        if "env" in locals():
            env.close()
Пример #3
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def test_ma_no_reset_error():
    # It is possible that many agents are populated in the same spawn place!
    def check_pos(vehicles):
        while vehicles:
            v_1 = vehicles[0]
            for v_2 in vehicles[1:]:
                v_1_pos = v_1.position
                v_2_pos = v_2.position
                assert norm(
                    v_1_pos[0] - v_2_pos[0], v_1_pos[1] - v_2_pos[1]
                ) > v_1.WIDTH / 2 + v_2.WIDTH / 2, "Vehicles overlap after reset()"
            if v_1.crash_vehicle:
                x = 1
                raise ValueError("Vehicles overlap after reset()")
            vehicles.remove(v_1)

    env = MultiAgentIntersectionEnv({"horizon": 300, "num_agents": 40, "delay_done": 0, "use_render": False})
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)
        for step in range(50):
            check_pos(list(env.vehicles.values()))
            o, r, d, i = env.step({k: [0, 1] for k in env.vehicles.keys()})
            env.reset()
            if d["__all__"]:
                break
    finally:
        env.close()
Пример #4
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def test_ma_intersection_env():
    for env in [MultiAgentIntersectionEnv({"delay_done": 0, "num_agents": 1,
                                           "vehicle_config": {"lidar": {"num_others": 8}}}),
                MultiAgentIntersectionEnv({"num_agents": 1, "delay_done": 0,
                                           "vehicle_config": {"lidar": {"num_others": 0}}}),
                MultiAgentIntersectionEnv({"num_agents": 4, "delay_done": 0,
                                           "vehicle_config": {"lidar": {"num_others": 8}}}),
                MultiAgentIntersectionEnv({"num_agents": 4, "delay_done": 0,
                                           "vehicle_config": {"lidar": {"num_others": 0}}}),
                MultiAgentIntersectionEnv({"num_agents": 8, "delay_done": 0,
                                           "vehicle_config": {"lidar": {"num_others": 0}}})]:
        try:
            _check_spaces_before_reset(env)
            obs = env.reset()
            _check_spaces_after_reset(env, obs)
            assert env.observation_space.contains(obs)
            for step in range(100):
                act = {k: [1, 1] for k in env.vehicles.keys()}
                o, r, d, i = _act(env, act)
                if step == 0:
                    assert not any(d.values())
        finally:
            env.close()
Пример #5
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def test_ma_intersection_horizon_termination():
    # test horizon
    env = MultiAgentIntersectionEnv({
        "horizon": 100,
        "num_agents": 8,
        "crash_done": False
    })
    try:
        for _ in range(
                3
        ):  # This function is really easy to break, repeat multiple times!
            _check_spaces_before_reset(env)
            obs = env.reset()
            _check_spaces_after_reset(env, obs)
            assert env.observation_space.contains(obs)
            should_respawn = set()
            special_agents = set(["agent0", "agent7"])
            for step in range(1, 10000):
                act = {k: [0, 0] for k in env.vehicles.keys()}
                for v_id in act.keys():
                    if v_id in special_agents:
                        act[v_id] = [1, 1]  # Add some randomness
                    else:
                        if v_id in env.vehicles:
                            env.vehicles[v_id].set_static(True)
                obs, r, d, i = _act(env, act)
                if step == 0 or step == 1:
                    assert not any(d.values())

                if should_respawn:
                    for kkk in should_respawn:
                        assert kkk not in obs, "It seems the max_step agents is not respawn!"
                        assert kkk not in r
                        assert kkk not in d
                        assert kkk not in i
                    should_respawn.clear()

                for kkk, ddd in d.items():
                    if ddd and kkk == "__all__":
                        print("Current: ", step)
                        continue
                    if ddd and kkk not in special_agents:
                        assert i[kkk]["max_step"]
                        assert not i[kkk]["out_of_road"]
                        assert not i[kkk]["crash"]
                        assert not i[kkk]["crash_vehicle"]
                        should_respawn.add(kkk)

                if d["__all__"]:
                    obs = env.reset()
                    should_respawn.clear()
                    break
    finally:
        env.close()
Пример #6
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def test_randomize_spawn_place():
    last_pos = {}
    env = MultiAgentIntersectionEnv({"num_agents": 4, "use_render": False, "fast": True})
    try:
        obs = env.reset()
        for step in range(1000):
            act = {k: [1, 1] for k in env.vehicles.keys()}
            last_pos = {kkk: v.position for kkk, v in env.vehicles.items()}
            o, r, d, i = env.step(act)
            obs = env.reset()
            new_pos = {kkk: v.position for kkk, v in env.vehicles.items()}
            for kkk, new_p in new_pos.items():
                assert not np.all(new_p == last_pos[kkk]), (new_p, last_pos[kkk], kkk)
    finally:
        env.close()
Пример #7
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def test_ma_intersection_no_short_episode():
    env = MultiAgentIntersectionEnv({
        "horizon": 300,
        "num_agents": 40,
    })
    try:
        _check_spaces_before_reset(env)
        o = env.reset()
        _check_spaces_after_reset(env, o)
        actions = [[0, 1], [1, 1], [-1, 1]]
        start = time.time()
        d_count = 0
        d = {"__all__": False}
        for step in range(2000):
            # act = {k: actions[np.random.choice(len(actions))] for k in o.keys()}
            act = {
                k: actions[np.random.choice(len(actions))]
                for k in env.vehicles.keys()
            }
            o_keys = set(o.keys()).union({"__all__"})
            a_keys = set(env.action_space.spaces.keys()).union(set(d.keys()))
            assert o_keys == a_keys
            o, r, d, i = _act(env, act)
            for kkk, iii in i.items():
                if d[kkk]:
                    assert iii["episode_length"] >= 1
                    d_count += 1
            if d["__all__"]:
                o = env.reset()
                d = {"__all__": False}
            if (step + 1) % 100 == 0:
                print(
                    "Finish {}/2000 simulation steps. Time elapse: {:.4f}. Average FPS: {:.4f}"
                    .format(step + 1,
                            time.time() - start,
                            (step + 1) / (time.time() - start)))
            if d_count > 200:
                break
    finally:
        env.close()
Пример #8
0
def test_ma_intersection_40_agent_reset_after_respawn():
    def check_pos(vehicles):
        while vehicles:
            v_1 = vehicles[0]
            for v_2 in vehicles[1:]:
                v_1_pos = v_1.position
                v_2_pos = v_2.position
                assert norm(
                    v_1_pos[0] - v_2_pos[0], v_1_pos[1] - v_2_pos[1]
                ) > v_1.WIDTH / 2 + v_2.WIDTH / 2, "Vehicles overlap after reset()"
            assert not v_1.crash_vehicle, "Vehicles overlap after reset()"
            vehicles.remove(v_1)

    env = MultiAgentIntersectionEnv({
        "horizon": 50,
        "num_agents": 40,
        "use_render": False
    })
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)
        for step in range(50):
            env.reset()
            check_pos(list(env.vehicles.values()))
            for v_id in list(env.vehicles.keys())[:20]:
                env.agent_manager.finish(v_id)
            env.step({k: [1, 1] for k in env.vehicles.keys()})
            env.step({k: [1, 1] for k in env.vehicles.keys()})
            env.step({k: [1, 1] for k in env.vehicles.keys()})
    finally:
        env.close()
Пример #9
0
def test_ma_intersection_reward_done_alignment():
    # out of road
    env = MultiAgentIntersectionEnv({
        "horizon": 200,
        "num_agents": 4,
        "out_of_road_penalty": 777,
        "crash_done": False
    })
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)
        for action in [-1, 1]:
            for step in range(5000):
                act = {k: [action, 1] for k in env.vehicles.keys()}
                o, r, d, i = _act(env, act)
                for kkk, ddd in d.items():
                    if ddd and kkk != "__all__":
                        # #assert r[kkk] == -777
                        assert i[kkk]["out_of_road"]
                        # print('{} done passed!'.format(kkk))
                for kkk, rrr in r.items():
                    if rrr == -777:
                        assert d[kkk]
                        assert i[kkk]["out_of_road"]
                        # print('{} reward passed!'.format(kkk))
                if d["__all__"]:
                    env.reset()
                    break
    finally:
        env.close()

    # crash
    env = MultiAgentIntersectionEnv({
        "horizon": 100,
        "num_agents": 2,
        "crash_vehicle_penalty": 1.7777,
        "crash_done": True,
        "delay_done": 0,

        # "use_render": True,
        # "fast": True,
        "top_down_camera_initial_z": 160
    })
    # Force the seed here so that the agent1 and agent2 are in same heading! Otherwise they might be in vertical
    # heading and cause one of the vehicle raise "out of road" error!
    env._DEBUG_RANDOM_SEED = 1
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        for step in range(5):
            act = {k: [0, 0] for k in env.vehicles.keys()}
            o, r, d, i = _act(env, act)
        env.vehicles["agent0"].set_position(env.vehicles["agent1"].position,
                                            height=1.2)
        for step in range(5000):
            act = {k: [0, 0] for k in env.vehicles.keys()}
            o, r, d, i = _act(env, act)

            if not any(d.values()):
                continue

            assert sum(d.values()) == 2

            for kkk in ['agent0', 'agent1']:
                iii = i[kkk]
                assert iii["crash_vehicle"]
                assert iii["crash"]
                # #assert r[kkk] == -1.7777
                # for kkk, ddd in d.items():
                ddd = d[kkk]
                if ddd and kkk != "__all__":
                    #assert r[kkk] == -1.7777
                    assert i[kkk]["crash_vehicle"]
                    assert i[kkk]["crash"]
                    # print('{} done passed!'.format(kkk))
                # for kkk, rrr in r.items():
                rrr = r[kkk]
                if rrr == -1.7777:
                    assert d[kkk]
                    assert i[kkk]["crash_vehicle"]
                    assert i[kkk]["crash"]
                    # print('{} reward passed!'.format(kkk))
            # assert d["__all__"]
            # if d["__all__"]:
            break
    finally:
        env._DEBUG_RANDOM_SEED = None
        env.close()

    # crash with real fixed vehicle

    # crash 2
    env = MultiAgentIntersectionEnv({
        "map_config": {
            "exit_length": 110,
            "lane_num": 1
        },
        # "use_render": True,
        # "fast": True,
        "horizon": 200,
        "num_agents": 40,
        "crash_vehicle_penalty": 1.7777,
        "crash_done": False
    })
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        for step in range(1):
            act = {k: [0, 0] for k in env.vehicles.keys()}
            o, r, d, i = _act(env, act)

        for v_id, v in env.vehicles.items():
            if v_id != "agent0":
                v.set_static(True)

        for step in range(5000):
            act = {k: [0, 1] for k in env.vehicles.keys()}
            o, r, d, i = _act(env, act)
            for kkk, iii in i.items():
                if iii["crash"]:
                    assert iii["crash_vehicle"]
                if iii["crash_vehicle"]:
                    assert iii["crash"]
                    # #assert r[kkk] == -1.7777
            for kkk, ddd in d.items():
                if ddd and kkk != "__all__":
                    assert i[kkk]["out_of_road"]
                    # print('{} done passed!'.format(kkk))
            for kkk, rrr in r.items():
                if rrr == -1.7777:
                    # assert d[kkk]
                    assert i[kkk]["crash_vehicle"]
                    assert i[kkk]["crash"]
                    # print('{} reward passed!'.format(kkk))
            if d["agent0"]:
                break
            if d["__all__"]:
                break
    finally:
        env.close()

    # success
    env = MultiAgentIntersectionEnv({
        "horizon": 100,
        "num_agents": 2,
        "success_reward": 999,
        "out_of_road_penalty": 555,
        "crash_done": True
    })
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env)
        env.vehicles["agent0"].set_position(
            env.vehicles["agent0"].navigation.final_lane.end)
        assert env.observation_space.contains(obs)
        for step in range(5000):
            act = {k: [0, 0] for k in env.vehicles.keys()}
            o, r, d, i = _act(env, act)
            if d["__all__"]:
                break
            kkk = "agent0"
            #assert r[kkk] == 999
            assert i[kkk]["arrive_dest"]
            assert d[kkk]

            kkk = "agent1"
            #assert r[kkk] != 999
            assert not i[kkk]["arrive_dest"]
            assert not d[kkk]
            break
    finally:
        env.close()
Пример #10
0
def test_ma_intersection_reset():
    env = MultiAgentIntersectionEnv({"horizon": 50, "num_agents": 4})
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)
        for step in range(1000):
            act = {k: [1, 1] for k in env.vehicles.keys()}
            o, r, d, i = _act(env, act)
            if step == 0:
                assert not any(d.values())
            if d["__all__"]:
                obs = env.reset()
                assert env.observation_space.contains(obs)

                _check_spaces_after_reset(env, obs)
                assert set(env.observation_space.spaces.keys()) == set(env.action_space.spaces.keys()) == \
                       set(env.observations.keys()) == set(obs.keys()) == \
                       set(env.config["target_vehicle_configs"].keys())

                break
    finally:
        env.close()

    # Put vehicles to destination and then reset. This might cause error if agent is assigned destination BEFORE reset.
    env = MultiAgentIntersectionEnv({
        "horizon": 100,
        "num_agents": 32,
        "success_reward": 777,
        "use_render": False
    })
    try:
        _check_spaces_before_reset(env)
        success_count = 0
        agent_count = 0
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)

        for num_reset in range(5):
            for step in range(1000):

                for _ in range(2):
                    act = {k: [1, 1] for k in env.vehicles.keys()}
                    o, r, d, i = _act(env, act)

                # Force vehicle to success!
                for v_id, v in env.vehicles.items():
                    loc = v.navigation.final_lane.end
                    v.set_position(loc)
                    pos = v.position
                    np.testing.assert_almost_equal(pos, loc, decimal=3)
                    new_loc = v.navigation.final_lane.end
                    long, lat = v.navigation.final_lane.local_coordinates(
                        v.position)
                    flag1 = (v.navigation.final_lane.length - 5 < long <
                             v.navigation.final_lane.length + 5)
                    flag2 = (v.navigation.get_current_lane_width() / 2 >= lat
                             >= (0.5 - v.navigation.get_current_lane_num()) *
                             v.navigation.get_current_lane_width())
                    if not v.arrive_destination:
                        print('sss')
                    assert v.arrive_destination

                act = {k: [0, 0] for k in env.vehicles.keys()}
                o, r, d, i = _act(env, act)

                for v in env.vehicles.values():
                    assert len(v.navigation.checkpoints) > 2

                for kkk, iii in i.items():
                    if iii and iii["arrive_dest"]:
                        # print("{} success!".format(kkk))
                        success_count += 1

                for kkk, ddd in d.items():
                    if ddd and kkk != "__all__":
                        assert i[kkk]["arrive_dest"]
                        agent_count += 1

                for kkk, rrr in r.items():
                    if d[kkk]:
                        assert rrr == 777

                if d["__all__"]:
                    print("Finish {} agents. Success {} agents.".format(
                        agent_count, success_count))
                    o = env.reset()
                    assert env.observation_space.contains(o)
                    _check_spaces_after_reset(env, o)
                    break
    finally:
        env.close()