Пример #1
0
class TextBox(GCompound):
    def __init__(self,
                 msg,
                 font="Helvetica",
                 font_size=12,
                 font_color="#000000"):
        super().__init__()
        self.label = GLabel(msg)
        self.label.setFont("{}px '{}'".format(font_size, font))
        self.label.setColor(font_color)
        self.add(self.label, -self.get_width() // 2,
                 (self.label.getAscent() - self.label.getDescent()) // 2)

    def get_height(self):
        return self.label.getAscent() + self.label.getDescent()

    def get_width(self):
        return self.label.getBounds().getWidth()
Пример #2
0
def createCenteredLabel(text, x, y, font=None):
    """
    Creates a new GLabel centered at the point (x, y) in both the
    horizontal and vertical directions.  If font is specified, it
    is used to set the font of the label.
    """
    label = GLabel(text)
    if font is not None:
        label.setFont(font)
    label.setLocation(x - label.getWidth() / 2, y + label.getAscent() / 2)
    return label
def createBeehive(puzzle):
    global beehive
    cell = None
    puzzle = puzzle.upper()
    """
    Creates a GCompound that contains the objects necessary to display
    the beehive structure for the Spelling Bee.  The puzzle parameter
    is a seven-letter string that defines the labels on the hexagons.
    The first letter goes in the center hexagon; each subsequent letter
    goes in a hexagon whose center is HEX_SEP pixels from the center at
    angles of 30, 90, 150, 210, 270, and 330 degrees as the letters
    move counterclockwise around the hexagon.
    """
    beehive = GCompound()  # Create GCompund
    cell = createHexagon(HEX_SIDE)
    cell.setFilled(True)
    cell.setColor(CENTER_HEX_COLOR)
    beehive.add(cell)  # Add center cell
    letter = GLabel(puzzle[0])
    letter.setFont(LABEL_FONT)
    beehive.add(letter,
                cell.getX() - letter.getWidth() / 2,
                cell.getY() + HEX_LABEL_DY)  # Add center letter

    for i in range(6):  # Add other cells and letters
        cell = createHexagon(HEX_SIDE)
        cell.setFilled(True)
        cell.setColor(OUTER_HEX_COLOR)
        cell.movePolar(HEX_SEP, 30 + 60 * i)
        beehive.add(cell)
        letter = GLabel(puzzle[i + 1])
        letter.setFont(LABEL_FONT)
        beehive.add(letter,
                    cell.getX() - letter.getWidth() / 2,
                    cell.getY() + HEX_LABEL_DY)

    shuffle = createHexagon(HEX_SIDE)  # Create shuffle button
    shuffle.setFilled(True)
    shuffle.setColor(CENTER_HEX_COLOR)
    shuffle.movePolar(HEX_SEP * 1.75, -120)
    beehive.add(shuffle)
    letter = GLabel("SHUFFLE")
    letter.setFont("12px bold 'Helvetica Neue','Sans-Serif'")
    beehive.add(letter,
                shuffle.getX() - letter.getWidth() / 2,
                shuffle.getY() + letter.getAscent() / 2)

    return beehive  # Return completed beehive
Пример #4
0
class SudokuDigitSelectorSubcell(GCompound):
    
    def __init__(self, digit):
        GCompound.__init__(self)
        self.digit = str(digit)
        cell = GRect(0, 0, SUBCELL_WIDTH, SUBCELL_WIDTH)
        cell.setColor(CELL_BORDER_COLOR)
        cell.setFillColor(SUBCELL_FILL_COLOR)
        cell.setFilled(True)
        self.add(cell, 0, 0)
        self.label = GLabel(digit)
        self.label.setFont(SUBCELL_FONT)
        self.label.setColor(SUBCELL_TEXT_COLOR)
        self.add(self.label, 
                 SUBCELL_WIDTH//2 - self.label.getWidth()//2, 
                 SUBCELL_WIDTH//2 + self.label.getAscent()//2 - 3)
def displayWordsList(puzzle):
    puzzle = puzzle.lower()
    legalWords = []  # Create blank list of words
    points = 0
    x = WORDLIST_X
    i = 0

    for word in ENGLISH_WORDS:
        if isLegalEntry(word, puzzle):
            legalWords.append(word)  # Add leagal words to legalWords

    def isPangram(word):  # Check to see if Pangram
        letters = 0
        for ch in puzzle:
            if ch in word:
                letters += 1
        if letters == len(puzzle):
            return True
        else:
            return False

    for word in legalWords:
        points += len(word) - 3  # Number of points per word

        if isPangram(word):  # Make changes if pangram
            points += 7
            line = GLabel(word)
            line.setColor(PANGRAM_COLOR)
            line.setFont(WORDLIST_FONT)
        else:
            line = GLabel(word)
            line.setFont(WORDLIST_FONT)
        y = WORDLIST_Y + WORDLIST_DY * i
        gw.add(line, x, y)  # Add words to window
        i += 1
        if y >= GWINDOW_HEIGHT - (SCORE_BASELINE + SCORE_WORDLIST_SEP +
                                  line.getAscent()):
            x += WORDLIST_DX
            i = 0

    score = GLabel(
        str(len(legalWords)) + " words; " + str(points) +
        " points")  # Add score to window
    score.setFont(WORDLIST_FONT)
    gw.add(score, WORDLIST_X, GWINDOW_HEIGHT - SCORE_BASELINE)
Пример #6
0
 def __init__(self, node):
     GCompound.__init__(self)
     self._node = node
     frame = GRect(ArpanetMonitor.WIDTH,
                   ArpanetMonitor.MAX_NODES * ArpanetMonitor.VSPACE)
     self.add(frame, 0, ArpanetMonitor.VSPACE)
     label = GLabel(node.getName())
     label.setFont(ArpanetMonitor.FONT)
     x = ArpanetMonitor.MARGIN
     y = label.getAscent()
     self.add(label, x, y)
     self._label = label
     self._lines = []
     for i in range(ArpanetMonitor.MAX_NODES):
         y += ArpanetMonitor.VSPACE
         label = GLabel("")
         label.setFont(ArpanetMonitor.FONT)
         self.add(label, x, y)
         self._lines.append(label)
     self.update()
Пример #7
0
class MenuBar(GCompound):
    def __init__(self):
        GCompound.__init__(self)
        bar = GRect(GWINDOW_WIDTH, MENU_BAR_HEIGHT)
        bar.setFilled(True)
        bar.setColor(CELL_BORDER_COLOR)
        bar.setFillColor(MENU_BAR_BGCOLOR)
        self.add(bar, 0, 0)
        self.label = GLabel("Y O U D O K U")
        self.label.setFont(MENU_TITLE_FONT)
        self.label.setColor(MENU_TITLE_COLOR)
        self.add(self.label, 
                 GWINDOW_WIDTH//2 - self.label.getWidth()//2, 
                 MENU_BAR_HEIGHT//2 + self.label.getAscent()//2 - 5)
    
    def mousedown(self, x, y):
        pass

    def mouseup(self, x, y):
        pass
Пример #8
0
def createCenteredLabel(text, x, y, font=None):
    label = GLabel(text)
    if font is not None:
        label.setFont(font)
    label.setLocation(x - label.getWidth() / 2, y + label.getAscent() / 2)
    return label
Пример #9
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class SudokuCell(GCompound):
    
    def __init__(self, digit):
        GCompound.__init__(self)
        if digit != 0:
            self.digit = str(digit)
        else:
            self.digit = None
        self.cell = GRect(0, 0, CELL_WIDTH, CELL_WIDTH)
        self.cell.setColor(CELL_BORDER_COLOR)
        self.cell.setFillColor(CELL_GOOD_COLOR)
        self.cell.setFilled(True)        
        self.add(self.cell, 0, 0)  
        self.label = None
        self.only_a_suggestion = True
        self.render_label()
        self.selector = None
        
    def get_digit(self):
        if self.digit == None or self.digit == '' or self.only_a_suggestion:
            return 0
        else:
            return int(self.digit)

    def set_background_color(self, color):
        self.cell.setFillColor(color)

    def suggest_solution(self, digit):        
        if self.only_a_suggestion:
            self.digit = str(digit)
            self.render_label()

    def render_label(self):
        if self.label is not None:
            self.remove(self.label)
        if self.digit is not None and self.digit != "0":
            self.label = GLabel(self.digit)
        else:
            self.label = GLabel("")
        self.label.setFont(CELL_FONT)
        if self.only_a_suggestion:
            self.label.setColor(SUGGESTION_TEXT_COLOR)
        else:            
            self.label.setColor(CELL_TEXT_COLOR)
        self.add(self.label, 
                 CELL_WIDTH//2 - self.label.getWidth()//2, 
                 CELL_WIDTH//2 + self.label.getAscent()//2 - 7)

        
    def mousedown(self):
        self.selector = SudokuDigitSelector()
        self.add(self.selector, 0, 0)        

    def mouseup(self, x, y):
        if self.selector is not None:
            digit = self.selector.mouseup(x, y)            
            if digit is not None:
                self.digit = digit
                if str(self.digit) == "0" or self.digit == "":
                    self.digit = ""
                    self.only_a_suggestion = True
                elif self.digit != "":
                    self.only_a_suggestion = False    
                self.render_label()
            self.remove(self.selector)
            self.selector = None