Пример #1
0
 def execute(self, context):
     messages = {}
     root = sUtils.getRoot(context.selected_objects[0])
     model, objectlist = models.buildModelDictionary(root)
     vUtils.check_dict(model, defs.definitions['model'], messages)
     vUtils.checkMessages = messages if len(list(
         messages.keys())) > 0 else {
             "NoObject": []
         }
     for entry in messages:
         log("Errors in object " + entry + ":", 'INFO')
         for error in messages[entry]:
             log(error, 'INFO')
     return {'FINISHED'}
Пример #2
0
def exportModel(root, export_path, entitytypes=None, model=None):
    # derive model
    model = models.buildModelDictionary(root)
    if not model:
        model = models.buildModelDictionary(root)

    # export model in selected formats
    if entitytypes is None:
        entitytypes = entities.entity_types
    for entitytype in entitytypes:
        typename = "export_entity_" + entitytype
        # check if format exists and should be exported
        if not getattr(bpy.data.worlds[0], typename, False):
            continue
        # format exists and is exported:
        if ioUtils.getExpSettings().structureExport:
            model_path = os.path.join(export_path, entitytype)
        else:
            model_path = export_path
        securepath(model_path)
        try:
            entities.entity_types[entitytype]['export'](model, model_path)
            log(
                "Export model: " + model['name'] + ' as ' + entitytype +
                " to " + model_path, "DEBUG")
        except KeyError:
            log(
                "No export function available for selected model type: " +
                entitytype, "ERROR")
            continue

    # TODO: Move mesh export to individual formats? This is practically SMURF
    # export meshes in selected formats
    i = 1
    mt = len([
        m for m in meshes.mesh_types
        if getattr(bpy.data.worlds[0], "export_mesh_" + m)
    ])
    mc = len(model['meshes'])
    n = mt * mc
    for meshtype in meshes.mesh_types:
        mesh_path = ioUtils.getOutputMeshpath(export_path, meshtype)
        try:
            typename = "export_mesh_" + meshtype
            if getattr(bpy.data.worlds[0], typename):
                securepath(mesh_path)
                for meshname in model['meshes']:
                    meshes.mesh_types[meshtype]['export'](
                        model['meshes'][meshname], mesh_path)
                    display.setProgress(
                        i / n,
                        'Exporting ' + meshname + '.' + meshtype + '...')
                    i += 1
        except KeyError:
            log(
                "No export function available for selected mesh function: " +
                meshtype, "ERROR")
            print(sys.exc_info()[0])
    display.setProgress(0)

    # TODO: Move texture export to individual formats? This is practically SMURF
    # TODO: Also, this does not properly take care of textures embedded in a .blend file
    # export textures
    if ioUtils.getExpSettings().exportTextures:
        for materialname in model['materials']:
            mat = model['materials'][materialname]
            for texturetype in [
                    'diffuseTexture', 'normalTexture', 'displacementTexture'
            ]:
                if texturetype in mat:
                    sourcepath = os.path.join(
                        os.path.expanduser(bpy.path.abspath('//')),
                        mat[texturetype])
                    if os.path.isfile(sourcepath):
                        texture_path = securepath(
                            os.path.join(export_path, 'textures'))
                        log("Exporting textures to " + texture_path, "INFO")
                        try:
                            shutil.copy(
                                sourcepath,
                                os.path.join(
                                    texture_path,
                                    os.path.basename(mat[texturetype])))
                        except shutil.SameFileError:
                            log("{} already in place".format(texturetype),
                                "INFO")
Пример #3
0
def deriveEntity(entity, outpath, savetosubfolder):
    """Derives the dictionary for a SMURF entity from the phobos model dictionary.

    :param entity: The smurf root object.
    :type entity: bpy.types.Object
    :param outpath: The path to export the smurf to.
    :type outpath: str
    :param savetosubfolder: If True the export path has a subfolder for this smurf entity.
    :type savetosubfolder: bool
    :return: dict - An entry for the scenes entitiesList

    """

    smurf = entity

    # determine outpath for the smurf export
    # differentiate between full model and baked reference
    if "entity/isReference" in smurf:
        bpy.ops.scene.reload_models_and_poses_operator()
        modelsPosesColl = bpy.context.user_preferences.addons[
            "phobos"].preferences.models_poses
        for robot_model in modelsPosesColl:
            if (smurf["modelname"]
                    == robot_model.robot_name) and (smurf["entity/pose"]
                                                    == robot_model.label):
                entitypose = models.deriveObjectPose(smurf)
                entry = models.initObjectProperties(smurf, 'entity',
                                                    ['link', 'joint', 'motor'])
                entry.pop("isReference")

                entry['file'] = os.path.join(
                    os.path.relpath(robot_model.path, outpath),
                    smurf["modelname"] + ".smurf")
                if 'parent' not in entry and 'joint/type' in smurf and smurf[
                        'joint/type'] == 'fixed':
                    entry['parent'] = 'world'
                entry["position"] = entitypose["translation"]
                entry["rotation"] = entitypose["rotation_quaternion"]
        '''
        with open(os.path.join(os.path.dirname(defs.__file__), "RobotLib.yml"), "r") as f:
            robots = yaml.load(f.read())
            sourcepath = robots[smurf["modelname"]]
            for filename in os.listdir(sourcepath):
                fullpath = os.path.join(sourcepath, filename)
                if os.path.isfile(fullpath):
                    shutil.copy2(fullpath, os.path.join(smurf_outpath, filename))
                else:
                    # remove old folders to prevent errors in copytree
                    shutil.rmtree(os.path.join(smurf_outpath, filename), True)
                    shutil.copytree(fullpath, os.path.join(smurf_outpath, filename))
        '''
    else:
        smurf_outpath = securepath(
            os.path.join(outpath, entity["modelname"]
                         ) if savetosubfolder else outpath)
        log("smurf_outpath: " + outpath, "DEBUG", "exportSMURFsScene")

        log(
            "Exporting " + smurf["entity/name"] + " as a smurf entity to " +
            smurf_outpath, "INFO", "deriveSMURFEntity", "\n\n")
        subfolder = smurf["modelname"] if savetosubfolder else ""
        sUtils.selectObjects(sUtils.getChildren(smurf),
                             clear=True)  # re-select for mesh export
        model, objectlist = models.buildModelDictionary(smurf)
        export(
            model, objectlist,
            smurf_outpath)  # FIXME: this is the export function from entities!
        entitypose = models.deriveObjectPose(smurf)
        entry = models.initObjectProperties(smurf, 'entity',
                                            ['link', 'joint', 'motor'])

        entry['file'] = (os.path.join(subfolder, smurf["modelname"] + ".smurf")
                         if os.path.isfile(smurf_outpath) else os.path.join(
                             subfolder, "smurf", smurf["modelname"] +
                             ".smurf"))
        if 'parent' not in entry and 'joint/type' in smurf and smurf[
                'joint/type'] == 'fixed':
            entry['parent'] = 'world'
        entry["position"] = entitypose["translation"]
        entry["rotation"] = entitypose["rotation_quaternion"]
    return entry