def graphsProcess(s): # clear screen surface.fill((0, 0, 0)) # draw a decaying fft differential and the beats in the full # pygame window. graphsGraphs([barGraph(s.avg12rel / 10), boopGraph(s.beats), boopGraph(s.sustain)])( surface, (0, 0) + SCREEN_DIMENSIONS ) # affect the window display.update()
def graphsProcess(s): # clear screen surface.fill((0, 0, 0)) # draw a decaying fft differential and the beats in the full # pygame window. graphsGraphs( [barGraph(s.avg12rel / 10), boopGraph(s.beats), boopGraph(s.sustain)])(surface, (0, 0) + SCREEN_DIMENSIONS) # affect the window display.update()
def graphOutput(self, signal): return barGraph(self.truncate(signal.ledwall) / 255.0)