Пример #1
0
    def apply_to_range(self, color, next_color, length):
        """
        Recursively apply two colours to our strip such that we blend between
        the two colours.
        """
        if length == 1:
            self.add_hsbk(color)

        elif length == 2:
            second_color = ThemeColor.average(
                [next_color.limit_distance_to(color), color])

            self.add_hsbk(color)
            self.add_hsbk(second_color)

        else:
            average = ThemeColor.average([next_color, color])
            self.apply_to_range(color, average, length // 2)
            self.apply_to_range(average, next_color, length - length // 2)
Пример #2
0
 def blur_by_distance(self):
     """
     Similar to blur but will find the 8 closest points as opposed to the 8
     surrounding points.
     """
     new_points = {}
     for (i, j), original in self:
         distances = self.closest_points(i, j, 8)
         weighted = list(color_weighting(distances))
         new_points[(i, j)] = ThemeColor.average(weighted)
     self.points = new_points
Пример #3
0
 def blur(self):
     """
     For each point, find the average colour of that point plus all surrounding
     points.
     """
     new_points = {}
     for (i, j), original in self:
         colors = [original for _ in range(2)]
         for color in self.surrounding_colors(i, j):
             colors.append(color)
         new_points[(i, j)] = ThemeColor.average(colors)
     self.points = new_points
Пример #4
0
    def fill_in_points(self, canvas, left_x, top_y, tile_width, tile_height):
        """
        Fill in the gaps on this canvas by blurring the points on the provided
        canvas around where our tile is.

        We blur by finding the 4 closest points for each point on our tile and
        averaging them.
        """
        for j in range(top_y, top_y - tile_height, -1):
            for i in range(left_x, left_x + tile_width):
                distances = canvas.closest_points(i, j, 4)
                weighted = list(color_weighting(distances))
                self[(i, j)] = ThemeColor.average(weighted)
Пример #5
0
                  , ((6, 6), ThemeColor(100, 1, 1, 3500))
                  ]
                )

    describe "applying a range":
        it "adds one color if length is 1":
            color = ThemeColor(0, 1, 1, 3500)
            color2 = ThemeColor(100, 1, 1, 3500)
            colors = ZoneColors()
            colors.apply_to_range(color, color2, 1)
            self.assertEqual(colors._colors, [color])

        it "adds two colors if length is 2 where second color is averaged":
            color = ThemeColor(0, 1, 1, 3500)
            color2 = ThemeColor(100, 1, 1, 3500)
            second_color = ThemeColor.average([color2.limit_distance_to(color), color])

            colors = ZoneColors()
            colors.apply_to_range(color, color2, 2)
            self.assertEqual(colors._colors, [color, second_color])

        it "applies a gradient for length greater than two":
            color = ThemeColor(0, 1, 1, 3500)
            color2 = ThemeColor(100, 1, 1, 3500)

            colors = ZoneColors()
            colors.apply_to_range(color, color2, 8)
            hues = [float("{:.3f}".format(c.hue)) for c in colors._colors]
            self.assertEqual(hues, [0.0, 12.5, 25.0, 37.5, 50.0, 62.5, 75.0, 87.5])

    describe "applying a theme":
Пример #6
0
 def make_new_color(self, surrounding):
     if self.new_color_style == "random":
         return Color(random.randrange(0, 360), 1, 1, 3500)
     else:
         return Color.average(surrounding)
Пример #7
0
    describe "__repr__":
        it "returns the hsbk in a nice fashion":
            color = ThemeColor(320, 0.5, 0.6,  5600)
            self.assertEqual(repr(color), "<Color (320, 0.5, 0.6, 5600)>")

    describe "averaging colors":
        def assertColorAlmostEqual(self, color, want):
            msg = "Expect {} to almost equal {}".format(color, want)
            self.assertAlmostEqual(color.hue, want.hue, 3, msg=msg)
            self.assertAlmostEqual(color.saturation, want.saturation, 3, msg=msg)
            self.assertAlmostEqual(color.brightness, want.brightness, 3, msg=msg)
            self.assertAlmostEqual(color.kelvin, want.kelvin, 3, msg=msg)

        it "returns white if there are no colors":
            color = ThemeColor.average([])
            self.assertEqual(color, ThemeColor(0, 0, 1, 3500))

        it "averages saturation, brightness and kelvin":
            colors = [
                  ThemeColor(0, 0.1, 0.2, 3500)
                , ThemeColor(0, 0.2, 0.3, 4500)
                , ThemeColor(0, 0.3, 0.4, 5500)
                ]

            color = ThemeColor.average(colors)
            self.assertColorAlmostEqual(color, ThemeColor(0, 0.2, 0.3, 4500))

        it "it sets kelvin to 3500 if 0":
            colors = [
                  ThemeColor(0, 0.1, 0.2, 3500)