# # before running this example # from pi3d.util import Utility from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.Model import Model # Setup display and initialise pi3d display = Display() display.create3D(50,50,display.max_width-100,display.max_height-100) # x,y,width,height display.setBackColour(0.2,0.4,0.6,1) # r,g,b,alpha # load model_loadmodel texs = Textures() mymodel = Model("models/Triceratops/Triceratops.egg",texs,"Triceratops", 0,-1,0, -90,0,0, .005,.005,.005) # Fetch key presses mykeys = Keyboard() # mastrix and rotate variables rot=0 #create a light mylight = Light(0,1,1,1,"",10,10,0) mylight.on()
# $ sudo apt-get install python-imaging # # before running this example # from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.Model import Model from pi3d.util.Matrix import Matrix # Setup display and initialise pi3d display = Display() display.create3D(100,100,1200,900) # x,y,width,height display.setBackColour(0.2,0.4,0.6,1) # r,g,b,alpha texs = Textures() # load model_loadmodel mymodel = Model("models/teapot.egg",texs ,"teapot", 0,-1,0) # Fetch key presses mykeys = Keyboard() # setup matrices mtrx = Matrix() #create a light mylight = Light(0,1,1,1,"",10,10,0)
from pi3d.Mouse import Mouse from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.ElevationMap import ElevationMap from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.EnvironmentCube import loadECfiles from pi3d.shape.MergeShape import MergeShape from pi3d.shape.Plane import Plane from pi3d.util.Matrix import Matrix # Setup display and initialise pi3d display = Display() display.create3D(100,100,800,600, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() tree2img = texs.loadTexture("textures/tree2.png") tree1img = texs.loadTexture("textures/tree1.png") grassimg = texs.loadTexture("textures/grass.png") hb2img = texs.loadTexture("textures/hornbeam2.png") #myecube = EnvironmentCube(900.0,"HALFCROSS") ectex=loadECfiles("textures/ecubes","sbox",texs) myecube = EnvironmentCube(900.0,"FACES") light = Light(0, 10,10,10, "", 0,100,0)
z=0 x=0 speed=1 widex=60 widey = 8 cloudno = 50 cloud_depth = 60.0 zd = cloud_depth / cloudno # Setup display and initialise pi3d display = Display() margin = 100 scnx = display.max_width - 2*margin scny = display.max_height - 2*margin display.create3D(margin,margin,scnx,scny) display.setBackColour(0,0.7,1,1) texs = Textures() clouds = [] clouds.append(texs.loadTexture("textures/cloud2.png",True)) clouds.append(texs.loadTexture("textures/cloud3.png",True)) clouds.append(texs.loadTexture("textures/cloud4.png",True)) clouds.append(texs.loadTexture("textures/cloud5.png",True)) clouds.append(texs.loadTexture("textures/cloud6.png",True)) # Setup cloud positions and cloud image refs z = 0.0 cxyz = [] for b in range (0, cloudno): cxyz.append([random.random() * widex - widex*.5, -random.random() * widey, cloud_depth-z, int(random.random() * 4) + 1])
# before running this example # # Rasperry rain demonstrates pi3d sprites over the desktop. # The sprites make use of the z value in a perspective view import random, time from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Texture import Textures from pi3d.util import Draw # Setup display and initialise pi3d display = Display() display.create3D(0,0) # Set last value (alpha) to zero for a transparent background! display.setBackColour(0,0.7,1,0) # Load textures texs = Textures() raspimg = texs.loadTexture("textures/Raspi256x256.png") pino=10 # Setup array of random x,y,z coords and initial rotation xyz=[] for b in range (0, pino): xyz.append((random.random()*8-4,random.random() * 8,random.random() * 4 + 3, random.random() * 360))
# from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Mouse import Mouse from pi3d.Texture import Textures from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.EnvironmentCube import loadECfiles from pi3d.util.Matrix import Matrix from pi3d.util import Utility # Setup display and initialise pi3d display = Display() display.create3D(50,50,display.max_width-100,display.max_height-100, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect #select the environment cube with 'box'... box=3 texs=Textures() if box==0: ectex = texs.loadTexture("textures/ecubes/skybox_interstellar.jpg") myecube = EnvironmentCube(900.0,"CROSS") elif box==1: ectex = texs.loadTexture("textures/ecubes/SkyBox.jpg") myecube = EnvironmentCube(900.0,"HALFCROSS") elif box==2: ectex=loadECfiles("textures/ecubes","sbox_interstellar",texs) myecube = EnvironmentCube(900.0,"FACES") else: ectex=loadECfiles("textures/ecubes","skybox_hall",texs)
from pi3d.shape.Cone import Cone from pi3d.shape.Cylinder import Cylinder from pi3d.shape.Extrude import Extrude from pi3d.shape.Helix import Helix from pi3d.shape.Lathe import Lathe from pi3d.shape.Sphere import Sphere from pi3d.shape.TCone import TCone from pi3d.shape.Torus import Torus from pi3d.shape.Tube import Tube from pi3d.shape.Plane import Plane from pi3d.util import Draw # Setup display and initialise pi3d display = Display() display.create3D(0,0) # x,y,width,height display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures texs = Textures() patimg = texs.loadTexture("textures/PATRN.PNG") coffimg = texs.loadTexture("textures/COFFEE.PNG") #Create inbuilt shapes mysphere = Sphere(1,24,24,0.0,"sphere",-4,2,-7) mytcone = TCone(0.8,0.6,1,24,"TCone", -2,2,-7) myhelix = Helix(0.4,0.1,12,24,1.5,3.0,"helix", 0,2,-7) mytube = Tube(0.4,0.1,1.5,24,"tube",2,2,-7, 30,0,0) myextrude = Extrude( ((-0.5, 0.5), (0.5,0.7), (0.9,0.2), (0.2,0.05), (1.0,0.0), (0.5,-0.7), (-0.5, -0.5)), 0.5,"Extrude",4,2,-7) mycone = Cone(1,2,24,"Cone",-4,-1,-7)
from math import sin, cos from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.Sphere import Sphere from pi3d.shape.Plane import Plane from pi3d.util import Draw # Setup display and initialise pi3d display = Display() display.create3D(0,0) # x,y,width,height defaults to full screen if w,h ommitted display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures texs=Textures() # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'cloudimg.blend = False') cloudimg = texs.loadTexture("textures/earth_clouds.png",True) earthimg = texs.loadTexture("textures/world_map.jpg") moonimg = texs.loadTexture("textures/moon.jpg") starsimg = texs.loadTexture("textures/stars2.jpg") watimg = texs.loadTexture("textures/water.jpg") mysphere = Sphere(2,24,24,0.0,"earth",0,0,-5.8) mysphere2 = Sphere(2.05,24,24,0.0,"clouds",0,0,-5.8) mymoon = Sphere(0.4,16,16,0.0,"moon",0,0,0)
from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Mouse import Mouse from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.EnvironmentCube import loadECfiles from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.Model import Model from pi3d.util.Matrix import Matrix # Setup display and initialise pi3d display = Display() display.create3D(100,100,1400,800) # x,y,width,height display.setBackColour(0.2,0.4,0.6,1) # r,g,b,alpha print "==============================================================" print "Instructions:" print "" print "Keys- W - Forward," print " A - Left S - Back D - right" print "" print "Move mouse to pan view. Click mouse to exit or press ESCAPE" print "==============================================================" texs = Textures() ectex = loadECfiles("textures/ecubes","sbox",texs) myecube = EnvironmentCube(900.0,"FACES")
print "N.B. W now works as a TOGGLE one press to go one to stop." print "At the edge you will turn into a ghost and be able to fly " print "and pass through rocks! There are limited numbers of jumps." print "Good turnings are often greener and tend to be near" print "(but in the opposite direction to) big holes" print "############################################################" print "If you get touched by a monster you will return to the start!" print "############################################################" print # Setup display and initialise pi3d display = Display() #display.create3D(10,10,display.max_width-20,display.max_height-100, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.create3D(10,10,800,600, 0.5, 800.0, 60.0) # small window so terminal can be viewed for errors! display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'rockimg2.blend = False') rockimg1 = texs.loadTexture("textures/techy1.jpg") rockimg2 = texs.loadTexture("textures/rock1.png", True) tree2img = texs.loadTexture("textures/tree2.png") raspimg = texs.loadTexture("textures/Raspi256x256.png") monstimg = texs.loadTexture("textures/pong2.jpg") # environment cube ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg") myecube = EnvironmentCube(900.0,"CROSS")