class DummyTkWin(object): def __init__(self): self.tkKeyboard = Keyboard() self.ev = "" self.key = "" self.winx, self.winy = 0, 0 self.width, self.height = 1920, 1180 self.event_list = [] def update(self): if PLATFORM == PLATFORM_WINDOWS or pi3d.USE_PYGAME: #uses pygame UI k = self.tkKeyboard.read() if k == -1: self.key = "" self.ev = "" else: if k == 27: self.key = "Escape" else: self.key = chr(k) self.ev = "key" else: self.key = self.tkKeyboard.read_code() if self.key == "": self.ev = "" else: self.ev = "key"
class DummyTkWin(object): def __init__(self): self.tkKeyboard = Keyboard() self.ev = "" self.key = "" self.winx, self.winy = 0, 0 self.width, self.height = 1920, 1180 self.event_list = [] def update(self): if pi3d.PLATFORM == pi3d.PLATFORM_WINDOWS or pi3d.USE_PYGAME: #uses pygame UI k = self.tkKeyboard.read() if k == -1: self.key = "" self.ev = "" else: if k == 27: self.key = "Escape" else: self.key = chr(k) self.ev = "key" else: self.key = self.tkKeyboard.read_code() if self.key == "": self.ev = "" else: self.ev = "key"
class DummyTkWin(object): def __init__(self): self.tkKeyboard = Keyboard() self.ev = "" self.key = "" self.winx, self.winy = 0, 0 self.width, self.height = 1920, 1180 self.event_list = [] def update(self): self.key = self.tkKeyboard.read_code() if self.key == "": self.ev = "" else: self.ev = "key"