def __init__(self, name, zoneRadii, questStep): zoneRadii += [ 1000000] NodePath.__init__(self, name) FSM.__init__(self, '%sFSM' % name) ZoneLOD.__init__(self, self._QuestIndicatorNode__uniqueName, zoneRadii) self.questStep = questStep self.pendingOriginObj = None self.muted = False self.farEffect = None self.wantBottomEffect = True self.minimapObject = None self.minimap = None def originObjHere(originObj): self.pendingOriginObj = None self.setZoneRadii(zoneRadii) self.placeInWorld() self._selfRefreshTask = None self._refreshTargetInfo = None if self.questStep.getOriginDoId(): self.pendingOriginObj = base.cr.relatedObjectMgr.requestObjects([ self.questStep.getOriginDoId()], eachCallback = originObjHere) else: originObjHere(None)
def __init__(self, name, zoneRadii, questStep): zoneRadii += [1000000] NodePath.__init__(self, name) FSM.__init__(self, '%sFSM' % name) ZoneLOD.__init__(self, self._QuestIndicatorNode__uniqueName, zoneRadii) self.questStep = questStep self.pendingOriginObj = None self.muted = False self.farEffect = None self.wantBottomEffect = True self.minimapObject = None self.minimap = None def originObjHere(originObj): self.pendingOriginObj = None self.setZoneRadii(zoneRadii) self.placeInWorld() self._selfRefreshTask = None self._refreshTargetInfo = None if self.questStep.getOriginDoId(): self.pendingOriginObj = base.cr.relatedObjectMgr.requestObjects( [self.questStep.getOriginDoId()], eachCallback=originObjHere) else: originObjHere(None)
def delete(self): if self.minimapObject: self.minimapObject.removeFromMap() self.minimapObject = None self.stopTargetRefresh() if self.pendingOriginObj: base.cr.relatedObjectMgr.abortRequest(self.pendingOriginObj) self.pendingOriginObj = None self.__cleanup() ZoneLOD.delete(self) self.remove() self.minimapObject = None self.minimap = None self.questStep = None if self.farEffect: self.farEffect.stopLoop() self.farEffect.destroy() self.farEffect = None return
def delete(self): if self.minimapObject: self.minimapObject.removeFromMap() self.minimapObject = None self.stopTargetRefresh() if self.pendingOriginObj: base.cr.relatedObjectMgr.abortRequest(self.pendingOriginObj) self.pendingOriginObj = None self._QuestIndicatorNode__cleanup() ZoneLOD.delete(self) self.remove() self.minimapObject = None self.minimap = None self.questStep = None if self.farEffect: self.farEffect.stopLoop() self.farEffect.destroy() self.farEffect = None
def __cleanup(self): ZoneLOD.cleanup(self) FSM.cleanup(self)