Пример #1
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def make_random_move():
    while True:
        my_brain["last"][0] = random.randint(0, pp.width)
        my_brain["last"][1] = random.randint(0, pp.height)
        if isFree(my_brain["last"][0], my_brain["last"][1]):
            break
    pp.do_mymove(my_brain["last"][0], my_brain["last"][1])
Пример #2
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def brain_turn():
    if pp.terminateAI:
        return
    ai.setWho(ai.XP)
    x, y = ai.yourTurn()
    ai.move(x, y)
    pp.do_mymove(x, y)
Пример #3
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def brain_turn():
    global estimator, oppo_move
    try:
        # f.write('my_turn\n')
        if pp.terminateAI:
            return

        if estimator is None:
            estimator = bd.Board(board, (20, 20), whose_turn=1)
            # f.write('estimator_init\n')
            # 第一步假定对方很强
            # candidates = [None]
        else:
            # candidates = estimator.get_candidates(brunch=8)
            # f.write('estimator_update\n')
            estimator.toMove(oppo_move, 2)

        # f.write(str(candidates)+"\n")
        # move_t = oppo_move
        # f.write(str(move_t) + "\n")

        # f.write('try to get candidate\n')
        moves, values = get_candidate(1)
        # f.write('try to choose move\n')
        move, value = action_network_me.forward(moves, values)
        # f.write(str(move)+'\n')
        x, y = move
        pp.do_mymove(x, y)
        # f.write('finish:do_mymove\n')
        estimator.toMove((x, y), 1)
        # f.write('estimator_update2\n')
    except:
        pass
Пример #4
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def increase_node(info):
    if isValidPos(info["add_head"][0], info["add_head"][1], 0):
        pp.do_mymove(info["add_head"][0], info["add_head"][1])
    elif isValidPos(info["add_tail"][0], info["add_tail"][1], 0):
        pp.do_mymove(info["add_tail"][0], info["add_tail"][1])
    else:
        make_random_move()
Пример #5
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def brain_turn():
    try:
        if pp.terminateAI:
            return
        i = 0
        while True:
            global board
            global adjacent
            if check_board(board):
                x = int(pp.width/2)
                y = int(pp.height/2)
            else:
                play_turn = [1,2]
                UCT = MCTS_UCT(board, play_turn, time=5, max_actions=7)
                move = UCT.get_action()
                x,y = move
            # logDebug((x,y))
            # heuristic = confront_heuristic(board, x, y, 1)
            # logDebug(my_heuristic(board, x, y, 1))
            # logDebug(opponents_heuristic(board, x, y, 1))
            # logDebug(heuristic)
            i += 1
            if pp.terminateAI:
                return
            if isFree(x,y):
                break
        if i > 1:
            pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
        pp.do_mymove(x, y)
    except:
        logTraceBack()
        raise Exception("f**k")
Пример #6
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def brain_turn():
    logDebug("==================================================")
    logDebug("Starting1")
    if pp.terminateAI:
        return
    sss = 0
    while True:
        # x = random.randint(0, pp.width - 1)
        # y = random.randint(0, pp.height - 1)
        logDebug("==================================================")
        logDebug("Starting")
        position = GA(gomoku)
        x = position[0]
        y = position[1]
        logDebug("==================================================")
        logDebug("XY get!")
        sss += 1
        if pp.terminateAI:
            return
        if gomoku.is_free(x, y):
            break
    if sss > 1:
        pp.pipeOut(
            "DEBUG {} coordinates didn't hit an empty field".format(sss))
    pp.do_mymove(x, y)
def brain_turn():
    if pp.terminateAI:
        return
    _board = deepcopy(board)
    mct_agent = mct.MCTS(_board, 1)
    x, y = mct_agent.get_best_action()
    pp.do_mymove(x, y)
Пример #8
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def brain_turn():
    if pp.terminateAI:
        return
    pos, v, top5_points, nodes_num = agent.minimax()
    x, y = pos
    pp.do_mymove(x, y)
    pp.pipeOut("{},{}\tValue:{}\tNodes:{}\tTop5 Points:{}".format(x, y, v, nodes_num, top5_points))
def brain_turn():
    """
    MCTS
    Useful materials:
        class:
            Board
            MCTS
    """
    if pp.terminateAI:
        return

    MCTS_AI = MCTS(board,
                   players_in_turn=[1, 2],  # brain is 1
                   confidence=2,
                   time_limit=5,
                   max_simulation=200)
    i = 0
    while True:
        move = MCTS_AI.get_action()
        x, y = move

        if MCTS_AI.MCTSboard.winner:
            print("Winner: {}".format(MCTS_AI.MCTSboard.winner))
            break

        if pp.terminateAI:
            return

        if isFree(x, y):
            break
    if i > 1:
        # zs: maybe useful to debug
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
Пример #10
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def MCT_brain():
    if pp.terminateAI:
        return
    state = (board, 1)
    mct = myMCT(state)
    x, y = mct.bestStep()
    pp.do_mymove(x, y)
Пример #11
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def brain_turn():
    """choose your move and call do_mymove(x,y), 0 <= x < width, 0 <= y < height"""
    if pp.terminateAI:
        return
    i = 0
    while True:
        Problem = db.DBProblem(board, check=True)
        category1, (x1, y1) = Problem.getStep()
        pp.pipeOut("DEBUG My category: {}".format(category1))
        oppboard = db.inverseBoard(board)
        oppProblem = db.DBProblem(oppboard, check=False)
        category2, (x2, y2) = oppProblem.getStep(category1)
        pp.pipeOut("DEBUG Opp category: {}".format(category2))
        if (category2 < category1):
            (x, y) = (x2, y2)
        else:
            (x, y) = (x1, y1)
        if (category1 == 3) and (category2 == 3):
            (x, y) = db.findMostPromising(board, Problem.root.threats)
        if pp.terminateAI:
            return
        if isFree(x, y):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
def brain_turn():
    if pp.terminateAI:
        return
    # copy_board = copy.deepcopy(board)
    x, y = AI.choose_move(board)
    # x=random.randint(0, pp.width-1)
    # y=random.randint(0, pp.width-1)
    pp.do_mymove(x, y)
Пример #13
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def brain_turn():
    global t
    t.color = 1
    if pp.terminateAI:
        return
    array = [row[:pp.width] for row in board[:pp.height]]
    action = t.get_move(array)
    pp.do_mymove(action[0], action[1])
Пример #14
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def abpruning_brain():
    if pp.terminateAI:
        return
    state = get_board_state(board)
    action = strategy(state)
    x = action[0]
    y = action[1]
    pp.do_mymove(x, y)
Пример #15
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def brain_turn():
    if pp.terminateAI:
        return
    GOMOKU_AI.time_limit = pp.info_timeout_turn
    GOMOKU_AI.min_max(7, BOARD, calculus=13, reduction=2)
    if not isFree(GOMOKU_AI.play_cell.x, GOMOKU_AI.play_cell.y):
        GOMOKU_AI.play_cell = GOMOKU_AI.rescue_cell
    x = GOMOKU_AI.play_cell.x
    y = GOMOKU_AI.play_cell.y
    pp.do_mymove(x, y)
Пример #16
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def brain_turn():
    if pp.terminateAI:
        return
    #move_left, my_move, opponent_move = updata_board_info(board)
    mcts = MTCS(board, move_left, my_move, opponent_move)
    (x, y) = mcts.main()
    pp.do_mymove(x, y)
    #logDebug(str((x,y)))
    with open('D:/学习资料/大三下/人工智能/final pj/code/log.txt', "a") as f:
        f.write('my move' + str(my_move) + "\n")
        f.write('opponent move' + str(opponent_move) + '\n')
        f.flush()
    """
Пример #17
0
 def brain_turn():
     try:
         if pp.terminateAI:
             return
         if board.whose_turn == None:
             action = ((10, 10), 1)
         else:
             action = uct.uct_search()
         where = action[0]
         pp.do_mymove(where[0], where[1])
         #uct.forward(action)
     except:
         logTraceBack()
         raise Exception("f**k")
def brain_turn():
    if pp.terminateAI:
        return
    i = 0
    while True:
        x, y = AlphaBetaSearch(board)
        i += 1
        if pp.terminateAI:
            return
        if isFree(x, y):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
Пример #19
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def brain_turn():
    if pp.terminateAI:
        return
    i = 0
    while True:
        x = random.randint(0, pp.width - 1)
        y = random.randint(0, pp.height - 1)
        i += 1
        if pp.terminateAI:
            return
        if gomoku.is_free(x, y):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
Пример #20
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def brain_turn():  # change
    if pp.terminateAI:
        return

    current_board = [[] for _ in range(pp.width)]

    for i in range(pp.width):
        for j in range(pp.height):
            current_board[i].append(board[i][j])

    pro = TSS.Problem(pp.width, TSS.AI(), current_board)
    res = pro.my_move()
    x, y = res

    pp.do_mymove(x, y)
Пример #21
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def brain_turn():
    if pp.terminateAI:
        return
    i = 0
    while True:
        prob = util.MCTS(board)
        x, y = prob.get_action()
        i += 1
        if pp.terminateAI:
            return
        if isFree(x, y):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
def brain_turn():
    if pp.terminateAI:
        return
    i = 0
    while True:
        x1, y1, score = find(2, 1)
        i += 1
        if pp.terminateAI:
            return
        if isFree(x1, y1):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    else:
        pp.do_mymove(x1, y1)
def brain_turn():
    """
    Choose your move and call do_mymove(x,y), 0 <= x < width, 0 <= y < height.
    Write your strategies here.
    """
    if pp.terminateAI:     # the game is over
        return

    if not his_moves:      # the board is empty, place a move at center
        pp.do_mymove(int(pp.width//2), int(pp.height//2))

    # use MCTS to find a move
    AI = brain_MCTS(time=pp.info_timeout_turn, max_actions=50000)
    action = AI.get_action()
    pp.do_mymove(*action)
Пример #24
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def brain_turn():
    logDebug('brain_turn()')
    if pp.terminateAI:
        return
    i = 0
    while True:
        x = random.randint(0, pp.width)
        y = random.randint(0, pp.height)
        i += 1
        if pp.terminateAI:
            return
        if isFree(x, y):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
Пример #25
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def brain_turn():
    # time_start = time.time()
    if pp.terminateAI:
        return
    # global stepcount
    # if stepcount is None:
    #     stepcount = 0
    #     for i in range(len(board)):
    #         for j in range(len(board)):
    #             if board[i][j] == 1:
    #                 stepcount += 1
    # time_limit = 5 + time_start if stepcount > 3 else -1
    # (x, y) = player.get_action(board, time_limit)
    board_copy = deepcopy(board)
    x, y = algorithm.get_action_fast_version(board_copy)
    pp.do_mymove(x, y)
Пример #26
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def brain_turn():
    # if pp.terminateAI:
    # 	return
    # i = 0
    # while True:
    # 	x = random.randint(0, pp.width)
    # 	y = random.randint(0, pp.height)
    # 	i += 1
    # 	if pp.terminateAI:
    # 		return
    # 	if isFree(x,y):
    # 		break
    # if i > 1:
    # 	pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    board.setController(agent.state["US"])
    x, y = board.reasoing()
    pp.do_mymove(x, y)
Пример #27
0
def brain_turn():
	# modified
	if pp.terminateAI:
		return
	i = 0
	while True:
		x, y = actionNetwork()

		i += 1
		if pp.terminateAI:
			return
		if isFree(x, y):
			# setAround(x, y)
			break
	if i > 1:
		pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
	pp.do_mymove(x, y)
Пример #28
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def brain_turn():
    logDebug('brain turn')
    if pp.terminateAI:
        return
    i = 0
    while True:
        x = random.randint(0, pp.width - 1)
        y = random.randint(0, pp.height - 1)
        i += 1
        if pp.terminateAI:
            return
        if gomoku.is_free(x, y):
            logDebug('brain turn,{},{}'.format(x, y))
            logDebug(str(gomoku.get_board()))
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
Пример #29
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def brain_turn():
    """
    Choose your move and call do_mymove(x,y), 0 <= x < width, 0 <= y < height.
    Write your strategies here. Randomly take a move.
    """
    if pp.terminateAI:
        return
    i = 0
    while True:
        x = random.randint(0, pp.width)
        y = random.randint(0, pp.height)
        i += 1
        if pp.terminateAI:
            return
        if isFree(x, y):
            break
    if i > 1:
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)
def brain_turn():
    if pp.terminateAI:
        return
    GA_AI = Wuzi_GA(board,
                    players_in_turn=[1, 2],
                    n_in_line=5,
                    time_limit=40.0,
                    DNA_length=2,
                    mutate_rate_limit=0.01,
                    start_number=800,
                    number_limit=500,
                    sruvival_rate=0.1)
    i = 0
    move = GA_AI.get_action()
    x, y = move
    if i > 1:
        # zs: maybe useful to debug
        pp.pipeOut("DEBUG {} coordinates didn't hit an empty field".format(i))
    pp.do_mymove(x, y)