Пример #1
0
class TestStillImage(TestCase):
    clip_duration = 3 * Gst.SECOND

    def setUp(self):
        self.mainloop = GObject.MainLoop()

        samples = os.path.join(os.path.dirname(__file__), "samples")
        self.facs = []
        self.facs.append([PictureFileSourceFactory('file://' + os.path.join(samples, "flat_colour1_640x480.png")), VideoStream(Gst.Caps("video/x-raw-rgb,bpp=(int)24,depth=(int)24,endianness=(int)4321,red_mask=(int)16711680,green_mask=(int)65280,blue_mask=(int)255"))])
        self.facs.append([PictureFileSourceFactory('file://' + os.path.join(samples, "flat_colour2_640x480.png")), VideoStream(Gst.Caps("video/x-raw-rgb,bpp=(int)24,depth=(int)24,endianness=(int)4321,red_mask=(int)16711680,green_mask=(int)65280,blue_mask=(int)255"))])
        self.facs.append([PictureFileSourceFactory('file://' + os.path.join(samples, "flat_colour3_320x180.png")), VideoStream(Gst.Caps("video/x-raw-rgb,bpp=(int)24,depth=(int)24,endianness=(int)4321,red_mask=(int)16711680,green_mask=(int)65280,blue_mask=(int)255"))])
        # one video with a different resolution
        self.facs.append([VideoTestSourceFactory(), VideoStream(Gst.Caps('video/x-raw-yuv,width=(int)640,height=(int)480,format=(fourcc)I420'))])

        # configure durations and add output streams to factories
        for fac in self.facs:
            factory = fac[0]
            stream = fac[1]
            factory.duration = self.clip_duration
            factory.addOutputStream(stream)
        self.track_objects = []
        self.track = Track(self.facs[0][1])
        self.timeline = Timeline()
        self.timeline.addTrack(self.track)

        vsettings = StreamEncodeSettings(renderer="theoraenc")
        rsettings = RenderSettings(settings=[vsettings],
                                   muxer="oggmux")
        self.fakesink = common.FakeSinkFactory()
        rendersink = RenderSinkFactory(RenderFactory(settings=rsettings),
                                       self.fakesink)
        self.render = RenderAction()
        self.pipeline = Pipeline()
        self.pipeline.connect("eos", self._renderEOSCb)
        self.pipeline.connect("error", self._renderErrorCb)
        self.pipeline.addAction(self.render)
        self.render.addConsumers(rendersink)
        timeline_factory = TimelineSourceFactory(self.timeline)
        self.render.addProducers(timeline_factory)

    def tearDown(self):
        self.mainloop.quit()

    def configureStreams(self, inputs, offsets):
        count = 0
        for i in inputs:
            factory = self.facs[i][0]
            stream = self.facs[i][1]
            track_object = SourceTrackObject(factory, stream)
            self.track_objects.append(track_object)
            track_object.start = offsets[count]
            self.track.addTrackObject(track_object)
            count += 1

    def startRender(self):
        self.render.activate()
        self.data_written = 0
        self.fakesink.bins[0].props.signal_handoffs = True
        self.fakesink.bins[0].connect("handoff", self._fakesinkHandoffCb)
        self.pipeline.play()
        self.mainloop.run()

    def _fakesinkHandoffCb(self, fakesink, buf, pad):
        self.data_written += buf.size

    def _renderEOSCb(self, obj):
        self.mainloop.quit()
        # check the render was successful
        self.assertTrue(self.data_written > 0)

    def _renderErrorCb(self, obj, error, details):
        print "Error: %s\nDetails: %s" % (str(error), str(details))
        self.fail("Pipeline rendering error")

    def cleanUp(self):
        self.render.deactivate()
        self.track.removeAllTrackObjects()
        self.track_objects = []

    def testRendering(self):
        # use one of the still image streams
        self.configureStreams(range(1), [0])
        self.startRender()
        self.cleanUp()

        # use two images with the same resolution and concatenate them
        self.configureStreams(range(2), [0, self.clip_duration])
        self.startRender()
        self.cleanUp()

        # concatenate images with different resolutions
        self.configureStreams(range(3), [0, self.clip_duration, 2 * self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images with different resolutions by overlapping
        self.configureStreams(range(3), [0, self.clip_duration // 2, self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images and videos with the same resolution
        self.configureStreams([0, 1, 3], [0, self.clip_duration, 2 * self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images and videos with different resolutions
        self.configureStreams(range(4), [0, self.clip_duration, 2 * self.clip_duration, 3 * self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images and videos with different resolutions by overlapping
        self.configureStreams(range(4), [0, self.clip_duration // 2, self.clip_duration, (3 * self.clip_duration) // 2])
        self.startRender()
        self.cleanUp()
Пример #2
0
class TestStillImage(TestCase):
    clip_duration = 3 * gst.SECOND

    def setUp(self):
        self.mainloop = gobject.MainLoop()

        samples = os.path.join(os.path.dirname(__file__), "samples")
        self.facs = []
        self.facs.append([
            PictureFileSourceFactory(
                'file://' + os.path.join(samples, "flat_colour1_640x480.png")),
            VideoStream(
                gst.Caps(
                    "video/x-raw-rgb,bpp=(int)24,depth=(int)24,endianness=(int)4321,red_mask=(int)16711680,green_mask=(int)65280,blue_mask=(int)255"
                ))
        ])
        self.facs.append([
            PictureFileSourceFactory(
                'file://' + os.path.join(samples, "flat_colour2_640x480.png")),
            VideoStream(
                gst.Caps(
                    "video/x-raw-rgb,bpp=(int)24,depth=(int)24,endianness=(int)4321,red_mask=(int)16711680,green_mask=(int)65280,blue_mask=(int)255"
                ))
        ])
        self.facs.append([
            PictureFileSourceFactory(
                'file://' + os.path.join(samples, "flat_colour3_320x180.png")),
            VideoStream(
                gst.Caps(
                    "video/x-raw-rgb,bpp=(int)24,depth=(int)24,endianness=(int)4321,red_mask=(int)16711680,green_mask=(int)65280,blue_mask=(int)255"
                ))
        ])
        # one video with a different resolution
        self.facs.append([
            VideoTestSourceFactory(),
            VideoStream(
                gst.Caps(
                    'video/x-raw-yuv,width=(int)640,height=(int)480,format=(fourcc)I420'
                ))
        ])

        # configure durations and add output streams to factories
        for fac in self.facs:
            factory = fac[0]
            stream = fac[1]
            factory.duration = self.clip_duration
            factory.addOutputStream(stream)
        self.track_objects = []
        self.track = Track(self.facs[0][1])
        self.timeline = Timeline()
        self.timeline.addTrack(self.track)

        vsettings = StreamEncodeSettings(encoder="theoraenc")
        rsettings = RenderSettings(settings=[vsettings], muxer="oggmux")
        self.fakesink = common.FakeSinkFactory()
        rendersink = RenderSinkFactory(RenderFactory(settings=rsettings),
                                       self.fakesink)
        self.render = RenderAction()
        self.pipeline = Pipeline()
        self.pipeline.connect("eos", self._renderEOSCb)
        self.pipeline.connect("error", self._renderErrorCb)
        self.pipeline.addAction(self.render)
        self.render.addConsumers(rendersink)
        timeline_factory = TimelineSourceFactory(self.timeline)
        self.render.addProducers(timeline_factory)

    def tearDown(self):
        self.mainloop.quit()

    def configureStreams(self, inputs, offsets):
        count = 0
        for i in inputs:
            factory = self.facs[i][0]
            stream = self.facs[i][1]
            track_object = SourceTrackObject(factory, stream)
            self.track_objects.append(track_object)
            track_object.start = offsets[count]
            self.track.addTrackObject(track_object)
            count += 1

    def startRender(self):
        self.render.activate()
        self.data_written = 0
        self.fakesink.bins[0].props.signal_handoffs = True
        self.fakesink.bins[0].connect("handoff", self._fakesinkHandoffCb)
        self.pipeline.play()
        self.mainloop.run()

    def _fakesinkHandoffCb(self, fakesink, buf, pad):
        self.data_written += buf.size

    def _renderEOSCb(self, obj):
        self.mainloop.quit()
        # check the render was successful
        self.assertTrue(self.data_written > 0)

    def _renderErrorCb(self, obj, error, details):
        print "Error: %s\nDetails: %s" % (str(error), str(details))
        self.fail("Pipeline rendering error")

    def cleanUp(self):
        self.render.deactivate()
        self.track.removeAllTrackObjects()
        self.track_objects = []

    def testRendering(self):
        # use one of the still image streams
        self.configureStreams(range(1), [0])
        self.startRender()
        self.cleanUp()

        # use two images with the same resolution and concatenate them
        self.configureStreams(range(2), [0, self.clip_duration])
        self.startRender()
        self.cleanUp()

        # concatenate images with different resolutions
        self.configureStreams(range(3),
                              [0, self.clip_duration, 2 * self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images with different resolutions by overlapping
        self.configureStreams(range(3),
                              [0, self.clip_duration // 2, self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images and videos with the same resolution
        self.configureStreams([0, 1, 3],
                              [0, self.clip_duration, 2 * self.clip_duration])
        self.startRender()
        self.cleanUp()

        # mix images and videos with different resolutions
        self.configureStreams(range(4), [
            0, self.clip_duration, 2 * self.clip_duration,
            3 * self.clip_duration
        ])
        self.startRender()
        self.cleanUp()

        # mix images and videos with different resolutions by overlapping
        self.configureStreams(range(4), [
            0, self.clip_duration // 2, self.clip_duration,
            (3 * self.clip_duration) // 2
        ])
        self.startRender()
        self.cleanUp()
Пример #3
0
class TestPipeline(TestCase):

    def setUp(self):
        TestCase.setUp(self)
        gst.debug("start")
        self.pipeline = Pipeline()
        self.monitor = SignalMonitor(self.pipeline, 'action-added',
                                     'action-removed', 'factory-added',
                                     'factory-removed', 'state-changed')
        self.assertEquals(self.monitor.action_added_count, 0)
        self.assertEquals(self.monitor.action_added_collect, [])

    def tearDown(self):
        self.pipeline.setState(STATE_NULL)
        self.pipeline.release()
        self.monitor.disconnectFromObj(self.pipeline)
        del self.pipeline
        del self.monitor
        TestCase.tearDown(self)

    def testAddRemoveActionSimple(self):
        """ Simple add/remove of Actions """
        ac1 = BogusAction()

        # add the action to the pipeline
        res = self.pipeline.addAction(ac1)
        # the returned value should be the given action
        self.assertEquals(res, ac1)
        # it should now be in the list of actions...
        self.failUnlessEqual(self.pipeline.actions, [ac1])
        # ... and the action should be set to that pipeline
        self.failUnlessEqual(ac1.pipeline, self.pipeline)
        # the 'action-added' signal should be triggered once
        self.assertEquals(self.monitor.action_added_count, 1)
        # And it contained our action
        self.assertEquals(self.monitor.action_added_collect, [(ac1, )])

        # if we try to add that action again, it should be silently ignored
        res = self.pipeline.addAction(ac1)
        self.assertEquals(res, ac1)
        # the list of actions shouldn't have changed
        self.failUnlessEqual(self.pipeline.actions, [ac1])
        # it shouldn't have changed the pipeline set on action
        self.failUnlessEqual(ac1.pipeline, self.pipeline)
        # the 'action-added' signal should NOT have been triggered again
        self.assertEquals(self.monitor.action_added_count, 1)

        # And now to remove it
        self.pipeline.removeAction(ac1)
        # the 'action-removed' signal should have been triggered once..
        self.assertEquals(self.monitor.action_removed_count, 1)
        # .. with the action as an argument
        self.assertEquals(self.monitor.action_removed_collect, [(ac1, )])
        # And there should be no actions left on the pipeline
        self.assertEquals(self.pipeline.actions, [])

    def testAddRemoveActionAdvanced(self):
        """ Advanced add/remove of Actions """
        ac1 = BogusAction()
        ac2 = BogusAction()
        p2 = Pipeline()

        res = self.pipeline.addAction(ac1)
        self.assertEquals(self.pipeline.actions, [ac1])

        # we can't add an action to two pipelines at the same time
        self.failUnlessRaises(PipelineError, p2.addAction, ac1)

        self.pipeline.removeAction(ac1)
        self.assertEquals(self.pipeline.actions, [])

        res = self.pipeline.setAction(ac1)
        self.assertEquals(res, ac1)
        self.assertEquals(self.pipeline.actions, [ac1])
        # calling setAction while a similar action is already set should
        # return the existing action and not change anything else
        res = self.pipeline.setAction(ac2)
        self.assertEquals(res, ac1)
        self.assertEquals(self.pipeline.actions, [ac1])

        # we can't remove active actions while in PAUSED/PLAYING
        self.pipeline.setState(STATE_PAUSED)
        ac1.state = STATE_ACTIVE
        self.assertEquals(self.pipeline.getState(), STATE_PAUSED)
        self.failUnlessRaises(PipelineError, self.pipeline.removeAction, ac1)

        # but we can remove deactivated actions while in PAUSED/PLAYING
        self.pipeline.setState(STATE_PAUSED)
        ac1.state = STATE_NOT_ACTIVE
        self.assertEquals(self.pipeline.getState(), STATE_PAUSED)
        self.pipeline.removeAction(ac1)

        # we can add actions while in PAUSED/PLAYING
        res = self.pipeline.addAction(ac2)
        self.assertEquals(res, ac2)
        self.assertEquals(self.pipeline.actions, [ac2])

        self.pipeline.removeAction(ac2)
        p2.release()

    def testStateChange(self):
        loop = gobject.MainLoop()

        bag = {"last_state": None}
        def state_changed_cb(pipeline, state, bag, loop):
            bag["last_state"] = state
            loop.quit()

        self.pipeline.connect('state-changed', state_changed_cb, bag, loop)

        # playing
        self.pipeline.setState(STATE_PLAYING)
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_PLAYING)
        self.failUnlessEqual(self.pipeline.getState(), STATE_PLAYING)
        self.assertEquals(self.monitor.state_changed_count, 1)

        # playing again
        self.pipeline.setState(STATE_PLAYING)
        self.assertEquals(self.monitor.state_changed_count, 1)

        # ready
        self.pipeline.setState(STATE_READY)
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_READY)
        self.failUnlessEqual(self.pipeline.getState(), STATE_READY)
        self.assertEquals(self.monitor.state_changed_count, 2)

        # PLAYING
        self.pipeline.play()
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_PLAYING)
        self.failUnlessEqual(self.pipeline.getState(), STATE_PLAYING)
        self.assertEquals(self.monitor.state_changed_count, 3)

        # PAUSE
        self.pipeline.pause()
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_PAUSED)
        self.failUnlessEqual(self.pipeline.getState(), STATE_PAUSED)
        self.assertEquals(self.monitor.state_changed_count, 4)

        self.pipeline.stop()
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_READY)
        self.failUnlessEqual(self.pipeline.getState(), STATE_READY)
        self.assertEquals(self.monitor.state_changed_count, 5)

    def testGetReleaseBinForFactoryStream(self):
        factory = VideoTestSourceFactory()
        stream = VideoStream(gst.Caps('video/x-raw-rgb; video/x-raw-yuv'),
                'src0')
        factory.addOutputStream(stream)

        # try to get a cached instance
        self.failUnlessRaises(PipelineError,
                self.pipeline.getBinForFactoryStream, factory, stream, False)

        # create a bin
        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.failUnless(isinstance(bin1, gst.Element))
        # return the cached instance
        bin2 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.failUnlessEqual(id(bin1), id(bin2))

        self.pipeline.releaseBinForFactoryStream(factory, stream)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

        # the bin has been destroyed at this point
        self.failUnlessRaises(PipelineError,
                self.pipeline.releaseBinForFactoryStream, factory, stream)

        # we should get a new instance
        bin2 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

    def testGetReleaseTeeForFactoryStream(self):
        factory = VideoTestSourceFactory()
        stream = VideoStream(gst.Caps('video/x-raw-rgb; video/x-raw-yuv'),
                'src')
        factory.addOutputStream(stream)

        self.failUnlessRaises(PipelineError,
            self.pipeline.getTeeForFactoryStream, factory, stream, True)

        # getBinForFactoryStream(factory, stream) must be called before
        self.failUnlessRaises(PipelineError,
            self.pipeline.getTeeForFactoryStream, factory, stream, True)

        # create the bin
        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)

        # try to get a cached tee
        self.failUnlessRaises(PipelineError,
            self.pipeline.getTeeForFactoryStream, factory, stream, False)

        # create tee
        tee1 = self.pipeline.getTeeForFactoryStream(factory, stream, True)
        self.failUnless(isinstance(tee1, gst.Element))

        # get the cached instance
        tee2 = self.pipeline.getTeeForFactoryStream(factory, stream, True)
        self.failUnlessEqual(id(tee1), id(tee2))

        # release
        self.pipeline.releaseTeeForFactoryStream(factory, stream)

        # there's still a tee alive, so we can't release the bin
        #self.failUnlessRaises(PipelineError,
        #        self.pipeline.releaseBinForFactoryStream, factory, stream)

        self.pipeline.releaseTeeForFactoryStream(factory, stream)
        self.failUnlessRaises(PipelineError,
                self.pipeline.releaseTeeForFactoryStream, factory, stream)

        # should always fail with a sink bin
        factory2 = FakeSinkFactory()
        stream2 = VideoStream(gst.Caps('video/x-raw-rgb; video/x-raw-yuv'),
                'src')
        factory2.addInputStream(stream2)

        self.failUnlessRaises(PipelineError,
            self.pipeline.getTeeForFactoryStream, factory2, stream2, True)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

    def testGetReleaseQueueForFactoryStream(self):
        factory = FakeSinkFactory()
        stream = VideoStream(gst.Caps('any'), 'sink')
        factory.addInputStream(stream)

        self.failUnlessRaises(PipelineError,
            self.pipeline.getQueueForFactoryStream, factory, stream, True)

        # getBinForFactoryStream(factory, stream) must be called before
        self.failUnlessRaises(PipelineError,
            self.pipeline.getQueueForFactoryStream, factory, stream, True)

        # create the bin
        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)

        # try to get a cached queue
        self.failUnlessRaises(PipelineError,
            self.pipeline.getQueueForFactoryStream, factory, stream, False)

        # create queue
        queue1 = self.pipeline.getQueueForFactoryStream(factory, stream, True)
        self.failUnless(isinstance(queue1, gst.Element))

        gst.debug("pouet")

        # get the cached instance
        queue2 = self.pipeline.getQueueForFactoryStream(factory, stream, True)
        self.failUnlessEqual(id(queue1), id(queue2))

        # release
        self.pipeline.releaseQueueForFactoryStream(factory, stream)

        gst.debug("pouet")

        # there's still a queue alive, so we can't release the bin
        self.failUnlessRaises(PipelineError,
                self.pipeline.releaseBinForFactoryStream, factory, stream)

        self.pipeline.releaseQueueForFactoryStream(factory, stream)

        gst.debug("pouet2")
        self.failUnlessRaises(PipelineError,
                self.pipeline.releaseQueueForFactoryStream, factory, stream)

        # should always fail with a src bin
        factory2 = VideoTestSourceFactory()
        stream2 = VideoStream(gst.Caps('any'), 'src')
        factory2.addOutputStream(stream2)

        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.failUnlessRaises(PipelineError,
            self.pipeline.getQueueForFactoryStream, factory2, stream2, True)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

        self.pipeline.releaseBinForFactoryStream(factory, stream)
        self.assertEquals(factory.current_bins, 0)
Пример #4
0
class TestPipeline(TestCase):
    def setUp(self):
        TestCase.setUp(self)
        gst.debug("start")
        self.pipeline = Pipeline()
        self.monitor = SignalMonitor(self.pipeline, 'action-added',
                                     'action-removed', 'factory-added',
                                     'factory-removed', 'state-changed')
        self.assertEquals(self.monitor.action_added_count, 0)
        self.assertEquals(self.monitor.action_added_collect, [])

    def tearDown(self):
        self.pipeline.setState(STATE_NULL)
        self.pipeline.release()
        self.monitor.disconnectFromObj(self.pipeline)
        del self.pipeline
        del self.monitor
        TestCase.tearDown(self)

    def testAddRemoveActionSimple(self):
        """ Simple add/remove of Actions """
        ac1 = BogusAction()

        # add the action to the pipeline
        res = self.pipeline.addAction(ac1)
        # the returned value should be the given action
        self.assertEquals(res, ac1)
        # it should now be in the list of actions...
        self.failUnlessEqual(self.pipeline.actions, [ac1])
        # ... and the action should be set to that pipeline
        self.failUnlessEqual(ac1.pipeline, self.pipeline)
        # the 'action-added' signal should be triggered once
        self.assertEquals(self.monitor.action_added_count, 1)
        # And it contained our action
        self.assertEquals(self.monitor.action_added_collect, [(ac1, )])

        # if we try to add that action again, it should be silently ignored
        res = self.pipeline.addAction(ac1)
        self.assertEquals(res, ac1)
        # the list of actions shouldn't have changed
        self.failUnlessEqual(self.pipeline.actions, [ac1])
        # it shouldn't have changed the pipeline set on action
        self.failUnlessEqual(ac1.pipeline, self.pipeline)
        # the 'action-added' signal should NOT have been triggered again
        self.assertEquals(self.monitor.action_added_count, 1)

        # And now to remove it
        self.pipeline.removeAction(ac1)
        # the 'action-removed' signal should have been triggered once..
        self.assertEquals(self.monitor.action_removed_count, 1)
        # .. with the action as an argument
        self.assertEquals(self.monitor.action_removed_collect, [(ac1, )])
        # And there should be no actions left on the pipeline
        self.assertEquals(self.pipeline.actions, [])

    def testAddRemoveActionAdvanced(self):
        """ Advanced add/remove of Actions """
        ac1 = BogusAction()
        ac2 = BogusAction()
        p2 = Pipeline()

        res = self.pipeline.addAction(ac1)
        self.assertEquals(self.pipeline.actions, [ac1])

        # we can't add an action to two pipelines at the same time
        self.failUnlessRaises(PipelineError, p2.addAction, ac1)

        self.pipeline.removeAction(ac1)
        self.assertEquals(self.pipeline.actions, [])

        res = self.pipeline.setAction(ac1)
        self.assertEquals(res, ac1)
        self.assertEquals(self.pipeline.actions, [ac1])
        # calling setAction while a similar action is already set should
        # return the existing action and not change anything else
        res = self.pipeline.setAction(ac2)
        self.assertEquals(res, ac1)
        self.assertEquals(self.pipeline.actions, [ac1])

        # we can't remove active actions while in PAUSED/PLAYING
        self.pipeline.setState(STATE_PAUSED)
        ac1.state = STATE_ACTIVE
        self.assertEquals(self.pipeline.getState(), STATE_PAUSED)
        self.failUnlessRaises(PipelineError, self.pipeline.removeAction, ac1)

        # but we can remove deactivated actions while in PAUSED/PLAYING
        self.pipeline.setState(STATE_PAUSED)
        ac1.state = STATE_NOT_ACTIVE
        self.assertEquals(self.pipeline.getState(), STATE_PAUSED)
        self.pipeline.removeAction(ac1)

        # we can add actions while in PAUSED/PLAYING
        res = self.pipeline.addAction(ac2)
        self.assertEquals(res, ac2)
        self.assertEquals(self.pipeline.actions, [ac2])

        self.pipeline.removeAction(ac2)
        p2.release()

    def testStateChange(self):
        loop = gobject.MainLoop()

        bag = {"last_state": None}

        def state_changed_cb(pipeline, state, bag, loop):
            bag["last_state"] = state
            loop.quit()

        self.pipeline.connect('state-changed', state_changed_cb, bag, loop)

        # playing
        self.pipeline.setState(STATE_PLAYING)
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_PLAYING)
        self.failUnlessEqual(self.pipeline.getState(), STATE_PLAYING)
        self.assertEquals(self.monitor.state_changed_count, 1)

        # playing again
        self.pipeline.setState(STATE_PLAYING)
        self.assertEquals(self.monitor.state_changed_count, 1)

        # ready
        self.pipeline.setState(STATE_READY)
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_READY)
        self.failUnlessEqual(self.pipeline.getState(), STATE_READY)
        self.assertEquals(self.monitor.state_changed_count, 2)

        # PLAYING
        self.pipeline.play()
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_PLAYING)
        self.failUnlessEqual(self.pipeline.getState(), STATE_PLAYING)
        self.assertEquals(self.monitor.state_changed_count, 3)

        # PAUSE
        self.pipeline.pause()
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_PAUSED)
        self.failUnlessEqual(self.pipeline.getState(), STATE_PAUSED)
        self.assertEquals(self.monitor.state_changed_count, 4)

        self.pipeline.stop()
        loop.run()
        self.failUnlessEqual(bag["last_state"], STATE_READY)
        self.failUnlessEqual(self.pipeline.getState(), STATE_READY)
        self.assertEquals(self.monitor.state_changed_count, 5)

    def testGetReleaseBinForFactoryStream(self):
        factory = VideoTestSourceFactory()
        stream = VideoStream(gst.Caps('video/x-raw-rgb; video/x-raw-yuv'),
                             'src0')
        factory.addOutputStream(stream)

        # try to get a cached instance
        self.failUnlessRaises(PipelineError,
                              self.pipeline.getBinForFactoryStream, factory,
                              stream, False)

        # create a bin
        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.failUnless(isinstance(bin1, gst.Element))
        # return the cached instance
        bin2 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.failUnlessEqual(id(bin1), id(bin2))

        self.pipeline.releaseBinForFactoryStream(factory, stream)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

        # the bin has been destroyed at this point
        self.failUnlessRaises(PipelineError,
                              self.pipeline.releaseBinForFactoryStream,
                              factory, stream)

        # we should get a new instance
        bin2 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

    def testGetReleaseTeeForFactoryStream(self):
        factory = VideoTestSourceFactory()
        stream = VideoStream(gst.Caps('video/x-raw-rgb; video/x-raw-yuv'),
                             'src')
        factory.addOutputStream(stream)

        self.failUnlessRaises(PipelineError,
                              self.pipeline.getTeeForFactoryStream, factory,
                              stream, True)

        # getBinForFactoryStream(factory, stream) must be called before
        self.failUnlessRaises(PipelineError,
                              self.pipeline.getTeeForFactoryStream, factory,
                              stream, True)

        # create the bin
        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)

        # try to get a cached tee
        self.failUnlessRaises(PipelineError,
                              self.pipeline.getTeeForFactoryStream, factory,
                              stream, False)

        # create tee
        tee1 = self.pipeline.getTeeForFactoryStream(factory, stream, True)
        self.failUnless(isinstance(tee1, gst.Element))

        # get the cached instance
        tee2 = self.pipeline.getTeeForFactoryStream(factory, stream, True)
        self.failUnlessEqual(id(tee1), id(tee2))

        # release
        self.pipeline.releaseTeeForFactoryStream(factory, stream)

        # there's still a tee alive, so we can't release the bin
        #self.failUnlessRaises(PipelineError,
        #        self.pipeline.releaseBinForFactoryStream, factory, stream)

        self.pipeline.releaseTeeForFactoryStream(factory, stream)
        self.failUnlessRaises(PipelineError,
                              self.pipeline.releaseTeeForFactoryStream,
                              factory, stream)

        # should always fail with a sink bin
        factory2 = FakeSinkFactory()
        stream2 = VideoStream(gst.Caps('video/x-raw-rgb; video/x-raw-yuv'),
                              'src')
        factory2.addInputStream(stream2)

        self.failUnlessRaises(PipelineError,
                              self.pipeline.getTeeForFactoryStream, factory2,
                              stream2, True)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

    def testGetReleaseQueueForFactoryStream(self):
        factory = FakeSinkFactory()
        stream = VideoStream(gst.Caps('any'), 'sink')
        factory.addInputStream(stream)

        self.failUnlessRaises(PipelineError,
                              self.pipeline.getQueueForFactoryStream, factory,
                              stream, True)

        # getBinForFactoryStream(factory, stream) must be called before
        self.failUnlessRaises(PipelineError,
                              self.pipeline.getQueueForFactoryStream, factory,
                              stream, True)

        # create the bin
        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)

        # try to get a cached queue
        self.failUnlessRaises(PipelineError,
                              self.pipeline.getQueueForFactoryStream, factory,
                              stream, False)

        # create queue
        queue1 = self.pipeline.getQueueForFactoryStream(factory, stream, True)
        self.failUnless(isinstance(queue1, gst.Element))

        gst.debug("pouet")

        # get the cached instance
        queue2 = self.pipeline.getQueueForFactoryStream(factory, stream, True)
        self.failUnlessEqual(id(queue1), id(queue2))

        # release
        self.pipeline.releaseQueueForFactoryStream(factory, stream)

        gst.debug("pouet")

        # there's still a queue alive, so we can't release the bin
        self.failUnlessRaises(PipelineError,
                              self.pipeline.releaseBinForFactoryStream,
                              factory, stream)

        self.pipeline.releaseQueueForFactoryStream(factory, stream)

        gst.debug("pouet2")
        self.failUnlessRaises(PipelineError,
                              self.pipeline.releaseQueueForFactoryStream,
                              factory, stream)

        # should always fail with a src bin
        factory2 = VideoTestSourceFactory()
        stream2 = VideoStream(gst.Caps('any'), 'src')
        factory2.addOutputStream(stream2)

        bin1 = self.pipeline.getBinForFactoryStream(factory, stream, True)
        self.failUnlessRaises(PipelineError,
                              self.pipeline.getQueueForFactoryStream, factory2,
                              stream2, True)
        self.pipeline.releaseBinForFactoryStream(factory, stream)

        self.pipeline.releaseBinForFactoryStream(factory, stream)
        self.assertEquals(factory.current_bins, 0)