Пример #1
0
    def createWidget(self, parent):
        widget = quarter.QuarterWidget(parent, self._firstwidget)

        if not self._firstwidget:
            self._firstwidget = widget
            self.connect(widget, QtCore.SIGNAL("destroyed(QObject*)"), self,
                         QtCore.SLOT("widgetDestroyed(QObject*)"))

        widget.setSceneGraph(coin.SoCube())
        return widget
Пример #2
0
def main():
    app = QApplication(sys.argv)
    utils.addMarkerFromSvg("test.svg", "CUSTOM_MARKER", 40)
    viewer = quarter.QuarterWidget()
    root = graphics.InteractionSeparator(viewer.sorendermanager)
    root.pick_radius = 40

    m1 = ConnectionMarker([[-1, -1, -1]])
    m2 = ConnectionMarker([[-1, 1, -1]])
    m3 = ConnectionMarker([[1, 1, -1]])
    m4 = ConnectionMarker([[1, -1, -1]])

    m5 = ConnectionMarker([[-1, -1, 1]])
    m6 = ConnectionMarker([[-1, 1, 1]])
    m7 = ConnectionMarker([[1, 1, 1]])
    m8 = ConnectionMarker([[1, -1, 1]])

    points = [m1, m2, m3, m4, m5, m6, m7, m8]

    l01 = ConnectionLine([m1, m2])
    l02 = ConnectionLine([m2, m3])
    l03 = ConnectionLine([m3, m4])
    l04 = ConnectionLine([m4, m1])

    l05 = ConnectionLine([m5, m6])
    l06 = ConnectionLine([m6, m7])
    l07 = ConnectionLine([m7, m8])
    l08 = ConnectionLine([m8, m5])

    l09 = ConnectionLine([m1, m5])
    l10 = ConnectionLine([m2, m6])
    l11 = ConnectionLine([m3, m7])
    l12 = ConnectionLine([m4, m8])

    lines = [l01, l02, l03, l04, l05, l06, l07, l08, l09, l10, l11, l12]

    p1 = ConnectionPolygon([m1, m2, m3, m4])
    p2 = ConnectionPolygon([m8, m7, m6, m5])
    p3 = ConnectionPolygon([m5, m6, m2, m1])
    p4 = ConnectionPolygon([m6, m7, m3, m2])
    p5 = ConnectionPolygon([m7, m8, m4, m3])
    p6 = ConnectionPolygon([m8, m5, m1, m4])

    polygons = [p1, p2, p3, p4, p5, p6]
    root += points + lines + polygons
    root.register()

    viewer.setSceneGraph(root)
    viewer.setBackgroundColor(QColor(255, 255, 255))
    viewer.setWindowTitle("minimal")
    viewer.show()
    sys.exit(app.exec_())
Пример #3
0
def main():
    app = QApplication(sys.argv)
    viewer = quarter.QuarterWidget()

    root = coin.SoSeparator()
    root += coin.SoCone()
    root += test()

    viewer.setSceneGraph(root)
    viewer.setBackgroundColor(QColor(255, 255, 255))
    viewer.setWindowTitle("minimal")
    viewer.show()
    sys.exit(app.exec_())
Пример #4
0
def main():
    app = QtWidgets.QApplication(sys.argv)
    viewer = quarter.QuarterWidget()
    # build a scene (sphere, cube)
    plane = coin.SbPlane(coin.SbVec3f(0, 0, 1), coin.SbVec3f(0, 0, 0))
    root = coin.SoSeparator()
    myCallback = coin.SoCallback()
    cap = CapPlane(plane, root)
    myCallback.setCallback(myCallbackRoutine, cap)
    root += myCallback, coin.SoSphere()

    viewer.setSceneGraph(root)
    viewer.setBackgroundColor(coin.SbColor(.5, .5, .5))
    viewer.setWindowTitle("GL stencil buffer")

    viewer.show()

    sys.exit(app.exec_())
Пример #5
0
def main():
    app = QtWidgets.QApplication(sys.argv)

    root = coin.SoSeparator()
    mat = coin.SoMaterial()
    mat.diffuseColor.setValue(coin.SbColor(0.8, 1, 0.8))
    mat.specularColor.setValue(coin.SbColor(1, 1, 1))
    mat.shininess.setValue(1.0)
    mat.transparency.setValue(0.9)
    root.addChild(mat)
    root.addChild(coin.SoSphere())
    root.addChild(coin.SoCube())

    viewer = quarter.QuarterWidget()
    viewer.setSceneGraph(root)

    viewer.setWindowTitle("minimal")
    viewer.show()
    sys.exit(app.exec_())
Пример #6
0
def main():
    app = QApplication(sys.argv)

    root = coin.SoSeparator()
    

    vert = coin.SoVertexShader()
    vert.sourceProgram = "vertex.glsl"
    
    frag = coin.SoFragmentShader()
    frag.sourceProgram = "frag.glsl"
    
    shaders = [vert,frag]
    pro = coin.SoShaderProgram()
    pro.shaderObject.setValues(0,len(shaders),shaders)
    
    
    mat = coin.SoMaterial()
    mat.diffuseColor.setValue(coin.SbColor(0.8, 0.8, 0.8))
    mat.specularColor.setValue(coin.SbColor(1, 1, 1))
    mat.shininess.setValue(1.0)
    mat.transparency.setValue(0.5)
    
    
    
    
    sphere = coin.SoSphere()
    sphere.radius = 1.2
    
    
    root.addChild(pro)
    root.addChild(sphere)
    root.addChild(mat)
    root.addChild(coin.SoCube())

    viewer = quarter.QuarterWidget()
    viewer.setSceneGraph(root)

    viewer.setWindowTitle("minimal")
    viewer.show()
    sys.exit(app.exec_())
Пример #7
0
    shape_hint.creaseAngle = coin.M_PI / 3
    face_mat = coin.SoMaterial()
    face_mat.diffuseColor = color
    vertex_property.vertex.setValues(0, len(_vertices), _vertices)
    face_set.coordIndex.setValues(0, len(_polygons), list(_polygons))
    vertex_property.materialBinding = coin.SoMaterialBinding.PER_VERTEX_INDEXED
    sep += shape_hint, vertex_property, face_mat, face_set

    if draw_lines:
        line_set = coin.SoIndexedLineSet()
        line_set.coordIndex.setValues(0, len(_lines), list(_lines))
        line_mat = coin.SoMaterial()
        line_mat.diffuseColor = (.0, .0, .0)
        sep += line_mat, line_set
    return sep

root = coin.SoSeparator()
surface(root)
# Initialize Inventor and Qt
app = QtGui.QApplication([])
viewer = quarter.QuarterWidget()



viewer.setSceneGraph(root)
viewer.setWindowTitle("parametric layer")
viewer.show()
# viewer.viewAll()

sys.exit(app.exec_())