def generate_plates_simulation(seed, width, height, sea_level=0.65, erosion_period=60, folding_ratio=0.02, aggr_overlap_abs=1000000, aggr_overlap_rel=0.33, cycle_count=2, num_plates=10, verbose=get_verbose()): if verbose: start_time = time.time() p = platec.create(seed, width, height, sea_level, erosion_period, folding_ratio, aggr_overlap_abs, aggr_overlap_rel, cycle_count, num_plates) while platec.is_finished(p) == 0: # TODO: add a if verbose: message here? platec.step(p) hm = platec.get_heightmap(p) pm = platec.get_platesmap(p) if verbose: elapsed_time = time.time() - start_time print("...plates.generate_plates_simulation() complete. " + "Elapsed time " + str(elapsed_time) + " seconds.") return hm, pm
def world(self): world = World(self.name, self.width, self.height, self.seed, self.n_plates, self.ocean_level, Step.get_by_name("plates")) hm = platec.get_heightmap(self.p) pm = platec.get_platesmap(self.p) world.set_elevation(array_to_matrix(hm, self.width, self.height), None) world.set_plates(array_to_matrix(pm, self.width, self.height)) return world
def world(self): world = World(self.name, self.width, self.height, self.seed, self.n_plates, self.ocean_level, Step.get_by_name("plates")) hm = platec.get_heightmap(self.p) pm = platec.get_platesmap(self.p) world.set_elevation(array_to_matrix(hm, self.width, self.height), None) world.set_plates(array_to_matrix(pm, self.width, self.height)) return world
def test_get_platesmap(self): seed = 1 width = 100 height = 100 p = platec.create(seed, width, height, 0.65, 60, 0.02, 1000000, 0.33, 2, 10) pm = platec.get_platesmap(p) platec.destroy(p) self.assertEqual(10000, len(pm)) for v in pm: self.assertTrue(10 > v >= 0)
def generate_plates_simulation(obj, seed, width, height, sea_level=0.65, erosion_period=60, folding_ratio=0.02, aggr_overlap_abs=1000000, aggr_overlap_rel=0.33, cycle_count=2, num_plates=10): p = platec.create(seed, width, height, sea_level, erosion_period, folding_ratio, aggr_overlap_abs, aggr_overlap_rel, cycle_count, num_plates) # Note: To rescale the worlds heightmap to roughly Earths scale, multiply by 2000. while platec.is_finished(p) == 0: platec.step(p) hm = platec.get_heightmap(p) pm = platec.get_platesmap(p) return hm, pm
def generate_plates_simulation(seed, width, height, sea_level=0.65, erosion_period=60, folding_ratio=0.02, aggr_overlap_abs=1000000, aggr_overlap_rel=0.33, cycle_count=2, num_plates=10, verbose=get_verbose()): if verbose: start_time = time.time() p = platec.create(seed, width, height, sea_level, erosion_period, folding_ratio, aggr_overlap_abs, aggr_overlap_rel, cycle_count, num_plates) while platec.is_finished(p) == 0: # TODO: add a if verbose: message here? platec.step(p) hm = platec.get_heightmap(p) pm = platec.get_platesmap(p) if verbose: elapsed_time = time.time() - start_time print("...plates.generate_plates_simulation() complete. " + "Elapsed time " + str(elapsed_time) + " seconds.") return hm, pm
def generate_plates_simulation(obj, seed, width, height, sea_level=0.65, erosion_period=60, folding_ratio=0.02, aggr_overlap_abs=1000000, aggr_overlap_rel=0.33, cycle_count=2, num_plates=10): p = platec.create(seed, width, height, sea_level, erosion_period, folding_ratio, aggr_overlap_abs, aggr_overlap_rel, cycle_count, num_plates) # Note: To rescale the worlds heightmap to roughly Earths scale, multiply by 2000. while platec.is_finished(p) == 0: platec.step(p) hm = platec.get_heightmap(p) pm = platec.get_platesmap(p) return hm, pm