Пример #1
0
def sync_loot_cost_offline(entityID, history):
    if not history["result"]:  # lose
        if not cost_mats(entityID, history["loot"], history["count"]):
            return
        now = int(time.time())
        Player.save_attributes(entityID, loot_protect_time=now + 3600)
    Player.pool.execute("LPUSH", "loot_history_p{%d}" % entityID,
                        Player.fields['loot_history'].encoder(history))
    Player.pool.execute("LTRIM", "loot_history_p{%d}" % entityID, 0, 10)
Пример #2
0
def sync_products_offline(entityID, history):
    from player.model import Player
    # pkey = make_key(Player.store_tag, entityID)
    cc, _, _ = cost_products(
        entityID,
        history['level'],
        history['booty'],
        history['type']
    )
    if cc:
        Player.pool.execute(
            "LPUSH",
            "mine_rob_history_p{%d}" %
            entityID,
            Player.fields["mine_rob_history"].encoder(history))
        now = int(time.time())
        Player.save_attributes(
            entityID,
            mine_protect_time=now +
            3600 * history['protect_time']
        )
    return "FAILURE"