def habitatLevelUp(playerId,infos): habitatId = infos['habitat_id'] type = infos['money_type'] habitatInfo = getHabitatInfo(playerId) levelInfo = str2dict(habitatInfo['info']) if not levelInfo.has_key(str(habitatId)): return {'status':0,'msg':'err habitatId'} nextLevel = levelInfo[str(habitatId)]+1 limitInfo = HABITAT_CONFIG[habitatId][nextLevel] player = db_tool.__getPlayerById(playerId) #使用GB升级 if(type==1): price = limitInfo['GB'] if player['gb'] < price: return {'status':0,'msg':'not enough GB'} elif player['level'] < limitInfo['levelLimit']: return {'status':0,'msg':'not enough Level'} else : player['gb']-=price db_tool.__updatePlayer(playerId,{'gb':player['gb']}) #使用KB升级 else : price = limitInfo['KB'] if player['kb'] < price: return {'status':0,'msg':'not enough KB'} else: player['kb']-=price db_tool.__updatePlayer(playerId,{'kb':player['kb']}) #add cost log player_module.addCostLog(player['id'],price,'habitatLevelUp') levelInfo[str(habitatId)] = nextLevel updateInfo = {'info':dict2str(levelInfo)} updateHabitatInfo(playerId,updateInfo) return {'status':1,'gb':player['gb'],'kb':player['kb'],'id':habitatId,'level':nextLevel,'habitat':levelInfo}
def buildingLevelUp(playerId,type): player = db_tool.__getPlayerById(playerId) produceInfo = produce_module.getProduceById(playerId) nextLevel = produceInfo['level']+1 produce_module.updateProduceLevel(playerId,nextLevel) #使用GB升级 if(type==1): price = PRODUCE_COFIG[nextLevel]['GB'] if player['gb'] < price: return {'status':0,'msg':'not enough GB'} elif player['level'] < PRODUCE_COFIG[nextLevel]['levelLimit']: return {'status':0,'msg':'not enough Level'} else : player['gb']-=price db_tool.__updatePlayer(playerId,{'gb':player['gb']}) #使用KB升级 else : price = PRODUCE_COFIG[nextLevel]['KB'] if player['kb'] < price: return {'status':0,'msg':'not enough KB'} else: player['kb']-=price db_tool.__updatePlayer(playerId,{'kb':player['kb']}) #add cost log player_module.addCostLog(player['id'],price,'buildingLevelUp') returnVal = {} returnVal['status'] = 1 returnVal['level'] = nextLevel returnVal['gb'] = player['gb'] returnVal['kb'] = player['kb'] returnVal['player'] = player return returnVal