Пример #1
0
 def __init__(self, tool, player="Player (Single Player)"):
     super(PlayerRemoveOperation, self).__init__(tool.editor,
                                                 tool.editor.level)
     self.tool = tool
     self.player = player
     self.level = self.tool.editor.level
     self.canUndo = False
     self.playercache = PlayerCache()
Пример #2
0
    def main(cls):
        PlayerCache().load()
        displayContext = GLDisplayContext(splash.splash, caption=(
        ('MCEdit ~ ' + release.get_version() % _("for")).encode('utf-8'), 'MCEdit'))

        os.environ['SDL_VIDEO_CENTERED'] = '0'

        rootwidget = RootWidget(displayContext.display)
        mcedit = MCEdit(displayContext)
        rootwidget.displayContext = displayContext
        rootwidget.confirm_quit = mcedit.confirm_quit
        rootwidget.mcedit = mcedit

        rootwidget.add(mcedit)
        rootwidget.focus_switch = mcedit

        if mcedit.droppedLevel:
            mcedit.loadFile(mcedit.droppedLevel)

        cls.version_lock = threading.Lock()
        cls.version_info = None
        cls.version_checked = False

        fetch_version_thread = threading.Thread(target=cls.fetch_version)
        fetch_version_thread.start()

        if config.settings.closeMinecraftWarning.get():
            answer = albow.ask(
                "Warning: Only open a world in one program at a time. If you open a world at the same time in MCEdit and in Minecraft, you will lose your work and possibly damage your save file.\n\n If you are using Minecraft 1.3 or earlier, you need to close Minecraft completely before you use MCEdit.",
                ["Don't remind me again.", "OK"], default=1, cancel=1)
            if answer == "Don't remind me again.":
                config.settings.closeMinecraftWarning.set(False)

        if not config.settings.reportCrashesAsked.get():
            answer = albow.ask(
                'Would you like to send anonymous error reports to the MCEdit-Unified Team to help with improving future releases?\n\nError reports are stripped of any identifying user information before being sent.\n\nPyClark, the library used, is open source under the GNU LGPL v3 license and is maintained by Podshot. The source code can be located here: https://github.com/Podshot/pyClark.\n\nThere has been no modification to the library in any form.',
                ['Allow', 'Deny'], default=1, cancel=1
            )
            if answer == 'Allow':
                albow.alert("Error reporting will be enabled next time MCEdit-Unified is launched")
            config.settings.reportCrashes.set(answer == 'Allow')
            config.settings.reportCrashesAsked.set(True)



        config.save()
        if "update" in config.version.version.get():
            answer = albow.ask(
                "There are new default controls. Do you want to replace your current controls with the new ones?",
                ["Yes", "No"])
            if answer == "Yes":
                for configKey, k in keys.KeyConfigPanel.presets["WASD"]:
                    config.keys[config.convert(configKey)].set(k)
        config.version.version.set("1.6.0.0")
        config.save()
        if "-causeError" in sys.argv:
            raise ValueError("Error requested via -causeError")

        while True:
            try:
                rootwidget.run()
            except (SystemExit, KeyboardInterrupt):
                print "Shutting down..."
                exc_txt = traceback.format_exc()
                if mcedit.editor.level:
                    if config.settings.savePositionOnClose.get():
                        mcedit.editor.waypointManager.saveLastPosition(mcedit.editor.mainViewport,
                                                                       mcedit.editor.level.dimNo)
                    mcedit.editor.waypointManager.save()
                # The following Windows specific code won't be executed if we're using '--debug-wm' switch.
                if not USE_WM and sys.platform == "win32" and config.settings.setWindowPlacement.get():
                    (flags, showCmd, ptMin, ptMax, rect) = mcplatform.win32gui.GetWindowPlacement(
                        display.get_wm_info()['window'])
                    X, Y, r, b = rect
                    if (showCmd == mcplatform.win32con.SW_MINIMIZE or
                                showCmd == mcplatform.win32con.SW_SHOWMINIMIZED):
                        showCmd = mcplatform.win32con.SW_SHOWNORMAL

                    config.settings.windowX.set(X)
                    config.settings.windowY.set(Y)
                    config.settings.windowShowCmd.set(showCmd)

                # Restore the previous language if we ran with '-tt' (update translation template).
                if albow.translate.buildTemplate:
                    logging.warning('Restoring %s.' % orglang)
                    config.settings.langCode.set(orglang)
                #
                config.save()
                mcedit.editor.renderer.discardAllChunks()
                mcedit.editor.deleteAllCopiedSchematics()
                if mcedit.editor.level:
                    mcedit.editor.level.close()
                mcedit.editor.root.RemoveEditFiles()
                if 'SystemExit' in traceback.format_exc() or 'KeyboardInterrupt' in traceback.format_exc():
                    raise
                else:
                    if 'SystemExit' in exc_txt:
                        raise SystemExit
                    if 'KeyboardInterrupt' in exc_txt:
                        raise KeyboardInterrupt
            except MemoryError:
                traceback.print_exc()
                mcedit.editor.handleMemoryError()
Пример #3
0
 def refresh():
     PlayerCache().force_refresh()
Пример #4
0
    def __init__(self, *args):
        EditorTool.__init__(self, *args)
        self.reloadTextures()
        self.nonSavedPlayers = []

        textureVerticesHead = numpy.array(
            (
                # Backside of Head
                24,
                16,  # Bottom Left
                24,
                8,  # Top Left
                32,
                8,  # Top Right
                32,
                16,  # Bottom Right

                # Front of Head
                8,
                16,
                8,
                8,
                16,
                8,
                16,
                16,

                #
                24,
                0,
                16,
                0,
                16,
                8,
                24,
                8,

                #
                16,
                0,
                8,
                0,
                8,
                8,
                16,
                8,

                #
                8,
                8,
                0,
                8,
                0,
                16,
                8,
                16,
                16,
                16,
                24,
                16,
                24,
                8,
                16,
                8,
            ),
            dtype='f4')

        textureVerticesHat = numpy.array((
            56,
            16,
            56,
            8,
            64,
            8,
            64,
            16,
            48,
            16,
            48,
            8,
            40,
            8,
            40,
            16,
            56,
            0,
            48,
            0,
            48,
            8,
            56,
            8,
            48,
            0,
            40,
            0,
            40,
            8,
            48,
            8,
            40,
            8,
            32,
            8,
            32,
            16,
            40,
            16,
            48,
            16,
            56,
            16,
            56,
            8,
            48,
            8,
        ),
                                         dtype='f4')

        textureVerticesHead.shape = (24, 2)
        textureVerticesHat.shape = (24, 2)

        textureVerticesHead *= 4
        textureVerticesHead[:, 1] *= 2

        textureVerticesHat *= 4
        textureVerticesHat[:, 1] *= 2

        self.texVerts = (textureVerticesHead, textureVerticesHat)

        self.playerPos = {0: {}, -1: {}, 1: {}}
        self.playerTexture = {}
        self.revPlayerPos = {0: {}, -1: {}, 1: {}}
        self.inOtherDimension = {0: [], 1: [], -1: []}
        self.playercache = PlayerCache()

        self.markerList = DisplayList()
Пример #5
0
    def __init__(self, tool):
        Panel.__init__(self, name='Panel.PlayerPositionPanel')
        self.tool = tool
        self.player_UUID = {"UUID": [], "Name": []}
        self.level = tool.editor.level
        self.playercache = PlayerCache()
        # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call
        # this instance 'update_player' method when they have finished their execution.
        self.playercache.add_target(self.update_player)

        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        if len(player) > 4 and player[4] == "-":
                            os.rename(
                                os.path.join(
                                    self.level.worldFolder.getFolderPath(
                                        "playerdata"), player + ".dat"),
                                os.path.join(
                                    self.level.worldFolder.getFolderPath(
                                        "playerdata"),
                                    player.replace("-", "", 1) + ".dat"))
                            player = player.replace("-", "", 1)


#                         print 5
                        data = self.playercache.getPlayerInfo(
                            player, use_old_data=True)
                        #self.player_UUID[data[0]] = data[1]
                        self.player_UUID["UUID"].append(data[0])
                        self.player_UUID["Name"].append(data[1])
                        #self.player_UUID[player] = data
                if "Player" in players:
                    #self.player_UUID["Player (Single Player)"] = "Player"
                    self.player_UUID["UUID"].append("Player")
                    self.player_UUID["Name"].append("Player (Single Player)")
                if "[No players]" not in players:
                    self.player_names = sorted(
                        self.player_UUID.values(),
                        key=lambda x: False
                        if x == "Player (Single Player)" else x)
                else:
                    self.player_UUID["UUID"].append("[No players]")
                    self.player_UUID["Name"].append("[No players]")

        else:
            players = ["Player (Single Player)"]
        self.players = players

        if 'Player' in self.player_UUID[
                'UUID'] and 'Player (Single Player)' in self.player_UUID[
                    'Name']:
            self.player_UUID['UUID'].insert(
                0, self.player_UUID['UUID'].pop(
                    self.player_UUID['UUID'].index('Player')))
            self.player_UUID['Name'].insert(
                0, self.player_UUID['Name'].pop(
                    self.player_UUID['Name'].index('Player (Single Player)')))

        self.pages = TabPanel()
        tab_height = self.pages.tab_height

        max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[
            0].height - self.pages.margin * 2
        #-# Uncomment the following line to have a maximum height for this panel.
        # max_height = min(max_height, 500)

        self.editNBTDataButton = Button(
            "Edit NBT",
            action=self.editNBTData,
            tooltipText=
            "Open the NBT Explorer to edit player's attributes and inventory")
        addButton = Button("Add", action=self.tool.addPlayer)
        removeButton = Button("Remove", action=self.tool.removePlayer)
        gotoButton = Button("Goto", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align to Camera",
                                    action=self.tool.movePlayerToCamera)
        reloadSkin = Button(
            "Reload Skins",
            action=self.tool.reloadSkins,
            tooltipText=
            "This pulls skins from the online server, so this may take a while"
        )

        btns = [self.editNBTDataButton]
        if not isinstance(self.level,
                          pymclevel.leveldbpocket.PocketLeveldbWorld):
            btns.extend([addButton, removeButton])
        btns.extend([
            gotoButton, gotoCameraButton, moveButton, moveToCameraButton,
            reloadSkin
        ])
        btns = Column(btns, margin=0, spacing=2)
        h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize(
        ) * 2

        col = Label('')

        def close():
            self.pages.show_page(col)
        self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
                                            close_text="Go Back", no_header=True, close_action=close,
                                            load_text=None)
        self.nbttree.shrink_wrap()

        self.nbtpage = Column([self.nbttree])
        self.nbtpage.shrink_wrap()
        self.pages.add_page("NBT Data", self.nbtpage)
        self.pages.set_rect(map(lambda x: x + self.margin, self.nbttree._rect))

        tableview = TableView(
            nrows=(h - (self.font.get_linesize() * 2.5)) /
            self.font.get_linesize(),
            header_height=self.font.get_linesize(),
            columns=[
                TableColumn("Player Name(s):",
                            (self.nbttree.width - (self.margin * 3)) / 3),
                TableColumn("Player UUID(s):",
                            (self.nbttree.width - (self.margin * 3)))
            ],
        )
        tableview.index = 0
        tableview.num_rows = lambda: len(self.player_UUID["UUID"])
        tableview.row_data = lambda i: (self.player_UUID["Name"][i], self.
                                        player_UUID["UUID"][i])
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow

        def mouse_down(e):
            if e.button == 1 and e.num_clicks > 1:
                self.editNBTData()
            TableRowView.mouse_down(tableview.rows, e)

        tableview.rows.mouse_down = mouse_down

        tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."

        self.table = tableview

        col.set_parent(None)
        self.col = col = Column([tableview, btns], spacing=2)

        self.pages.add_page("Players", col, 0)

        self.pages.shrink_wrap()
        self.pages.show_page(col)
        self.add(self.pages)
        self.shrink_wrap()
        self.max_height = max_height
Пример #6
0
 def __init__(self, tool):
     super(PlayerAddOperation, self).__init__(tool.editor, tool.editor.level)
     self.tool = tool
     self.level = self.tool.editor.level
     self.canUndo = False
     self.playercache = PlayerCache()
Пример #7
0
import discord
from discord.ext import commands
from player_cache import PlayerCache
from help import HelpCommand
import datetime
import random
import os

cache = PlayerCache()

token_filename = 'tokens.txt'
token_file = open(token_filename, 'r')
token = os.getenv("DISCORD_BOT_TOKEN")

ping_strings = ['Pong!', ':heartpulse:',
                'Taco Baco!', ':eyes:',
                ':ping_pong:',
                'Thomas Dracaena hit a ground out to Edric Tosser',
                'Have you fed your hexbugs today?',
                'Chorby Short! Chorby Tall! Chorby swings at every ball!']

hitting_stats = ['hittingRating',
                 'divinity', 'martyrdom',
                 'moxie', 'musclitude',
                 'patheticism', 'thwackability',
                 'tragicness']
pitching_stats = ['pitchingRating',
                  'coldness', 'overpowerment',
                  'ruthlessness', 'shakespearianism',
                  'suppression', 'unthwackability']
baserunning_stats = ['baserunningRating',