Пример #1
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 def test_three_permutation(self):
     game = ThreePlayerLeapFrog()
     p1, p2, p3 = UninformedMCTSPlayer(game, 1), UninformedMCTSPlayer(
         game, 1), UninformedMCTSPlayer(game, 1)
     scores, outcomes = play_match(game, [p1, p2, p3], permute=True)
     self.assertEqual(scores, {p1: 1 / 3, p2: 1 / 3, p3: 1 / 3})
     self.assertEqual(outcomes, {p1: "Tie", p2: "Tie", p3: "Tie"})
Пример #2
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def effective_model_power(checkpoint, game, model_class, sims, cuda=False):
    my_model = NeuralNetwork(game, model_class, cuda=cuda)
    my_model.load(checkpoint)
    my_player = DeepMCTSPlayer(game, my_model, sims)
    strength = 10
    num_opponents = game.get_num_players() - 1
    lost = False

    while not lost:
        contenders = [
            UninformedMCTSPlayer(game, strength) for _ in range(num_opponents)
        ]

        # Play main game
        scores, outcomes = play_match(game, [my_player] + contenders,
                                      verbose=False,
                                      permute=True)
        score, outcome = scores[my_player], outcomes[my_player]
        if outcome == "Lose": lost = True
        print("{} <{}>      Opponent strength: {}".format(
            outcome, round(score, 3), strength),
              end="")

        # Play control game
        control_player = UninformedMCTSPlayer(game, sims)
        scores, outcomes = play_match(game, [control_player] + contenders,
                                      verbose=False,
                                      permute=True)
        score, outcome = scores[control_player], outcomes[control_player]
        print("      (Control: {} <{}>)".format(outcome, round(score, 3)))

        strength *= 2  # Opponent strength doubles every turn
Пример #3
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 def test_three_simple(self):
     game = ThreePlayerLeapFrog()
     p1, p2, p3 = UninformedMCTSPlayer(game, 1), UninformedMCTSPlayer(
         game, 1), UninformedMCTSPlayer(game, 1)
     scores, outcomes = play_match(game, [p1, p2, p3])
     self.assertEqual(scores, {p1: 0.0, p2: 0.0, p3: 1.0})
     self.assertEqual(outcomes, {p1: "Lose", p2: "Lose", p3: "Win"})
Пример #4
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 def test_two_sim_guess_it(self):
     gi = TwoPlayerGuessIt()
     p = UninformedMCTSPlayer(gi, 2)
     init = gi.get_initial_state()
     s = p.update_state(init)
     s_gt = init
     s_gt[0, 0, 0] = 1
     s_gt[:, :, -1] = 1
     self.assertTrue((s == s_gt).all())
Пример #5
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 def test_six_sim_guess_it(self):
     for _ in range(1000):  # There should be no stochasticity (temp=0)
         gi = TwoPlayerGuessIt()
         p = UninformedMCTSPlayer(gi, 6)
         init = gi.get_initial_state()
         s = p.update_state(init)
         s_gt = init
         s_gt[-1, -1, 0] = 1
         s_gt[:, :, -1] = 1
         self.assertTrue((s == s_gt).all())
Пример #6
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 def test_resets_work(self):
     game = TicTacToe()
     p1, p2 = UninformedMCTSPlayer(game, 1), UninformedMCTSPlayer(game, 1)
     for _ in range(100):
         scores, outcomes = play_match(game, [p1, p2])
         self.assertEqual(scores, {p1: 1.0, p2: 0.0})
         self.assertEqual(outcomes, {p1: "Win", p2: "Lose"})
     for _ in range(100):
         scores, outcomes = play_match(game, [p1, p2], permute=True)
         self.assertEqual(scores, {p1: 0.5, p2: 0.5})
         self.assertEqual(outcomes, {p1: "Tie", p2: "Tie"})
Пример #7
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 def test_memory_guess_it(self):
     gi = TwoPlayerGuessIt()
     p = UninformedMCTSPlayer(gi, 2)
     init = gi.get_initial_state()
     s = p.update_state(init)
     s_gt = init.copy()
     s_gt[0, 0, 0] = 1
     s_gt[:, :, -1] = 1
     self.assertTrue((s == s_gt).all())
     for _ in range(100):
         s = p.update_state(init)
     s_gt = init.copy()
     s_gt[1, 1, 0] = 1
     s_gt[:, :, -1] = 1
     self.assertTrue((s == s_gt).all())
def evaluate_against_uninformed(checkpoint,
                                game,
                                model_class,
                                my_sims,
                                opponent_sims,
                                cuda=False):
    my_model = NeuralNetwork(game, model_class, cuda=cuda)
    my_model.load(checkpoint)
    num_opponents = game.get_num_players() - 1
    uninformeds = [
        UninformedMCTSPlayer(game, opponent_sims) for _ in range(num_opponents)
    ]
    informed = DeepMCTSPlayer(game, my_model, my_sims)
    scores = play_match(game, [informed] + uninformeds, permute=True)
    print("Opponent strength: {}     Scores: {}".format(opponent_sims, scores))
Пример #9
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    if verbose: print("Final scores:", scores)
    return scores


if __name__ == "__main__":
    from players.human_player import HumanPlayer
    from neural_network import NeuralNetwork
    from models.senet import SENet
    from players.uninformed_mcts_player import UninformedMCTSPlayer
    from players.deep_mcts_player import DeepMCTSPlayer
    from games.tictactoe import TicTacToe
    from games.tictacmo import TicTacMo

    # Change these variable
    game = TicTacMo()
    #ckpt = 15
    #nn = NeuralNetwork(game, SENet, cuda=True)
    #nn.load(ckpt)

    # HumanPlayer(game),
    # UninformedMCTSPlayer(game, simulations=1000)
    # DeepMCTSPlayer(game, nn, simulations=50)

    players = [
        HumanPlayer(game),
        HumanPlayer(game),
        UninformedMCTSPlayer(game, simulations=3000)
    ]
    for _ in range(1):
        play_match(game, players, verbose=True, permute=True)
Пример #10
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 def test_self_play(self):
     game = TwoPlayerGuessIt()
     p1 = UninformedMCTSPlayer(game, 4)
     scores, outcomes = play_match(game, [p1, p1], permute=True)
     self.assertEqual(len(scores), 1)
     self.assertEqual(len(outcomes), 1)
Пример #11
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 def test_permutation(self):
     game = TicTacToe()
     p1, p2 = UninformedMCTSPlayer(game, 1), UninformedMCTSPlayer(game, 1)
     scores, outcomes = play_match(game, [p1, p2], permute=True)
     self.assertEqual(scores, {p1: 0.5, p2: 0.5})
     self.assertEqual(outcomes, {p1: "Tie", p2: "Tie"})
Пример #12
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 def test_simple(self):
     game = TicTacToe()
     p1, p2 = UninformedMCTSPlayer(game, 1), UninformedMCTSPlayer(game, 1)
     scores, outcomes = play_match(game, [p1, p2])
     self.assertEqual(scores, {p1: 1.0, p2: 0.0})
     self.assertEqual(outcomes, {p1: "Win", p2: "Lose"})