Пример #1
0
    def st(self, attribute, group_id, qq):
        if not self.attribute.__contains__(group_id):
            self.attribute[group_id] = {}
        if self.attribute[group_id].__contains__(qq):
            del self.attribute[group_id][qq]

        self.sta(attribute, group_id, qq)
        dataManage.save_obj(self.attribute, 'data/TRPG/coc')
        return '覆盖成功!目前有属性个数:' + str(len(self.attribute[group_id][qq]))
Пример #2
0
    def add_role(self, attribute, group_id, role_name):
        if role_name.isdigit():
            return '人物模板名不能全为数字!'
        if self.role.__contains__(role_name):
            del self.role[role_name]
        self.role[role_name], edit_number = str_to_attribute(self.role[role_name], attribute, 0)

        dataManage.save_obj(self.role, 'data/TRPG/cocRole')
        return '人物' + role_name + '已修改'
Пример #3
0
    def pick(self):
        if len(self.bottle['message']) == 0:
            return '没有漂流瓶了呢~不妨扔一个'

        data = random.choice(self.bottle['message'])
        self.bottle['message'].remove(data)
        if data['qq'] != 1394144014:
            dataManage.save_obj(self.bottle, 'data/Function/Bottle/bottle')
        return data['text'] + '——' + data['date']
Пример #4
0
    def sc(self, success, fail_dick_number, fail_dick_size, fail_dick_base, group_id, qq):
        if not self.attribute.__contains__(group_id):
            return '未能找到san值、意志两个属性,请使用rd命令手动检验'
        if not self.attribute[group_id].__contains__(qq):
            return '未能找到san值、意志两个属性,请使用rd命令手动检验'

        san = -1
        powe = -1
        result = '鉴定结果如下:'

        if self.attribute[group_id][qq].__contains__('san'):
            san = self.attribute[group_id][qq]['san']
        elif self.attribute[group_id][qq].__contains__('san值'):
            san = self.attribute[group_id][qq]['san值']
        elif self.attribute[group_id][qq].__contains__('理智'):
            san = self.attribute[group_id][qq]['理智']
        elif self.attribute[group_id][qq].__contains__('理智值'):
            san = self.attribute[group_id][qq]['理智值']

        if self.attribute[group_id][qq].__contains__('意志'):
            powe = self.attribute[group_id][qq]['意志']
        elif self.attribute[group_id][qq].__contains__('pow'):
            powe = self.attribute[group_id][qq]['pow']

        if san == -1 or powe == -1:
            return '未能找到san值、意志两个属性,请使用rd命令手动检验'

        tmp = dick_sys(100)
        if tmp <= powe:
            result = '鉴定成功!'
            san -= success
            if san <= 0:
                san = 0
            result += '\nsan值减少:' + str(success)
            result += '\n目前san值:' + str(san) + '/' + str(powe)
            self.attribute[group_id][qq]['san'] = san
            self.attribute[group_id][qq]['san值'] = san
            self.attribute[group_id][qq]['理智'] = san
            self.attribute[group_id][qq]['理智值'] = san
        else:
            sum = fail_dick_base
            while fail_dick_number > 0:
                fail_dick_number -= 1
                sum += dick_sys(fail_dick_size)
            result = '鉴定失败!'
            san -= sum
            if san <= 0:
                san = 0
            result += '\nsan值减少:' + str(sum)
            result += '\n目前san值:' + str(san) + '/' + str(powe)
            self.attribute[group_id][qq]['san'] = san
            self.attribute[group_id][qq]['san值'] = san
            self.attribute[group_id][qq]['理智'] = san
            self.attribute[group_id][qq]['理智值'] = san
        dataManage.save_obj(self.attribute, 'data/TRPG/coc')
        return result
Пример #5
0
    def stc(self, attribute, group_id, qq):
        if not self.attribute.__contains__(group_id):
            return '不存在该属性'
        if not self.attribute[group_id].__contains__(qq):
            return '不存在该属性'

        self.attribute[group_id][qq], edit_number = str_to_attribute(self.attribute[group_id][qq], attribute, 1)

        dataManage.save_obj(self.attribute, 'data/TRPG/coc')
        return '成功修改' + str(edit_number) + '个属性'
Пример #6
0
    def sta(self, attribute, group_id, qq):
        if not self.attribute.__contains__(group_id):
            self.attribute[group_id] = {}
        if not self.attribute[group_id].__contains__(qq):
            self.attribute[group_id][qq] = {}

        self.attribute[group_id][qq], edit_number = str_to_attribute(self.attribute[group_id][qq], attribute, 0)

        dataManage.save_obj(self.attribute, 'data/TRPG/coc')
        return '追加成功!' + '\n追加属性个数:' + str(edit_number) + '\n目前有属性个数:' + str(len(self.attribute[group_id][qq]))
Пример #7
0
    def copy_role(self, role_name, group_id, qq):
        if not self.attribute.__contains__(group_id):
            self.attribute[group_id] = {}
        if not self.attribute[group_id].__contains__(qq):
            self.attribute[group_id][qq] = {}
        if not self.role.__contains__(role_name):
            return '不存在该人物'

        self.attribute[group_id][qq] = self.role[role_name]
        dataManage.save_obj(self.attribute, 'data/TRPG/coc')
        return '已将人物模板' + role_name + '的属性复制给你~'
Пример #8
0
    def std(self, attribute, group_id, qq):
        if not self.attribute.__contains__(group_id):
            return '不存在该属性'
        if not self.attribute[group_id].__contains__(qq):
            return '不存在该属性'

        attributeList = attribute.split(' ')
        edit_number = 0
        for i in attributeList:
            i = i.strip()
            if not self.attribute[group_id][qq].__contains__(i):
                continue
            edit_number += 1
            del self.attribute[group_id][qq][i]
        dataManage.save_obj(self.attribute, 'data/TRPG/coc')
        return '成功删除' + str(edit_number) + '个属性'
Пример #9
0
 def clear_single(self, group_id, qq):
     if self.attribute.__contains__(group_id):
         if self.attribute[group_id].__contains__(qq):
             del self.attribute[group_id][qq]
     dataManage.save_obj(self.attribute, 'data/TRPG/coc')
     return '清空成功!'
Пример #10
0
 def clear_all(self, group_id):
     if self.attribute.__contains__(group_id):
         del self.attribute[group_id]
     dataManage.save_obj(self.attribute, 'data/TRPG/coc')
     return '清空成功!'
Пример #11
0
 def write_file(self):
     dataManage.save_obj(self.luck, self.luck_file)
Пример #12
0
        if not groups.__contains__(id):
            groups[id] = dataManage.read_group(id)
        groups[id]['config']['limit_RPG'] = True
        dataManage.save_group(id, groups[id])
    
    print('基本信息转移完成···')

    weather = load_obj('data2/weather')
    with open('data/Function/Weather/weather.txt', 'w', encoding='utf-8') as f:
        for key, value in weather.items():
            f.write(key + '=' + str(value) + '\n')
            
    print('天气信息转移完成···')

    activity = load_obj('data2/activity')
    dataManage.save_obj(activity, 'data/ClockActivity/activity')
            
    print('活动数据转移完成···')
    
    clock = load_obj('data2/clockIn')
    dataManage.save_obj(activity, 'data/ClockActivity/clockIn')
            
    print('打卡数据转移完成···')
    
    screen = load_obj('data2/AIScreenWords')
    with open('data/screenWords.txt', 'w', encoding='utf-8') as f:
        for i in screen:
            f.write(i + '\n')
            
    print('屏蔽词转移完成···')