def load_widgets(): """Load built-in and user widgets. Scans the built-in and user widget directories to find the installed widgets and loads it. returns OrderedDict see: plugins.load_widgets_from_dir() for more details e.g. the structure of the dictionary.""" # load the "built-in" and "user" widgets core_buttons = plugins.load_widgets_from_dir( config.widgets_path, default_section=_('Core widgets')) local_buttons = plugins.load_widgets_from_dir( config.preferences.local_widget_path, default_section=_('Custom widgets')) # load (remaining) widget code generators # Python, C++ and XRC are often loaded via plugins.load_widgets_from_dir() above for path in [config.widgets_path, config.preferences.local_widget_path]: for lang in ['perl', 'lisp']: if lang not in code_writers: continue codegen_name = '%s_codegen' % code_writers[lang].lang_prefix plugins.load_widgets_from_dir(path, submodule=codegen_name) all_widgets = OrderedDict() all_widgets.update(core_buttons) for section in local_buttons: if section not in all_widgets: all_widgets[section] = local_buttons[section] else: all_widgets[section].extend(local_buttons[section]) return all_widgets
def load_config(): "Load widget configuration; see: plugins.load_widgets_from_dir()" # load the "built-in" and "user" widgets plugins.load_widgets_from_dir( config.widgets_path, 'wconfig' ) plugins.load_widgets_from_dir( config.preferences.local_widget_path, 'wconfig' ) return
def load_widgets(): """\ Load core and user widgets. Scans the application 'widgets/' directory as well as the user widgets directory to find the installed widgets. It loads built-in widgets and "user" widgets. The build-in widgets are load from path in L{config.widgets_path}. The user widget path is stored in C{config.preferences.local_widget_path}. If wxGlade has been started in GUI mode, the function returns two lists of wxBitmapButton objects to handle them. The first contains the built-in widgets and the second one the user widgets. Both lists are empty in the batch mode. If widget ZIP files are found, they will be process first and the default Python imports will be the second. @see: L{plugins.load_widgets_from_dir()} """ # load the "built-in" widgets core_buttons = plugins.load_widgets_from_dir( config.widgets_path, ) # load the "user" widgets local_buttons = plugins.load_widgets_from_dir( config.preferences.local_widget_path, ) # load (remaining) widget code generators # Python, C++ and XRC are often loaded via # plugins.load_widgets_from_dir() above for path in [config.widgets_path, config.preferences.local_widget_path]: for lang in ['perl', 'lisp']: if lang not in code_writers: continue codegen_name = '%s_codegen' % code_writers[lang].lang_prefix plugins.load_widgets_from_dir( path, submodule=codegen_name, ) return core_buttons, local_buttons
def load_config(): """\ Load widget configuration. @see: L{plugins.load_widgets_from_dir()} """ # load the "built-in" widgets plugins.load_widgets_from_dir( config.widgets_path, 'wconfig' ) # load the "user" widgets plugins.load_widgets_from_dir( config.preferences.local_widget_path, 'wconfig' ) return