Пример #1
0
    def _doClearPlayers(self):
        try:
            if ftlog.is_debug():
                ftlog.debug(self._baseLogStr("<<"), "|gameSeq, agreeN:", self.gamePlay.gameSeq, self.agreeN,
                            caller=self)
            needSendRes = False
            if self.agreeN == self.cMaxSeatNum:
                needSendRes = True
            if self.gamePlay.gameSeq == 0:
                needSendRes = True

            TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvents.EV_BEFORE_TABLE_CLEAR_PLAYERS, params={
                'table': self}), self.gameId)

            # tip = u"您好,此牌桌已解散。"
            sitUserIds = DiFangPlayersHelper.getSitPlayerIds(self)
            for userId in sitUserIds:
                self.sendRoomLeaveReq(userId, TYRoom.LEAVE_ROOM_REASON_SYSTEM, needSendRes=needSendRes)
                # TodoTaskHelper.sendTodoTask(self.gameId, userId, TodoTaskShowInfo(tip, True))

            self.clear()
            return {"isOK": True}
        except Exception, e:
            ftlog.error(e)
            return {"isOK": False}
Пример #2
0
    def _doClearPlayers(self):
        try:
            if ftlog.is_debug():
                ftlog.debug(self._baseLogStr("<<"),
                            "|gameSeq, agreeN:",
                            self.gamePlay.gameSeq,
                            self.agreeN,
                            caller=self)
            needSendRes = False
            if self.agreeN == self.cMaxSeatNum:
                needSendRes = True
            if self.gamePlay.gameSeq == 0:
                needSendRes = True

            TYPluginCenter.event(
                TYPluginUtils.updateMsg(
                    cmd=PluginEvents.EV_BEFORE_TABLE_CLEAR_PLAYERS,
                    params={'table': self}), self.gameId)

            # tip = u"您好,此牌桌已解散。"
            sitUserIds = DiFangPlayersHelper.getSitPlayerIds(self)
            for userId in sitUserIds:
                self.sendRoomLeaveReq(userId,
                                      TYRoom.LEAVE_ROOM_REASON_SYSTEM,
                                      needSendRes=needSendRes)
                # TodoTaskHelper.sendTodoTask(self.gameId, userId, TodoTaskShowInfo(tip, True))

            self.clear()
            return {"isOK": True}
        except Exception, e:
            ftlog.error(e)
            return {"isOK": False}
Пример #3
0
    def __onMatchEnd(self):
        mconf = self.matchPlugin.match_room_confs[self.bigRoomId]

        rankinglist = daobase.executeRankCmd("LRANGE", self.matchPlugin.rankingKey(self.bigRoomId), 0, -1)
        getName = lambda userId: userdata.getAttr(userId, 'name')
        rankingListWithName = [(i + 1, userId, getName(userId)) for i, userId in enumerate(reversed(rankinglist))]
        bireport.matchFinish(self.gameId, self.roomId,
                             mconf['start_time'].strftime('%Y-%m-%d_%H:%M:%S_') + str(self.roomId),
                             mconf['name'].replace('\n', ' '),
                             matchTypeId=mconf['match_id'],
                             endTimestamp=time.time(),
                             rewardChip=self.matchCounter['rewardChip'],
                             rewardCoupon=self.matchCounter['rewardCoupon'],
                             rankingList=rankingListWithName,
                             usersLeaveMatchCount=self.matchCounter['usersLeaveMatchCount'],
                             rebuyChip=self.matchCounter['rebuyChip'],
                             addonChip=self.matchCounter['addonChip'],
                             )

        # for check MTT gameEnd
        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_MATCH_END', params={'room': self}), self.gameId)

        if ftlog.is_debug():
            ftlog.debug("len(self.scheduler.activeTableIds):", len(self.scheduler.activeTableIds), caller=self)

        # 回收决赛桌和异常牌桌
        remainActiveTables = strutil.cloneData(self.scheduler.activeTableIds)
        for activeTableId in remainActiveTables:
            self.scheduler._recycleTable(activeTableId)

        if mconf.get('day1EndConf'):
            self.matchPlugin.saveDay2Players(self)

        self.state = self.MTT_STATE_READY
Пример #4
0
    def getInfo(self):
        item = {}
        item["seatId"] = self.seatIndex  # 德州客户端 seatId 从0开始 !
        item["userId"] = self.userId
        if self.userId == 0:
            return item
        # user信息
        if gdata.mode() == gdata.RUN_MODE_ONLINE:
            item["name"] = self.name
        else:
            item["name"] = '%s_%s_%s' % (self.userId, self.seatIndex, self.name)
        item["purl"] = self.purl
        item["sex"] = self.sex
        item["ip"] = sessiondata.getClientIp(self.userId)  # 需要实时更新ip数据
        # 牌桌筹码信息
        item["chips"] = self.tableChips
        item["state"] = self.state
        # game信息
        # 统计信息
        # 手牌信息
        # 状态信息
        item["managed"] = self.isManaged

        # 以插件形式来填充palyerInfo数据
        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvents.EV_GET_PLAYER_INFO, params=TYPluginUtils.mkdict(
            table=self.table, userId=self.userId, player=self, playerInfo=item)),
                             self.table.gameId)

        return item
Пример #5
0
    def _doHttpCommonPage(self):
        ''' 多封装这一层,纯粹是为了 hotfix 维护方便 '''
        try:
            request = runhttp.getRequest()
            args = request.args
            if ftlog.is_debug():
                ftlog.debug('GambleHttp._doHttpCommonPage << ', args)
            msg = TYPluginUtils.updateMsg(
                cmd=PluginEvent.EV_HTTP_COMMON_REQUEST_PAGE,
                params={
                    'httpArgs': args,
                    'httpRequest': request
                },
                result={
                    'httpResult': {
                        'page': '',
                        'error': '',
                    },
                })
            TYPluginCenter.event(msg, self.GAME_ID)
            error = msg.getResult('error')
            if error:
                ftlog.error('GambleHttp._doHttpCommonPage >>| error:', error)
                return self.errorpage(error)
            page = msg.getResult('httpResult', {}).get('page')
            if not page:
                return self.errorpage('')
            return page

        except Exception, e:
            ftlog.error('HTTPCommon._doHttpCommon: request.args:', args)
            return self.errorpage(str(e))
Пример #6
0
    def onServerHeartBeat(self):
        """
        处理 server heart beat, 并发出时间事件

        服务器心跳每秒一次, 这个函数会识别时间, 在每分钟、小时、天、星期(周一0:00)、月、年的开始, 发出一个事件
        """

        now = datetime.now()
        last = self._now
        self._now = now

        newTimePoints = []

        if last.minute != now.minute:
            newTimePoints.append('minute')
        if last.hour != now.hour:
            newTimePoints.append('hour')
        if last.day != now.day:
            newTimePoints.append('day')
        if last.weekday() != now.weekday() and now.weekday() == 0:  # 周一
            newTimePoints.append('week')
        if last.month != now.month:
            newTimePoints.append('month')
        if last.year != now.year:
            newTimePoints.append('year')

        if newTimePoints:
            msg = TYPluginUtils.updateMsg(cmd=PluginEvent.EV_NEW_TIME, params={
                'newTimePoints': newTimePoints, 'now': now, 'last': last})

            TYPluginCenter.event(msg, self.gameId())
Пример #7
0
    def initGameAfter(self):
        serverType = gdata.serverType()
        if ftlog.is_debug():
            ftlog.debug("<< |gameId, serverType:", self.gameId(), serverType)

        if serverType in (gdata.SRV_TYPE_HTTP,
                          gdata.SRV_TYPE_UTIL,
                          gdata.SRV_TYPE_ROOM,
                          gdata.SRV_TYPE_TABLE,
                          gdata.SRV_TYPE_CENTER):
            TYPluginCenter.reload(self.GAME_ID)

        if serverType == gdata.SRV_TYPE_TABLE:
            for room in gdata.rooms().values():
                if room.gameId != self.gameId():
                    continue

                if ftlog.is_debug():
                    ftlog.debug("init tables"
                                "|gameId, serverType, roomId:",
                                self.gameId(), serverType, room.roomId)

                for table in room.maptable.values():
                    TYPluginCenter.evmsg(table.gameId,
                                         PluginEvent.EV_AFTER_TABLE_CHILD_INIT,
                                         {'table': table,
                                          'tableType': table.tableType})
Пример #8
0
    def end(self, extParam):
        '''一局结束'''
        if ftlog.is_debug():
            ftlog.debug("<< |userId=", self.userId, "roomId=", self.table.roomId, " tableId=", self.table.tableId,
                        caller=self)

        msg = TYPluginUtils.updateMsg(cmd=PluginEvents.EV_PLAYER_GAME_FRAME_END, params=TYPluginUtils.mkdict(
            table=self.table, player=self, extParam=extParam))
        TYPluginCenter.event(msg, self.table.gameId)
Пример #9
0
    def _doSit(self, msg, userId, seatId, clientId):
        '''
        玩家操作, 尝试在当前的某个座位上坐下
        '''
        if ftlog.is_debug():
            ftlog.info("_doSit << |tableId, userId, seatId:", self.tableId, userId, seatId, caller=self)

        if ftlog.is_debug():
            locList = onlinedata.getOnlineLocList(userId)
            ftlog.debug(self._baseLogStr("<<", userId), "|locList:", locList, caller=self)

        result = {"isOK": True, "userId": userId, "gameId": self.gameId, "roomId": self.bigRoomId,
                  "tableId": self.tableId}

        idleSeatId = self._getValidIdleSeatId(userId, seatId - 1, result)

        if idleSeatId < 0:
            # self.room.sendTableClothRes(self.gameId, userId, self.tableType, self.tableTheme)
            self.sendTableInfoRes(result["seatId"], userId)
            self._onReSit(userId, -idleSeatId, clientId)
            return result

        if idleSeatId == 0:
            return result

        # rid, tid, sid = getOnlineLoc(userId, self.gameId)

        # 为了支持并发坐下,self.getValidIdleSeatId()到此函数执行前,不应该有异步操作
        self.onSitOk(userId, idleSeatId, result)

        # if rid == 0: #旁观坐下时rid!=0
        #     TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_USER_FIRST_SIT', params={
        #                 'table': self, 'userId': userId}), self.gameId)

        player = self.players[idleSeatId - 1]
        self._playerSit(player)

        self.sendQuickStartRes(userId, clientId, result)
        self.sendTableInfoRes(result["seatId"], userId)

        # 发送 newUser 消息, 客户端通过该协议显示新玩家
        mpNewUserRes = self.createMsgPackRes("newUser")
        playerInfo = player.getInfo()
        mpNewUserRes.updateResult(playerInfo)
        self.sendToAllTableUser(mpNewUserRes, exclude=[userId])

        # 扩展事件.
        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvents.EV_AFTER_SITDOWN, params=TYPluginUtils.mkdict(
            table=self, userId=userId, player=player)), self.gameId)

        if ftlog.is_debug():
            ftlog.debug(self._baseLogStr(">>", userId), "|locList:", onlinedata.getOnlineLocList(userId), caller=self)

        ftlog.hinfo("_doSit >> get new seat, |tableId, userId, seatId:",
                    self.tableId, userId, player.seatId, caller=self)
        return result
Пример #10
0
    def start(self):
        '''一局开始'''
        if ftlog.is_debug():
            ftlog.debug("<< |userId=", self.userId, "roomId=", self.table.roomId, " tableId=", self.table.tableId,
                        caller=self)
        self.setPlaying()

        msg = TYPluginUtils.updateMsg(cmd=PluginEvents.EV_PLAYER_GAME_FRAME_START, params=TYPluginUtils.mkdict(
            table=self.table, player=self))
        TYPluginCenter.event(msg, self.table.gameId)
Пример #11
0
 def doEnter(self, userId):
     isOk, reason = self._enter(userId)
     if isOk:
         TYPluginCenter.event(
             TYPluginUtils.updateMsg(
                 cmd='EV_ENTER_ROOM',
                 params=TYPluginUtils.mkdict(userId=userId,
                                             roomId=self.roomId)),
             self.gameId)
     return isOk, reason
Пример #12
0
 def doHandleCommonGameCmdAction(self, userId, gameId, clientId):
     '''把某个消息转发到 pluginCenter,以便 plugins 能处理 '''
     msg = runcmd.getMsgPack()
     if ftlog.is_debug():
         ftlog.debug("<< |userId, gameId, clientId, msg:",
                     userId,
                     gameId,
                     clientId,
                     msg,
                     caller=self)
     TYPluginCenter.event(msg, gameId)
Пример #13
0
def sendLevelUpToHallTask(userId, level, now_chip_level):
    try:
        level_upgrade = int(level) - int(now_chip_level)
        if level_upgrade >= 1:
            params = {
                "user_id": userId,
                "count": level_upgrade,
            }
            cmd = 'GM_LEVEL_UPGRADE'
            msg = TYPluginUtils.updateMsg(cmd=cmd, params=params)
            TYPluginCenter.event(msg, HALL_ID)
    except Exception as e:
        ftlog.debug('onEvUserChipExp: levelUpdate to hall, e=', e)
Пример #14
0
    def doHandleCommonRoomCmdAction(self, userId, gameId, roomId, clientId):
        room = gdata.rooms()[roomId]
        msg = runcmd.getMsgPack()
        params = msg.getKey('params')
        params.update({'room': room})

        if ftlog.is_debug():
            ftlog.debug("<< |userId, gameId, roomId, clientId, msg:", userId, gameId, roomId, clientId, msg,
                        caller=self)

        TYPluginCenter.event(msg, gameId)

        if router.isQuery():
            mo = runcmd.newOkMsgPack(1)
            router.responseQurery(mo)
Пример #15
0
    def _doLeave(self, msg, userId, clientId):
        '''
        玩家操作, 尝试离开当前的桌子
        实例桌子可以覆盖 _doLeave 方法来进行自己的业务逻辑处理
        '''
        ftlog.hinfo(self._baseLogStr("_doLeave <<", userId), "|msg, observers:", msg, self.observers, caller=self)

        gameId = msg.getParam("gameId", 0)
        if gameId and gameId != self.gameId:
            ftlog.warn("_doLeave gameId != self.gameId", userId, gameId, clientId)
            return {"isOK": False, "reason": TYRoom.LEAVE_ROOM_REASON_SYSTEM}

        reason = msg.getParam("reason", TYRoom.LEAVE_ROOM_REASON_ACTIVE)

        # if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
        #     self.sendPlayerDataToAll(userId, managed=True)
        #     return {"isOK": False, "reason": reason}

        if ftlog.is_debug():
            ftlog.debug(self._baseLogStr("<<", userId), "|locList:", onlinedata.getOnlineLocList(userId), caller=self)

        result = {"isOK": True, "userId": userId, "gameId": self.gameId, "roomId": self.roomId, "tableId": self.tableId}

        player = self.getPlayer(userId)
        if player:
            self._doStandUp(msg, userId, player.seatId, reason, clientId)

        if userId in self.observers:
            del self.observers[userId]
            onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)
        if ftlog.is_debug():
            ftlog.debug(self._baseLogStr(">>", userId), "|locList:", onlinedata.getOnlineLocList(userId),
                        "|observers:", self.observers, caller=self)

        mpRes = self.createMsgPackRes("table_leave")
        mpRes.setResult("reason", reason)
        mpRes.setResult("userId", userId)
        router.sendToUser(mpRes, userId)

        if ftlog.is_debug():
            ftlog.info(self._baseLogStr("_doLeave >>", userId), "|reason, observers:", reason, self.observers,
                       caller=self)

        TYPluginCenter.evmsg(self.gameId, PluginEvents.EV_LEAVE_TABLE, {
            'table': self, 'userId': userId, 'reason': reason
        })

        return result
Пример #16
0
    def doRoomGM(self, roomId):
        msg = runcmd.getMsgPack()
        if ftlog.is_debug():
            ftlog.info('doRoomGM msg=', msg, caller=self)
        room = gdata.rooms()[roomId]

        result = {}
        params = msg.getKey('params')
        params.update({'room': room})

        evmsg = TYPluginUtils.updateMsg(cmd='EV_ROOM_GM', params=params,
                                        result=result)
        TYPluginCenter.event(evmsg, room.gameId)

        if router.isQuery():
            mo = TYPluginUtils.updateMsg(cmd='room', result=result)
            router.responseQurery(mo)
Пример #17
0
    def doHandleCommonRoomCmdAction(self, gameId, roomId, userId, clientId):
        msg = runcmd.getMsgPack()
        room = gdata.rooms()[roomId]
        tableId = msg.getParam("tableId")
        if tableId:
            table = room.maptable[tableId]
        else:
            table = None

        params = msg.getKey('params')
        params.update({'room': room, 'table': table})

        if ftlog.is_debug():
            ftlog.debug("<< |userId, gameId, roomId, tableId, clientId, msg:", userId, gameId, roomId, clientId, msg,
                        caller=self)

        TYPluginCenter.event(msg, gameId)
Пример #18
0
    def doRoomGM(self, roomId):
        msg = runcmd.getMsgPack()
        if ftlog.is_debug():
            ftlog.info('doRoomGM msg=', msg, caller=self)
        room = gdata.rooms()[roomId]

        result = {}
        params = msg.getKey('params')
        params.update({'room': room})

        evmsg = TYPluginUtils.updateMsg(cmd='EV_ROOM_GM',
                                        params=params,
                                        result=result)
        TYPluginCenter.event(evmsg, room.gameId)

        if router.isQuery():
            mo = TYPluginUtils.updateMsg(cmd='room', result=result)
            router.responseQurery(mo)
Пример #19
0
    def _doTableCall(self, msg, userId, seatId, action, clientId):
        '''
        桌子内部处理所有的table_call命令
        具体处理函数自行判定userId和seatId是否吻合

        Notes:
            客户端seatId是从0开始计数的, 对应于服务端的seatIndex
            CL_FUNC_X 是指服务期内部通过callLater技术发送的延迟处理命令
        '''
        seatIndex = seatId
        func = msg.getParam("func")

        if action != "CL_FUNC":
            ftlog.info("handleMsg << receive tableCall, |clientId, userId, action:", clientId, userId, action,
                       "|tableId, seatIndex", self.tableId, seatIndex,
                       caller=self)
        else:
            ftlog.debug("<< |clientId, userId, action:", clientId, userId, action,
                        "|tableId, seatIndex", self.tableId, seatIndex,
                        "|funName:", func.func.func_name,
                        caller=self)

        # ---------------------
        # 内部服务延迟调用函数, 无需验证用户(userId为-1)
        # ---------------------
        if action == "CL_FUNC":
            func()
            return

        # ---------------------
        # 玩家请求、需要验证
        # ---------------------
        if userId <= 0:
            ftlog.error("userId is invalid")
            return

        # -------------------------
        # 玩家游戏操作
        # -------------------------
        self._processTableCallAction(action, userId, seatIndex, clientId, msg)

        msg.getKey("params").update({"table": self})
        TYPluginCenter.event(msg, self.gameId)
Пример #20
0
    def doTableGM(self, gameId, roomId, tableId):
        msg = runcmd.getMsgPack()
        if ftlog.is_debug():
            ftlog.info('doTableGM msg=', msg, caller=self)

        room = gdata.rooms()[roomId]
        table = room.maptable[tableId]

        result = {}
        params = msg.getKey('params')
        params.update({'room': room, 'table': table})

        evmsg = TYPluginUtils.updateMsg(cmd="EV_TABLE_GM", params=params,
                                        result=result)
        TYPluginCenter.event(msg, room.gameId)

        if router.isQuery():
            mo = TYPluginUtils.updateMsg(cmd='table', result=result)
            router.responseQurery(mo)
Пример #21
0
    def checkSitCondition(self, userId):
        '''队列房间的准入条件靠quick_start模块和queue_table模块分别判断, 按产品需求两者标准不同'''
        msg = TYPluginCenter.evmsg(self.gameId, 'EV_CHECK_ENTER_ROOM_CONDITION',
                                   params={'userId': userId, 'room': self})

        reason = msg.getResult("reason")
        if reason and reason != TYRoom.ENTER_ROOM_REASON_OK:
            return False, reason

        return True, TYRoom.ENTER_ROOM_REASON_OK
Пример #22
0
    def doTableGM(self, gameId, roomId, tableId):
        msg = runcmd.getMsgPack()
        if ftlog.is_debug():
            ftlog.info('doTableGM msg=', msg, caller=self)

        room = gdata.rooms()[roomId]
        table = room.maptable[tableId]

        result = {}
        params = msg.getKey('params')
        params.update({'room': room, 'table': table})

        evmsg = TYPluginUtils.updateMsg(cmd="EV_TABLE_GM",
                                        params=params,
                                        result=result)
        TYPluginCenter.event(msg, room.gameId)

        if router.isQuery():
            mo = TYPluginUtils.updateMsg(cmd='table', result=result)
            router.responseQurery(mo)
Пример #23
0
    def doHandleCommonRoomCmdAction(self, userId, gameId, roomId, clientId):
        room = gdata.rooms()[roomId]
        msg = runcmd.getMsgPack()
        params = msg.getKey('params')
        params.update({'room': room})

        if ftlog.is_debug():
            ftlog.debug("<< |userId, gameId, roomId, clientId, msg:",
                        userId,
                        gameId,
                        roomId,
                        clientId,
                        msg,
                        caller=self)

        TYPluginCenter.event(msg, gameId)

        if router.isQuery():
            mo = runcmd.newOkMsgPack(1)
            router.responseQurery(mo)
Пример #24
0
    def doQuickStart(self, msg):
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        ftlog.hinfo("doQuickStart <<", "|userId, clientId, roomId, shadowRoomId, tableId:", userId, clientId,
                    self.roomId, shadowRoomId, tableId)

        msg = TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_QUICK_START', params=TYPluginUtils.mkdict(
            userId=userId, roomId=self.roomId), result={}), self.gameId)

        if msg.getResult("reason") != None:
            info = u'玩家需要验证'
            self.sendQuickStartRes(self.gameId, userId, msg.getResult("reason"), self.bigRoomId, 0, info)
            return

        if tableId == 0:
            isOk, reason = self.doEnter(userId)
        elif tableId == self.roomId * 10000:
            if userId in self._roomUsers:
                isOk = True  # 玩家在队列里时断线重连
                reason = TYRoom.ENTER_ROOM_REASON_OK
            else:  # 服务器重启造成玩家已经不在房间对象里了
                onlinedata.removeOnlineLoc(userId, self.roomId, tableId)
                isOk = False
                reason = TYRoom.ENTER_ROOM_REASON_CONFLICT
        else:  # 防御性代码,处理快速开始online错乱
            onlineSeat = onlinedata.getOnlineLocSeatId(userId, shadowRoomId, tableId)
            if onlineSeat == 0:  # 断线重连过程中玩家因为超时、金币不足或比赛淘汰等原因已被踢出房间
                isOk = False
                reason = TYRoom.ENTER_ROOM_REASON_CONFLICT
                ftlog.warn("doQuickStart conflict!", "|userId, onlineLocList:", userId,
                           onlinedata.getOnlineLocList(userId),
                           "|shadowRoomId, tableId:", shadowRoomId, tableId)
            else:
                ftlog.error("doQuickStart conflict!", "|onlineSeat:", onlineSeat)
                if onlineSeat == gdata.roomIdDefineMap()[shadowRoomId].configure['tableConf']['maxSeatN'] + 1:
                    # 牌桌里旁观的玩家断线重连,请求转给GT
                    self.sendTableCallObserveReq(userId, shadowRoomId, tableId, clientId)
                elif onlineSeat > 0:
                    # 牌桌里坐着的玩家断线重连,请求转给GT
                    self.querySitReq(userId, shadowRoomId, tableId, clientId)
                return

        if isOk:
            self._onQuickStartOk(userId)
        elif reason == TYRoom.ENTER_ROOM_REASON_CONFLICT:
            info = u'玩家已经在游戏中,状态冲突'
            self.sendQuickStartRes(self.gameId, userId, reason, self.bigRoomId, 0, info)
        else:
            self.sendQuickStartRes(self.gameId, userId, reason, self.bigRoomId, 0, '')
Пример #25
0
    def doHandleCommonRoomCmdAction(self, gameId, roomId, userId, clientId):
        msg = runcmd.getMsgPack()
        room = gdata.rooms()[roomId]
        tableId = msg.getParam("tableId")
        if tableId:
            table = room.maptable[tableId]
        else:
            table = None

        params = msg.getKey('params')
        params.update({'room': room, 'table': table})

        if ftlog.is_debug():
            ftlog.debug("<< |userId, gameId, roomId, tableId, clientId, msg:",
                        userId,
                        gameId,
                        roomId,
                        clientId,
                        msg,
                        caller=self)

        TYPluginCenter.event(msg, gameId)
Пример #26
0
    def __init__(self, room, tableId):
        super(DiFangTable, self).__init__(room, tableId)

        self.table = self  # 为了和 gamePlay 里调用table属性和方法的代码保持一致
        # 初始化牌桌配置、类型、座位、玩家等
        self._resetTableConf()
        self._initTableType()
        self._initSeatsAndPlayers()
        # 初始化桌子计时器
        self.tableTimer = TYTableTimer(self)
        # 实例化玩法逻辑处理
        self.gamePlay = self.GamePlaysFactory.getInstance(self, room.roomConf.get("playMode", "classic"))
        # 初始化桌子全量配置
        self.clear()
        # 清理遗留的代入金币
        # self.cleanUpLastUserTableChips()

        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvents.EV_AFTER_TABLE_CHILD_INIT, params={
            'table': self, 'tableType': self.tableType}), self.gameId)

        if ftlog.is_debug():
            ftlog.info("__init__ >> |tableId:", self.tableId, caller=self)
Пример #27
0
    def loginGame(self, userId, gameId, clientId, iscreate, isdayfirst):
        '''
        用户登录一个游戏, 游戏自己做一些其他的业务或数据处理
        例如: 1. IOS大厅不发启动资金的补丁, 
             2. 麻将的记录首次登录时间
             3. 游戏插件道具合并至大厅道具
        '''
        ftlog.hinfo('loginGame <<|userId=', userId,
                    'gameId=', gameId,
                    'clientId=', clientId,
                    'isdayfirst=', isdayfirst, caller=self)
        self.AccountClass.loginGame(userId, gameId, clientId, iscreate, isdayfirst)

        # 获取前端代码版本号。以这个版本号判断前端功能
        # msg = runcmd.getMsgPack()
        # codeVer = msg.getParam('v', 0)
        # gamedata.setGameAttr(userId, gameId, 'codeVer', codeVer)

        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_USER_LOGIN', params={
            'userId': userId, 'isCreate': iscreate,
            'clientId': clientId, 'dayFirst': isdayfirst,
            # 'codeVer': codeVer,
        }), gameId)
Пример #28
0
 def _doHttpCommon(self):
     ''' 多封装这一层,纯粹是为了 hotfix 维护方便 '''
     try:
         request = runhttp.getRequest()
         args = request.args
         if ftlog.is_debug():
             ftlog.debug('<<', args, caller=self)
         msg = TYPluginUtils.updateMsg(cmd='EV_HTTP_COMMON_REQUEST',
                                       params={
                                           'httpArgs': args,
                                           'httpRequest': request
                                       },
                                       result={'httpResult': {}})
         TYPluginCenter.event(msg, self.GAME_ID)
         httpResult = msg.getResult('httpResult')
         if ftlog.is_debug():
             ftlog.debug('>>', httpResult, caller=self)
         if not httpResult:
             httpResult = {'error': 'NotImplement'}
         return self.makeResponse(httpResult)
     except Exception, e:
         ftlog.error('HTTPCommon._doHttpCommon: request.args:', args)
         return self.makeErrorResponse(str(e), u'有异常')
Пример #29
0
    def doLeave(self, userId, msg):

        ftlog.hinfo("doLeave |userId, msg:", userId, msg, caller=self)

        reason = msg.getParam("reason", TYRoom.LEAVE_ROOM_REASON_ACTIVE)
        assert isinstance(reason, int)
        needSendRes = msg.getParam("needSendRes", True)
        assert isinstance(needSendRes, bool)
        clientRoomId = msg.getParam("clientRoomId", self.roomId)
        assert isinstance(clientRoomId, int)

        if not self._leave(userId, reason, needSendRes):
            reason = TYRoom.LEAVE_ROOM_REASON_FORBIT

        TYPluginCenter.event(
            TYPluginUtils.updateMsg(cmd='EV_LEAVE_ROOM',
                                    params=TYPluginUtils.mkdict(
                                        userId=userId,
                                        roomId=self.roomId,
                                        reason=reason)), self.gameId)

        msgRes = MsgPack()
        if not pokerconf.isOpenMoreTable(sessiondata.getClientId(userId)):
            msgRes.setCmd("room_leave")
        else:
            msgRes.setCmd("room")
            msgRes.setResult("action", "leave")

        msgRes.setResult("reason", reason)
        msgRes.setResult("gameId", self.gameId)
        msgRes.setResult(
            "roomId",
            clientRoomId)  # 处理结果返回给客户端时,部分游戏(例如德州、三顺)需要判断返回的roomId是否与本地一致
        msgRes.setResult("userId", userId)

        if needSendRes or TYPlayer.isRobot(userId):  # 需要通知机器人stop
            router.sendToUser(msgRes, userId)
Пример #30
0
    def __sendFinalTableInfo(self, finalTableStartTime):
        waitingUserIds = self.scheduler.users.keys()  # 防止处理过程中users变化导致数据不一致
        waitingUserN = len(waitingUserIds)
        if ftlog.is_debug():
            ftlog.debug("<< |roomId:", self.roomId,
                        "|waitingUserN:", waitingUserN)

        mpToClient = MsgPack()
        mpToClient.setCmd("final_table_info")
        mpToClient.setResult('gameId', self.gameId)
        mpToClient.setResult('roomId', self.bigRoomId)
        mpToClient.setResult('finalTableStartTime', time.mktime(finalTableStartTime.timetuple()))
        mpToClient.setResult('nowServerTime', int(time.time()))

        playerInfos = []
        for seatId, userId in enumerate(waitingUserIds):
            name = userdata.getAttr(userId, 'name')

            playerRoomInfo = PlayerRoomDao.getPlayerRoomRecord(userId, self.bigRoomId)
            if ftlog.is_debug():
                ftlog.debug("get playerRoomInfo |userId, tableId:", userId, self.roomId, playerRoomInfo, caller=self)

            item = {}
            item["userId"] = userId
            item["seatId"] = seatId
            item["tableChip"] = playerRoomInfo["tableChips"]
            item["name"] = name
            playerInfos.append(item)
        mpToClient.setResult("players", playerInfos)
        router.sendToUsers(mpToClient, waitingUserIds)

        self.matchPlugin.refreshBuyin(self)

        # Send final table information to monitor_mtt.py
        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_MTT_FINAL_TABLE', params={
            'roomId': self.roomId}), self.gameId)
Пример #31
0
 def onEventHeartBeat(self, event):
     self.onServerHeartBeat()
     TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvent.EV_SERVER_HEART_BEAT, params={
         'event': event}), self.gameId())
Пример #32
0
 def doHandleCommonGameCmdAction(self, userId, gameId, clientId):
     '''把某个消息转发到 pluginCenter,以便 plugins 能处理 '''
     msg = runcmd.getMsgPack()
     if ftlog.is_debug():
         ftlog.debug("<< |userId, gameId, clientId, msg:", userId, gameId, clientId, msg, caller=self)
     TYPluginCenter.event(msg, gameId)
Пример #33
0
    def _getVipTableList(self,
                         userId,
                         clientId,
                         tag="",
                         isMasterRoom=False,
                         isLiveShowRoom=False):
        '''获取vip房间和游轮赛房间的桌子列表'''
        roomList = []
        vip_tableList = []
        chip = userchip.getChip(userId)

        if ftlog.is_debug():
            ftlog.debug("|roomIds:", gdata.rooms().keys(), caller=self)
        for room in gdata.rooms().values():
            if not isinstance(room, TYVipRoom):
                continue

            ftlog.debug("|roomId:", room.roomId, caller=self)
            if not room.roomConf.get('visible', True):
                if ftlog.is_debug():
                    ftlog.debug("not visible", caller=self)
                continue

            if isMasterRoom != bool(room.roomConf.get("isMasterRoom")):
                if ftlog.is_debug():
                    ftlog.debug("isMasterRoom not match", caller=self)
                continue

            if isLiveShowRoom != bool(room.roomConf.get("isLiveShowRoom")):
                if ftlog.is_debug():
                    ftlog.debug("isLiveShowRoom not match", caller=self)
                continue

            if tag != room.roomConf.get("tag", ""):
                if ftlog.is_debug():
                    ftlog.debug("tag not match", caller=self)
                continue

            roomSortId = room.roomConf.get("sortId", 0)
            roomIndex = room.bigRoomId % 1000
            if roomSortId > 0 and roomSortId < 1000:
                if chip >= self.VIP_ROOM_LIST_REVERSE_CHIPS:
                    roomSortId = roomIndex
                else:
                    roomSortId = 1000 - roomIndex
            roomInfo = {"roomId": room.bigRoomId, "roomSortId": roomSortId}
            roomList.append(roomInfo)

            if ftlog.is_debug():
                ftlog.debug("|roomId, secretConf:",
                            room.roomId,
                            room.roomConf.get("secretConf"),
                            caller=self)
            if room.isSecretRoom():

                if len(self.maptable) < 1:
                    continue

                table = room.maptable.values()[0]
                if not table.checkSecretCondition(userId, clientId):
                    continue

                tableinfo = {}
                tableinfo["maxPlayerNum"] = table.maxSeatN
                tableinfo["playerNum"] = 0
                tableinfo["tableId"] = 0
                tableinfo["roomId"] = room.roomId
                tableinfo["type"] = room.roomConf["typeName"]
                tableinfo["sortId"] = room.roomConf.get("sortId", 0)
                tableinfo["isSecrect"] = True
                table.updateTableListInfo(tableinfo, clientId)
                vip_tableList.append(tableinfo)
                continue

            if not room._activeTables:
                room._initActiveTables()

            for tableId, table in room.sortedActiveTablesWithId():
                tableinfo = {}
                tableinfo["maxPlayerNum"] = table.maxSeatN
                tableinfo["playerNum"] = table.playersNum
                tableinfo["tableId"] = tableId
                tableinfo["roomId"] = table.room.roomId
                tableinfo["type"] = table.room.roomConf["typeName"]
                tableinfo["sortId"] = table.room.roomConf.get("sortId", 0)
                tableinfo["listBG"] = room.roomConf.get("listBG", "normal")
                table.updateTableListInfo(tableinfo, clientId)
                if self.isLiveShowRoom() and not tableinfo.get("creatorId"):
                    continue
                vip_tableList.append(tableinfo)

                #         def tableListComparer(x, y):
                #             if x["playerNum"] == x["maxPlayerNum"] :
                #                 if y["playerNum"] == y["maxPlayerNum"] :
                #                     return y["sortId"] - x["sortId"]
                #                 else :
                #                     return 1
                #
                #             if y["playerNum"] == y["maxPlayerNum"] :
                #                 return -1
                #
                #             return x["sortId"] - y["sortId"]

                #         vip_tableList = sorted(vip_tableList, cmp=lambda x, y : tableListComparer(x, y))

        TYPluginCenter.event(
            TYPluginUtils.updateMsg(cmd='EV_GET_VIP_TABLE_LIST',
                                    params={
                                        'table': self,
                                        'vip_tableList': vip_tableList
                                    }), self.gameId)

        for t in vip_tableList:
            del t['sortId']

        results = {"gameId": self.gameId}
        results['tables'] = vip_tableList
        results['roomList'] = roomList

        return results
Пример #34
0
from poker.entity.game.plugin import TYPluginCenter

TYPluginCenter.reload(155, "table_viewer")
TYPluginCenter.reload(153, "table_viewer")
Пример #35
0
    def doQuickStart(self, msg):
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        ftlog.hinfo("doQuickStart <<",
                    "|userId, clientId, roomId, shadowRoomId, tableId:",
                    userId, clientId, self.roomId, shadowRoomId, tableId)

        msg = TYPluginCenter.event(
            TYPluginUtils.updateMsg(cmd='EV_QUICK_START',
                                    params=TYPluginUtils.mkdict(
                                        userId=userId, roomId=self.roomId),
                                    result={}), self.gameId)

        if msg.getResult("reason") != None:
            info = u'玩家需要验证'
            self.sendQuickStartRes(self.gameId, userId,
                                   msg.getResult("reason"), self.bigRoomId, 0,
                                   info)
            return

        if tableId == 0:
            isOk, reason = self.doEnter(userId)
        elif tableId == self.roomId * 10000:
            if userId in self._roomUsers:
                isOk = True  # 玩家在队列里时断线重连
                reason = TYRoom.ENTER_ROOM_REASON_OK
            else:  # 服务器重启造成玩家已经不在房间对象里了
                onlinedata.removeOnlineLoc(userId, self.roomId, tableId)
                isOk = False
                reason = TYRoom.ENTER_ROOM_REASON_CONFLICT
        else:  # 防御性代码,处理快速开始online错乱
            onlineSeat = onlinedata.getOnlineLocSeatId(userId, shadowRoomId,
                                                       tableId)
            if onlineSeat == 0:  # 断线重连过程中玩家因为超时、金币不足或比赛淘汰等原因已被踢出房间
                isOk = False
                reason = TYRoom.ENTER_ROOM_REASON_CONFLICT
                ftlog.warn("doQuickStart conflict!", "|userId, onlineLocList:",
                           userId, onlinedata.getOnlineLocList(userId),
                           "|shadowRoomId, tableId:", shadowRoomId, tableId)
            else:
                ftlog.error("doQuickStart conflict!", "|onlineSeat:",
                            onlineSeat)
                if onlineSeat == gdata.roomIdDefineMap(
                )[shadowRoomId].configure['tableConf']['maxSeatN'] + 1:
                    # 牌桌里旁观的玩家断线重连,请求转给GT
                    self.sendTableCallObserveReq(userId, shadowRoomId, tableId,
                                                 clientId)
                elif onlineSeat > 0:
                    # 牌桌里坐着的玩家断线重连,请求转给GT
                    self.querySitReq(userId, shadowRoomId, tableId, clientId)
                return

        if isOk:
            self._onQuickStartOk(userId)
        elif reason == TYRoom.ENTER_ROOM_REASON_CONFLICT:
            info = u'玩家已经在游戏中,状态冲突'
            self.sendQuickStartRes(self.gameId, userId, reason, self.bigRoomId,
                                   0, info)
        else:
            self.sendQuickStartRes(self.gameId, userId, reason, self.bigRoomId,
                                   0, '')
Пример #36
0
 def onReloadConfig(self, event):
     TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvent.EV_RELOAD_CONFIG, params={
         'keylist': event.keylist}), self.gameId())
Пример #37
0
    def __leaveMatch(self, userId, tableId=0, needSendRewardTodoTask=True):

        playingLen, rankingLen, enterMatchTotal, isSuccess = daobase.executeRankCmd("EVALSHA", self.userLeaveLuaSha, 0,
                                                                                    userId)
        ftlog.hinfo("__leaveMatch remove user from playingRanking", "|roomId, userId, state", self.roomId, userId,
                    self.getStateStr(),
                    "|playingLen, rankingLen, enterMatchTotal, isSuccess", playingLen, rankingLen, enterMatchTotal,
                    isSuccess,
                    "|tableId, needSendRewardTodoTask", tableId, needSendRewardTodoTask, caller=self)

        # isSuccess 表示成功从 ranking 中删除。加这个检查是为了避免玩家被动离开的同时主动离开,导致二次发奖
        if not isSuccess:
            return

        if playingLen + rankingLen != enterMatchTotal:
            ftlog.error(getMethodName(), "playingLen + rankingLen != enterMatchTotal",
                        "|roomId, playingLen, rankingLen:", self.roomId, playingLen, rankingLen,
                        "|enterMatchTotal:", enterMatchTotal)

        ftlog.hinfo("__leaveMatch |roomId, playingLen, rankingLen:", self.roomId, enterMatchTotal - rankingLen,
                    rankingLen, caller=self)

        playingLen = enterMatchTotal - rankingLen

        if ftlog.is_debug():
            ftlog.debug("|roomId, playingLen:", self.roomId, playingLen, caller=self)
        func = functools.partial(self.ranking.sendToAll)
        FTTimer(1, func)

        if playingLen < 1:  # 第一名离桌
            return

        # 奖励2到n名
        rankingOrder = playingLen + 1
        self.matchPlugin.rewardWinner(None, self, userId, rankingOrder, self.matchPlugin.rankingKey(self.bigRoomId),
                                      self.matchCounter,
                                      tableId, needSendRewardTodoTask)

        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_USER_MATCH_END', params={
            'userId': userId, 'room': self, 'rankingOrder': rankingOrder}), self.gameId)

        mconf = self.matchPlugin.match_room_confs[self.bigRoomId]
        day1EndConf = mconf.get('day1EndConf')
        if day1EndConf:
            endPlayerN = day1EndConf.get("endPlayerN", 1)
            if (self.state == self.MTT_STATE_QUALIFIER and playingLen <= endPlayerN
                and mconf['betConfIndex'] >= mconf.get("delaySigninBlindBetPoint", 0)):
                self.state = self.MTT_STATE_DAY1_END
                ftlog.hinfo("__leaveMatch turn to MTT_STATE_DAY1_END |roomId, playingLen, state:",
                            self.roomId, playingLen, self.getStateStr(), caller=self)
                self.scheduler.cancelLoop()
                self.matchPlugin.notifyDay1MatchEndWithPlayerN(self)
        else:
            if self.state == self.MTT_STATE_QUALIFIER and playingLen <= self.tableConf["maxSeatN"]:
                self.state = self.MTT_STATE_PREFINALS
                ftlog.hinfo("__leaveMatch turn to MTT_STATE_PREFINALS |roomId, playingLen, state:",
                            self.roomId, playingLen, self.getStateStr(), caller=self)
                self.scheduler.cancelLoop()

        if playingLen > 1:
            return

        # 奖励第一名
        userId = daobase.executeRankCmd("ZRANGE", self.matchPlugin.playingRankingKey(self.bigRoomId), -1, -1)[0]
        daobase.executeRankCmd("EVALSHA", self.userLeaveLuaSha, 0, userId)

        # 要让第一名leave,否则拆桌时会被加回队列,如果玩家强退并等到loc清除后上线,就会导致下一场比赛人数多出1人
        func = functools.partial(self._leave, userId, TYRoom.LEAVE_ROOM_REASON_MATCH_END, needSendRes=False)
        FTTimer(0, func)  # 异步执行,否则GT会死锁

        ftlog.hinfo("__leaveMatch remove user from playingRanking,", "|roomId, userId", self.roomId, userId,
                    caller=self)
        rankingOrder = 1
        self.matchPlugin.rewardWinner(None, self, userId, rankingOrder, self.matchPlugin.rankingKey(self.bigRoomId),
                                      self.matchCounter, tableId=0)

        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_USER_MATCH_END', params={
            'userId': userId, 'room': self, 'rankingOrder': rankingOrder}), self.gameId)

        self.state = self.MTT_STATE_IDLE
        func2 = functools.partial(self.__onMatchEnd)
        FTTimer(0, func2)  # 异步执行,否则GT会死锁
Пример #38
0
    def _getVipTableList(self, userId, clientId, tag="", isMasterRoom=False, isLiveShowRoom=False):
        '''获取vip房间和游轮赛房间的桌子列表'''
        roomList = []
        vip_tableList = []
        chip = userchip.getChip(userId)

        if ftlog.is_debug():
            ftlog.debug("|roomIds:", gdata.rooms().keys(), caller=self)
        for room in gdata.rooms().values():
            if not isinstance(room, TYVipRoom):
                continue

            ftlog.debug("|roomId:", room.roomId, caller=self)
            if not room.roomConf.get('visible', True):
                if ftlog.is_debug():
                    ftlog.debug("not visible", caller=self)
                continue

            if isMasterRoom != bool(room.roomConf.get("isMasterRoom")):
                if ftlog.is_debug():
                    ftlog.debug("isMasterRoom not match", caller=self)
                continue

            if isLiveShowRoom != bool(room.roomConf.get("isLiveShowRoom")):
                if ftlog.is_debug():
                    ftlog.debug("isLiveShowRoom not match", caller=self)
                continue

            if tag != room.roomConf.get("tag", ""):
                if ftlog.is_debug():
                    ftlog.debug("tag not match", caller=self)
                continue

            roomSortId = room.roomConf.get("sortId", 0)
            roomIndex = room.bigRoomId % 1000
            if roomSortId > 0 and roomSortId < 1000:
                if chip >= self.VIP_ROOM_LIST_REVERSE_CHIPS:
                    roomSortId = roomIndex
                else:
                    roomSortId = 1000 - roomIndex
            roomInfo = {"roomId": room.bigRoomId, "roomSortId": roomSortId}
            roomList.append(roomInfo)

            if ftlog.is_debug():
                ftlog.debug("|roomId, secretConf:", room.roomId, room.roomConf.get("secretConf"), caller=self)
            if room.isSecretRoom():

                if len(self.maptable) < 1:
                    continue

                table = room.maptable.values()[0]
                if not table.checkSecretCondition(userId, clientId):
                    continue

                tableinfo = {}
                tableinfo["maxPlayerNum"] = table.maxSeatN
                tableinfo["playerNum"] = 0
                tableinfo["tableId"] = 0
                tableinfo["roomId"] = room.roomId
                tableinfo["type"] = room.roomConf["typeName"]
                tableinfo["sortId"] = room.roomConf.get("sortId", 0)
                tableinfo["isSecrect"] = True
                table.updateTableListInfo(tableinfo, clientId)
                vip_tableList.append(tableinfo)
                continue

            if not room._activeTables:
                room._initActiveTables()

            for tableId, table in room.sortedActiveTablesWithId():
                tableinfo = {}
                tableinfo["maxPlayerNum"] = table.maxSeatN
                tableinfo["playerNum"] = table.playersNum
                tableinfo["tableId"] = tableId
                tableinfo["roomId"] = table.room.roomId
                tableinfo["type"] = table.room.roomConf["typeName"]
                tableinfo["sortId"] = table.room.roomConf.get("sortId", 0)
                tableinfo["listBG"] = room.roomConf.get("listBG", "normal")
                table.updateTableListInfo(tableinfo, clientId)
                if self.isLiveShowRoom() and not tableinfo.get("creatorId"):
                    continue
                vip_tableList.append(tableinfo)

                #         def tableListComparer(x, y):
                #             if x["playerNum"] == x["maxPlayerNum"] :
                #                 if y["playerNum"] == y["maxPlayerNum"] :
                #                     return y["sortId"] - x["sortId"]
                #                 else :
                #                     return 1
                #
                #             if y["playerNum"] == y["maxPlayerNum"] :
                #                 return -1
                #
                #             return x["sortId"] - y["sortId"]

                #         vip_tableList = sorted(vip_tableList, cmp=lambda x, y : tableListComparer(x, y))

        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_GET_VIP_TABLE_LIST', params={
            'table': self, 'vip_tableList': vip_tableList}), self.gameId)

        for t in vip_tableList:
            del t['sortId']

        results = {"gameId": self.gameId}
        results['tables'] = vip_tableList
        results['roomList'] = roomList

        return results