def __init__(self, *args, **kwargs): PokerClientFactory.__init__(self, *args, **kwargs) if self.settings.headerGet("/settings/@batch") != "yes": self.skin = PokerSkin2D(settings=self.settings) self.renderer = PokerRenderer(self) self.initDisplay() self.interface = PokerInterface2D(self.settings) self.skin.interfaceReady(self.interface, self.display) self.renderer.interfaceReady(self.interface) self.checkNetwork("pokersource.info")
def __init__(self, *args, **kwargs): PokerClientFactory.__init__(self, *args, **kwargs) if self.settings.headerGet("/settings/@batch") != "yes": self.skin = PokerSkin2D(settings = self.settings) self.renderer = PokerRenderer(self) self.initDisplay() self.interface = PokerInterface2D(self.settings) self.skin.interfaceReady(self.interface, self.display) self.renderer.interfaceReady(self.interface) self.checkNetwork("pokersource.info")
class PokerClientFactory2D(PokerClientFactory): def __init__(self, *args, **kwargs): PokerClientFactory.__init__(self, *args, **kwargs) if self.settings.headerGet("/settings/@batch") != "yes": self.skin = PokerSkin2D(settings=self.settings) self.renderer = PokerRenderer(self) self.initDisplay() self.interface = PokerInterface2D(self.settings) self.skin.interfaceReady(self.interface, self.display) self.renderer.interfaceReady(self.interface) self.checkNetwork("pokersource.info") def networkNotAvailable(self): message = "No network available or maybe your firewall block your connexion\n" if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def networkAvailable(self): if self.settings.headerGet("/settings/@upgrades") == "yes": self.checkClientVersion( (version.major(), version.medium(), version.minor())) else: self.clientVersionOk() def clientVersionOk(self): if self.settings.headerGet("/settings/@batch") == "yes": self.quit() else: self.showServers() def failedUpgradeNoNetwork(self, logs, reason): message = "No network available or maybe your firewall block your connexion\n" + logs if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def failedUpgradeHostNotFound(self, logs, reason): message = "Host not found\n" + logs if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def failedUpgrade(self, logs, reason): message = "Unable to upgrade software\n" + logs if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def needUpgrade(self, version): if self.settings.headerGet("/settings/@batch") == "yes": self.upgradeConfirmed(confirmed=True, version=version) print "Upgrading to client version " + str(version) else: interface = self.interface interface.yesnoBox("Client version " + str(version) + " is available, do you want to upgrade now ?") interface.registerHandler( pokerinterface.INTERFACE_YESNO, lambda result: self.upgradeConfirmed(result, version)) def upgradeConfirmed(self, confirmed, version): if confirmed: self.upgrade(version, ("poker2d.xml", )) else: self.quit() def initDisplay(self): if self.settings.headerGet("/settings/@batch") == "yes": self.display = PokerDisplay(settings=self.settings, config=self.config, factory=self) else: self.display = PokerDisplay2D(settings=self.settings, config=self.config, factory=self) self.display.init() def showServers(self): servers = split(self.settings.headerGet("/settings/servers")) if len(servers) > 1: interface = self.interface interface.chooser("Choose a poker server", servers) interface.registerHandler(pokerinterface.INTERFACE_CHOOSER, self.selectServer) else: self.selectServer(servers[0]) def selectServer(self, server): (self.host, self.port) = split(server, ":") if ";" in self.port: (self.port, want_ssl) = split(self.port, ";") else: want_ssl = None self.port = int(self.port) ssl_context = want_ssl and ssl.ClientContextFactory() settings = self.settings proxy = settings.headerGet("/settings/servers/@proxy") if proxy: if self.verbose > 1: print "connection thru proxy " + proxy (host, port) = proxy.split(':') port = int(port) else: (host, port) = (self.host, self.port) timeout = settings.headerGetInt("/settings/@tcptimeout") c = Connector(host, port, self, ssl_context, timeout, None, reactor) if proxy: c.setProxyHost("%s:%d" % (self.host, self.port)) c.connect() def buildProtocol(self, addr): protocol = PokerClientFactory.buildProtocol(self, addr) self.renderer.setProtocol(protocol) self.display.setProtocol(protocol) return protocol def clientConnectionFailed(self, connector, reason): print "connectionFailed: %s" % reason self.interface.messageBox( "Unable to reach the poker\nserver at %s:%d" % (self.host, self.port)) self.interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, self.showServers) def clientConnectionLost(self, connector, reason): self.renderer.setProtocol(None) reconnect = True if hasattr(self, "reconnect"): reconnect = self.reconnect del self.reconnect if reconnect: message = "The poker server connection was closed" if not reason.check(error.ConnectionDone): message += " " + str(reason) print message if self.interface: self.interface.messageBox( "Lost connection to poker\nserver at %s:%d" % (self.host, self.port)) self.interface.registerHandler( pokerinterface.INTERFACE_MESSAGE_BOX, self.quit)
class PokerClientFactory2D(PokerClientFactory): def __init__(self, *args, **kwargs): PokerClientFactory.__init__(self, *args, **kwargs) if self.settings.headerGet("/settings/@batch") != "yes": self.skin = PokerSkin2D(settings = self.settings) self.renderer = PokerRenderer(self) self.initDisplay() self.interface = PokerInterface2D(self.settings) self.skin.interfaceReady(self.interface, self.display) self.renderer.interfaceReady(self.interface) self.checkNetwork("pokersource.info") def networkNotAvailable(self): message = "No network available or maybe your firewall block your connexion\n" if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def networkAvailable(self): if self.settings.headerGet("/settings/@upgrades") == "yes": self.checkClientVersion((version.major(), version.medium(), version.minor())) else: self.clientVersionOk() def clientVersionOk(self): if self.settings.headerGet("/settings/@batch") == "yes": self.quit() else: self.showServers() def failedUpgradeNoNetwork(self, logs, reason): message = "No network available or maybe your firewall block your connexion\n" + logs if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def failedUpgradeHostNotFound(self, logs, reason): message = "Host not found\n" + logs if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def failedUpgrade(self, logs, reason): message = "Unable to upgrade software\n" + logs if self.settings.headerGet("/settings/@batch") == "yes": print message else: interface = self.interface interface.messageBox(message) interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, lambda: self.quit()) def needUpgrade(self, version): if self.settings.headerGet("/settings/@batch") == "yes": self.upgradeConfirmed(confirmed = True, version = version) print "Upgrading to client version " + str(version) else: interface = self.interface interface.yesnoBox("Client version " + str(version) + " is available, do you want to upgrade now ?") interface.registerHandler(pokerinterface.INTERFACE_YESNO, lambda result: self.upgradeConfirmed(result, version)) def upgradeConfirmed(self, confirmed, version): if confirmed: self.upgrade(version, ("poker2d.xml", )) else: self.quit() def initDisplay(self): if self.settings.headerGet("/settings/@batch") == "yes": self.display = PokerDisplay(settings = self.settings, config = self.config, factory = self) else: self.display = PokerDisplay2D(settings = self.settings, config = self.config, factory = self) self.display.init() def showServers(self): servers = split(self.settings.headerGet("/settings/servers")) if len(servers) > 1: interface = self.interface interface.chooser("Choose a poker server", servers) interface.registerHandler(pokerinterface.INTERFACE_CHOOSER, self.selectServer) else: self.selectServer(servers[0]) def selectServer(self, server): (self.host, self.port) = split(server, ":") if ";" in self.port: (self.port, want_ssl) = split(self.port, ";") else: want_ssl = None self.port = int(self.port) ssl_context = want_ssl and ssl.ClientContextFactory() settings = self.settings proxy = settings.headerGet("/settings/servers/@proxy") if proxy: if self.verbose > 1: print "connection thru proxy " + proxy ( host, port ) = proxy.split(':') port = int(port) else: ( host, port ) = ( self.host, self.port ) timeout = settings.headerGetInt("/settings/@tcptimeout") c = Connector(host, port, self, ssl_context, timeout, None, reactor) if proxy: c.setProxyHost("%s:%d" % (self.host, self.port)) c.connect() def buildProtocol(self, addr): protocol = PokerClientFactory.buildProtocol(self, addr) self.renderer.setProtocol(protocol) self.display.setProtocol(protocol) return protocol def clientConnectionFailed(self, connector, reason): print "connectionFailed: %s" % reason self.interface.messageBox("Unable to reach the poker\nserver at %s:%d" % ( self.host, self.port )) self.interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, self.showServers) def clientConnectionLost(self, connector, reason): self.renderer.setProtocol(None) reconnect = True if hasattr(self, "reconnect"): reconnect = self.reconnect del self.reconnect if reconnect: message = "The poker server connection was closed" if not reason.check(error.ConnectionDone): message += " " + str(reason) print message if self.interface: self.interface.messageBox("Lost connection to poker\nserver at %s:%d" % ( self.host, self.port )) self.interface.registerHandler(pokerinterface.INTERFACE_MESSAGE_BOX, self.quit)
def _handleConnection(self, protocol, packet): self.packet_processed.append(packet) PokerRenderer._handleConnection(self, protocol, packet)
def changeState(self, state, *args, **kwargs): self.change_state.append((self.state, state)) PokerRenderer.changeState(self, state, *args, **kwargs)
def __init__(self, *args, **kwargs): PokerRenderer.__init__(self, *args, **kwargs)