Пример #1
0
    def get_industry(self, user_id: str):
        start = time.time()
        user = User.objects(id=user_id).first()
        country = Country.objects(id=user.country.id).first()
        industry_dict = {}
        farms_list = []
        mines_list = []
        factories_list = []
        game_service = GameService()

        farms_modifiers = game_service.get_industry_modifiers(country, 'farms')
        mines_modifiers = game_service.get_industry_modifiers(country, 'mines')
        factories_modifiers = game_service.get_industry_modifiers(
            country, 'factories')

        for farm in country.farms:
            industrial_card_view = IndustrialCardView(
                farm.name, farm.link_img, round(farm.production_speed, 2),
                round(
                    farm.active_number * farm.production_speed *
                    farms_modifiers, 2), farm.price_build, farm.workers,
                farm.number, farm.active_number, farm.number * farm.workers,
                [])
            farms_list.append(industrial_card_view)

        industry_dict['farms'] = farms_list

        for mine in country.mines:
            industrial_card_view = IndustrialCardView(
                mine.name, mine.link_img, round(mine.production_speed, 2),
                round(
                    mine.active_number * mine.production_speed *
                    mines_modifiers, 2), mine.price_build, mine.workers,
                mine.number, mine.active_number, mine.number * mine.workers,
                [])
            mines_list.append(industrial_card_view)

        industry_dict['mines'] = mines_list

        for factory in country.factories + country.military_factories:
            industrial_card_view = IndustrialCardView(
                factory.name, factory.link_img,
                round(factory.production_speed, 2),
                round(factory.active_number * factory.production_speed *
                      factories_modifiers), factory.price_build,
                factory.workers, factory.number, factory.active_number,
                factory.number * factory.workers, [
                    TableRowGoodsView(item.link_img, item.name, item.value)
                    for item in factory.need_goods
                ])
            factories_list.append(industrial_card_view)

        industry_dict['factories'] = factories_list[:18]
        industry_dict['military_factories'] = factories_list[18:]
        finish = time.time()
        return industry_dict
Пример #2
0
 def get_account(self, user_id: str):
     user = User.objects(id=user_id).first()
     country = Country.objects(id=user.country.id).first()
     game_service = GameService()
     days_in_game = (datetime.utcnow() - user.date_registration).days
     date_reg = user.date_registration.strftime('%d.%m.%Y')
     account_view = AccountView(
         user_id, country.link_img, country.name,
         game_service.get_total_profit(country),
         game_service.get_economic_place(country.name),
         game_service.get_army_place(country.name), user.username,
         user.email, date_reg, days_in_game)
     return account_view
Пример #3
0
 def get_view_page(self, user_id: str):
     user = User.objects(id=user_id).first()
     country = Country.objects(id=user.country.id).first()
     economic_place = GameService().get_economic_place(country.name)
     army_place = GameService().get_army_place(country.name)
     cache = Cache.objects().first()
     if cache.top_players != '':
         top_players = json.loads(cache.top_players)
     else:
         global_settings = GlobalSettings.objects().first()
         top_players = self.get_top_players(
             global_settings.number_top_players)
     return TopPlayersPage(economic_place, army_place, top_players)
Пример #4
0
def set_law(request, user_id):
    try:
        user = User.objects(id=user_id).first()
        request_data = JSONParser().parse(request)
        if SystemService.verify_token(user_id,request_data['token']):
            country = Country.objects(id=user.country.id).first()
            names_political_laws = ['Isolation', 'Free medicine', 'Free housing', 'Free education']
            if request_data['name_law'] in names_political_laws:
                GameService().set_politics_law(country, request_data['name_law'])
            else:
                GameService().set_conscript_law(country, request_data['name_law'])
    except Exception as error:
        return HttpResponse(error, status=status.HTTP_500_INTERNAL_SERVER_ERROR)
    return HttpResponse({}, status=status.HTTP_200_OK)
 def test_change_population_taxes(self):
     GameService().set_taxes(self.country, 'population_taxes', 20)
     self.country.reload()
     result = next(
         filter(lambda x: x.address_from == 'population taxes',
                self.country.population.modifiers), None)
     self.assertIsNotNone(result)
     self.assertEqual(self.country.budget.population_taxes, 20)
 def test_change_factories_taxes(self):
     GameService().set_taxes(self.country, 'factories_taxes', 90)
     self.country.reload()
     result = next(
         filter(lambda x: x.address_from == 'factories taxes',
                self.country.industry_modifiers), None)
     self.assertIsNotNone(result)
     self.assertEqual(self.country.budget.factories_taxes, 90)
Пример #7
0
def cancel_law(request, user_id):
    try:
        user = User.objects(id=user_id).first()
        request_data = JSONParser().parse(request)
        if SystemService.verify_token(user_id,request_data['token']):
            country = Country.objects(id=user.country.id).first()
            GameService().cancel_politics_law(country, request_data['name_law'])
    except Exception as error:
        return HttpResponse(error, status=status.HTTP_500_INTERNAL_SERVER_ERROR)
    return HttpResponse({}, status=status.HTTP_200_OK)
Пример #8
0
def edit_army(request, user_id):
    try:
        user = User.objects(id=user_id).first()
        request_data = JSONParser().parse(request)
        if SystemService.verify_token(user_id,request_data['token']):
            country = Country.objects(id=user.country.id).first()
            GameService().edit_army(country, request_data['name_unit'], int(request_data['new_number']))
    except Exception as error:
        return HttpResponse(error, status=status.HTTP_500_INTERNAL_SERVER_ERROR)
    return HttpResponse({}, status=status.HTTP_200_OK)
 def test_remove_mine(self):
     miners_before = self.country.population.miners
     GameService().remove_industry(self.country, 'Iron mine')
     self.country.reload()
     res = next(filter(lambda t: t.name == 'Iron mine', self.country.mines),
                None)
     self.assertIsNotNone(res)
     self.assertEqual(res.number, 0)
     self.assertEqual(miners_before - res.workers,
                      self.country.population.miners)
 def test_remove_farm(self):
     farmers_before = self.country.population.farmers
     GameService().remove_industry(self.country, 'Seed farm')
     self.country.reload()
     res = next(filter(lambda t: t.name == 'Seed farm', self.country.farms),
                None)
     self.assertIsNotNone(res)
     self.assertEqual(res.number, 0)
     self.assertEqual(farmers_before - res.workers,
                      self.country.population.farmers)
 def test_upgrade_warehouse(self):
     money_before = self.country.budget.money
     GameService().upgrade_warehouse(self.country, 'Seed')
     self.country.reload()
     res = next(
         filter(lambda t: t.goods.name == 'Seed', self.country.warehouses),
         None)
     self.assertIsNotNone(res)
     self.assertEqual(res.level, 1)
     self.assertEqual(
         money_before - (res.price_upgrade / res.increase_price),
         self.country.budget.money)
 def test_upgrade_weapons_technology(self):
     money_before = self.country.budget.money
     GameService().upgrade_technology(self.country, 'Upgrade weapons')
     self.country.reload()
     res = next(
         filter(lambda t: t.name == 'Upgrade weapons',
                self.country.technologies), None)
     self.assertIsNotNone(res)
     self.assertEqual(res.level, 1)
     self.assertEqual(
         money_before, self.country.budget.money +
         (res.price_upgrade / res.increase_price))
Пример #13
0
def calculate_war(request, user_id, defending_player_name):
    try:
        user_1, user_2 = User.objects(id=user_id).first(), User.objects(username=defending_player_name).first()
        request_data = JSONParser().parse(request)
        if SystemService.verify_token(user_id,request_data['token']):
            country_1, country_2 = Country.objects(id=user_1.country.id).first(), Country.objects(id=user_2.country.id).first()
            view_obj = GameService().calculate_war(country_1.name, country_2.name)
            if SystemService().get_user_settings(user_id)['attacks']:
                pass  # send email to attacked player
            return HttpResponse(json.dumps(view_obj, default=lambda x: x.__dict__), status=status.HTTP_200_OK)
    except Exception as error:
        return HttpResponse(error, status=status.HTTP_500_INTERNAL_SERVER_ERROR)
 def test_build_mine(self):
     money_before = self.country.budget.money
     miners_before = self.country.population.miners
     GameService().build_industry(self.country, 'Iron mine')
     self.country.reload()
     res = next(filter(lambda t: t.name == 'Iron mine', self.country.mines),
                None)
     self.assertIsNotNone(res)
     self.assertEqual(res.number, 1)
     self.assertEqual(money_before,
                      self.country.budget.money + res.price_build)
     self.assertEqual(miners_before + res.workers,
                      self.country.population.miners)
Пример #15
0
    def get_player(self, username: str):
        start = time.time()
        user = User.objects(username=username).first()
        if user is not None:
            country = Country.objects(id=user.country.id).first()

            player_view = PlayerView(
                country.link_img, country.name, user.username,
                GameService().get_economic_place(country.name),
                GameService().get_army_place(country.name),
                country.budget.money, country.population.total_population,
                sum([farm.number for farm in country.farms]),
                sum([mine.number for mine in country.mines]),
                sum([
                    sum([factory.number for factory in country.factories]),
                    sum([
                        factory.number
                        for factory in country.military_factories
                    ])
                ]), country.population.solders, country.army.units)
            finish = time.time()
            return player_view
Пример #16
0
    def get_trade(self, user_id: str):
        start = time.time()
        user = User.objects(id=user_id).first()
        goods = Trade.objects
        target_country = Country.objects(id=user.country.id).first()
        countries = Country.objects

        trade_cards_view_list = []
        production_data = GameService().get_table_world_place_production()

        for item in goods:
            data_top_producer = []
            if len(production_data[item.name]) > 2:
                data_top_producer_buffer = production_data[item.name][:3]
            else:
                data_top_producer_buffer = production_data[item.name]

            for producer in data_top_producer_buffer:
                producer_view = TableRowProducerView(
                    countries.filter(name=producer[0]).first().link_img,
                    producer[0], producer[1])
                data_top_producer.append(producer_view)

            data_top_producer.sort(key=lambda x: x.number, reverse=True)
            warehouse = next(
                filter(lambda x: x.goods.name == item.name,
                       target_country.warehouses), None)
            price_list = [
                round(history.value, 2) for history in item.history_price
            ]

            if not price_list:
                price_list = [round(item.price_now, 2)]

            chart_price_goods = ChartPriceGoods(price_list, [
                history.time.strftime("%H:%M:%S")
                for history in item.history_price
            ], item.name,
                                                max(price_list) * 1.2,
                                                min(price_list) * 0.9)

            trade_card_view = TradeCardView(item.name,
                                            warehouse.goods.link_img,
                                            round(item.price_now),
                                            round(warehouse.goods.value,
                                                  2), warehouse.capacity,
                                            data_top_producer,
                                            chart_price_goods)
            trade_cards_view_list.append(trade_card_view)
        finish = time.time()
        return trade_cards_view_list
 def test_build_factory(self):
     money_before = self.country.budget.money
     factory_workers_before = self.country.population.farmers
     GameService().build_industry(self.country, 'Bakery factory')
     self.country.reload()
     res = next(
         filter(lambda t: t.name == 'Bakery factory',
                self.country.factories), None)
     self.assertIsNotNone(res)
     self.assertEqual(res.number, 1)
     self.assertEqual(money_before,
                      self.country.budget.money + res.price_build)
     self.assertEqual(factory_workers_before + res.workers,
                      self.country.population.factory_workers)
 def test_incorrect_name_tax(self):
     with self.assertRaises(UnknownNameTaxError):
         GameService().set_taxes(self.country, 'blablablabla', 20)
 def test_get_number_soldiers_from_units(self):
     solders = GameService().get_number_soldiers_from_units(self.country)
     self.assertEqual(solders, 100)
 def test_set_conscript_law(self):
     self.assertFalse('Conscript law: Elite' in self.country.adopted_laws)
     GameService().set_conscript_law(self.country, 'Conscript law: Elite')
     self.assertTrue('Conscript law: Elite' in self.country.adopted_laws)
Пример #21
0
def run_updating_price_goods():
    print('run_updating_price_goods')
    while True:
        GameService().update_price_goods()
        time.sleep(3600)
 def test_cancel_politics_law(self):
     GameService().set_politics_law(self.country, 'Free medicine')
     self.assertTrue('Free medicine' in self.country.adopted_laws)
     GameService().cancel_politics_law(self.country, 'Free medicine')
     self.assertFalse('Free medicine' in self.country.adopted_laws)
 def test_low_budget(self):
     self.country.budget.money = 0
     with self.assertRaises(LowBudgetError):
         GameService().set_politics_law(self.country, 'Free medicine')
Пример #24
0
    def get_army(self, user_id: str):
        start = time.time()
        user = User.objects(id=user_id).first()
        country = Country.objects(id=user.country.id).first()
        army = country.army.units
        army_units = ArmyUnit.objects()
        army_view_list = []
        sum_attack_modifiers = GameService().get_army_modifiers(
            country, 'attack')
        sum_defence_modifiers = GameService().get_army_modifiers(
            country, 'defence')

        for name_unit in army:
            if name_unit == 'Infantry':
                warehouse = next(
                    filter(lambda x: x.goods.name == 'Infantry equipment',
                           country.warehouses), None)
                weapons = warehouse.goods.value
                storage_capacity = warehouse.capacity

            elif name_unit == 'Artillery':
                warehouse = next(
                    filter(lambda x: x.goods.name == 'Artillery',
                           country.warehouses), None)
                weapons = warehouse.goods.value
                storage_capacity = warehouse.capacity

            elif name_unit == 'Anti-tank gun':
                warehouse = next(
                    filter(lambda x: x.goods.name == 'Anti-tank gun',
                           country.warehouses), None)
                weapons = warehouse.goods.value
                storage_capacity = warehouse.capacity

            elif name_unit == 'Air defense':
                warehouse = next(
                    filter(lambda x: x.goods.name == 'Air defense',
                           country.warehouses), None)
                weapons = warehouse.goods.value
                storage_capacity = warehouse.capacity

            elif name_unit == 'Tank':
                warehouse = next(
                    filter(lambda x: x.goods.name == 'Tanks',
                           country.warehouses), None)
                weapons = warehouse.goods.value
                storage_capacity = warehouse.capacity

            elif name_unit == 'Aviation':
                warehouse = next(
                    filter(lambda x: x.goods.name == 'Aviation',
                           country.warehouses), None)
                weapons = warehouse.goods.value
                storage_capacity = warehouse.capacity

            unit = army_units.filter(name=name_unit).first()
            unit_characteristic_view_list = [
                UnitCharacteristicView(
                    item.unit_name, item.attack_value * sum_attack_modifiers,
                    item.defence_value * sum_defence_modifiers)
                for item in unit.unit_characteristic.values()
            ]

            modifiers = [
                ModifierView(mod.value, mod.address_from + ' TO ATTACK')
                for mod in country.army.attack_modifiers
            ]
            modifiers.extend([
                ModifierView(mod.value, mod.address_from + ' TO DEFENCE')
                for mod in country.army.defence_modifiers
            ])

            army_card_view = ArmyCardView(
                name_unit, unit.link_img, army[name_unit], unit.need_peoples,
                unit.maintenance_price,
                unit.maintenance_price * army[name_unit],
                country.army.reserve_military_manpower, round(weapons, 2),
                storage_capacity, modifiers, unit_characteristic_view_list)
            army_view_list.append(army_card_view)
        finish = time.time()
        return army_view_list
Пример #25
0
    def get_basic_statistic(self, user_id: str):
        start = time.time()
        user = User.objects(id=user_id).first()
        country = Country.objects(id=user.country.id).first()

        total_profit = int(GameService().get_total_profit(country))
        economic_place = GameService().get_economic_place(country.name)
        army_place = GameService().get_army_place(country.name)

        money_history = [
            int(history.value) for history in country.budget.budget_history
        ]
        x_money_data = [
            str(history.time) for history in country.budget.budget_history
        ]
        chart_money = ChartPopulationData(money_history, x_money_data)

        profit_data = [
            int(history.value) for history in country.budget.profit_history
        ]
        expenses_data = [
            int(history.value) for history in country.budget.expenses_history
        ]
        x_budget_data = [
            str(history.time) for history in country.budget.profit_history
        ]
        max_chart_budget_y_axis_value = 0
        if profit_data and expenses_data:
            max_chart_budget_y_axis_value = max(max(profit_data),
                                                max(expenses_data))
        chart_budget = ChartBudgetData(profit_data, expenses_data,
                                       x_budget_data,
                                       max_chart_budget_y_axis_value)

        pop_data = [
            round(history.value, 1)
            for history in country.population.population_history
        ]
        x_pop_data = [
            str(history.time)
            for history in country.population.population_history
        ]
        chart_pop = ChartPopulationData(pop_data, x_pop_data)

        chart_profit_data = [
            round(GameService().get_pop_taxes_profit(country) /
                  (total_profit + country.budget.military_expenses) * 100),
            round(GameService().get_mines_profit(country) /
                  (total_profit + country.budget.military_expenses) * 100),
            round(GameService().get_farms_profit(country) /
                  (total_profit + country.budget.military_expenses) * 100),
            round(GameService().get_factories_profit(country) /
                  (total_profit + country.budget.military_expenses) * 100)
        ]

        chart_profit = ChartProfitData(chart_profit_data,
                                       ['Taxes', 'Mines', 'Farms', 'Industry'],
                                       round(max(chart_profit_data)))

        goods_data = GameService().get_goods_data(country)
        chart_farms_goods_data = ChartGoodsData(goods_data['farms']['values'],
                                                goods_data['farms']['names'])
        chart_mines_goods_data = ChartGoodsData(goods_data['mines']['values'],
                                                goods_data['mines']['names'])
        chart_factories_goods_data = ChartGoodsData(
            goods_data['factories']['values'],
            goods_data['factories']['names'])
        chart_military_factories_goods_data = ChartGoodsData(
            goods_data['military factories']['values'],
            goods_data['military factories']['names'])

        table_data = GameService().get_table_world_place_production()
        industry = []
        industry.extend(country.farms)
        industry.extend(country.mines)
        industry.extend(country.factories)
        industry.extend(country.military_factories)

        goods_table = []
        for building in industry:
            name_goods = GameService().get_name_goods_from_building(
                building.name)
            target_country = next(
                filter(lambda x: x[0] == country.name, table_data[name_goods]))
            word_place = table_data[name_goods].index(target_country) + 1
            goods_table.append(
                TableRowDataView(building.link_img, name_goods,
                                 building.number, word_place))

        farm_goods_table = goods_table[:len(country.farms)]
        mine_goods_table = goods_table[len(country.farms):len(country.farms) +
                                       len(country.mines)]
        industrial_goods_table = goods_table[
            len(country.farms) + len(country.mines):len(country.farms) +
            len(country.mines) + len(country.factories)]
        military_goods_table = goods_table[len(country.farms) +
                                           len(country.mines) +
                                           len(country.factories):]

        bsv = BasicStatisticView(
            country.link_img, country.name,
            country.population.total_population, country.budget.money,
            total_profit, economic_place, army_place, country.army.victories,
            country.army.losses, chart_money, chart_budget, chart_pop,
            chart_profit, chart_farms_goods_data, chart_mines_goods_data,
            chart_factories_goods_data, chart_military_factories_goods_data,
            farm_goods_table, mine_goods_table, industrial_goods_table,
            military_goods_table)
        finish = time.time()
        return bsv
 def test_incorrect_tax_value(self):
     with self.assertRaises(TaxValueNotInRangeError):
         GameService().set_taxes(self.country, 'population_taxes', -20)
Пример #27
0
    def get_budget(self, user_id: str):
        start = time.time()
        user = User.objects(id=user_id).first()
        country = Country.objects(id=user.country.id).first()

        pop_taxes_profit = int(GameService().get_pop_taxes_profit(country))
        army_taxes_profit = int(GameService().get_army_taxes_profit(country))
        farms_taxes_profit = int(GameService().get_farms_taxes_profit(country))
        mines_taxes_profit = int(GameService().get_mines_taxes_profit(country))
        factories_taxes_profit = int(
            GameService().get_factories_taxes_profit(country))

        taxes_profit = pop_taxes_profit + farms_taxes_profit + mines_taxes_profit + factories_taxes_profit
        farms_profit = int(GameService().get_farms_production_profit(country))
        mines_profit = int(GameService().get_mines_production_profit(country))
        factories_profit = int(
            GameService().get_factories_production_profit(country))
        total_profit = taxes_profit + farms_profit + mines_profit + factories_profit

        pop_tax_card = TaxesCard(
            'population taxes', country.budget.population_taxes,
            pop_taxes_profit, [
                ModifierView(round(mod.value, 2), mod.address_from)
                for mod in country.population.modifiers
            ])
        army_views_modifiers = [
            ModifierView(round(mod.value, 2), 'to attack, ' + mod.address_from)
            for mod in country.army.attack_modifiers
        ]
        army_views_modifiers.extend([
            ModifierView(round(mod.value, 2),
                         'to defence, ' + mod.address_from)
            for mod in country.army.defence_modifiers
        ])
        army_tax_card = TaxesCard('army taxes', country.budget.military_taxes,
                                  army_taxes_profit, army_views_modifiers)
        farms_tax_card = TaxesCard(
            'farms taxes', country.budget.farms_taxes, farms_taxes_profit, [
                ModifierView(round(mod.value, 2), mod.address_from)
                for mod in country.industry_modifiers
                if mod.address_to == 'farms' or mod.address_to == 'industry'
            ])
        mines_tax_card = TaxesCard(
            'mines taxes', country.budget.mines_taxes, mines_taxes_profit, [
                ModifierView(round(mod.value, 2), mod.address_from)
                for mod in country.industry_modifiers
                if mod.address_to == 'mines' or mod.address_to == 'industry'
            ])
        factories_tax_card = TaxesCard(
            'factories taxes', country.budget.factories_taxes,
            factories_taxes_profit, [
                ModifierView(round(mod.value, 2), mod.address_from)
                for mod in country.industry_modifiers if
                mod.address_to == 'factories' or mod.address_to == 'industry'
            ])

        budget_view = BudgetView(int(country.budget.money), taxes_profit,
                                 farms_profit, mines_profit, factories_profit,
                                 country.budget.military_expenses,
                                 total_profit, pop_tax_card, army_tax_card,
                                 farms_tax_card, mines_tax_card,
                                 factories_tax_card)

        finish = time.time()
        return budget_view