Пример #1
0
class MainCarousel(Carousel):
    pongLoopTick = None  # Pong animation loop
    game = None  # Pong game
    overview = None  # Overview panel

    def __init__(self):
        # Create carousel - doesn't work so well in .kv
        Carousel.__init__(self,
                          direction='right',
                          loop='true',
                          scroll_distance=80,
                          scroll_timeout=100)
        self.overview = Overview()
        self.add_widget(self.overview)
        self.add_widget(Label(text='Hello World2'))
        self.game = PongGame()
        self.game.serve_ball()
        self.add_widget(self.game)

    def on_index(self, *args):
        slideIndex = args[1]
        print("slide #{}".format(args[1]))
        if 2 == slideIndex:
            self.pongLoopTick = Clock.schedule_interval(
                self.game.update, 1.0 / 60.0)
        elif None != self.pongLoopTick:
            Clock.unschedule(self.pongLoopTick)
            self.pongLookTick = None
        super(MainCarousel, self).on_index(self, args)
Пример #2
0
 def build(self):
     game = PongGame()
     game.serve_ball()
     print("now playing")
     #target = partial(game.update,model = model(get_weights_from_encoded(final_best_individual)))).start()
     self.event = Clock.schedule_interval(
         partial(game.update,
                 model=model(get_weights_from_encoded(trained_individual))),
         SPEED)
     return game
Пример #3
0
class MainCarousel(Carousel):
    pongLoopTick = None  # Pong animation loop
    game = None  # Pong game
    overview = None  # Overview panel
    is_idle = False

    def __init__(self, **kwargs):
        # Create carousel - doesn't work so well in .kv
        Carousel.__init__(self,
                          direction='right',
                          loop='true',
                          scroll_distance=80,
                          scroll_timeout=100,
                          **kwargs)
        self.config = MyConfig()
        self.backlight = BacklightFactory.Make(self.config)
        self.overview = Overview()
        self.add_widget(self.overview)
        self.add_widget(Label(text='Hello World2'))
        self.game = PongGame()
        self.game.serve_ball()
        self.add_widget(self.game)
        self.idle_clock = Clock.schedule_once(
            self.on_idle, float(self.config.switch_off_time))
        Window.bind(on_motion=self.on_motion)

    # Setup screen saver
    def on_motion(self, *args):
        # Switch back light back on
        print("On Motion")
        self.idle_clock.cancel()
        if (self.is_idle):
            self.is_idle = False
            self.backlight.switch_on()
        self.idle_clock = Clock.schedule_once(
            self.on_idle, float(self.config.switch_off_time))

    def on_idle(self, dt):
        # Switch off back light power
        print("On Idle")
        self.backlight.switch_off()
        self.is_idle = True

    def on_index(self, *args):
        slideIndex = args[1]
        print("slide #{}".format(args[1]))
        if 2 == slideIndex:
            self.pongLoopTick = Clock.schedule_interval(
                self.game.update, 1.0 / 60.0)
        elif None != self.pongLoopTick:
            Clock.unschedule(self.pongLoopTick)
            self.pongLookTick = None
        super(MainCarousel, self).on_index(self, args)
Пример #4
0
class MainCarousel(Carousel):
    pongLoopTick = None # Pong animation loop
    game = None # Pong game
    overview = None # Overview panel
    is_idle = False
    
    def __init__(self, **kwargs):
        # Create carousel - doesn't work so well in .kv
        Carousel.__init__(self,direction='right',loop='true',scroll_distance=80,scroll_timeout=100,**kwargs)
        self.config = MyConfig()
        self.backlight = BacklightFactory.Make(self.config)
        self.overview = Overview()
        self.add_widget(self.overview)
        self.add_widget(Label(text='Hello World2'))
        self.game = PongGame()
        self.game.serve_ball()
        self.add_widget(self.game)
        self.idle_clock = Clock.schedule_once(self.on_idle, float(self.config.switch_off_time))
        Window.bind(on_motion=self.on_motion)

    # Setup screen saver
    def on_motion(self, *args):
        # Switch back light back on 
        print("On Motion")
        self.idle_clock.cancel()
        if (self.is_idle):
            self.is_idle = False
            self.backlight.switch_on()
        self.idle_clock = Clock.schedule_once(self.on_idle, float(self.config.switch_off_time))

    def on_idle(self, dt):
        # Switch off back light power
        print("On Idle")
        self.backlight.switch_off()
        self.is_idle = True

    def on_index(self, *args):
        slideIndex = args[1]
        print ("slide #{}".format(args[1]))
        if 2 == slideIndex:
            self.pongLoopTick = Clock.schedule_interval(self.game.update, 1.0/60.0)
        elif None != self.pongLoopTick:
            Clock.unschedule(self.pongLoopTick)
            self.pongLookTick = None
        super(MainCarousel, self).on_index(self, args)
Пример #5
0
class MainCarousel(Carousel):
    pongLoopTick = None # Pong animation loop
    game = None # Pong game
    overview = None # Overview panel
    
    def __init__(self):
        # Create carousel - doesn't work so well in .kv
        Carousel.__init__(self,direction='right',loop='true',scroll_distance=80,scroll_timeout=100)
        self.overview = Overview()
        self.add_widget(self.overview)
        self.add_widget(Label(text='Hello World2'))
        self.game = PongGame()
        self.game.serve_ball()
        self.add_widget(self.game)

    def on_index(self, *args):
        slideIndex = args[1]
        print ("slide #{}".format(args[1]))
        if 2 == slideIndex:
            self.pongLoopTick = Clock.schedule_interval(self.game.update, 1.0/60.0)
        elif None != self.pongLoopTick:
            Clock.unschedule(self.pongLoopTick)
            self.pongLookTick = None
        super(MainCarousel, self).on_index(self, args)
Пример #6
0
 def build(self):
     game = PongGame()
     game.serve_ball()
     threading.Thread(target=partial(main_function, "", game)).start()
     return game