Пример #1
0
def flag_not(inst: Entity, coll: Collisions, flag: Property):
    """The NOT group inverts the value of it's one sub-flag."""
    try:
        [subflag] = flag
    except ValueError:
        return False
    return not check_flag(subflag, coll, inst)
Пример #2
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 def add_group(inst: Entity) -> None:
     """Place the group."""
     rng = rand.seed(b'shufflegroup', conf_seed, inst)
     pools = all_pools.copy()
     for (flags, value, potential_pools) in conf_selectors:
         for flag in flags:
             if not conditions.check_flag(vmf, flag, inst):
                 break
         else:  # Succeeded.
             allowed_inst = [(name, inst) for (name, inst) in pools
                             if name in potential_pools]
             name, filename = rng.choice(allowed_inst)
             pools.remove((name, filename))
             vmf.create_ent(
                 'func_instance',
                 targetname=inst['targetname'],
                 file=filename,
                 angles=inst['angles'],
                 origin=inst['origin'],
                 fixup_style='0',
             ).fixup[conf_variable] = value
Пример #3
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    def place_template(inst: Entity) -> None:
        """Place a template."""
        temp_id = inst.fixup.substitute(orig_temp_id)

        # Special case - if blank, just do nothing silently.
        if not temp_id:
            return

        temp_name, visgroups = template_brush.parse_temp_name(temp_id)
        try:
            template = template_brush.get_template(temp_name)
        except template_brush.InvalidTemplateName:
            # If we did lookup, display both forms.
            if temp_id != orig_temp_id:
                LOGGER.warning('{} -> "{}" is not a valid template!',
                               orig_temp_id, temp_name)
            else:
                LOGGER.warning('"{}" is not a valid template!', temp_name)
            # We don't want an error, just quit.
            return

        for vis_flag_block in visgroup_instvars:
            if all(
                    conditions.check_flag(flag, coll, inst)
                    for flag in vis_flag_block):
                visgroups.add(vis_flag_block.real_name)

        force_colour = conf_force_colour
        if color_var == '<editor>':
            # Check traits for the colour it should be.
            traits = instance_traits.get(inst)
            if 'white' in traits:
                force_colour = texturing.Portalable.white
            elif 'black' in traits:
                force_colour = texturing.Portalable.black
            else:
                LOGGER.warning(
                    '"{}": Instance "{}" '
                    "isn't one with inherent color!",
                    temp_id,
                    inst['file'],
                )
        elif color_var:
            color_val = conditions.resolve_value(inst, color_var).casefold()

            if color_val == 'white':
                force_colour = texturing.Portalable.white
            elif color_val == 'black':
                force_colour = texturing.Portalable.black
        # else: no color var

        if srctools.conv_bool(conditions.resolve_value(inst, invert_var)):
            force_colour = template_brush.TEMP_COLOUR_INVERT[conf_force_colour]
        # else: False value, no invert.

        if ang_override is not None:
            orient = ang_override
        else:
            orient = rotation @ Angle.from_str(inst['angles', '0 0 0'])
        origin = conditions.resolve_offset(inst, offset)

        # If this var is set, it forces all to be included.
        if srctools.conv_bool(
                conditions.resolve_value(inst, visgroup_force_var)):
            visgroups.update(template.visgroups)
        elif visgroup_func is not None:
            visgroups.update(
                visgroup_func(
                    rand.seed(b'temp', template.id, origin, orient),
                    list(template.visgroups),
                ))

        LOGGER.debug('Placing template "{}" at {} with visgroups {}',
                     template.id, origin, visgroups)

        temp_data = template_brush.import_template(
            vmf,
            template,
            origin,
            orient,
            targetname=inst['targetname'],
            force_type=force_type,
            add_to_map=True,
            coll=coll,
            additional_visgroups=visgroups,
            bind_tile_pos=bind_tile_pos,
            align_bind=align_bind_overlay,
        )

        if key_block is not None:
            conditions.set_ent_keys(temp_data.detail, inst, key_block)
            br_origin = Vec.from_str(key_block.find_key('keys')['origin'])
            br_origin.localise(origin, orient)
            temp_data.detail['origin'] = br_origin

            move_dir = temp_data.detail['movedir', '']
            if move_dir.startswith('<') and move_dir.endswith('>'):
                move_dir = Vec.from_str(move_dir) @ orient
                temp_data.detail['movedir'] = move_dir.to_angle()

            for out in outputs:
                out = out.copy()
                out.target = conditions.local_name(inst, out.target)
                temp_data.detail.add_out(out)

        template_brush.retexture_template(
            temp_data,
            origin,
            inst.fixup,
            replace_tex,
            force_colour,
            force_grid,
            surf_cat,
            sense_offset,
        )

        for picker_name, picker_var in picker_vars:
            picker_val = temp_data.picker_results.get(picker_name, None)
            if picker_val is not None:
                inst.fixup[picker_var] = picker_val.value
            else:
                inst.fixup[picker_var] = ''
Пример #4
0
def find_group_quotes(
    vmf: VMF,
    group: Property,
    mid_quotes,
    allow_mid_voices,
    use_dings,
    conf,
    mid_name: str,
    player_flag_set: Set[str],
) -> Iterator[PossibleQuote]:
    """Scan through a group, looking for applicable quote options."""
    is_mid = (group.name == 'midchamber')

    if is_mid:
        group_id = 'MIDCHAMBER'
    else:
        group_id = group['name'].upper()

    all_quotes = list(group.find_all('quote'))
    valid_quotes = 0

    for quote in all_quotes:
        valid_quote = True
        for flag in quote:
            name = flag.name
            if name in ('priority', 'name', 'id',
                        'line') or name.startswith('line_'):
                # Not flags!
                continue
            if not conditions.check_flag(vmf, flag, fake_inst):
                valid_quote = False
                break

        if not valid_quote:
            continue

        valid_quotes += 1

        poss_quotes = []
        line_mid_quotes = []
        for line in mode_quotes(quote, player_flag_set):
            line_id = line['id', line['name', '']].casefold()

            # Check if the ID is enabled!
            if conf.get_bool(group_id, line_id, True):
                if allow_mid_voices and is_mid:
                    line_mid_quotes.append((line, use_dings, mid_name))
                else:
                    poss_quotes.append(line)
            else:
                LOGGER.info(
                    'Line "{}" is disabled..',
                    line['name', '??'],
                )

        if line_mid_quotes:
            mid_quotes.append(line_mid_quotes)

        if poss_quotes:
            yield PossibleQuote(
                quote['priority', '0'],
                poss_quotes,
            )

    LOGGER.info('"{}": {}/{} quotes..', group_id, valid_quotes,
                len(all_quotes))
Пример #5
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def res_import_template(vmf: VMF, inst: Entity, res: Property):
    """Import a template VMF file, retexturing it to match orientation.

    It will be placed overlapping the given instance. If no block is used, only
    ID can be specified.
    Options:

    - `ID`: The ID of the template to be inserted. Add visgroups to additionally
            add after a colon, comma-seperated (`temp_id:vis1,vis2`).
            Either section, or the whole value can be a `$fixup`.
    - `force`: a space-seperated list of overrides. If 'white' or 'black' is
             present, the colour of tiles will be overridden. If `invert` is
            added, white/black tiles will be swapped. If a tile size
            (`2x2`, `4x4`, `wall`, `special`) is included, all tiles will
            be switched to that size (if not a floor/ceiling). If 'world' or
            'detail' is present, the brush will be forced to that type.
    - `replace`: A block of template material -> replacement textures.
            This is case insensitive - any texture here will not be altered
            otherwise. If the material starts with a `#`, it is instead a
            list of face IDs separated by spaces. If the result evaluates
            to "", no change occurs. Both can be $fixups (parsed first).
    - `bindOverlay`: Bind overlays in this template to the given surface, and
            bind overlays on a surface to surfaces in this template.
            The value specifies the offset to the surface, where 0 0 0 is the
            floor position. It can also be a block of multiple positions.
    - `keys`/`localkeys`: If set, a brush entity will instead be generated with
            these values. This overrides force world/detail.
            Specially-handled keys:
            - `"origin"`, offset automatically.
            - `"movedir"` on func_movelinear - set a normal surrounded by `<>`,
              this gets replaced with angles.
    - `colorVar`: If this fixup var is set
            to `white` or `black`, that colour will be forced.
            If the value is `<editor>`, the colour will be chosen based on
            the color of the surface for ItemButtonFloor, funnels or
            entry/exit frames.
    - `invertVar`: If this fixup value is true, tile colour will be
            swapped to the opposite of the current force option. This applies
            after colorVar.
    - `visgroup`: Sets how visgrouped parts are handled. Several values are possible:
            - A property block: Each name should match a visgroup, and the
              value should be a block of flags that if true enables that group.
            - 'none' (default): All extra groups are ignored.
            - 'choose': One group is chosen randomly.
            - a number: The percentage chance for each visgroup to be added.
    - `visgroup_force_var`: If set and True, visgroup is ignored and all groups
            are added.
    - `pickerVars`:
            If this is set, the results of colorpickers can be read
            out of the template. The key is the name of the picker, the value
            is the fixup name to write to. The output is either 'white',
            'black' or ''.
    - `outputs`: Add outputs to the brush ent. Syntax is like VMFs, and all names
            are local to the instance.
    - `senseOffset`: If set, colorpickers and tilesetters will be treated
            as being offset by this amount.
    """
    (
        orig_temp_id,
        replace_tex,
        force_colour,
        force_grid,
        force_type,
        surf_cat,
        bind_tile_pos,
        invert_var,
        color_var,
        visgroup_func,
        visgroup_force_var,
        visgroup_instvars,
        key_block,
        picker_vars,
        outputs,
        sense_offset,
    ) = res.value

    temp_id = inst.fixup.substitute(orig_temp_id)

    if srctools.conv_bool(conditions.resolve_value(inst, visgroup_force_var)):

        def visgroup_func(group):
            """Use all the groups."""
            yield from group

    # Special case - if blank, just do nothing silently.
    if not temp_id:
        return

    temp_name, visgroups = template_brush.parse_temp_name(temp_id)
    try:
        template = template_brush.get_template(temp_name)
    except template_brush.InvalidTemplateName:
        # If we did lookup, display both forms.
        if temp_id != orig_temp_id:
            LOGGER.warning('{} -> "{}" is not a valid template!', orig_temp_id,
                           temp_name)
        else:
            LOGGER.warning('"{}" is not a valid template!', temp_name)
        # We don't want an error, just quit.
        return

    for vis_flag_block in visgroup_instvars:
        if all(
                conditions.check_flag(vmf, flag, inst)
                for flag in vis_flag_block):
            visgroups.add(vis_flag_block.real_name)

    if color_var.casefold() == '<editor>':
        # Check traits for the colour it should be.
        traits = instance_traits.get(inst)
        if 'white' in traits:
            force_colour = texturing.Portalable.white
        elif 'black' in traits:
            force_colour = texturing.Portalable.black
        else:
            LOGGER.warning(
                '"{}": Instance "{}" '
                "isn't one with inherent color!",
                temp_id,
                inst['file'],
            )
    elif color_var:
        color_val = conditions.resolve_value(inst, color_var).casefold()

        if color_val == 'white':
            force_colour = texturing.Portalable.white
        elif color_val == 'black':
            force_colour = texturing.Portalable.black
    # else: no color var

    if srctools.conv_bool(conditions.resolve_value(inst, invert_var)):
        force_colour = template_brush.TEMP_COLOUR_INVERT[force_colour]
    # else: False value, no invert.

    origin = Vec.from_str(inst['origin'])
    angles = Angle.from_str(inst['angles', '0 0 0'])
    temp_data = template_brush.import_template(
        vmf,
        template,
        origin,
        angles,
        targetname=inst['targetname', ''],
        force_type=force_type,
        visgroup_choose=visgroup_func,
        add_to_map=True,
        additional_visgroups=visgroups,
        bind_tile_pos=bind_tile_pos,
    )

    if key_block is not None:
        conditions.set_ent_keys(temp_data.detail, inst, key_block)
        br_origin = Vec.from_str(key_block.find_key('keys')['origin'])
        br_origin.localise(origin, angles)
        temp_data.detail['origin'] = br_origin

        move_dir = temp_data.detail['movedir', '']
        if move_dir.startswith('<') and move_dir.endswith('>'):
            move_dir = Vec.from_str(move_dir) @ angles
            temp_data.detail['movedir'] = move_dir.to_angle()

        for out in outputs:  # type: Output
            out = out.copy()
            out.target = conditions.local_name(inst, out.target)
            temp_data.detail.add_out(out)

    template_brush.retexture_template(
        temp_data,
        origin,
        inst.fixup,
        replace_tex,
        force_colour,
        force_grid,
        surf_cat,
        sense_offset,
    )

    for picker_name, picker_var in picker_vars:
        picker_val = temp_data.picker_results.get(
            picker_name,
            None,
        )  # type: Optional[texturing.Portalable]
        if picker_val is not None:
            inst.fixup[picker_var] = picker_val.value
        else:
            inst.fixup[picker_var] = ''
Пример #6
0
def flag_and(vmf: VMF, inst: Entity, flag: Property):
    """The AND group evaluates True if all sub-flags are True."""
    for sub_flag in flag:
        if not check_flag(vmf, sub_flag, inst):
            return False
    return True
Пример #7
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def flag_xor(vmf: VMF, inst: Entity, flag: Property):
    """The XOR group returns True if the number of true sub-flags is odd."""
    return sum([check_flag(vmf, sub_flag, inst) for sub_flag in flag]) % 2 == 1
Пример #8
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def flag_not(vmf: VMF, inst: Entity, flag: Property):
    """The NOT group inverts the value of it's one sub-flag."""
    if len(flag.value) == 1:
        return not check_flag(vmf, flag[0], inst)
    return False
Пример #9
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def flag_or(vmf: VMF, inst: Entity, flag: Property):
    """The OR group evaluates True if any sub-flags are True."""
    for sub_flag in flag:
        if check_flag(vmf, sub_flag, inst):
            return True
    return False
Пример #10
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def flag_and(inst: Entity, coll: Collisions, flag: Property):
    """The AND group evaluates True if all sub-flags are True."""
    for i, sub_flag in enumerate(flag):
        if not check_flag(sub_flag, coll, inst, can_skip=i == 0):
            return False
    return True
Пример #11
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def flag_nand(inst: Entity, coll: Collisions, flag: Property) -> bool:
    """The NAND group evaluates True if all sub-flags are False."""
    for sub_flag in flag:
        if not check_flag(sub_flag, coll, inst):
            return True
    return False
Пример #12
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def flag_xor(inst: Entity, coll: Collisions, flag: Property):
    """The XOR group returns True if the number of true sub-flags is odd."""
    return sum([check_flag(sub_flag, coll, inst)
                for sub_flag in flag]) % 2 == 1
Пример #13
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def flag_or(inst: Entity, coll: Collisions, flag: Property):
    """The OR group evaluates True if any sub-flags are True."""
    for sub_flag in flag:
        if check_flag(sub_flag, coll, inst):
            return True
    return False