Пример #1
0
def equivalentPairs(
    invL1: List[EsprimaNode], invL2: List[EsprimaNode], typeEnv: JSONTypeEnv,
    mturkId: MturkIdT
) -> List[Tuple[EsprimaNode, EsprimaNode]]:  #pylint: disable=unused-argument
    """ 
        Given lists of invariants invL1, invL2, return all pairs (I1, I2)
        where I1 <==> I2, I1 \in invL1, I2 \in invL2 

        Not currently in use.
    """
    boogieEnv: BoogieTypeEnv = jsonToTypeEnv(typeEnv)
    z3Env: Z3TypeEnv = boogieToZ3TypeEnv(boogieEnv)
    z3InvL1 = [esprimaToZ3(x, z3Env) for x in invL1]
    z3InvL2 = [esprimaToZ3(x, z3Env) for x in invL2]

    res = []
    for x in z3InvL1:
        for y in z3InvL2:
            try:
                equiv = equivalent(x, y)
            except Unknown:
                equiv = False  # Conservative assumption

            if (equiv):
                res.append((x, y))

    return [(boogieToEsprima(z3_expr_to_boogie(x)),
             boogieToEsprima(z3_expr_to_boogie(y))) for (x, y) in res]
Пример #2
0
def impliedPairs(
    invL1: List[EsprimaNode], invL2: List[EsprimaNode], typeEnv: JSONTypeEnv,
    mturkId: MturkIdT
) -> List[Tuple[EsprimaNode, EsprimaNode]]:  #pylint: disable=unused-argument
    """ 
        Given lists of invariants invL1, invL2, return all pairs (I1, I2)
        where I1 ==> I2, I1 \in invL1, I2 \in invL2 

        Used by game.html
    """
    boogieEnv = jsonToTypeEnv(typeEnv)
    z3Env = boogieToZ3TypeEnv(boogieEnv)
    z3InvL1 = [esprimaToZ3(x, z3Env) for x in invL1]
    z3InvL2 = [esprimaToZ3(x, z3Env) for x in invL2]

    res = []
    for x in z3InvL1:
        for y in z3InvL2:
            try:
                impl = implies(x, y)
            except Unknown:
                impl = False  # Conservative assumption

            if (impl):
                res.append((x, y))

    return [(boogieToEsprima(z3_expr_to_boogie(x)),
             boogieToEsprima(z3_expr_to_boogie(y))) for (x, y) in res]
Пример #3
0
def tryAndVerifyWithSplitterPreds(
        fun: Function,
        old_sound_invs: Set[AstExpr],
        boogie_invs: Set[AstExpr],
        splitterPreds: List[AstExpr],
        partialInvs: List[AstExpr],
        timeout: Optional[int] = None) -> TryAndVerifyResult:
    """ Wrapper around tryAndVerify_impl that adds implication with
        the splitter predicates to all candidate invariants. Returns
          ((p1_overfit, p2_overfit), (p1_nonindg, p2_nonind), sound, violations)

        Where

          p1_overfit, p2_ovefit are lists of pairs of overfittted invariants
                    and their respective counterexamples from passes 1 and 2
          p1_nonind, p2_nonind are lists of pairs of noninductive invariants
                    and their respective counterexamples from passes 1 and 2
          sound is a set of sound invariants
          violations is a list of any safety violations permitted by the sound
          invariants
    """
    initial_sound = old_sound_invs.union(partialInvs)
    boogieTypeEnv = fun.getTypeEnv()
    z3TypeEnv = boogieToZ3TypeEnv(boogieTypeEnv)

    # First lets find the invariants that are sound without implication
    p1_overfitted, p1_nonind, p1_sound, violations =\
      tryAndVerify_impl(fun, initial_sound, boogie_invs, timeout)
    p1_sound = \
        set([x for x in p1_sound \
               if not conservative_tautology(expr_to_z3(x, z3TypeEnv))])

    # Next lets add implication  to all unsound invariants from first pass
    # Also add manually specified partialInvs
    unsound: List[AstExpr] = [
        inv_ctr_pair[0] for inv_ctr_pair in p1_overfitted + p1_nonind
    ]
    candidate_precedents: List[AstExpr] = \
            [ ast_and(pSet) for pSet in nonempty(powerset(splitterPreds)) ]
    p2_invs: List[AstExpr] = [
        AstBinExpr(precc, "==>", inv) for precc in candidate_precedents
        for inv in unsound
    ]
    p2_invs += partialInvs

    p2_invs = \
        list(set([ x for x in p2_invs \
                if not conservative_tautology(expr_to_z3(x, z3TypeEnv)) ]))

    # And look for any new sound invariants
    p2_overfitted, p2_nonind, p2_sound, violations = \
            tryAndVerify_impl(fun, p1_sound.union(set(partialInvs)), \
                              p2_invs, timeout)
    sound = p1_sound.union(p2_sound)

    return ((p1_overfitted, p2_overfitted), \
            (p1_nonind, p2_nonind), \
            sound, \
            violations)
Пример #4
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def isTautology(inv: EsprimaNode, typeEnv: JSONTypeEnv, mturkId: MturkIdT):  #pylint: disable=unused-argument
    """ 
        Check whether the invariant inv is a tautology.
        Used by game.html
    """
    boogieEnv = jsonToTypeEnv(typeEnv)
    z3Env = boogieToZ3TypeEnv(boogieEnv)

    try:
        res = (tautology(esprimaToZ3(inv, z3Env)))
        return res
    except Unknown:
        return False  # Conservative assumption
Пример #5
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def simplifyInv(inv: EsprimaNode, typeEnv: JSONTypeEnv, mturkId: MturkIdT) -> EsprimaNode: #pylint: disable=unused-argument
    """ Given an invariant inv return its 'simplified' version. We
        treat that as the canonical version of an invariant. Simplification
        is performed by z3 """
    boogieEnv = jsonToTypeEnv(typeEnv)
    z3Env = boogieToZ3TypeEnv(boogieEnv)

    boogieInv = esprimaToBoogie(inv, {})
    noDivBoogie = divisionToMul(boogieInv)
    z3_inv = expr_to_z3(noDivBoogie, z3Env)
    simpl_z3_inv = ccast(simplify(z3_inv, arith_lhs=True), z3.ExprRef)
    simpl_boogie_inv = z3_expr_to_boogie(simpl_z3_inv)
    return boogieToEsprima(simpl_boogie_inv)