Пример #1
0
    def frame(self):
        if (game.getFrameCount() % curTask.frameSkip != 2):
            for i in game.getAllUnits():
                if (i.getLastCommand().getType().getName() == 'Move'):
                    game.drawLineMap(i.getPosition(),
                                     i.getLastCommand().getTargetPosition(),
                                     pybrood.Colors.Red)
            return
        for i in game.getAllUnits():
            if (curTask.can_control(i, self.playerMe)):
                if (i.getID() in Socks):
                    continue
                Socks[i.getID()] = socket.socket(socket.AF_INET,
                                                 socket.SOCK_STREAM)
                Socks[i.getID()].connect((address, 12346))

        kys = list(Socks.keys())
        for i in kys:
            if (curTask.is_terminal(game.getUnit(i))):
                unitThreads[i] = threading.Thread(target=dead_unit, args=[i])
                unitThreads[i].start()
            else:
                unitThreads[i] = threading.Thread(target=unit_thread, args=[i])
                unitThreads[i].start()
        for i in unitThreads.keys():
            unitThreads[i].join()
        for i in kys:
            if (curTask.is_terminal(game.getUnit(i))):
                Socks[i].close()
                Socks.pop(i, None)
                unitThreads.pop(i, None)
        if (game.getFrameCount() >= curTask.maxFrame or len(Socks) == 0):
            ans = curTask.finalValueFunc(self.playerMe)
            print('final Value', ans)
            game.leaveGame()
Пример #2
0
def findEnemyBaseFinalValue(player):
    for u in game.getAllUnits():
        if (u.getType().getName() in ['Protoss_Nexus']):
            return 0
    loc = game.getStartLocations()
    myLoc = player.getStartLocation()
    ans = numpy.inf
    for i in loc:
        for u in game.getAllUnits():
            if (u.getType().getName() == 'Zerg_Drone'):
                if (i != myLoc and
                        numpy.linalg.norm(numpy.array(u.getPosition()) - i) <
                        ans):
                    ans = numpy.linalg.norm(numpy.array(myLoc) - i)
    return -ans
Пример #3
0
    def frame(self):
        if (game.isReplay() == True):
            for i in game.getAllUnits():
                if (i.getType().getName() == 'Zerg_Drone'):
                    #if(random.randint(1,5)!=1):
                    #    continue
                    if (newOrder(i)):
                        mz = util32.ord2cmd(i.getOrder().getID())
                        '''
                        if(mz==0):
                            if(random.randint(1,200)<=199):
                                continue
                        elif(mz==1 or mz==3 or mz==5):
                            if(random.randint(1,10)<=9):
                                continue
                        '''

                        #x=util32.game2stateDrone(i)
                        x = util32.game2msgDrone(i)
                        y = [
                            i.getOrderTargetPosition()[0] + 180 -
                            i.getPosition()[0],
                            i.getOrderTargetPosition()[1] + 180 -
                            i.getPosition()[1], mz
                        ]

                        pickle.dump(x, self.fout)
                        pickle.dump(y, self.fout)
Пример #4
0
def findGasValue(unit):
    #gasPos=[11111,11111]
    ans = numpy.inf
    for u in game.getAllUnits():
        if (u.getType() == pybrood.UnitTypes.Resource_Vespene_Geyser):
            if (dist(u.getPosition(), unit.getPosition()) < ans):
                ans = dist(u.getPosition(), unit.getPosition())
    return -ans / (pybrood.UnitTypes.Zerg_Drone.topSpeed() * 10)
Пример #5
0
 def prepare(self):
     self.playerMe=game.self()
     global minerals
     units=game.getAllUnits()
     minerals=[]
     for u in units:
         if(u.getType().getName()=='Resource_Mineral_Field'):
             minerals.append(u)
Пример #6
0
def findEnemyBaseValue(unit):

    for u in game.getAllUnits():
        if (u.getType().getName() in ['Protoss_Nexus']):
            if (u.getPlayer() != unit.getPlayer()):
                return 0
    loc = game.getStartLocations()
    myLoc = unit.getPlayer().getStartLocation()
    ans = numpy.inf
    for i in loc:
        if (i != myLoc and numpy.linalg.norm(numpy.array(myLoc) - i) < ans):
            ans = numpy.linalg.norm(numpy.array(myLoc) - i)
    return -ans
Пример #7
0
    def prepare(self):
        force = game.getForce(0)
        print(force)
        print(force.getID())
        print(force.getName())

        units = game.getAllUnits()
        for u in units:
            print('Unit', u.getID(), u.getType().getName(), u.getPosition(), u.getTilePosition())

        game.print('Hello world!')

        print(Color(255, 0, 0).getName())
Пример #8
0
    def prepare(self):
        force = game.getForce(0)
        print(force)
        print(force.getID())
        print(force.getName())

        units = game.getAllUnits()
        for u in units:
            print('Unit', u.getID(),
                  u.getType().getName(), u.getPosition(), u.getTilePosition())

        game.print('Hello world!')

        print(Color(255, 0, 0).getName())
Пример #9
0
def command(unit, order):
    showCommands = 0
    # order=[random.randint(-239,239),random.randint(-239,239),random.randint(0,5)]
    coord = unit.getPosition()

    coord[0] += order[0] - WINDOW_SIZE // 2
    coord[1] += order[1] - WINDOW_SIZE // 2
    game.drawLineMap(unit.getPosition(), coord, pybrood.Colors.Red)
    #game.drawLineMouse(unit.getPosition(), coord, pybrood.Colors.Red)
    #game.drawLineScreen(unit.getPosition(), coord, pybrood.Colors.Red)
    lcmd = unit.getLastCommand()

    if (showCommands):
        for uu in game.getAllUnits():
            if (order[2] == 1 and uu.getID() != unit.getID()
                    and collide(order, unit)):
                print('conflict')
    # print('cmd',lcmd.getType().getName(),lcmd.getTargetPosition())
    if (lcmd.getTargetPosition() == coord
            and type2cmd(lcmd.getType()) == order[2]):
        return
    if (order[2] == 0):
        if (showCommands):
            print('holding')
        unit.holdPosition()
    elif (order[2] == 1):
        if (showCommands):
            print('moving to', coord)
        unit.move(coord)
    elif (order[2] == 4):
        if (showCommands):
            print('building')
        unit.build(pybrood.UnitTypes.Zerg_Spawning_Pool, coord)
    elif (order[2] == 3):
        if (showCommands):
            print('gathering ', coord, get_all_mineral())
        unit.gather(game.getClosestUnit(coord))
    elif (order[2] == 2):
        if (showCommands):
            print('attacking ', coord)
        unit.attack(game.getClosestUnit(coord, radius=1))
    elif (order[2] == 5):
        unit.returnCargo()
Пример #10
0
 def frame(self):
     #return
     curFrame=game.getFrameCount()
     units=game.getAllUnits()
     regions=game.getAllRegions()
     if(curFrame>=3600):
         trace.append(self.playerMe.gatheredMinerals()-50)
         print(trace)
         game.restartGame()
     if(curFrame%move_every!=0):
         return
     for u in units:
         if(u.getType().getName()=='Terran_SCV' and u.getPlayer().getID()==self.playerMe.getID()):
             k=wrapup(units,regions,u,curFrame//move_every,self.playerMe.gatheredMinerals()-50,u.getOrder().getName())
             soc.send(k)
             k=b''
             k=soc.recv(10240)
             k=unravel(k)
             move(u,k)
         elif(u.getType().getName()=='Terran_Command_Center'):
             #print('minerals:%d'%self.playerMe.minerals(),typeSCV)
             if(self.playerMe.minerals()>=50 and u.canTrain(typeSCV)):
                 u.train(typeSCV)
Пример #11
0
def dragoonDefusalValue(unit):
    ans = 0
    for u in game.getAllUnits():
        if (u.getType() == pybrood.UnitTypes.Terran_Vulture_Spider_Mine):
            ans += 1
    return unit.getKillCount() - ans * 0.2
Пример #12
0
def get_all_drones():
    ans = []
    for i in game.getAllUnits():
        if (i.getType().getName() == 'Zerg_Drone'):
            ans.append(i.getPosition())
    return ans
Пример #13
0
def get_all_mineral():
    ans = []
    for i in game.getAllUnits():
        if (i.getType().getName() == 'Resource_Mineral_Field'):
            ans.append(i.getPosition())
    return ans