Пример #1
0
    def shownChanged(self, boardview, shown):
        if boardview.model is None:
            return
        boardview.bluearrow = None

        if legalMoveCount(
                boardview.model.getBoardAtPly(
                    shown, boardview.shown_variation_idx)) == 0:
            if self.sw.get_child() == self.tv:
                self.sw.remove(self.tv)
                label = Gtk.Label(
                    _("In this position,\nthere is no legal move."))
                label.set_property("yalign", 0.1)
                self.sw.add_with_viewport(label)
                self.sw.get_child().set_shadow_type(Gtk.ShadowType.NONE)
                self.sw.show_all()

                # stop egtb auto activation on mating lines
                for advisor in self.advisors:
                    advisor.auto_activate = False
            return

        for advisor in self.advisors:
            advisor.shownChanged(boardview, shown)
        self.tv.expand_all()

        if self.sw.get_child() != self.tv:
            log.warning("bookPanel.Sidepanel.shownChanged: get_child() != tv")
            self.sw.remove(self.sw.get_child())
            self.sw.add(self.tv)
Пример #2
0
    def shownChanged(self, boardview, shown):
        if boardview.model is None:
            return
        boardview.bluearrow = None

        if legalMoveCount(boardview.model.getBoardAtPly(
                shown, boardview.shown_variation_idx)) == 0:
            if self.sw.get_child() == self.tv:
                self.sw.remove(self.tv)
                label = Gtk.Label(_(
                    "In this position,\nthere is no legal move."))
                label.set_property("yalign", 0.1)
                self.sw.add_with_viewport(label)
                self.sw.get_child().set_shadow_type(Gtk.ShadowType.NONE)
                self.sw.show_all()
            return

        for advisor in self.advisors:
            advisor.shownChanged(boardview, shown)
        self.tv.expand_all()

        if self.sw.get_child() != self.tv:
            log.warning("bookPanel.Sidepanel.shownChanged: get_child() != tv")
            self.sw.remove(self.sw.get_child())
            self.sw.add(self.tv)
Пример #3
0
    def _searchNow(self, ponderhit=False):
        log.debug("_searchNow: self.needBestmove=%s ponderhit=%s self.board=%s" % (
            self.needBestmove, ponderhit, self.board), extra={"task": self.defname})

        commands = []

        if ponderhit:
            commands.append("ponderhit")

        elif self.mode == NORMAL:
            commands.append("position %s" % self.uciPosition)
            if self.strength <= 3:
                commands.append("go depth %d" % self.strength)
            else:
                if self.moves > 0:
                    commands.append("go wtime %d winc %d btime %d binc %d movestogo %s" % (
                                    self.wtime, self.incr, self.btime, self.incr, self.moves))
                else:
                    commands.append("go wtime %d winc %d btime %d binc %d" % (
                                    self.wtime, self.incr, self.btime, self.incr))

        else:
            print("stop", file=self.engine)

            if self.mode == INVERSE_ANALYZING:
                if self.board.board.opIsChecked():
                    # Many engines don't like positions able to take down enemy
                    # king. Therefore we just return the "kill king" move
                    # automaticaly
                    self.emit("analyze", [([toAN(
                        self.board, getMoveKillingKing(self.board))], MATE_VALUE - 1, "")])
                    return
                commands.append("position fen %s" % self.board.asFen())
            else:
                commands.append("position %s" % self.uciPosition)

            # commands.append("go infinite")
            move_time = int(conf.get("max_analysis_spin", 3)) * 1000
            commands.append("go movetime %s" % move_time)

        if self.hasOption("MultiPV") and self.multipvSetting > 1:
            self.multipvExpected = min(self.multipvSetting,
                                       legalMoveCount(self.board))
        else:
            self.multipvExpected = 1
        self.analysis = [None] * self.multipvExpected

        if self.needBestmove:
            self.commands.append(commands)
            log.debug("_searchNow: self.needBestmove==True, appended to self.commands=%s" %
                      self.commands, extra={"task": self.defname})
        else:
            for command in commands:
                print(command, file=self.engine)
            if getStatus(self.board)[
                    1] != WON_MATE:  # XXX This looks fishy.
                self.needBestmove = True
                self.readyForStop = True
Пример #4
0
    def _searchNow (self, ponderhit=False):
        log.debug("_searchNow: self.needBestmove=%s ponderhit=%s self.board=%s\n" % \
            (self.needBestmove, ponderhit, self.board), self.defname)

        with self.moveLock:
            commands = []
            
            if ponderhit:
                commands.append("ponderhit")
                
            elif self.mode == NORMAL:
                commands.append("position %s" % self.uciPosition)
                if self.strength <= 3:
                    commands.append("go depth %d" % self.strength)
                else:
                    commands.append("go wtime %d winc %d btime %d binc %d" % \
                                    (self.wtime, self.incr, self.btime, self.incr))
                
            else:
                print >> self.engine, "stop"
                
                if self.mode == INVERSE_ANALYZING:
                    if self.board.board.opIsChecked():
                        # Many engines don't like positions able to take down enemy
                        # king. Therefore we just return the "kill king" move
                        # automaticaly
                        #self.emit("analyze", [([getMoveKillingKing(self.board)], MATE_VALUE-1)])
                        return
                    commands.append("position fen %s" % self.board.asFen())
                else:
                    commands.append("position %s" % self.uciPosition)

                commands.append("go infinite")
            
            if self.hasOption("MultiPV") and self.multipvSetting > 1:
                self.multipvExpected = min(self.multipvSetting, legalMoveCount(self.board))
            else:
                self.multipvExpected = 1
            self.analysis = [None] * self.multipvExpected
            
            if self.needBestmove:
                self.commands.append(commands)
                log.debug("_searchNow: self.needBestmove==True, appended to self.commands=%s\n" % \
                    self.commands, self.defname)
            else:
                for command in commands:
                    print >> self.engine, command
                if getStatus(self.board)[1] != WON_MATE: # XXX This looks fishy.
                    self.needBestmove = True
                    self.readyForStop = True